Looking at the first social film, 'Inside' and debating whether it is a social film, or somethign else? by discussing: Interactive film,
collaboration, crowd funding, transmedia, advertising,
The document discusses whether online interactive projects should be considered "social films" or "social experiences". It provides arguments for both perspectives, discussing aspects like budgets, interactivity, and episodic nature. After considering multiple viewpoints, the document concludes that terms like "Kill Cam Live" and "The Inside Experience" are better defined as social experiences rather than social films, primarily due to their episodic nature and interactivity which differs from typical films.
Denora Gonsalves created a satirical comedy film titled "Ladies only please!" to highlight issues faced in Pakistani society, specifically stalking. The film uses comedic conventions like exaggerated chase scenes to portray serious issues in a lighthearted way and get its message across to audiences. It represents teenage males and stereotypical middle-aged and young women. Denora would distribute the film online through websites like YouTube and Netflix to reach a wide audience freely. Through making this film, Denora developed directing, camerawork, lighting, and editing skills. Microsoft Movie Maker and other software were used to produce and refine the footage.
THE STORY CUBE. Understanding the many dimensions of today's storytelling.Nick DeMartino
Here's the slides from a talk I gave to my friend Anna Marie Piersimoni's class at California State University, Northridge. The "cube" includes the three-legged stool, the traditional narrative dimensions, and those that are new in the digital world.
The document discusses the permanence of online activity and how it can impact reputation. While some online campaigns have raised millions for good causes, clicktivism alone is often not effective and many people do not follow through with real-world actions. Similarly, most crowdfunding campaigns fail due to unclear goals and objectives. The conclusion emphasizes being conscious of online actions and combining social media activism with real-world involvement to create impact.
The document discusses the permanence of online activity and how clicks alone do not create meaningful change. It notes that everything done online can affect one's reputation forever. While some online campaigns raise millions for charity, clicktivism generally fails to produce real-world results. The document also examines crowdfunding campaigns, finding most fail to deliver on their goals due to unclear objectives. It concludes that to create impact, one must be active both online and offline.
The document discusses the use of various social media platforms for promoting and documenting a flash mob event called #ChalkAboutIt. It found that Twitter and Facebook were most effective for spreading information, while platforms like Pinterest, Foursquare, and Doodle.ly had limited reach. It also noted that planning earlier and focusing content on 1-2 major channels could have improved engagement. Overall, the event was a learning experience about how to better integrate social media for a spontaneous live event.
Beginners guide to create powerful stories in Virtual Reality. VR is a completely new medium that allows a lot more freedom than traditional filmmaking. Explore your options.
Get the whole PDF ebook at: http://eepurl.com/bXtoOP
- The document discusses how various new media technologies were used at different stages of creating a film trailer, including research, planning, construction, and evaluation.
- Technologies like Piktochart, Pinterest, magazines, and Blogger were used in the research stage. Mobile phones, Snapchat, and Pinterest helped with planning. A digital camera, iMovie, Photoshop, YouTube, and more were used for construction. And Emaze, iMovie, Prezi, Quicktime, and Facebook supported the evaluation.
The document discusses whether online interactive projects should be considered "social films" or "social experiences". It provides arguments for both perspectives, discussing aspects like budgets, interactivity, and episodic nature. After considering multiple viewpoints, the document concludes that terms like "Kill Cam Live" and "The Inside Experience" are better defined as social experiences rather than social films, primarily due to their episodic nature and interactivity which differs from typical films.
Denora Gonsalves created a satirical comedy film titled "Ladies only please!" to highlight issues faced in Pakistani society, specifically stalking. The film uses comedic conventions like exaggerated chase scenes to portray serious issues in a lighthearted way and get its message across to audiences. It represents teenage males and stereotypical middle-aged and young women. Denora would distribute the film online through websites like YouTube and Netflix to reach a wide audience freely. Through making this film, Denora developed directing, camerawork, lighting, and editing skills. Microsoft Movie Maker and other software were used to produce and refine the footage.
THE STORY CUBE. Understanding the many dimensions of today's storytelling.Nick DeMartino
Here's the slides from a talk I gave to my friend Anna Marie Piersimoni's class at California State University, Northridge. The "cube" includes the three-legged stool, the traditional narrative dimensions, and those that are new in the digital world.
The document discusses the permanence of online activity and how it can impact reputation. While some online campaigns have raised millions for good causes, clicktivism alone is often not effective and many people do not follow through with real-world actions. Similarly, most crowdfunding campaigns fail due to unclear goals and objectives. The conclusion emphasizes being conscious of online actions and combining social media activism with real-world involvement to create impact.
