My (final) draft of my presentation for the Reframing Information Architecture workshop at the IA Summit, April 3, 2013. [I had to delete the previous versions and upload a new one.]
An ignite style presentation given as part of the Reframe IA workshop day at the IA Summit 2013. The presentation outlines an emerging philosophy of design based around the idea of pervasive networks and augmentation, and briefly looks at what a new design practice needs to include to be successful in the networked world.
Reframe IA: The Information Architecture of Meaning Makingjason hobbs
J Hobbs and T Fenn's contribution to the 2013 IA Summit academic round table discussion "Reframe IA". This ignite-style presentation is accompanied by a full academic paper, available on request
A Model for Information Environments - Reframe IA Workshop 2013Andrew Hinton
My five-minute ignite-style talk for the Reframe IA workshop. Please note, for SlideShare purposes, I had to embed my notes into the slides, because PowerPoint wasn't behaving with other options.
(Information about the workshop: http://2013.iasummit.org/program/workshops/the-amazing-academics-practitioners-round-table/)
There are many business trends that are being enable by the evolving web. One of those trends, though seemingly less discussed, is collaboration.
Collaboration tools stand to radically change the way we work. Organizations that embrace a more collaborative way of working will enjoy certain advantages.
The Understanding Group's cofounders spoke on the following at IA Summit 2013
Are you struggling to carve out a place for information architecture in the world of acronym soup? In this talk, longtime IA Dan Klyn and his business partner Bob Royce explore the pros and cons of bucking the trend of “all encompassing UX” to focus our practice on IA.
Through stories and case studies we’ll explore:
-How the lens of IA helps us solve problems beyond UX and collaborate readily with other non-UX disciplines.
-Our experience delivering services both directly to clients and through agencies.
-How we explain IA to people outside our industry and work to justify a larger investment in IA.
-How we go beyond information retrieval and navigation to include the concepts of meaning and place-making in our work.
Since all of the above was accomplished through much trial and error, there will also be plenty of discussion about the failures we’ve encountered along the way.
"Good fit" in the design of information spacesJorge Arango
Details on the presentation: http://www.jarango.com/blog/2013/04/04/good-fit-in-the-design-of-information-spaces/
Photo of Mr. Alexander: http://bit.ly/WWLkRB
An ignite style presentation given as part of the Reframe IA workshop day at the IA Summit 2013. The presentation outlines an emerging philosophy of design based around the idea of pervasive networks and augmentation, and briefly looks at what a new design practice needs to include to be successful in the networked world.
Reframe IA: The Information Architecture of Meaning Makingjason hobbs
J Hobbs and T Fenn's contribution to the 2013 IA Summit academic round table discussion "Reframe IA". This ignite-style presentation is accompanied by a full academic paper, available on request
A Model for Information Environments - Reframe IA Workshop 2013Andrew Hinton
My five-minute ignite-style talk for the Reframe IA workshop. Please note, for SlideShare purposes, I had to embed my notes into the slides, because PowerPoint wasn't behaving with other options.
(Information about the workshop: http://2013.iasummit.org/program/workshops/the-amazing-academics-practitioners-round-table/)
There are many business trends that are being enable by the evolving web. One of those trends, though seemingly less discussed, is collaboration.
Collaboration tools stand to radically change the way we work. Organizations that embrace a more collaborative way of working will enjoy certain advantages.
The Understanding Group's cofounders spoke on the following at IA Summit 2013
Are you struggling to carve out a place for information architecture in the world of acronym soup? In this talk, longtime IA Dan Klyn and his business partner Bob Royce explore the pros and cons of bucking the trend of “all encompassing UX” to focus our practice on IA.
Through stories and case studies we’ll explore:
-How the lens of IA helps us solve problems beyond UX and collaborate readily with other non-UX disciplines.
-Our experience delivering services both directly to clients and through agencies.
-How we explain IA to people outside our industry and work to justify a larger investment in IA.
-How we go beyond information retrieval and navigation to include the concepts of meaning and place-making in our work.
Since all of the above was accomplished through much trial and error, there will also be plenty of discussion about the failures we’ve encountered along the way.
