SlideShare a Scribd company logo
communicating interaction design
getting better, more actionable feedback
from non-designers
Hi, I’m Michael
User experience design and strategy consultant
Fjord/Accenture | Salesforce | BAML | Leo Burnett
Creative director
Digital native
Fine artist
Teach experience design at Northwestern University
I love interaction design
how do we critique it?
how do we represent it?
how do we improve it?
how do we verbalize it?
How can the next 30 minutes
help you be better at talking
about design?
static design principles
gestalt
michaeldain.com
static design
print design
wyswiyg
static design
interaction changes the design
sometimes for the worse
game interaction design
inspirational
http://danielmall.com
my talk will be
less interactive :-(
communicating with words
computers are text-centric
word processors
keyboards
email
most of our interactions involve text
communicating with images
communicating with gestures
why is it hard to talk about design?
why is it hard to talk about design?
why is it hard to talk about design?
why is it hard to talk about design?
Fear of looking uninformed
Fear of aesthetic decisions
Fear of unknown
Lack of context
-Steve Jobs
“Designing a product is keeping five thousand things in your brain
and fitting them all together in new and different ways to get what
you want. And every day you discover something new that is a
new problem or a new opportunity to fit these things together a
little differently. And it’s that process that is the magic.”
-Mike Montiero
“A good designer finds an elegant way to put everything you
need on a page. A great designer convinces you half that shit is
unnecessary.”
thoughts about communicating interaction design
how can we make it easier?
1. artifacts
2. fidelity
3. feedback
goal
Break down silos and create conversation and
consensus around ideas and designs to connect with
our customers.
How do we learn from our decisions?
goal
discuss some tools and techniques
honestly
artifacts
Perhaps its the medium, not the
message.
We often view design in 2D
I think we need to show 3D
artifacts
eBay Mobile Strategy | Personas
Kate, PayPal Field Sales Rep
Key Attributes
AGE: 31 LOCATION: SAN FRANCISCO, CA
TECHINCAL PROFICIENCY
PAYPAL/EBAY EXPERIENCE
SALESFORCE EXPERIENCE
SALES EXPERIENCE TECHNOLOGY USAGE
40%
30%
10%
20%
KATE
“I want everything more simplified. There is a lot of steps I need to do, and it
is hard for me to muster up the energy to do it all at the end of the day.”
Key Goals
• Personal achievement and recognition
• Be on the top of the sales leader board
• Create memorable experiences for PayPal mer-
chants
• Be more efficient with the administrative part of the
job, so she can sell more
• Have happy customers
Key Painpoints/Frustrations
• Amount of repetitive data entry, from paper to digi-
tal.
• Data entry is done at the end of the day instead of
while on the go.
• Limited/No access to Salesforce while on the go.
• Difficult to plan my day due to ever changing needs.
• Too much time spent on relation mgmt vs. sales.
4 of 6
Kate’s Journey
PRE VISIT POST VISITVISIT
• Google Docs
• Salesforce.com
• Yelp
• Email
SYSTEMS
Looks up merchant
on Yelp and
matches them to
her prospect list on
GDocs and SFDC.
Reviews notes from
past couple of days
to see who she
needs to visit and
any leads.
Uses her iphone
to make a rough
route map to where
she needs to visit in
the morning.
During the meeting,
she shows the
merchant digital
collateral and runs
demos off her iPad
Mini.
She takes notes to
update her records,
both in GDocs as well
as SFDC, and tracks
any follow ups she
needs to make via
email.
As soon as
she leaves the
merchant, she
captures any notes
she didn’t want
to take during the
sales call.
She uses Google
Maps to find her
way to her next
appointment.
At the end of
the day, she
transcribes her
notes into SFDC,
Gdocs, and sends
any follow up
• Paypal Demos
• POS Vendor Demos
• Google Maps
• Google Docs
• Salesforce.com
personas
user research
artifacts
drawings
whiteboards
sketches
artifacts
wireframes
“blueprints”
artifacts
comps
mockup
desirability
–Gillian Crampton Smith
“There are three dimensions of an ‘interaction design language.’
In other words, these dimensions make up the interactions
themselves, and as a result they make up the communication
between a user and the screen.”
3D artifacts
1D: words show how the interface talks to the user, what can
they interact with, what guides them to their goal.
2D: storyboard identifies a user and their goal and give a
storyboard of their interactions with the product.
3D: use in a situation or context refers to the physical
hardware, or a mobile device the product is used and time
spent or progress.
1D words
sketch the verbal elements
instructions
examples
microcopy
http://notloremipsum.com/
hierarchy
emphasis
media types
indicate dynamic vs static
1D words
1D words
pair designers + IA
pair UX with copywriters
get UX people that can write
netflix: art & copy
1D words - feedback
mural.ly
invision
what is the tone?
what can the user do?
focus on emphasis
2D storyboard
we all understand stories
2D storyboard
indigo studio
comic books
2D storyboard
start the story with your
persona
2D storyboard
take pictures
layer new words
make a video!
paper prototypes 2.0
cheap
easy to iterate
2D storyboard
2D storyboard
higher fidelity “wireframe”
show states
more complex verbiage
more text details
2D storyboards
different personas
does the design change?
2D storyboard feedback
easy to tell when story seems ‘wrong’
talk about reducing complexity
talk about when it “loses the plot”
3D - prototypes
higher fidelity
typography
animation
context
emotion
3D - prototypes
show rather than tell
see real emotions
excitement / frustration
3D prototypes
words + stories
let real people try it
see if it holds true
micro-interactions
transitions
3D - prototypes
webflow
uxpin.com
invision.com
proto.io
sketch
framer
axure
HTML
3D - prototype feedback
discuss navigation!
discuss errors
find confusion
understand clickablity
emotion
change our artifacts change our feedback
1 sketches with descriptive copy
2 wireframes with story - storyboards
3 put them together and put them in real users hands - prototypes
make people more comfortable talking about “design” when it fits
into the goals of interaction goals
Summary #changeUXdesign
Do this first - add fonts/colors/pictures later! Realize they are one
of the easier elements to change, the other parts are hard! They can
also be dynamic!
thank you
Can you now look into the artifacts that help everyone
verbalize satisfaction or dissatisfaction with an
interface?
Please leave comments and keep
the conversation going
@michaeldain
michaeldain.com
michael.dain@gmail.com
bonus
bonus
remote teams
mural.co