The document discusses the permanence of online activity and how clicks alone do not create meaningful change. It notes that everything done online can affect one's reputation forever. While some online campaigns raise millions for charity, clicktivism generally fails to produce real-world results. The document also examines crowdfunding campaigns, finding most fail to deliver on their goals due to unclear objectives. It concludes that to create impact, one must be active both online and offline.
The document discusses the use of various social media platforms for promoting and documenting a flash mob event called #ChalkAboutIt. It found that Twitter and Facebook were most effective for spreading information, while platforms like Pinterest, Foursquare, and Doodle.ly had limited reach. It also noted that planning earlier and focusing content on 1-2 major channels could have improved engagement. Overall, the event was a learning experience about how to better integrate social media for a spontaneous live event.
Beginners guide to create powerful stories in Virtual Reality. VR is a completely new medium that allows a lot more freedom than traditional filmmaking. Explore your options.
Get the whole PDF ebook at: http://eepurl.com/bXtoOP
- The document discusses how various new media technologies were used at different stages of creating a film trailer, including research, planning, construction, and evaluation.
- Technologies like Piktochart, Pinterest, magazines, and Blogger were used in the research stage. Mobile phones, Snapchat, and Pinterest helped with planning. A digital camera, iMovie, Photoshop, YouTube, and more were used for construction. And Emaze, iMovie, Prezi, Quicktime, and Facebook supported the evaluation.
Tagore asks if readers have heard the Silent Steps that come ever closer, regardless of time or place. In all of Tagore's songs, these steps represent God's constant sympathetic presence. The steps approach in both joyous and sorrowful times, filling Tagore's heart with blessings during trouble and dragging him from plight with a golden touch. The poem focuses on the omnipresent, omnipotent God who never leaves human beings to suffer alone.
Street play is an outdoor performance conducted in places with large crowds. It uses simple costumes, props, and amplifies sound as the actors rely on their vocals. Themes may include mimes, dances, and comedies performed in a simple language. Famous street performers include Robin Williams and David Bowie. Street plays aim to educate audiences about social issues in an entertaining way through role changes and themes about daily life like school, office, and marriage.
big bazaar retail visit project reportMustahid Ali
report containing the whole process of big bazaar retail store, situated in phoeinx mall, mumbai, with brief info about the company, retail store , socio economic condition, marketing mix.
A project report on retail industry in indiaProjects Kart
The document provides an overview of the retail industry in India. It discusses how retail is a large industry in India, accounting for 10% of GDP. It also describes how the retail industry is at an inflection point, with organized retail and consumption growth set to increase significantly. This is driven by India's young population and growing urbanization. The document then covers differences between organized and unorganized retail sectors in India, and how organized retail is growing and spreading, led initially by supermarket chains in Southern India.
The document provides an executive summary and introduction about organized retail stores in India. It discusses that organized retail stores are market leaders in retailing that have been successful in upgrading consumers and introducing new products. It also discusses that most respondents prefer branded products and purchase items based on brand name. The document then discusses the importance of customer satisfaction for businesses in a competitive marketplace.
The document discusses a project report submitted by Harleen Kaur on customer service at Big Bazaar, a hypermarket chain in India. It includes an introduction outlining the purpose and scope of the project report, as well as sections on the company profile of Big Bazaar, its marketing mix, customer services provided, SWOT analysis, research methodology, data analysis, findings, conclusions, and recommendations. The project was conducted under the guidance of Prof. Dr. Seema Girdhar at Guru Nanak Institute of Management.
Social film and inside experience conclusionEJThompson
After researching social film and The Inside Experience for nine weeks, the author draws several conclusions. The author finds that social film, like The Inside Experience, provides a different viewing experience than traditional cinema because the audience can engage with and discuss the film in real time online. To fully experience social film, the audience needs to participate while the film is happening live rather than looking back on it later. The Inside Experience shares similarities with other transmedia storytelling forms like web dramas that incorporate elements of alternate reality games. However, social film experiences can be difficult to follow if the narrative is spread across multiple online platforms. The author also concludes that while The Inside Experience was hailed as the first social film, it was also created to promote
The Inside Experience was an 8-episode online film broadcast in 2011 that allowed viewers to participate through social media. It was produced professionally with Hollywood talent like DJ Caruso and Emmy Rossum. Viewers could comment on the main character's Facebook page and vote to be featured in the final film. While an early example of interactive online filmmaking, it provided limited opportunities for participation and narrative influence compared to other social films.
The document provides biographical information on film director Jeff Orlowski and discusses some of his documentary films. It notes that Orlowski directed the 2020 Netflix documentary "The Social Dilemma" about the negative effects of social media. It examines some of his other documentaries such as "Chasing Ice" (2012) and "Chasing Coral" (2017) which focused on climate change. The document also provides a brief overview and analysis of the 2018 film "Searching" directed by Aneesh Chaganty, which portrayed the dangers of social media and technology through computer and smartphone screens.