"Good fit" in the design of information spacesJorge Arango
Details on the presentation: http://www.jarango.com/blog/2013/04/04/good-fit-in-the-design-of-information-spaces/
Photo of Mr. Alexander: http://bit.ly/WWLkRB
How to "produce" meetings that fully engage attendees?Apply Sciences! Meeting Support Institute has launched its new project Applying Science to Meetings and Events – we’re now at the stage of collecting research supporting meeting objectives: learning, networking and motivation. Next step will be a the publication of a book with many practical tools that Meeting Professionals can smoothly apply…we will talk about this and much more at the FRESH Conference, 13-15 January in Copenhagen. Register now www.thefreshconference.com
Keynote presentation made by Associate Professor Rodney Clarke, Associate Fellow, SMART Infrastructure Facility, University of Wollongong on Day 1 of ISNGI 2016.
MES Final Exam - Business Model Design & Sustainability - Key LearningsAntony Upward
The presentation made at the final exam for my Masters of Environmental Studies in Business Model Design and Sustainability + Graduate Diploma in Business and the Environment at York University's Faculty of Environmental Studies and Schulich School of Business.
ACSI stands for a new generation innovation agenda. It aims to channel academic knowledge to create innovative solutions helping to tackle societal challenges. It serves as a stepping stone for creating a global networking culture that links operators at the forefront of the development to innovative collaboration. Representing a new type of an innovation conference, ACSI's main engines and actors in charge are the Aalto University and the New Club of Paris.
Starting - kickoff notes for PhD Candidates of the ABC Program, at Politecnico di Milano, Italy (A=Architecture, B=Built Environment, C=Construction Engineering)
EXPLORING AUDIO-TACTILE DESIGN APPROACHES IN CREATING A HOME-AWAY-FROM-HOME F...DamilareOG
This thesis, “Exploring Audio-Tactile Design Approaches in Creating a Home-Away-From-Home for Visually Impaired Students in the University of Lagos” identified the existing barriers and challenges of the visually impaired students in their existing resident hostels and then explored audio-tactile design approaches in the design of a hostel facility for visually impaired students.
The scope of this study is within the University of Lagos, Akoka in the tropics of South Western Nigeria. Case studies – both local and international were provided on similar existing buildings and in-depth analysis was done on the various audio-tactile and multi-sensory design approaches employed in these respective buildings to aid liveability and way-finding for their visually impaired occupants.
The research methodology for this study was qualitative with meticulous analysis of the study area, the gathered data from demographic statistics and interviews from respondents – the visually impaired students.
Deductions and conclusions were made with a further recommendation of the incorporation of multi-sensory design approaches—which have been explored and discussed in this thesis in future designs. This can enhance meeting user needs including the visually impaired students who are not left at a disadvantage because of their physical challenges
Research seminar at the University of Brighton presenting the ARISE project.
Here's the abstract:
Augmented Reality (AR) has a range of affordances that resonate with learning theory. Reflecting the early stage of the technology however, much existing research into AR focuses on technical issues and is based on prototype systems not suitable for end user deployment.
This presentation gives an insight into experiences gained in the European ARiSE (Augmented Reality in School Environments) project, which aims to develop a robust and affordable AR teaching platform suitable for deployment in schools.
In order to evaluate the tabletop AR learning platform, three consecutive prototypes of educational applications were produced, each reflecting the evolving technological capabilities of the platform and addressing different pedagogical approaches. These ranged from process visualisation in a human biology setting based on behaviourist and cognitive approaches, through guided construction of chemical elements based on constructivist ideas, to knowledge creation through communication and negotiation of meaning around cultural heritage objects with peers from another country, based on theories of social learning. The first two applications have been evaluated in summer schools involving video observations and interviews with secondary school students from Romania, Latvia and Germany.
Preliminary results indicate a high acceptance rate for the AR learning platform amongst students. The main advantages were seen in the 3D visualisation capabilities and the haptic user interface, which led to increased motivation, better concentration during learning activities, and faster and more accurate understanding of the learning content. Balancing these positive results were technical and usability issues that had a negative impact on the learning process.
Summary of my User Experience Research-Practice Interaction conversation at the Decipher 2018 conference. My intro slides and notes from the discussion.