More Related Content

What's hot

Interactive Media Designers.Slideshow Karen Wassner
Interactive Media Designers.Slideshow Karen WassnerInteractive Media Designers.Slideshow Karen Wassner
Interactive Media Designers.Slideshow Karen Wassner
kwassner
 
Principles of Design for Web (2006)
Principles of Design for Web (2006)Principles of Design for Web (2006)
Principles of Design for Web (2006)
Matteo Wyllyamz
 

What's hot (19)

Brand strategy | Crowdsourced typeface creation
Brand strategy | Crowdsourced typeface creationBrand strategy | Crowdsourced typeface creation
Brand strategy | Crowdsourced typeface creation
 
An Introduction To Graphic Design
An Introduction To Graphic DesignAn Introduction To Graphic Design
An Introduction To Graphic Design
 
ID14 – my 2014 observations in interactive design
ID14 – my 2014 observations in interactive designID14 – my 2014 observations in interactive design
ID14 – my 2014 observations in interactive design
 
UI DESIGN - Art of creating perfect products ( Part 1 )
UI DESIGN - Art of creating perfect products ( Part 1 )UI DESIGN - Art of creating perfect products ( Part 1 )
UI DESIGN - Art of creating perfect products ( Part 1 )
 
How to Become a UX/UI Designer from Scratch
How to Become a UX/UI Designer from ScratchHow to Become a UX/UI Designer from Scratch
How to Become a UX/UI Designer from Scratch
 
Uxpin web ui_design_for_the_human_eye_2
Uxpin web ui_design_for_the_human_eye_2Uxpin web ui_design_for_the_human_eye_2
Uxpin web ui_design_for_the_human_eye_2
 
Design & Validation Guide | James Bailey
Design & Validation Guide | James BaileyDesign & Validation Guide | James Bailey
Design & Validation Guide | James Bailey
 
Interactive Media Designers.Slideshow Karen Wassner
Interactive Media Designers.Slideshow Karen WassnerInteractive Media Designers.Slideshow Karen Wassner
Interactive Media Designers.Slideshow Karen Wassner
 
Web design - What's Trending in 2021 - Mantran
Web design - What's Trending in 2021 - MantranWeb design - What's Trending in 2021 - Mantran
Web design - What's Trending in 2021 - Mantran
 