After researching social films for 10 weeks, the author believes this genre is a new way to engage audiences more interactively with films. The Inside Experience experimented with this by releasing weekly webisodes for viewers to help the character escape her kidnapper through online discussions. While successful in some ways, the author argues the film was ultimately more of an advertisement for its corporate sponsors Intel and Toshiba than a true exploration of social film. However, the author believes social films have promise as an interactive medium if done without heavy product placement.
The document discusses the opening sequence for a thriller film called "Incognito". It was designed to stand out from stereotypical thrillers by incorporating social realism and a variety of camera shots. The target audience is people over 18 who will understand the social commentary. Character Amritpal is portrayed as innocent to increase empathy, while Amir represents the dark side of society. The low budget was intended to appeal to a national distributor focused on social realism films.
Informative Movies Essay
Film and video production Essay
Easy A
My Favorite Movie Essay
Essay on Film Making
The Notebook Essay example
My Favorite Movie Essay
Cinematography Essay examples
Essay On Shrek
Essay on Film Realism
1) The media product is a psychological thriller film sequence that represents lower class 16-21 year old males. It shows a young, lower class teen brutally murdering another teen, playing on stereotypes of knife and gun crime among this group.
2) The film would likely be distributed by small, independent British film companies and funded through a grant from the UK Film Council. The target audience is males aged 16-25, from various ethnicities but generally lower-lower middle class.
3) Feedback from the target audience found the film interesting and entertaining, with most enjoying the sequence. The filmmaker learned about technologies like editing software and using the internet for research through making this product.
The document discusses the opening sequence for a thriller film called "Incognito". It was designed to stand out from stereotypical thrillers by incorporating social realism and a variety of camera shots. The target audience is people over 18 who will understand the social commentary. Warp Films was chosen as the distributor because it supports socially realistic films and has national distribution.
The research summary discusses 6 documentaries related to internet privacy and social media dangers. It notes that most of the documentaries used interviews as a way to get information from subjects. The documentaries explored topics like how much personal data is available online, how data has become more valuable than oil, and what people agree to in websites' terms and conditions. One documentary stood out for using an overlay technique where multiple people answered the same question one after another. The summary concludes that a key aspect of the research project will be conducting interviews to inform points and gather data about the dangers of putting too much personal information online.
The research summary discusses 6 documentaries related to internet privacy and social media dangers. It notes that most of the documentaries used interviews as a way to get information from subjects. The documentaries explored topics like how much personal data is available online, how data has become more valuable than oil, and what people agree to in websites' terms and conditions. One documentary stood out for using an overlay technique where multiple people answered the same question one after another. The summary concludes that a key aspect of the research project will be conducting interviews to inform points and gather data about the dangers of putting too much personal information online.
The document discusses 6 different types of documentaries that could be used for a project: poetic, expository, participatory, observational, reflexive, and performative. It decides that an expository style would best fit the idea of documenting existing expository products. Researching existing documentaries provided inspiration for interview styles, use of b-roll footage, and topics to explore like privacy issues on the internet and how much personal data is really shared online.
The document discusses Mahum Kamran's film project "Look Right Through Me". It uses conventions from thriller genres like quick cuts and suspenseful music but challenges conventions through its sole use of natural sunlight. The main character is a troubled teenage girl from a middle-class family, though no specific social issues are addressed. The film hopes to engage audiences aged 30-35 with its captivating plot and angles. Due to its low-budget, the film would likely be distributed online through sites like YouTube. Working on the project helped Kamran improve production skills like camera angles and incorporating music. Technologies like laptops, a DSLR camera and the internet were integral to research, editing and completing the project.
The document summarizes Qasim Ali Zaidi's process in creating his short film "Pukaar" for his A-Levels media studies portfolio. He conducted research on popular genres and chose an action/thriller genre to engage audiences. He developed a storyboard and used conventions like music and close-ups to create drama. The film addresses the social issue of kidnapping for ransom. It was edited using Adobe Premiere and After Effects and distributed online through a website and film festivals to reach wide audiences.
The document discusses whether online interactive projects should be considered "social films" or "social experiences". It provides arguments for both perspectives, discussing aspects like budgets, interactivity, and episodic nature. After considering multiple viewpoints, the document concludes that terms like "Kill Cam Live" and "The Inside Experience" are better defined as social experiences rather than social films, primarily due to their episodic nature and interactivity, which differ from the standard film viewing experience.
The research summary discusses documentaries focused on internet privacy and social media dangers. It explores topics like how much personal data is available online, terms and conditions users agree to without reading, and hacks of social media accounts. The summary identifies interviews as a key convention used across existing products. It also notes insights into the value of personal data and how much information people publicly share can build a profile of them. The research informed subtopics, styles, and interview approaches to incorporate into the documentary.