As digital technologies disrupt business and society at accelerated rates, organizations are turning to various design disciplines, such as interaction design, user experience, and usability engineering, to help them survive and grow in our increasingly digital world. Organizations are re-thinking how to specify the way a product or service behaves, what to build to meet customer needs, how to build it, and how to make design and business decisions along the way.
More Related Content
Similar to Closing the Research-Practice Gap: Reframing Information Architecture
How to "produce" meetings that fully engage attendees?Apply Sciences! Meeting Support Institute has launched its new project Applying Science to Meetings and Events – we’re now at the stage of collecting research supporting meeting objectives: learning, networking and motivation. Next step will be a the publication of a book with many practical tools that Meeting Professionals can smoothly apply…we will talk about this and much more at the FRESH Conference, 13-15 January in Copenhagen. Register now www.thefreshconference.com
Keynote presentation made by Associate Professor Rodney Clarke, Associate Fellow, SMART Infrastructure Facility, University of Wollongong on Day 1 of ISNGI 2016.
MES Final Exam - Business Model Design & Sustainability - Key LearningsAntony Upward
The presentation made at the final exam for my Masters of Environmental Studies in Business Model Design and Sustainability + Graduate Diploma in Business and the Environment at York University's Faculty of Environmental Studies and Schulich School of Business.
ACSI stands for a new generation innovation agenda. It aims to channel academic knowledge to create innovative solutions helping to tackle societal challenges. It serves as a stepping stone for creating a global networking culture that links operators at the forefront of the development to innovative collaboration. Representing a new type of an innovation conference, ACSI's main engines and actors in charge are the Aalto University and the New Club of Paris.
Starting - kickoff notes for PhD Candidates of the ABC Program, at Politecnico di Milano, Italy (A=Architecture, B=Built Environment, C=Construction Engineering)
EXPLORING AUDIO-TACTILE DESIGN APPROACHES IN CREATING A HOME-AWAY-FROM-HOME F...DamilareOG
This thesis, “Exploring Audio-Tactile Design Approaches in Creating a Home-Away-From-Home for Visually Impaired Students in the University of Lagos” identified the existing barriers and challenges of the visually impaired students in their existing resident hostels and then explored audio-tactile design approaches in the design of a hostel facility for visually impaired students.
The scope of this study is within the University of Lagos, Akoka in the tropics of South Western Nigeria. Case studies – both local and international were provided on similar existing buildings and in-depth analysis was done on the various audio-tactile and multi-sensory design approaches employed in these respective buildings to aid liveability and way-finding for their visually impaired occupants.
The research methodology for this study was qualitative with meticulous analysis of the study area, the gathered data from demographic statistics and interviews from respondents – the visually impaired students.
Deductions and conclusions were made with a further recommendation of the incorporation of multi-sensory design approaches—which have been explored and discussed in this thesis in future designs. This can enhance meeting user needs including the visually impaired students who are not left at a disadvantage because of their physical challenges
Research seminar at the University of Brighton presenting the ARISE project.
Here's the abstract:
Augmented Reality (AR) has a range of affordances that resonate with learning theory. Reflecting the early stage of the technology however, much existing research into AR focuses on technical issues and is based on prototype systems not suitable for end user deployment.
This presentation gives an insight into experiences gained in the European ARiSE (Augmented Reality in School Environments) project, which aims to develop a robust and affordable AR teaching platform suitable for deployment in schools.
In order to evaluate the tabletop AR learning platform, three consecutive prototypes of educational applications were produced, each reflecting the evolving technological capabilities of the platform and addressing different pedagogical approaches. These ranged from process visualisation in a human biology setting based on behaviourist and cognitive approaches, through guided construction of chemical elements based on constructivist ideas, to knowledge creation through communication and negotiation of meaning around cultural heritage objects with peers from another country, based on theories of social learning. The first two applications have been evaluated in summer schools involving video observations and interviews with secondary school students from Romania, Latvia and Germany.
Preliminary results indicate a high acceptance rate for the AR learning platform amongst students. The main advantages were seen in the 3D visualisation capabilities and the haptic user interface, which led to increased motivation, better concentration during learning activities, and faster and more accurate understanding of the learning content. Balancing these positive results were technical and usability issues that had a negative impact on the learning process.
