MAGIC SQUARE
WHAT IS MAGIC SQUARE?
TYPES OF MAGIC SQUARES
• The “magic constant” sum of each row, column, and diagonal with
where n is the number of squares in each row.
3 X 3 MAGIC SQUARE
PLACE THE NUMBER 1 IN THE CENTER
BOX ON THE TOP ROW.
F OLLOW A N UP- ON E , RI G HT- ON E PAT T E RN T O F I LL IN T H E RE M A I N I N G N UM B E RS .
I F T H E M O V E M E N T T A K E S Y O U T O A B O X T H A T I S A L R E A D Y O C C U P I E D , G O B A C K T O T H E L A S T B O X T H A T H A S B E E N F I L L E D I N , A N D P L A C E T H E N E X T N U M B E R D I R E C T L Y B E L O W I T .
4 X4 OR DOUBLY EVEN MAGIC SQUARE
HOW TO GET THE SUM
CREATE HIGHLIGHTS A–D IN THE
CORNERS OF THE MAGIC SQUARE.
In a 4 x 4 square, only mark the
4 corner boxes as your
highlights.
For an 8 x 8 magic square, the
Highlights become 2 x 2 mini
squares in the corners.
In a 12 x 12 square, each
Highlight is a 3 x 3 area.
CREATE THE CENTRAL HIGHLIGHT.
FILL IN THE HIGHLIGHTED AREAS OF
YOUR MAGIC SQUARE.
1 in the top-left box and 4 in
the top-right box
6 and 7 in the second and third
boxes in Row 2
10 and 11 in the second and
third boxes of Row 3
13 in the bottom-left box and
16 in the bottom-right box
FILL IN THE REST OF THE MAGIC
SQUARE BY COUNTING BACKWARD
CALCULATE THE MAGIC CONSTANT.
6 X 6 MAGIC SQUARE
Divide the magic square into four
quadrants of equal size.
YOU WILL GET FOUR 3 X 3 MAGIC
SQUARES
SOLVE EACH QUADRANT USING A ONE-UP, ONE-RIGHT
PATTERN.
CREATE HIGHLIGHTS A AND D.
CREATE HIGHLIGHTS A AND D.
SWAP THE POSITIONS OF HIGHLIGHTS A AND D.
SWAP THE RIGHT COLUMNS IN B AND C
FOR MAGIC SQUARES LARGER THAN 6 X 6.
HOW DO YOU SOLVE A 7X7 MAGIC
SQUARE?
• Place the first number of the magic square in the center box of the
top row.Then, use an up-one, right-one pattern to add the
numbers.

Introduction to Magic square and how to Create Magic Squares.pptx

  • 1.
  • 2.
  • 3.
    TYPES OF MAGICSQUARES • The “magic constant” sum of each row, column, and diagonal with where n is the number of squares in each row.
  • 4.
    3 X 3MAGIC SQUARE
  • 5.
    PLACE THE NUMBER1 IN THE CENTER BOX ON THE TOP ROW.
  • 6.
    F OLLOW AN UP- ON E , RI G HT- ON E PAT T E RN T O F I LL IN T H E RE M A I N I N G N UM B E RS . I F T H E M O V E M E N T T A K E S Y O U T O A B O X T H A T I S A L R E A D Y O C C U P I E D , G O B A C K T O T H E L A S T B O X T H A T H A S B E E N F I L L E D I N , A N D P L A C E T H E N E X T N U M B E R D I R E C T L Y B E L O W I T .
  • 7.
    4 X4 ORDOUBLY EVEN MAGIC SQUARE
  • 8.
    HOW TO GETTHE SUM
  • 9.
    CREATE HIGHLIGHTS A–DIN THE CORNERS OF THE MAGIC SQUARE. In a 4 x 4 square, only mark the 4 corner boxes as your highlights. For an 8 x 8 magic square, the Highlights become 2 x 2 mini squares in the corners. In a 12 x 12 square, each Highlight is a 3 x 3 area.
  • 10.
  • 11.
    FILL IN THEHIGHLIGHTED AREAS OF YOUR MAGIC SQUARE. 1 in the top-left box and 4 in the top-right box 6 and 7 in the second and third boxes in Row 2 10 and 11 in the second and third boxes of Row 3 13 in the bottom-left box and 16 in the bottom-right box
  • 12.
    FILL IN THEREST OF THE MAGIC SQUARE BY COUNTING BACKWARD
  • 13.
  • 14.
    6 X 6MAGIC SQUARE Divide the magic square into four quadrants of equal size.
  • 15.
    YOU WILL GETFOUR 3 X 3 MAGIC SQUARES
  • 16.
    SOLVE EACH QUADRANTUSING A ONE-UP, ONE-RIGHT PATTERN.
  • 17.
  • 18.
    CREATE HIGHLIGHTS AAND D. SWAP THE POSITIONS OF HIGHLIGHTS A AND D.
  • 19.
    SWAP THE RIGHTCOLUMNS IN B AND C FOR MAGIC SQUARES LARGER THAN 6 X 6.
  • 20.
    HOW DO YOUSOLVE A 7X7 MAGIC SQUARE? • Place the first number of the magic square in the center box of the top row.Then, use an up-one, right-one pattern to add the numbers.