UI Design, Trends, Patterns and User Experience - Academy of Design
UI Design, Trends, Patterns and User Experience - Academy of DesignUI Design, Trends, Patterns and User Experience - Academy of Design
UI Design, Trends, Patterns and User Experience - Academy of Design
 
Tips for talking about visual design for UX - ConveyUX
Tips for talking about visual design for UX - ConveyUXTips for talking about visual design for UX - ConveyUX
Tips for talking about visual design for UX - ConveyUX
 
Actionable vs. Emancipatory Game Design Research
Actionable vs. Emancipatory Game Design ResearchActionable vs. Emancipatory Game Design Research
Actionable vs. Emancipatory Game Design Research
 
3 common ux mistakes killing good design
3 common ux mistakes killing good design3 common ux mistakes killing good design
3 common ux mistakes killing good design
 
Os 4 alicerces do design um bom website
Os 4 alicerces do design um bom websiteOs 4 alicerces do design um bom website
Os 4 alicerces do design um bom website
 
6 ways to bridge the distance between UX and Agile Virtual Teams
6 ways to bridge the distance between UX and Agile Virtual Teams6 ways to bridge the distance between UX and Agile Virtual Teams
6 ways to bridge the distance between UX and Agile Virtual Teams
 
Principles of Design for Web (2006)
Principles of Design for Web (2006)Principles of Design for Web (2006)
Principles of Design for Web (2006)
 
Bryan Daniel UX Portfolio
Bryan Daniel UX PortfolioBryan Daniel UX Portfolio
Bryan Daniel UX Portfolio
 
Web Application Visual Design for Non-Designers
Web Application Visual Design for Non-DesignersWeb Application Visual Design for Non-Designers
Web Application Visual Design for Non-Designers
 
Web designing & web development! BATRA COMPUTER CENTRE
Web designing &  web development! BATRA COMPUTER CENTREWeb designing &  web development! BATRA COMPUTER CENTRE
Web designing & web development! BATRA COMPUTER CENTRE
 

Similar to Interaction Design Communication

The Quest for the Ultimate UX Portfolio
The Quest for the Ultimate UX PortfolioThe Quest for the Ultimate UX Portfolio
The Quest for the Ultimate UX Portfolio
Pradeep Nayar
 
Designers are from Venus - Presentationas Given to CD2
Designers are from Venus - Presentationas Given to CD2Designers are from Venus - Presentationas Given to CD2
Designers are from Venus - Presentationas Given to CD2
Chad Udell
 
SKYE SANT Finding a Job Project Strengths Assessment My.docx
 SKYE SANT Finding a Job Project Strengths Assessment My.docx SKYE SANT Finding a Job Project Strengths Assessment My.docx
SKYE SANT Finding a Job Project Strengths Assessment My.docx
MARRY7
 
Introduction to graphic design 3
Introduction to graphic design 3Introduction to graphic design 3
Introduction to graphic design 3
Sierra Siemer
 

Similar to Interaction Design Communication (20)

Between Paper & Code
Between Paper & CodeBetween Paper & Code
Between Paper & Code
 
UX Pres MIni version!
UX Pres MIni version!UX Pres MIni version!
UX Pres MIni version!
 
UX At Your Desk
UX At Your DeskUX At Your Desk
UX At Your Desk
 
Push conference 2018 key takeaways
Push conference 2018 key takeawaysPush conference 2018 key takeaways
Push conference 2018 key takeaways
 
The Quest for the Ultimate UX Portfolio
The Quest for the Ultimate UX PortfolioThe Quest for the Ultimate UX Portfolio
The Quest for the Ultimate UX Portfolio
 
Collaborative Design: Lessons & Observations
Collaborative Design: Lessons & ObservationsCollaborative Design: Lessons & Observations
Collaborative Design: Lessons & Observations
 
interaction design trends 2015 _ 2016
interaction design trends 2015 _ 2016interaction design trends 2015 _ 2016
interaction design trends 2015 _ 2016
 
Ig agile roots-2010
Ig agile roots-2010Ig agile roots-2010
Ig agile roots-2010
 
UI/UX Designer in the year 2020 | Developers Day Nov.19
UI/UX Designer in the year 2020 | Developers Day Nov.19UI/UX Designer in the year 2020 | Developers Day Nov.19
UI/UX Designer in the year 2020 | Developers Day Nov.19
 