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Summary of my User Experience Research-Practice Interaction conversation at the Decipher 2018 conference. My intro slides and notes from the discussion.
As digital technologies disrupt business and society at accelerated rates, organizations are turning to various design disciplines, such as interaction design, user experience, and usability engineering, to help them survive and grow in our increasingly digital world. Organizations are re-thinking how to specify the way a product or service behaves, what to build to meet customer needs, how to build it, and how to make design and business decisions along the way.
My 3 slide presentation at NORED (Northwest Ohio Regional Economic Development), July 10, 2014.
How I am defining DESIGN and its important to business.
Which audiences we can design experiences for.
Ideas for using design to improve the Toledo regional economy.
See http://trep.org/2014/08/31/notes-from-design-ed-presentation/ for speakers notes for each slide.
Presentation about web user experience for Interactive Design class. An old presentation of mine updated a little to let me show some intro material for the class so we could talk.
The Art of Innovation (by Guy Kawasaki)Keith Instone
Keynote presentation from "Entrepreneurial Thinking" conference, the 4th Annual Sebo Series in Entrepreneurship, April 13, 2007, Bowling Green State University, Bowling Green, Ohio. By Guy Kawasaki.
Applying information architecture to university web sites
Closing the Research-Practice Gap: Reframing Information Architecture
1. KEITH INSTONE
Closing the Research-Practice Gap
NOW IS THE TIME
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
2. Slide 2 Keith Instone: Closing the Research-Practice Gap
Samantha's Topic of the Week: IA Gaps in UX Books
Rex Hartson...Professor...Computer Science...
HCI... usability engineering
Pardha Pyla...Senior Interaction Designer...
researcher...software engineering...Computer
Engineering and Computer Science
“We are not aware of any other book, research
or applied, that has the extensive coverage that
we have of user experience specifications, used
to set operational goals for user experience,
including usability.”
“No other HCI product and process book has
the ready-to-use supplementary materials that
offer such a low barrier for new instructors to
pick up this material and teach a UE/UX course
like a pro.”
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
3. Slide 3 Keith Instone: Closing the Research-Practice Gap
The Gap Between Researchers (Academia) & Practitioners
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
4. Slide 4 Keith Instone: Closing the Research-Practice Gap
Very hard for 1 person to be on both sides of the chasm
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
5. Slide 5 Keith Instone: Closing the Research-Practice Gap
There is also a Theory & Practice Gap
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
6. Slide 6 Keith Instone: Closing the Research-Practice Gap
Researchers & Practitioners are not hanging out together
IA Summit ASIS&T Annual Meeting
Attendees Attendees
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
7. Slide 7 Keith Instone: Closing the Research-Practice Gap
What is “IA research”? Who cares, since we are making $?
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
8. Slide 8 Keith Instone: Closing the Research-Practice Gap
Research “Moon” and Earthquake-ridden Practice “Earth”
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
9. Slide 9 Keith Instone: Closing the Research-Practice Gap
Those poor Students are forced to Bridge the Gap
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
10. Slide 10 Keith Instone: Closing the Research-Practice Gap
Not unique to IA: UX, too. And Research/Industry overall
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
11. Slide 11 Keith Instone: Closing the Research-Practice Gap
Do it as part of the Reframing IA process
Technological, economic, social, and cultural
elements of change have thoroughly
transformed the scenario in which information
architecture operated in the late 1990s, and a
reframing is necessary to move the
conversation forward, consolidate intuitions
into discipline, and help establish a common
language and grammar for both practice and
research in the field.
to identify new directions of research which might advance
both the theory and practice of information architecture
to continue bridging research and practice in the field of
information architecture
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
12. Slide 12 Keith Instone: Closing the Research-Practice Gap
Opportunity to “do it right” for long-term value
How to close the gap
(not just bridge it)?
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
13. Slide 13 Keith Instone: Closing the Research-Practice Gap
I care more about the Process of Reframing (than the frames)
Writing papers
+ Talking (amongst ourselves)
+ NOTHING ELSE
= FAIL
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
14. Slide 14 Keith Instone: Closing the Research-Practice Gap
Treat Reframing IA as a “Design Problem”
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
15. Slide 15 Keith Instone: Closing the Research-Practice Gap
Approach it as an “Organizational Change” challenge
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE