Play With Your Music: A look inside the design of new technologies for music making, learning and engagement. iUNIg Symposium - VIDEO: Didaktik | Technik | Kunst (pedagogy, technology, art) - April 25, 2014 - Graz, Austria
This document discusses new technologies and experiences for music making, learning, and engagement. It describes several projects by S. Alex Ruthmann involving augmented media for virtual chamber music and music practice tools. These include PracticeYourMusic.com, MusicDelta.de, and PlayWithYourMusic.org, which allows users to analyze, discuss and remix music works. The document outlines plans to redesign an online course on the latter site to make it more flexible and social. It also proposes expanding the tools and content partnerships with artists.
Play With Your Music: A Look Inside the Creation, Facilitation and Revision o...Alex Ruthmann
Presentation by S. Alex Ruthmann at 2014 New Directions in Music Education conference -- http://newdirections.us/.
#PWYM - playwithyourmusic.org
@alexruthmann - alex.ruthmann@nyu.edu
aQWERTYon Pilot User Tests - Kelly Luo @ MusEDLabAlex Ruthmann
The aQWERTYon - http://aqwertyon.com - was developed by the MusEDLab to illuminate existing design challenges for inputting musical sound into a digital audio workstation, with the aim of improving user accessibility, incorporating gestures and patterns into music exploration, and implementing easier ways to explore and create complex musical harmonies. The constraints and affordances of the aQWERTYon as a computer keyboard interface for musical input was assessed through user testing conducted during the MusEDLab IMPACT Conference on July 29th, 2015. Our main hypothesis was that the aQWERTYon might provide a more intuitive and immersive experience in comparison to traditional interfaces that explicitly map a piano keyboard to a computer keyboard. Pilot user tests elicited subjective, qualitative user feedback based on profiling from a background questionnaire, verbal commentary, and observations of behavior. The qualitative results aligned with the arc of the proposed experience in that users reacted positively to the aQWERTYon as a method of musical input via the computer keyboard, and whose comments supported our design intention of developing a more intuitive musical interface.
This research was supported by the NYU GSTEM initiative which funded presentation author Kelly Luo's internship within the NYU Music Experience Design Lab.
Play With Your Music: A Look Inside the Creation, Facilitation and Revision o...Alex Ruthmann
Presentation by S. Alex Ruthmann at 2014 New Directions in Music Education conference -- http://newdirections.us/.
#PWYM - playwithyourmusic.org
@alexruthmann - alex.ruthmann@nyu.edu
aQWERTYon Pilot User Tests - Kelly Luo @ MusEDLabAlex Ruthmann
The aQWERTYon - http://aqwertyon.com - was developed by the MusEDLab to illuminate existing design challenges for inputting musical sound into a digital audio workstation, with the aim of improving user accessibility, incorporating gestures and patterns into music exploration, and implementing easier ways to explore and create complex musical harmonies. The constraints and affordances of the aQWERTYon as a computer keyboard interface for musical input was assessed through user testing conducted during the MusEDLab IMPACT Conference on July 29th, 2015. Our main hypothesis was that the aQWERTYon might provide a more intuitive and immersive experience in comparison to traditional interfaces that explicitly map a piano keyboard to a computer keyboard. Pilot user tests elicited subjective, qualitative user feedback based on profiling from a background questionnaire, verbal commentary, and observations of behavior. The qualitative results aligned with the arc of the proposed experience in that users reacted positively to the aQWERTYon as a method of musical input via the computer keyboard, and whose comments supported our design intention of developing a more intuitive musical interface.
This research was supported by the NYU GSTEM initiative which funded presentation author Kelly Luo's internship within the NYU Music Experience Design Lab.
Mobile Music Making for Experts_Workshop in Berlin 2014Matthias Krebs
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A 4-day workshop on music making with mobile apps including experimentation, composition, production and performance. A creative space for enthusiasts, sound artists, music technologists and professional musicians exploring inspiration and creativity. Findings and results culminate in a final concert.
