This document outlines the tasks and criteria for a unit on research techniques for creative media industries. The unit involves three tasks: 1) Producing a report on four types of research and resources, 2) Creating a report and questionnaire researching a classic and modern video game, and 3) Developing a presentation on the research findings. The tasks are mapped to grading criteria assessing understanding of research purposes, application of research methods, and presentation of results. Completion of the tasks with supporting evidence uploaded to a blog will provide assessment opportunities for passing, merit, and distinction grades.
Hierarchical Digital Twin of a Naval Power SystemKerry Sado
A hierarchical digital twin of a Naval DC power system has been developed and experimentally verified. Similar to other state-of-the-art digital twins, this technology creates a digital replica of the physical system executed in real-time or faster, which can modify hardware controls. However, its advantage stems from distributing computational efforts by utilizing a hierarchical structure composed of lower-level digital twin blocks and a higher-level system digital twin. Each digital twin block is associated with a physical subsystem of the hardware and communicates with a singular system digital twin, which creates a system-level response. By extracting information from each level of the hierarchy, power system controls of the hardware were reconfigured autonomously. This hierarchical digital twin development offers several advantages over other digital twins, particularly in the field of naval power systems. The hierarchical structure allows for greater computational efficiency and scalability while the ability to autonomously reconfigure hardware controls offers increased flexibility and responsiveness. The hierarchical decomposition and models utilized were well aligned with the physical twin, as indicated by the maximum deviations between the developed digital twin hierarchy and the hardware.
Explore the innovative world of trenchless pipe repair with our comprehensive guide, "The Benefits and Techniques of Trenchless Pipe Repair." This document delves into the modern methods of repairing underground pipes without the need for extensive excavation, highlighting the numerous advantages and the latest techniques used in the industry.
Learn about the cost savings, reduced environmental impact, and minimal disruption associated with trenchless technology. Discover detailed explanations of popular techniques such as pipe bursting, cured-in-place pipe (CIPP) lining, and directional drilling. Understand how these methods can be applied to various types of infrastructure, from residential plumbing to large-scale municipal systems.
Ideal for homeowners, contractors, engineers, and anyone interested in modern plumbing solutions, this guide provides valuable insights into why trenchless pipe repair is becoming the preferred choice for pipe rehabilitation. Stay informed about the latest advancements and best practices in the field.
Welcome to WIPAC Monthly the magazine brought to you by the LinkedIn Group Water Industry Process Automation & Control.
In this month's edition, along with this month's industry news to celebrate the 13 years since the group was created we have articles including
A case study of the used of Advanced Process Control at the Wastewater Treatment works at Lleida in Spain
A look back on an article on smart wastewater networks in order to see how the industry has measured up in the interim around the adoption of Digital Transformation in the Water Industry.
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptxR&R Consult
CFD analysis is incredibly effective at solving mysteries and improving the performance of complex systems!
Here's a great example: At a large natural gas-fired power plant, where they use waste heat to generate steam and energy, they were puzzled that their boiler wasn't producing as much steam as expected.
R&R and Tetra Engineering Group Inc. were asked to solve the issue with reduced steam production.
An inspection had shown that a significant amount of hot flue gas was bypassing the boiler tubes, where the heat was supposed to be transferred.
R&R Consult conducted a CFD analysis, which revealed that 6.3% of the flue gas was bypassing the boiler tubes without transferring heat. The analysis also showed that the flue gas was instead being directed along the sides of the boiler and between the modules that were supposed to capture the heat. This was the cause of the reduced performance.
Based on our results, Tetra Engineering installed covering plates to reduce the bypass flow. This improved the boiler's performance and increased electricity production.
It is always satisfying when we can help solve complex challenges like this. Do your systems also need a check-up or optimization? Give us a call!
Work done in cooperation with James Malloy and David Moelling from Tetra Engineering.
More examples of our work https://www.r-r-consult.dk/en/cases-en/
Cosmetic shop management system project report.pdfKamal Acharya
Buying new cosmetic products is difficult. It can even be scary for those who have sensitive skin and are prone to skin trouble. The information needed to alleviate this problem is on the back of each product, but it's thought to interpret those ingredient lists unless you have a background in chemistry.
Instead of buying and hoping for the best, we can use data science to help us predict which products may be good fits for us. It includes various function programs to do the above mentioned tasks.
Data file handling has been effectively used in the program.
The automated cosmetic shop management system should deal with the automation of general workflow and administration process of the shop. The main processes of the system focus on customer's request where the system is able to search the most appropriate products and deliver it to the customers. It should help the employees to quickly identify the list of cosmetic product that have reached the minimum quantity and also keep a track of expired date for each cosmetic product. It should help the employees to find the rack number in which the product is placed.It is also Faster and more efficient way.
Water scarcity is the lack of fresh water resources to meet the standard water demand. There are two type of water scarcity. One is physical. The other is economic water scarcity.