Designers are from Venus - Presentationas Given to CD2
Designers are from Venus - Presentationas Given to CD2Designers are from Venus - Presentationas Given to CD2
Designers are from Venus - Presentationas Given to CD2
 
Interface Design Concepts and Planning: 532 lecture 2
Interface Design Concepts and Planning: 532 lecture 2Interface Design Concepts and Planning: 532 lecture 2
Interface Design Concepts and Planning: 532 lecture 2
 
thinkLA AdU: UX 2015 Presentation Slides
thinkLA AdU: UX 2015 Presentation SlidesthinkLA AdU: UX 2015 Presentation Slides
thinkLA AdU: UX 2015 Presentation Slides
 
User Experience Design: A Primer for Marketers
User Experience Design: A Primer for MarketersUser Experience Design: A Primer for Marketers
User Experience Design: A Primer for Marketers
 
SKYE SANT Finding a Job Project Strengths Assessment My.docx
 SKYE SANT Finding a Job Project Strengths Assessment My.docx SKYE SANT Finding a Job Project Strengths Assessment My.docx
SKYE SANT Finding a Job Project Strengths Assessment My.docx
 
What is UX v1
What is UX v1What is UX v1
What is UX v1
 
2014 Technical Communication Conference Program
2014 Technical Communication Conference Program2014 Technical Communication Conference Program
2014 Technical Communication Conference Program
 
Storytelling and the Art of Getting the Design Job
Storytelling and the Art of Getting the Design JobStorytelling and the Art of Getting the Design Job
Storytelling and the Art of Getting the Design Job
 
The elements of product success for designers and developers
The elements of product success for designers and developersThe elements of product success for designers and developers
The elements of product success for designers and developers
 
Introduction to graphic design 3
Introduction to graphic design 3Introduction to graphic design 3
Introduction to graphic design 3
 
Visual tools and innovation games - full day workshop - sp intersections - no...
Visual tools and innovation games - full day workshop - sp intersections - no...Visual tools and innovation games - full day workshop - sp intersections - no...
Visual tools and innovation games - full day workshop - sp intersections - no...
 

More from Michael Dain

9 animation and transitions
9 animation and transitions9 animation and transitions
9 animation and transitions
Michael Dain
 
Purina user testing
Purina user testingPurina user testing
Purina user testing
Michael Dain
 

More from Michael Dain (14)

Sibert
SibertSibert
Sibert
 
10 usability and screencasts
10 usability and screencasts10 usability and screencasts
10 usability and screencasts
 
9 animation and transitions
9 animation and transitions9 animation and transitions
9 animation and transitions
 
8 user testing
8 user testing8 user testing
8 user testing
 
7 data entry
7 data entry7 data entry
7 data entry
 
6 prototype
6 prototype6 prototype
6 prototype
 
5 style
5 style5 style
5 style
 
4 navigation and search
4 navigation and search4 navigation and search
4 navigation and search
 
3 gestalt theory of design
3 gestalt theory of design3 gestalt theory of design
3 gestalt theory of design
 
2 scenarios
2 scenarios2 scenarios
2 scenarios
 
1 welcome and icons
1 welcome and icons1 welcome and icons
1 welcome and icons
 
Driving an experience based culture
Driving an experience based culture Driving an experience based culture
Driving an experience based culture
 
The design part of interaction design
The design part of interaction design The design part of interaction design
The design part of interaction design
 
Purina user testing
Purina user testingPurina user testing
Purina user testing
 

Recently uploaded

一比一原版UTS毕业证悉尼科技大学毕业证成绩单如何办理
一比一原版UTS毕业证悉尼科技大学毕业证成绩单如何办理一比一原版UTS毕业证悉尼科技大学毕业证成绩单如何办理
一比一原版UTS毕业证悉尼科技大学毕业证成绩单如何办理
aagad
 
Article writing on excessive use of internet.pptx
Article writing on excessive use of internet.pptxArticle writing on excessive use of internet.pptx
Article writing on excessive use of internet.pptx
abhinandnam9997
 

Recently uploaded (12)

一比一原版UTS毕业证悉尼科技大学毕业证成绩单如何办理
一比一原版UTS毕业证悉尼科技大学毕业证成绩单如何办理一比一原版UTS毕业证悉尼科技大学毕业证成绩单如何办理
一比一原版UTS毕业证悉尼科技大学毕业证成绩单如何办理
 