App Music: Mobile Music Making With Matthias KrebsMatthias Krebs
Some excellent music apps offer innovative digital musical instruments to the users. The ’App Music’ seminar will be a composition and sound workshop in the form of an experimental laboratory; a creative space to explore music and make new discoveries. Participants will investigate perspectives and potential of “app music” through a collective ‘learning by doing’ approach. Enthusiasts, experts and interested parties from all backgrounds are therefore invited to participate in the collaborative investigation of and experimentation with new music, sound and performance. A range of different sounds and musical compositions will be developed in groups and discussed within the context of the workshop.
Handouts for the Campus Technology 2009 workshop: "Web 2.0 in the Classroom" aka Teaching outside the "box"
http://campustechnology.com/microsites/campus-technlogy-09/conference-program/workshops.aspx#M07
http://prezi.com/69454/
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2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
"THE IMPACT OF RAPID TECHNOLOGICAL DEVELOPMENTS ON THE MUSIC INDUSTRY: THE CA...Peter Fountoukidis
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It gives a presentation of the overall situation of the music industry and the impact of technological developments on individual sectors of the music industry today throughout the world. Meanwhile, it focuses more specifically on the state of the music industry in Greece and looks at the implications of the use of technology in areas such as production, distribution, promotion and consumption.
Finally, it concludes by making recommendations and suggestions to improve the overall effectiveness of the music industry in Greece, both in terms of financial results and from the consumer's point of view.
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Talk presented at the Network_Ecologies Symposium at Duke University on 18.10.2013
Handout for my Teaching Outside the "Box" invited presentation for the professional development event "going beyond google" at Monroe Community College by the division of science, health, and business on January 21, 2010.
http://prezi.com/cjmoerciiegp/
Step out of the CMS box with me for a presentation on how freely available web2.0 tools such as twitter are used in my online course and could be used to enhance instruction in general. Tools will be demonstrated, uses will be discussed, and examples shown.
Online social networking, social computing, folksonomy/ social/ collaborative tagging, data mashups, ubiquitous broadband, wireless, hand-held and mobile computing, mobile broadband, and the cultural shift from passive consumers of content to engaged user-generators of content, have brought about a grassroots revolution: we have experienced a global democratization of access to tools, information, experts, content, professional development, and education as evinced by the open courseware and open source software initiatives that have changed how education is delivered, conducted, and defined.
It is important for those of us in the field of online education, as responsible netizens and educators in this moment, to participate, to evaluate, to document, and to expose our students to and engage them in this process. Effective online pedagogical/andragogical practices require that we use the online medium to achieve specific learning objectives and leverage the options and limitations of the online teaching and learning environment to make teaching and learning better, faster, safer, easier, and cheaper. It is not about immigrants vs. natives; it is about enhancing instruction with appropriate technologies that promote student engagement, interaction, and learning.
I incorporated these various web2.0 tools into the course for various reasons, but primarily to open the course boundaries beyond the CMS box to provide students with authentic social learning experiences. I also wanted student access to content they created and contributed to the class to persist beyond the end of the term. I will share with participants the lessons learned as I experimented with ways to enhance online instruction. Student survey results and comments will be presented.
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http://campustechnology.com/microsites/campus-technlogy-09/conference-program/workshops.aspx#M07
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Play With Your Music: A look inside the design of new technologies for music making, learning and engagement. iUNIg Symposium - VIDEO: Didaktik | Technik | Kunst (pedagogy, technology, art) - April 25, 2014 - Graz, Austria
1. A look inside the design of new technologies and
experiences for music making, learning and engagement
S. Alex Ruthmann
http://alexruthmann.com/
@alexruthmann
iUNIg.at Symposium - VIDEO: Didaktik | Technik | Kunst
April 25, 2014 – Graz, Austria
28. Looking Forward
Redesign course to engage PWYM community
• Start course anytime
• Flexible timeline for completing material
• Multiple pathways through content
• Seed affinity groups in G+; switch anytime
• Encourage in-person meetups
Content partnerships with major artists
Expand content and tools (e.g., Noteflight)
• Film scoring, songwriting, etc.
31. A look inside the design of new technologies and
experiences for music making, learning and engagement
S. Alex Ruthmann
http://alexruthmann.com/
@alexruthmann
iUNIg.at Symposium - VIDEO: Didaktik | Technik | Kunst
April 25, 2014 – Graz, Austria