The document discusses 6 types of documentaries that could be used for a project: poetic, expository, participatory, observational, reflexive, and performative. It also provides examples of hacked social media incidents and dangers on the internet that could be explored in the documentary. The researcher analyzed several existing documentaries focused on privacy, data collection, terms and conditions online, and social media effects. Through this research, ideas were gathered for topics, styles, and techniques to incorporate interviews, b-roll, and factual information into an informative documentary about secrets and dangers discovered on the internet.
Tagore asks if readers have heard the Silent Steps that come ever closer, regardless of time or place. In all of Tagore's songs, these steps represent God's constant sympathetic presence. The steps approach in both joyous and sorrowful times, filling Tagore's heart with blessings during trouble and dragging him from plight with a golden touch. The poem focuses on the omnipresent, omnipotent God who never leaves human beings to suffer alone.
Street play is an outdoor performance conducted in places with large crowds. It uses simple costumes, props, and amplifies sound as the actors rely on their vocals. Themes may include mimes, dances, and comedies performed in a simple language. Famous street performers include Robin Williams and David Bowie. Street plays aim to educate audiences about social issues in an entertaining way through role changes and themes about daily life like school, office, and marriage.
big bazaar retail visit project reportMustahid Ali
report containing the whole process of big bazaar retail store, situated in phoeinx mall, mumbai, with brief info about the company, retail store , socio economic condition, marketing mix.
A project report on retail industry in indiaProjects Kart
The document provides an overview of the retail industry in India. It discusses how retail is a large industry in India, accounting for 10% of GDP. It also describes how the retail industry is at an inflection point, with organized retail and consumption growth set to increase significantly. This is driven by India's young population and growing urbanization. The document then covers differences between organized and unorganized retail sectors in India, and how organized retail is growing and spreading, led initially by supermarket chains in Southern India.
The document provides an executive summary and introduction about organized retail stores in India. It discusses that organized retail stores are market leaders in retailing that have been successful in upgrading consumers and introducing new products. It also discusses that most respondents prefer branded products and purchase items based on brand name. The document then discusses the importance of customer satisfaction for businesses in a competitive marketplace.
The document discusses a project report submitted by Harleen Kaur on customer service at Big Bazaar, a hypermarket chain in India. It includes an introduction outlining the purpose and scope of the project report, as well as sections on the company profile of Big Bazaar, its marketing mix, customer services provided, SWOT analysis, research methodology, data analysis, findings, conclusions, and recommendations. The project was conducted under the guidance of Prof. Dr. Seema Girdhar at Guru Nanak Institute of Management.
Social film and inside experience conclusionEJThompson
After researching social film and The Inside Experience for nine weeks, the author draws several conclusions. The author finds that social film, like The Inside Experience, provides a different viewing experience than traditional cinema because the audience can engage with and discuss the film in real time online. To fully experience social film, the audience needs to participate while the film is happening live rather than looking back on it later. The Inside Experience shares similarities with other transmedia storytelling forms like web dramas that incorporate elements of alternate reality games. However, social film experiences can be difficult to follow if the narrative is spread across multiple online platforms. The author also concludes that while The Inside Experience was hailed as the first social film, it was also created to promote
The Inside Experience was an 8-episode online film broadcast in 2011 that allowed viewers to participate through social media. It was produced professionally with Hollywood talent like DJ Caruso and Emmy Rossum. Viewers could comment on the main character's Facebook page and vote to be featured in the final film. While an early example of interactive online filmmaking, it provided limited opportunities for participation and narrative influence compared to other social films.
The document provides biographical information on film director Jeff Orlowski and discusses some of his documentary films. It notes that Orlowski directed the 2020 Netflix documentary "The Social Dilemma" about the negative effects of social media. It examines some of his other documentaries such as "Chasing Ice" (2012) and "Chasing Coral" (2017) which focused on climate change. The document also provides a brief overview and analysis of the 2018 film "Searching" directed by Aneesh Chaganty, which portrayed the dangers of social media and technology through computer and smartphone screens.
After researching social films for 10 weeks, the author believes this genre is a new way to engage audiences more interactively with films. The Inside Experience experimented with this by releasing weekly webisodes for viewers to help the character escape her kidnapper through online discussions. While successful in some ways, the author argues the film was ultimately more of an advertisement for its corporate sponsors Intel and Toshiba than a true exploration of social film. However, the author believes social films have promise as an interactive medium if done without heavy product placement.
The document discusses the opening sequence for a thriller film called "Incognito". It was designed to stand out from stereotypical thrillers by incorporating social realism and a variety of camera shots. The target audience is people over 18 who will understand the social commentary. Character Amritpal is portrayed as innocent to increase empathy, while Amir represents the dark side of society. The low budget was intended to appeal to a national distributor focused on social realism films.