The Best AI Powered Software - Intellivid AI Studio
The Best AI Powered Software - Intellivid AI StudioThe Best AI Powered Software - Intellivid AI Studio
The Best AI Powered Software - Intellivid AI Studio
 
Multi-cluster Kubernetes Networking- Patterns, Projects and Guidelines
Multi-cluster Kubernetes Networking- Patterns, Projects and GuidelinesMulti-cluster Kubernetes Networking- Patterns, Projects and Guidelines
Multi-cluster Kubernetes Networking- Patterns, Projects and Guidelines
 
Article writing on excessive use of internet.pptx
Article writing on excessive use of internet.pptxArticle writing on excessive use of internet.pptx
Article writing on excessive use of internet.pptx
 
The AI Powered Organization-Intro to AI-LAN.pdf
The AI Powered Organization-Intro to AI-LAN.pdfThe AI Powered Organization-Intro to AI-LAN.pdf
The AI Powered Organization-Intro to AI-LAN.pdf
 
Stay Ahead with 2024's Top Web Design Trends
Stay Ahead with 2024's Top Web Design TrendsStay Ahead with 2024's Top Web Design Trends
Stay Ahead with 2024's Top Web Design Trends
 
1.Wireless Communication System_Wireless communication is a broad term that i...
1.Wireless Communication System_Wireless communication is a broad term that i...1.Wireless Communication System_Wireless communication is a broad term that i...
1.Wireless Communication System_Wireless communication is a broad term that i...
 
The Use of AI in Indonesia Election 2024: A Case Study
The Use of AI in Indonesia Election 2024: A Case StudyThe Use of AI in Indonesia Election 2024: A Case Study
The Use of AI in Indonesia Election 2024: A Case Study
 
The+Prospects+of+E-Commerce+in+China.pptx
The+Prospects+of+E-Commerce+in+China.pptxThe+Prospects+of+E-Commerce+in+China.pptx
The+Prospects+of+E-Commerce+in+China.pptx
 
How to Use Contact Form 7 Like a Pro.pptx
How to Use Contact Form 7 Like a Pro.pptxHow to Use Contact Form 7 Like a Pro.pptx
How to Use Contact Form 7 Like a Pro.pptx
 
History+of+E-commerce+Development+in+China-www.cfye-commerce.shop
History+of+E-commerce+Development+in+China-www.cfye-commerce.shopHistory+of+E-commerce+Development+in+China-www.cfye-commerce.shop
History+of+E-commerce+Development+in+China-www.cfye-commerce.shop
 
ER(Entity Relationship) Diagram for online shopping - TAE
ER(Entity Relationship) Diagram for online shopping - TAEER(Entity Relationship) Diagram for online shopping - TAE
ER(Entity Relationship) Diagram for online shopping - TAE
 

