2. Hi, I’m Michael
User experience design and strategy consultant
Fjord/Accenture | Salesforce | BAML | Leo Burnett
Creative director
Digital native
Fine artist
Teach experience design at Northwestern University
3. I love interaction design
how do we critique it?
how do we represent it?
how do we improve it?
how do we verbalize it?
How can the next 30 minutes
help you be better at talking
about design?
14. why is it hard to talk about design?
Fear of looking uninformed
Fear of aesthetic decisions
Fear of unknown
Lack of context
15. -Steve Jobs
“Designing a product is keeping five thousand things in your brain
and fitting them all together in new and different ways to get what
you want. And every day you discover something new that is a
new problem or a new opportunity to fit these things together a
little differently. And it’s that process that is the magic.”
16. -Mike Montiero
“A good designer finds an elegant way to put everything you
need on a page. A great designer convinces you half that shit is
unnecessary.”
18. goal
Break down silos and create conversation and
consensus around ideas and designs to connect with
our customers.
How do we learn from our decisions?
20. artifacts
Perhaps its the medium, not the
message.
We often view design in 2D
I think we need to show 3D
21. artifacts
eBay Mobile Strategy | Personas
Kate, PayPal Field Sales Rep
Key Attributes
AGE: 31 LOCATION: SAN FRANCISCO, CA
TECHINCAL PROFICIENCY
PAYPAL/EBAY EXPERIENCE
SALESFORCE EXPERIENCE
SALES EXPERIENCE TECHNOLOGY USAGE
40%
30%
10%
20%
KATE
“I want everything more simplified. There is a lot of steps I need to do, and it
is hard for me to muster up the energy to do it all at the end of the day.”
Key Goals
• Personal achievement and recognition
• Be on the top of the sales leader board
• Create memorable experiences for PayPal mer-
chants
• Be more efficient with the administrative part of the
job, so she can sell more
• Have happy customers
Key Painpoints/Frustrations
• Amount of repetitive data entry, from paper to digi-
tal.
• Data entry is done at the end of the day instead of
while on the go.
• Limited/No access to Salesforce while on the go.
• Difficult to plan my day due to ever changing needs.
• Too much time spent on relation mgmt vs. sales.
4 of 6
Kate’s Journey
PRE VISIT POST VISITVISIT
• Google Docs
• Salesforce.com
• Yelp
• Email
SYSTEMS
Looks up merchant
on Yelp and
matches them to
her prospect list on
GDocs and SFDC.
Reviews notes from
past couple of days
to see who she
needs to visit and
any leads.
Uses her iphone
to make a rough
route map to where
she needs to visit in
the morning.
During the meeting,
she shows the
merchant digital
collateral and runs
demos off her iPad
Mini.
She takes notes to
update her records,
both in GDocs as well
as SFDC, and tracks
any follow ups she
needs to make via
email.
As soon as
she leaves the
merchant, she
captures any notes
she didn’t want
to take during the
sales call.
She uses Google
Maps to find her
way to her next
appointment.
At the end of
the day, she
transcribes her
notes into SFDC,
Gdocs, and sends
any follow up
• Paypal Demos
• POS Vendor Demos
• Google Maps
• Google Docs
• Salesforce.com
personas
user research
25. –Gillian Crampton Smith
“There are three dimensions of an ‘interaction design language.’
In other words, these dimensions make up the interactions
themselves, and as a result they make up the communication
between a user and the screen.”
26. 3D artifacts
1D: words show how the interface talks to the user, what can
they interact with, what guides them to their goal.
2D: storyboard identifies a user and their goal and give a
storyboard of their interactions with the product.
3D: use in a situation or context refers to the physical
hardware, or a mobile device the product is used and time
spent or progress.
27. 1D words
sketch the verbal elements
instructions
examples
microcopy
http://notloremipsum.com/
44. change our artifacts change our feedback
1 sketches with descriptive copy
2 wireframes with story - storyboards
3 put them together and put them in real users hands - prototypes
make people more comfortable talking about “design” when it fits
into the goals of interaction goals
Summary #changeUXdesign
Do this first - add fonts/colors/pictures later! Realize they are one
of the easier elements to change, the other parts are hard! They can
also be dynamic!
45. thank you
Can you now look into the artifacts that help everyone
verbalize satisfaction or dissatisfaction with an
interface?
Please leave comments and keep
the conversation going
@michaeldain
michaeldain.com
michael.dain@gmail.com
bonus