Elastic Learning Network - Let's Get Started - MelbourneBrendan O'Keefe
Play, Learn, Tinker, Teach, Create, Make, Share
Elastic Learning Network is a next generation learning network in Melbourne.
Assisted by a Community Engagement Manager, a community of designers, educators, youth workers, mentors, parents and subject matter experts collaborate within this network. They partner with libraries, museums, galleries, youth services, schools, universities and community organisations. These organisations and individuals seek to explore new and improved ways to work together, share resources and design integrated learning experiences in and around Melbourne.
Elastic Learning Network - Let's Get Started - MelbourneBrendan O'Keefe
Play, Learn, Tinker, Teach, Create, Make, Share
Elastic Learning Network is a next generation learning network in Melbourne.
Assisted by a Community Engagement Manager, a community of designers, educators, youth workers, mentors, parents and subject matter experts collaborate within this network. They partner with libraries, museums, galleries, youth services, schools, universities and community organisations. These organisations and individuals seek to explore new and improved ways to work together, share resources and design integrated learning experiences in and around Melbourne.
Guide of the process of the association on intergenerational learning, entrepreneurship and emerging technologies.
Welsh schools explain how to involve the community using technology to develop the adults ICT skills like video editing, cloud sharing and prepare tours of their neighbourhoods with QR codes and descriptional videos.
Spanish schools explain how they created an augmented reality tour of Molina based on local legends shown on plaques that give access to videos told by students
An Augmented Reality GameBook for Children with Autism Spectrum Disorder (ASD)Jorge Brandão
Technologies, like augmented reality (AR), have the ability to catch children’s imagination and to promote their attention.
Children with ASD usually have difficulty to recognize facial expressions and to understand associated emotions.
We propose to design and develop an innovative GameBook to assist children with ASD to recognize and acquire emotions by engaging their attention and motivation.
The GameBook will contain a story that describe some scenarios and real world situations which will conduct the children to become involved on fictional contents associated with emotions.
THE 21st CENTURY DIGITAL LEARNER and TEACHERledzhiyas
Common skills of 21st century learners
Information, Media and Technology Skills
Integrating 21st Century Skills
21st Century Teacher Skills and Facilitating Learning
http://www.participationworks.org.uk/involved-by-right
Involved by Right is an EU Daphne programme grant-funded project which seeks to improve participation and advocacy in child protection to achieve better outcomes for children at risk.
The project is unique in that it will ensure theactive participation of children with experience of the child protection system and those in public care. The project started in March 2011 and will end in February 2013.
A strong partnership of five organisations has been brought together to bring expertise of children’s rights to front line practitioners: Barnardo’s and National Children’s Bureau (NCB) which are two UK non-government organisations, the Royal Borough of Kensington and Chelsea (UK) Helsingborg local authority (Sweden) and the local Social Health Unit in Bassano del Grappa ( Italy).
The project has been designed to deliver a specific Daphne programme priority: “Field work at grass-roots level with involvement of children and young people to empower them to protect themselves and their peers against violence.”
This slide set was used to support a session on the creation of a space for asynchronous professional learning in the North Kansas City Schools... Go Royals!
Welcome to the Program Your Destiny course. In this course, we will be learning the technology of personal transformation, neuroassociative conditioning (NAC) as pioneered by Tony Robbins. NAC is used to deprogram negative neuroassociations that are causing approach avoidance and instead reprogram yourself with positive neuroassociations that lead to being approach automatic. In doing so, you change your destiny, moving towards unlocking the hypersocial self within, the true self free from fear and operating from a place of personal power and love.
2. THE AIMS OF THE PROJECT ARE:
PROVIDING CREATIVE TECHNIQUES FOR THE
PARENTS TO COMMUNICATE WITH THEIR
CHILDREN EFFECTIVELY
3. • SETTING A SERIES OF GOOD EXAMPLES OF
HOW TO COMMUNICATE WITH EACH OTHER
BY GIVING THE PARENTS SEMINARS
4. • USING DRAMA AND ROLE-PLAY TECHNIQUES
TO VISUALIZE A VARIETY OF SITUATIONS THAT
MAY OCCUR BETWEEN THE CHILDREN AND
THE PARENTS
5. • HELPING THE PARENTS FIND OUT WHICH
TECHNIQUE TO USE IN WHICH
CIRCUMSTANCES IN PERSON. WE AIM TO
MINIMALIZE THE PROBLEMS THAT CAN POP
UP ESPECIALLY DURING THE PUBERTY OF THE
CHILDREN.
6. AT THE END OF THE PROJECT, WE APPLIED
AN ACTIVITY NAMED “INTERACTIVE
COMMUNICATION” TO A GROUP OF
PARENTS FOR A MONTH. THEREBY, WE
OBSERVED AND EVALUATED THE OUTPUTS
OF THE PROJECT.
7. OUTPUTS:
WE DREW ATTENTIONS OF ABOUT A
HUNDRED PARENTS, TOOK THEIR OPINIONS
INTO CONSIDERATION ABOUT THE
TECHNIQUES WE APPLIED AND THE
CONSEQUENCES THEY GOT IN THE PROCESS.