Informative Movies Essay
Film and video production Essay
Easy A
My Favorite Movie Essay
Essay on Film Making
The Notebook Essay example
My Favorite Movie Essay
Cinematography Essay examples
Essay On Shrek
Essay on Film Realism
1) The media product is a psychological thriller film sequence that represents lower class 16-21 year old males. It shows a young, lower class teen brutally murdering another teen, playing on stereotypes of knife and gun crime among this group.
2) The film would likely be distributed by small, independent British film companies and funded through a grant from the UK Film Council. The target audience is males aged 16-25, from various ethnicities but generally lower-lower middle class.
3) Feedback from the target audience found the film interesting and entertaining, with most enjoying the sequence. The filmmaker learned about technologies like editing software and using the internet for research through making this product.
The document discusses the opening sequence for a thriller film called "Incognito". It was designed to stand out from stereotypical thrillers by incorporating social realism and a variety of camera shots. The target audience is people over 18 who will understand the social commentary. Warp Films was chosen as the distributor because it supports socially realistic films and has national distribution.
The research summary discusses 6 documentaries related to internet privacy and social media dangers. It notes that most of the documentaries used interviews as a way to get information from subjects. The documentaries explored topics like how much personal data is available online, how data has become more valuable than oil, and what people agree to in websites' terms and conditions. One documentary stood out for using an overlay technique where multiple people answered the same question one after another. The summary concludes that a key aspect of the research project will be conducting interviews to inform points and gather data about the dangers of putting too much personal information online.
The research summary discusses 6 documentaries related to internet privacy and social media dangers. It notes that most of the documentaries used interviews as a way to get information from subjects. The documentaries explored topics like how much personal data is available online, how data has become more valuable than oil, and what people agree to in websites' terms and conditions. One documentary stood out for using an overlay technique where multiple people answered the same question one after another. The summary concludes that a key aspect of the research project will be conducting interviews to inform points and gather data about the dangers of putting too much personal information online.
The document discusses 6 different types of documentaries that could be used for a project: poetic, expository, participatory, observational, reflexive, and performative. It decides that an expository style would best fit the idea of documenting existing expository products. Researching existing documentaries provided inspiration for interview styles, use of b-roll footage, and topics to explore like privacy issues on the internet and how much personal data is really shared online.
The document discusses Mahum Kamran's film project "Look Right Through Me". It uses conventions from thriller genres like quick cuts and suspenseful music but challenges conventions through its sole use of natural sunlight. The main character is a troubled teenage girl from a middle-class family, though no specific social issues are addressed. The film hopes to engage audiences aged 30-35 with its captivating plot and angles. Due to its low-budget, the film would likely be distributed online through sites like YouTube. Working on the project helped Kamran improve production skills like camera angles and incorporating music. Technologies like laptops, a DSLR camera and the internet were integral to research, editing and completing the project.
The document summarizes Qasim Ali Zaidi's process in creating his short film "Pukaar" for his A-Levels media studies portfolio. He conducted research on popular genres and chose an action/thriller genre to engage audiences. He developed a storyboard and used conventions like music and close-ups to create drama. The film addresses the social issue of kidnapping for ransom. It was edited using Adobe Premiere and After Effects and distributed online through a website and film festivals to reach wide audiences.
The document discusses whether online interactive projects should be considered "social films" or "social experiences". It provides arguments for both perspectives, discussing aspects like budgets, interactivity, and episodic nature. After considering multiple viewpoints, the document concludes that terms like "Kill Cam Live" and "The Inside Experience" are better defined as social experiences rather than social films, primarily due to their episodic nature and interactivity, which differ from the standard film viewing experience.
The research summary discusses documentaries focused on internet privacy and social media dangers. It explores topics like how much personal data is available online, terms and conditions users agree to without reading, and hacks of social media accounts. The summary identifies interviews as a key convention used across existing products. It also notes insights into the value of personal data and how much information people publicly share can build a profile of them. The research informed subtopics, styles, and interview approaches to incorporate into the documentary.
The document discusses 6 types of documentaries that could be used for a project: poetic, expository, participatory, observational, reflexive, and performative. It also provides examples of hacked social media incidents and dangers on the internet that could be explored in the documentary. The researcher analyzed several existing documentaries focused on privacy, data collection, terms and conditions online, and social media effects. Through this research, ideas were gathered for topics, styles, and techniques to incorporate interviews, b-roll, and factual information into an informative documentary about secrets and dangers discovered on the internet.
The document discusses 6 different types of documentaries that could be used for a project: poetic, expository, participatory, observational, reflexive, and performative. It also provides examples of each type. The author decides to focus their project on the expository type, which sets out a specific argument and uses voiceover. The document then discusses potential topics around dangers and secrets revealed on the internet, including social media hacks and information leaked about police killings. It analyzes these topics as fitting subjects to research using an expository documentary format.