Overview of the fundamental roles in Hydropower generation and the components involved in wider Electrical Engineering.
This paper presents the design and construction of hydroelectric dams from the hydrologist’s survey of the valley before construction, all aspects and involved disciplines, fluid dynamics, structural engineering, generation and mains frequency regulation to the very transmission of power through the network in the United Kingdom.
Author: Robbie Edward Sayers
Collaborators and co editors: Charlie Sims and Connor Healey.
(C) 2024 Robbie E. Sayers
1. Qualification Level 3 Extended Diploma in Creative Media Production – Games Design
Y1
Unit number and title L3 Unit 3 – Research Techniques for the Creative Media Industries.
Start date Wednesday 3rd September, 2014
Deadline Thursday 18th December, 2014
Assessor name Jordan Eastwood
Assignment title Unit 3 JE1 – Research Report for Game Studio.
The purpose of this assignment is to:
Unit 3 LO1: Understand the nature and purposes of research in the creative media industries.
Unit 3 LO2: Be able to apply a range of research methods and techniques.
Unit 3 LO3: Be able to present results of research.
Scenario
Looking at the Industry is important, designers come up with good ideas that are original and people research into that gameplay
mechanic to expand on its fun factor, Research is important and key to developing a Video Game, You need references for your
work, characters, environments, gameplay mechanics, enemies, boss fights, combat systems etc.
You started making your own Video Game and are willing to create a niche in the market, so you decide to create a Research
Report on a Video Game series but decided you wanted all primary research, so you decided to play one of the games in the
series to get an understanding on the games before you detail a report about it, when using your research a publishing company
has asked you to make it in-depth, marking terminology, aspects of the game you are looking at, what you could take from that
game and use in your own in terms of graphics, gameplay, mechanics and how did your research help you.
The publishing company has also asked to find out how financially viable that product has made, so a research report on
financial gains and losses for the game series chosen, a questionnaire would be the best bet to gain key research and find what
the public want in terms of the genre.
In the final requirement the Publisher has asked you to detail and present your findings, this presentation should detail the
game, about the game, findings, financial, conclusion etc. just feeding the knowledge to the publisher that you have researched
in fine detail about the game you are trying to create by using the research findings you have provided.
1
2. Tasks Grading Criteria Mapping
Task 1 – Types of Research.
You have decided to develop a Research report on different types of research you can
use, the games company has asked you to look into 4 major types that can develop your
knowledge and understanding of what you can use.
You must produce a report on different types of research and what resources you can
use to develop your research as a whole. Describing 4 different types and what sub
research types can be used.
Comprehensively explain the nature and purposes of research in the creative
Media industries with elucidated examples and consistently using subject terminology
correctly.
When evidence is produced it must be uploaded to your blog in the Task 1 section. The
title of this blog post is: Types of Research.
Unit 3 P1/M1/D1
Task 2 – Report on Classic and Modern Game Research.
You must produce a report to research into a video game, the game should be from
Classic and current generation and a written detailed report about the games and its
history, and additional to this a section in the report should include the history of the
product and financial review. Not just looking at the game but also the media
surrounded by the product as well.
A questionnaire will be created about the product and handed out to the public to fill in
and return to collect research data.
Apply research methods and techniques to near professional standards working
independently to professional expectations.
When evidence is produced it must be uploaded to your blog in the Task 2 section. The
title of this blog post is: Report on Classic and Modern game research.
Unit 3 P2/M2/D2
Task 3 – Research Findings Presentation.
This task will require a presentation to be prepared notifying everything you have found
about the game, looking from the game in the past, modern era and analysing your
research techniques to get this information, looking at the game in a detailed form.
Slides will be added and presented as well in person and on the blog.
Present results of research to near-professional standards.
When evidence is produced it must be uploaded to your blog in the Task 3 section. The
title of this blog post is: Research Findings Presentation
Unit 3 P1/M1/D1
Unit 3 P2/M2/D2
Unit 3 P3/M3/D3
This brief has been verified as being fit for purpose
Assessor Jordan Eastwood
Signature Date:
Internal verifier
Signature Date:
2
4. Unit 3 Research Techniques for the Creative Media Industries
P1: Describe the nature and
purposes of research in the
creative media industries with
some appropriate use of subject
terminology
[IE]
M1: explain the nature and
purposes of research in the
creative media industries with
detailed illustrative examples
and with generally correct use of
subject terminology
D1: comprehensively explain the
Nature and purposes of research
in the creative media industries
with elucidated examples and
consistently using subject
terminology correctly
P2: apply research methods and
techniques with some assistance
[IE]
M2: apply research methods and
techniques competently with only
occasional assistance
D2: apply research methods and
techniques to near-professional
standards working independently
to professional expectations
P3: present results of research M3: present results of research
competently
D3: present results of research to
near-professional standards.
4