All the projects I worked on during my first three semesters at NYU's Interactive Telecommunication Program (ITP). If you like any of these ideas and want to hear more about it or help develop it further, please feel free to reach out to me.
MoDev Tablet 2012 - Now thats engaging!Erin Daniels
So you have a great idea for an app or site but you want to make sure it resonates with users and makes them want to come back again and again? This session is a brief introduction to ways to make your tablet app or site more engaging for users while staying true to the main goal or purpose of your product. We will explore various approaches including storytelling, gamification, augmented reality, and user-generated content that will help get your audience hooked and strengthen your product’s value proposition. Showcased here is a collection of remarkable implementations of the approaches discussed.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
MoDev Tablet 2012 - Now thats engaging!Erin Daniels
So you have a great idea for an app or site but you want to make sure it resonates with users and makes them want to come back again and again? This session is a brief introduction to ways to make your tablet app or site more engaging for users while staying true to the main goal or purpose of your product. We will explore various approaches including storytelling, gamification, augmented reality, and user-generated content that will help get your audience hooked and strengthen your product’s value proposition. Showcased here is a collection of remarkable implementations of the approaches discussed.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model for Google Cardboard. Google Cardboard provides users with a virtual reality experience for a much lower price than that from Occulus Rift. It combines a fold-out cardboard mount with an Android smart phone to enable users to feel as though they are part of a video or game. It is light, does not require wires, and content will be available from YouTube and Google Play. Young males are expected to be the largest users of Google Cardboard. Google expects to make money from sales of content through Google Play. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for Google Cardboard.
AR / UX: Building Augmented Reality ExperiencesJoey deVilla
These are the slides from the presentation given at the joint Tampa Bay User Experience / Front End Design Group meetup by Anitra Pavka and Joey deVilla on the evening of June 14, 2018.
내가 만든 앱이 다른 언어로 된 스마트폰에서 글자가 깨진다면? 영국에서는 앱 날짜 형식이 바뀌지가 않네? 중국어로 입력이 안되네? 이런 기능은 번역을 하기전에도 작동해야 합니다. 국내시장에 먼저 집중해야 한다거나 번역하기 전에는 세계화 하지 않아도 생각하는 것은 오해에서 비롯됩니다. 왜 세계화가 필요한지 또한 세계화가 어떤 기술과 작업을 필요로 하는지 큰 그림을 살펴보겠습니다.
Wearable Tech Design
Twenty odd years trending and still we have few (if any) examples of truly integrated wearable technology examples that have reached market scalability. Most examples of wearable technology are akin to a “cottage-industry”– handmade, bespoke and expressive, more couture than ready-to-wear, reminiscent of the pre-industrial revolution methods of production for textiles and clothing.
The challenges we had 20 years ago remain largely the same despite growing market interest in the area. But with new developments in rapid prototyping and e-textiles we are in a much better place today to address some of the major roadblocks in taking wearable technologies to scale and disrupting the current manufacturing infrastructure.
외국어를 배우면서 힘들게 의사소통을 해본 분들은 모국어와 문화에 잘 맞게 만들어진 소프트웨어의 가치를 인정할 것입니다. 해외 시장을 생각하기 전에 국내시장에 먼저 집중해야 한다거나 번역하기 전에는 세계화 하지 않아도 생각하는 것은 오해에서 비롯됩니다. 왜 세계화가 필요한지 또한 세계화가 어떤 기술과 작업을 필요로 하는지 큰 그림을 살펴보겠습니다.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model for Google Cardboard. Google Cardboard provides users with a virtual reality experience for a much lower price than that from Occulus Rift. It combines a fold-out cardboard mount with an Android smart phone to enable users to feel as though they are part of a video or game. It is light, does not require wires, and content will be available from YouTube and Google Play. Young males are expected to be the largest users of Google Cardboard. Google expects to make money from sales of content through Google Play. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for Google Cardboard.
AR / UX: Building Augmented Reality ExperiencesJoey deVilla
These are the slides from the presentation given at the joint Tampa Bay User Experience / Front End Design Group meetup by Anitra Pavka and Joey deVilla on the evening of June 14, 2018.
내가 만든 앱이 다른 언어로 된 스마트폰에서 글자가 깨진다면? 영국에서는 앱 날짜 형식이 바뀌지가 않네? 중국어로 입력이 안되네? 이런 기능은 번역을 하기전에도 작동해야 합니다. 국내시장에 먼저 집중해야 한다거나 번역하기 전에는 세계화 하지 않아도 생각하는 것은 오해에서 비롯됩니다. 왜 세계화가 필요한지 또한 세계화가 어떤 기술과 작업을 필요로 하는지 큰 그림을 살펴보겠습니다.
Wearable Tech Design
Twenty odd years trending and still we have few (if any) examples of truly integrated wearable technology examples that have reached market scalability. Most examples of wearable technology are akin to a “cottage-industry”– handmade, bespoke and expressive, more couture than ready-to-wear, reminiscent of the pre-industrial revolution methods of production for textiles and clothing.
The challenges we had 20 years ago remain largely the same despite growing market interest in the area. But with new developments in rapid prototyping and e-textiles we are in a much better place today to address some of the major roadblocks in taking wearable technologies to scale and disrupting the current manufacturing infrastructure.