This document discusses 6 different types of documentaries and existing documentary products that could be relevant for a project on the dangers and secrets of the internet. It outlines expository, participatory, observational, reflexive, performative, and poetic modes of documentary. It also summarizes documentaries on privacy, social media data collection, terms and conditions, and the effects of social media. The research found interviews and a mix of footage styles to be most effective across products.
The document discusses a horror trailer created for a younger target audience. It summarizes how the trailer uses elements of the uses and gratifications theory to fulfill audience needs like diversion, personal relationships, identity, and surveillance. It also discusses how the trailer employs genre conventions like mis-en-scene, cinematography, sound, and editing to encourage audience anticipation and prediction of what will happen in the film. Further, audience feedback was gathered during the development of the project to help the creator understand how well the trailer aligned with conventions and suited its intended younger target demographic.
CREATIVE CRITICAL REFLECTION by MARIAM HAMIDMariam Hamid
The document summarizes Mariam Hamid's film project for a class. It is a drama genre film that portrays the struggles of daily life and poverty. Mariam chose this genre because she enjoys emotional movies as a woman. She used conventions of the drama genre like realistic struggles but also added elements of tragedy. The film represents social issues like poverty. It would appeal to audiences of all ages. Mariam hopes to distribute the film through Warner Bros. due to their successful drama films and marketing strategies. Her production skills improved through learning camera angles while filming and overcoming editing challenges. She used a Canon camera, Windows Movie Maker software, and the internet for music, sounds effects, and editing help.
Similar to Is the inside experiance a social film? or is it something else? (20)
After researching blogging and performing a case study on Tumblr, Mike Ham concluded that:
1) Blogging has shifted from traditional media to participation culture by allowing readers to interact through comments.
2) Blogging has grown massively since its beginnings in the early 2000s, though social networks have reduced recognition of blogs.
3) Blogging has made a cultural impact in areas like education, family, business, society, and religion by democratizing information.
The document is a questionnaire about blogging on the website Tumblr. It includes sections on the questionnaire itself, why people use Tumblr, the Tumblr community, how long people have been using Tumblr, how much time they spend on it, what attracts them to blogs, and some examples of reblogged content. The questionnaire received 45 responses and found that Tumblr is mainly used for personal purposes, blogging has created a large online community, and photos are the most commonly reblogged type of content.
The document discusses different types of blog hosting sites and their key features. It includes a table comparing Blogger.com, Tumblr.com, Wordpress.org, Boingboing.net, and Thoughts.com. Some of the metrics compared are number of users, type of blog supported, and tools offered. Blogger.com is noted as one of the first major blogging sites, while Tumblr emphasizes ease of use through short-form posting. Wordpress allows customization through themes and plugins. Boingboing is a collaborative filter blog and Thoughts.com aims to connect users from the first post.
This document compares different types of blog sites and provides information on their number of users, type of blog, and tools offered. It evaluates blogs such as Blogger.com, Tumblr.com, Wordpress.org, and Boingboing.net. Blogger.com is one of the first major blogging sites and enables many users to create blogs. Tumblr emphasizes ease of use through short form posting. Wordpress allows customization through themes and plugins. Boingboing is a collaborative blog that offers videos, photos and links to other sites.
The document discusses different types of blogs, including personal blogs, filter blogs, microblogs, topic-driven blogs, corporate/organizational blogs, genre-specific blogs, and media type blogs. It provides examples for each type, such as Dooce.com for personal blogs, BoingBoing.net for filter blogs, Twitter.com for microblogs, DailyKos.com for topic-driven blogs, Caterpillar.com for corporate blogs, MusicArcades.com for genre-specific blogs, and photo blogs/link blogs/vlogs for media type blogs. The document aims to classify and explore different categories of blogs.
This document outlines a research plan for a major assignment on blogging. It will define what blogging is, explore the different types of blogging and what blogging offers like social interaction and community. The research will look at where blogging started and the future of blogging. Both primary research through questionnaires and secondary research from books and case studies online will be used. The findings will be presented through a series of blog posts, videos, and slideshow presentations on a newly created blog.
effects of smoking on children and adultsp10540735
The document discusses the negative effects of smoking on both smokers and those around them. It notes that smoking can lead to various cancers, heart disease, premature aging, and reduced lung function in smokers. It also discusses how secondhand smoke can cause health issues for children like asthma, ear infections, and reduced lung development. The document emphasizes that smoking negatively impacts children psychologically as they may see it as acceptable and normal, feel scared for their parents' health, and be at higher risk for depression.