Interaction Design Communication

  • 1. communicating interaction design getting better, more actionable feedback from non-designers
  • 2. Hi, I’m Michael User experience design and strategy consultant Fjord/Accenture | Salesforce | BAML | Leo Burnett Creative director Digital native Fine artist Teach experience design at Northwestern University
  • 3. I love interaction design how do we critique it? how do we represent it? how do we improve it? how do we verbalize it? How can the next 30 minutes help you be better at talking about design?
  • 6. static design interaction changes the design sometimes for the worse
  • 8. communicating with words computers are text-centric word processors keyboards email most of our interactions involve text
  • 11. why is it hard to talk about design?
  • 12. why is it hard to talk about design?
  • 13. why is it hard to talk about design?
  • 14. why is it hard to talk about design? Fear of looking uninformed Fear of aesthetic decisions Fear of unknown Lack of context
  • 15. -Steve Jobs “Designing a product is keeping five thousand things in your brain and fitting them all together in new and different ways to get what you want. And every day you discover something new that is a new problem or a new opportunity to fit these things together a little differently. And it’s that process that is the magic.”
  • 16. -Mike Montiero “A good designer finds an elegant way to put everything you need on a page. A great designer convinces you half that shit is unnecessary.”
  • 17. thoughts about communicating interaction design how can we make it easier? 1. artifacts 2. fidelity 3. feedback
  • 18. goal Break down silos and create conversation and consensus around ideas and designs to connect with our customers. How do we learn from our decisions?
  • 19. goal discuss some tools and techniques honestly
  • 20. artifacts Perhaps its the medium, not the message. We often view design in 2D I think we need to show 3D
  • 21. artifacts eBay Mobile Strategy | Personas Kate, PayPal Field Sales Rep Key Attributes AGE: 31 LOCATION: SAN FRANCISCO, CA TECHINCAL PROFICIENCY PAYPAL/EBAY EXPERIENCE SALESFORCE EXPERIENCE SALES EXPERIENCE TECHNOLOGY USAGE 40% 30% 10% 20% KATE “I want everything more simplified. There is a lot of steps I need to do, and it is hard for me to muster up the energy to do it all at the end of the day.” Key Goals • Personal achievement and recognition • Be on the top of the sales leader board • Create memorable experiences for PayPal mer- chants • Be more efficient with the administrative part of the job, so she can sell more • Have happy customers Key Painpoints/Frustrations • Amount of repetitive data entry, from paper to digi- tal. • Data entry is done at the end of the day instead of while on the go. • Limited/No access to Salesforce while on the go. • Difficult to plan my day due to ever changing needs. • Too much time spent on relation mgmt vs. sales. 4 of 6 Kate’s Journey PRE VISIT POST VISITVISIT • Google Docs • Salesforce.com • Yelp • Email SYSTEMS Looks up merchant on Yelp and matches them to her prospect list on GDocs and SFDC. Reviews notes from past couple of days to see who she needs to visit and any leads. Uses her iphone to make a rough route map to where she needs to visit in the morning. During the meeting, she shows the merchant digital collateral and runs demos off her iPad Mini. She takes notes to update her records, both in GDocs as well as SFDC, and tracks any follow ups she needs to make via email. As soon as she leaves the merchant, she captures any notes she didn’t want to take during the sales call. She uses Google Maps to find her way to her next appointment. At the end of the day, she transcribes her notes into SFDC, Gdocs, and sends any follow up • Paypal Demos • POS Vendor Demos • Google Maps • Google Docs • Salesforce.com personas user research
  • 25. –Gillian Crampton Smith “There are three dimensions of an ‘interaction design language.’ In other words, these dimensions make up the interactions themselves, and as a result they make up the communication between a user and the screen.”
  • 26. 3D artifacts 1D: words show how the interface talks to the user, what can they interact with, what guides them to their goal. 2D: storyboard identifies a user and their goal and give a storyboard of their interactions with the product. 3D: use in a situation or context refers to the physical hardware, or a mobile device the product is used and time spent or progress.
  • 27. 1D words sketch the verbal elements instructions examples microcopy http://notloremipsum.com/
  • 29. 1D words pair designers + IA pair UX with copywriters get UX people that can write netflix: art & copy
  • 30. 1D words - feedback mural.ly invision what is the tone? what can the user do? focus on emphasis
  • 31. 2D storyboard we all understand stories
  • 33. 2D storyboard start the story with your persona
  • 34. 2D storyboard take pictures layer new words make a video!
  • 35. paper prototypes 2.0 cheap easy to iterate 2D storyboard
  • 36. 2D storyboard higher fidelity “wireframe” show states more complex verbiage more text details
  • 38. 2D storyboard feedback easy to tell when story seems ‘wrong’ talk about reducing complexity talk about when it “loses the plot”
  • 39. 3D - prototypes higher fidelity typography animation context emotion
  • 40. 3D - prototypes show rather than tell see real emotions excitement / frustration
  • 41. 3D prototypes words + stories let real people try it see if it holds true micro-interactions transitions
  • 43. 3D - prototype feedback discuss navigation! discuss errors find confusion understand clickablity emotion
  • 44. change our artifacts change our feedback 1 sketches with descriptive copy 2 wireframes with story - storyboards 3 put them together and put them in real users hands - prototypes make people more comfortable talking about “design” when it fits into the goals of interaction goals Summary #changeUXdesign Do this first - add fonts/colors/pictures later! Realize they are one of the easier elements to change, the other parts are hard! They can also be dynamic!
  • 45. thank you Can you now look into the artifacts that help everyone verbalize satisfaction or dissatisfaction with an interface? Please leave comments and keep the conversation going @michaeldain michaeldain.com michael.dain@gmail.com bonus