This document discusses the bio and experience of someone with over 20 years in the toy industry working for companies like Fisher Price and Mattel. It describes their experience with various 3D printing technologies and other industries like video games. It outlines how 3D printing has changed their business by increasing speed, quality and complexity of prototypes while removing limits. Examples are provided of projects created using 3D printing that would not have been possible previously. The document advocates that 3D printing has already significantly impacted many industries and discusses its potential for toy making.