Radio waves are electromagnetic radiation that can carry embedded codes or messages through modulation. For mobile phones, radio frequency signals are transmitted between phones and the nearest base station, which then connects to the telephone network via cables or higher frequency links. Mobile networks work by dividing coverage into hexagonal cells with overlapping coverage from base stations, allowing handovers between cells as the user moves.
Convergence culture involves the collision of old and new media where audiences become users having input in shows and productions. It occurs in five steps: technological convergence digitizes all media onto the internet; economic convergence combines media industries; social convergence allows multitasking across media; cultural convergence spawns new creativity at media intersections; and global convergence spreads hybrid media content worldwide.
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Barbie Movie Review has gotten brilliant surveys for its fun and creative story. Coordinated by Greta Gerwig, it stars Margot Robbie as Barbie and Ryan Gosling as Insight. Critics adore its perky humor, dynamic visuals, and intelligent take on the notorious doll's world. It's lauded for being engaging for both kids and grown-ups. The Astras profoundly prescribes observing the Barbie Review for a delightful and colorful cinematic involvement.https://theastras.com/hca-member-gradebooks/hca-gradebook-barbie/
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Authenticity in Motion Pictures: How Steve Greisen Retains Real Stories
Is the inside experiance a social film? or is it something else?
1. IS THE INSIDE
EXPERIENCE A SOCIAL Keyword s
Interactive film
Crowd sourcing
FILM? OR SOMETHING Crowd Funding
Collaboration
ELSE?
Adver tainment
Transmedia
BY MIKE HAM
2. INTRODUCTION
This slideshow will debate whether or not The Inside
Experience can be seen as a ‘social film’ or something else.
For example an interactive film.
3. INTERACTIVE FILM
Interactive film is an interactive game online, that takes the
form of a film, through the use of script, full motion video,
and animated live footage . W i k i p e d i a ( 2 0 1 0 ) [ o n l i n e ] a v a i l a b l e a t :
http://en.wikipedia.org/wiki/Interactive_movie accessed on [10/11/11]
There are many examples of this:
4. INTERACTIVE FILM CONTINUED
Interactive film gets users to participate in something
dif ferent to the usual film.
Companies can use this to draw in customers by advertising a
product on the interactive film. For example, ‘Being Henry’ by
Land Rover promotes its Land Rover Evoque. You make
decisions in Henrys life, and then at the end, your decisions
take you to the type of Evoque which is best suited to you on
your choices you made in the interactive film.
Jeff Glucker 2011 [online] available at: http://www.autoblog.com/2011/05/06/land-rover-launches-being-henry-interactive-
film-series-t/ accessed on: 10/11/11
So it could be argued that The Inside Experience is an
interactive film, as participants get to participate in helping
Christina, where they can ef fect the final film, much like
participants can do in interactive film where they make the
choices.
5. COLLABORATION
Collaboration is seen as a dif ferent way to connect people
together to create films online.
Similar to Interactive film, collaboration looks to break the
boundaries of traditional film by encouraging creative fans
and audiences, to participate in a way in which it is dif ferent
to the traditional film culture.
An example of this is ‘The story behind the still’
• It was the first ever user generated, HD
video contest. photographers became
filmmakers and we all saw beyond the still.
Month after month, aspiring filmmakers
were invited to pick up where the previous
winning short film ended – on an evocative
photograph.
• This is using Crowdsourcing in which crowds
of participants are coming together to
become a community to create the
medium.
• Vimeo [online] (2010) avaiable at: http://vimeo.com/groups/beyondthestill
accessed on: 10/11/11.
6. THE INSIDE EXPERIENCE AND
COLLABORATION
Shirky describes collaboration as: ‘the power of organizing
without organizations ’ S h i r k y , C . ( 2 0 0 8 ) H e r e c o m e s e v e r y b o d y , L o n d o n A l a n L a n e , p 5 1
The Inside Experience is similar to a crowd sourced
collaboration film.
Inside, connects people together via social networks to
collaborate to help Christina out.
This could be argued to be crowdsourcing and a collaborative
film as participants are coming together and sharing their
ideas and answers to the clues Christina provides. Much like
participants provide videos or still images used to create a
collaborative crowd sourced film.
But Inside makers Intel and Toshiba are an organsiation, so
according to Shirky, The Inside Experience is not
collaborative.
7. CROWD FUNDING
Crowd funding is where people come together and share their
money as a community in a network so that a medium can be
created. For example making an online film.
One online film that used crowd funding was ‘A Swarm Of
Angels’
Here participants provided money to join and to help the
project take of f.