외국어를 배우면서 힘들게 의사소통을 해본 분들은 모국어와 문화에 잘 맞게 만들어진 소프트웨어의 가치를 인정할 것입니다. 해외 시장을 생각하기 전에 국내시장에 먼저 집중해야 한다거나 번역하기 전에는 세계화 하지 않아도 생각하는 것은 오해에서 비롯됩니다. 왜 세계화가 필요한지 또한 세계화가 어떤 기술과 작업을 필요로 하는지 큰 그림을 살펴보겠습니다.
THese are some of the projects I'm most proud of, including ideas developed while in NYU's Interactive Telecommunication Program (ITP), and previous works while working for internet and entertainment companies.
Konrad Group Experience Driven Navigation Oct 2012Clip Mobile
Konrad Group explores \'Experience Driven Navigation\'. These slides were originally presented by David Offierski for the Design track at Android TO on October 26, 2012.
You have a maker-space; so what’s next? Join Brian Pichman from the Evolve Project as he walks you through how plan, market, and organize your programming events for your MakerSpace. Brian will also share successful programming ideas learn about programming regardless of library type. Allow your public library or school library to foster innovation and offer unique opportunities to encourage more patrons to interact, grow, and learn.
ISITE Design holds weekly roundtables, led by departmental subject matter experts. This particular event was focused on mobile trends and activity in the market.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
2. BREAKING IN
Custom made for
a 120-feet long
wide screen,
Breaking in is a
short movie about
giving up your
own prejudice
and embracing
your true self
3. BREAKING IN
Screen dimensions in pixels with specifications of the three columns that covers part of the huge canvas
Screening at IAC’s building, NY
5. BREAKING IN
Link: Watch preview
Classes:
Big Screens
Tags:
Film, Live action, Public
spaces, Storyboard, Black
Magic camera, Big screens
Skills practiced:
Filming,
Directing,
Editing,
Stitching,
Production,
Visual research
Status: Finished
Screened at Big Screens 2016
In collaboration with Namira Abdulgani
6. COMMUNION
A 360º documentary and installation, Communion invites users to
peek at families formed by same sex couples during dinner time.
7. COMMUNION
Mishas (yes, both have the same name) and their three adopted children Users watch the piece during ITP Winter show 2016
8. COMMUNION
Classes:
In Their Shoes
Tags:
Documentary, VR, 360º Video,
Go Pro, Installation, Gay,
Parenting
Skills practiced:
360º Filming, Stitching,
Editing.
Status: Finished
In collaboration with Yifan Hu, Namira Abdulgani
ITP Winter show 2015
9. SOLAR MAN
A social performance intended to reflect upon the sources of the
energy we constantly consume.
TM
11. Link: watch the video.
Classes:
Energy
Tags:
Solar panels, Circuits,
Performance, Street art,
Public spaces
Skills practiced:
Electric Circuits,
Costume Design,
Performance
Status: Finished
Two public appearances
SOLAR MAN
In collaboration with Oryan Inbar
TM
12. mixgogo
LISTEN BEFORE YOU GO.
WELCOME TO
MIXGOGO
A music “dating” app
that allow users to
preview the sounds
of events happening
in the city they live or
are visiting
15. MIXGOGO
Classes:
Dynamic Web Server,
5 Days Lean Launchpad,
Data Personalization
Tags:
App, Service, Startup, Business
Model, User Research.
Skills practiced:
Customer Discovery, User
Research, UX, Javascript,
Node.js, Express, Bootstrap,
HTML, CSS, Business Model
Canvas
Status: Proof of concept
Business Model Canvas
Partially functional prototype
In collaboration with Namira Abdulgani
17. Made as part of the course Physical Computing at NYU's Interactive Telecommunication Program, Discontrol is a prototype which circuit includes an
arrduino, a motor shiel, a stepper motor, and two LED strips. It was imagined as a device for house parties and amateur DJs.
25. LIGHT ROPE
Classes:
Energy
Tags:
Toy, Kids, Movement
Skills practiced:
Analog Circuit, Fabrication,
3D printing
Status: Proof of concept
Piecing it together TBD
In collaboration with Magdalena KovarickFunctional circuit
26. BLACK BEACH
A mindfulness exercise in the shape of an animation of water
movements at the beach, triggered by a physical shell.
27. BLACK BEACH
3D printed shell endowed with a Yun and light sensor triggers the waves animation
Seashell resonance inspired the interaction on the project
28. BLACK BEACH
Classes:
Nature of Code
Skills practiced:
Processing, Sine waves,
Animation, 3d Printing,
Wireless, Arduino YunStatus: Proof of Concept
Unfinished physical object and
Wireless connectivity
Installation, Creative Coding,
Animation, Meditation,
Mindfulness
Tags:
BLACK BEACH
29. HIM
Named from the
acronym of “How
I Meet”, HIM is
collective
storytelling's
platform for
sharing the
histories of how
we meet our
dearest ones.
Frontpage
34. RITUALS
Classes:
Drawing on Everything
Skills practiced:
Storytelling, Performing,
Improv, Visual research
Status: finished
Performed at MOMI
Performance, Rituals, Lights,
Projection, Body painting
Tags:
In collaboration with Sergio Mora-Diaz