A swarm of angels 2008[online]Available at: http://aswarmofangels.com accessed on [10/11/11]
8. ‘ADVERTAINMENT’ AND TRANSMEDIA
Penington, A (2010) [online] New Media Age available at: http://www.nma.co.uk/features/transmedia/3017944.article accessed
on [10/11/11]
‘ Tr a n s m e d ia i s a b o ut m o r e t h a n j u s t r u n n in g c o n te n t a c r o s s m u l t ip l e p l a t fo r m s ; i t
i n vo l v e s e n g a g in g a n a u d ie n c e i n a s to r y w h e r eve r t h ey h a p p e n t o b e c o m i n g t o i t
from’
A d v e r t i s em e n t w o r k s w i t h c o m p a n i e s l i ke B M W to u s e t r a n s m e d i a b y m a k i n g
m o v i e s a d v e r t i s e t h e i r p r o d uc t i n a m o r e e n te r t a i n i n g w ay t h a n a n a d v e r t i s em e n t
o n T V to t h e c o n s u m e r s , b y u s i n g m u l t i p l e f o r m s o f m e d i um.
L i ke T V a n d o n l i n e T V, i t l o o k s to g a i n a n a u d i e n c e . C o n s u m e r s a r e b e c o m in g a n
a u d i e nc e .
T h ey p r o d uc e a s m a l l n u m b e r o f e p i s o d e s o f a d r a m a f e a t u r i n g t h e i r p r o d uc t a l o n g
side big names used in T V shows and films.
T h e r e a r e m a ny ex a m p l e s o f t h i s :
9. IS INSIDE AN ADVERTAINMENT?
The ‘social film’ features the Toshiba Satellite p775 laptop.
It could therefore be argued that the film takes place around this
laptop as the main character Christina is interacting with it in
most of its episodes. Just like other entertaining advertisements
do.
This would make it an advertising film.
However when looking at the participants comments on
Facebook, it would suggest that they do not like the idea of it
being an advertisement.
S h e ro n N eve s - “ C o m e o n gu y s , yo u we re d o i n g s o we l l u p to n ow. . . N o h a rd s e l l
p l e a s e . I t ' s t h e m a i n p o i n t o f b r a n d e d c o n te n t, i s n ' t i t ? Yo u h ave a b u n c h o f
p e o p l e s u p e r e n ga ge d wi t h t h e wh o l e p ro j e c t , re a l fa n s ( i n c l udi ng my s e l f) s o
m i s s i o n a c c ompl i s h e d. Br a n d i n g go l d . N ow d o n ' t m e s s i t a l l u p wi t h s h o r t te rm ,
s a l e s d e p a r t m e n t m e n t a l i ty. . . Yo u wi l l s e l l yo u r l a p to ps , d o n ' t wo rr y. Bu t d o n ' t
sp o i l t hi s ex p e ri e n c e a n d b ri l l i a n t m a rket i ng s t r a te gy by t u rn i n g i t i n to c he a p
p ro d u ct p l a c e m e n t : - / ”
the inside experiance (2011) [online] availble from http://www.facebook.com/TheInsideExperience/posts/163054407104608
accessed on [10/11/11]
10. SAMPLING COMMENTS ON THE
ADVERTISMENT ON FACEBOOK
29/56,115 participants of the inside experience facebook
page, liked the link posting to the inside experience website
about the laptop on 15th August.
14/56,115 participants of the inside experience facebook
page, commented on the link posting to the inside experience
website about the laptop on 15th August.
From these results, I can conclude that not many people
showed an interest in the laptop as not many comments or
likes were produced as a huge amount of participants did not
comment. Also this was posted before a finished film was
produced. So it shows that not many people were interested.
11. CONCLUSION
To conclude, The inside experience claims to be a social film.
But there is a narrow terminology of social film today, as inside
experience only started this year. So The Inside Experience can
instead be seen as parts of:
Interactive film
Crowd sourcing
Crowd Funding
Collaboration
‘Advertainment’
Transmedia
12. BIBLIOGRAPHY
References
A swarm of angels 2008[online]Available at:
http://aswarmofangels.com accessed on [10/11/11 ]
Jef f Glucker 2011 [online] available at:
http://www.autoblog.com/2011/05/06/land -rover-launches-being-
henr y -interactive-film-series-t/ accessed on: [10/11/11]
Penington , A ( 2010) [ online] New Media A g e available at:
http://www.nma.co.uk/features/transmedia/3017944.ar ticle accessed
on [10/11/11 ]
Shirky, C. (2008) Here comes ever ybody, London Alan Lane, p51
the inside experiance (2011) [online] availble from
http://www.facebook .com/TheInsideExperience/posts/163054407104
608 accessed on [10/11/11 ]
Vimeo [online] (2010) avaiable at:
http://vimeo.com/groups/beyondthestill accessed on: 10/11/11 .
Wikipedia (2010) [online] available at:
http://en.wikipedia.org/wiki/Interactive_movie accessed on [ 10/11/11