Short story, in Pecha Kucha style, about collaborations between a designer maker/jeweller and super techies and computer scientists, demonstrating the value that STEAM collaborations bring to innovation.
Infragistics is a software company that provides business intelligence and data visualization solutions. They offer over 50 chart types across desktop and mobile devices through their NetAdvantage product. NetAdvantage allows users to visualize data through charts like candlesticks, polar, radial, pie, spline and scatter plots. Developers can try NetAdvantage for .NET with a free trial that is fully supported.
State of illinois energy sector partnerships and training grants programMelodee Hagensen
The Illinois Workforce Investment Board submitted a cost proposal to the U.S. Department of Labor for a State Energy Sector Partnerships and Training Grants Program. The proposal requested $6 million to fund 7 energy efficiency and renewable energy training initiatives across the state. The funding would support training over 2,015 individuals in areas like solar installation, energy auditing, and building retrofitting. Local organizations would receive subgrants totaling $5.85 million, while $150,000 would support coordination at the state level. In addition, the proposal outlined over $980,000 in leveraged funding from sources like utilities, colleges, and workforce programs.
El documento presenta los resultados de una encuesta musical de 70 personas. Dividió a los encuestados por sexo (35 hombres, 35 mujeres), género musical favorito (reggaeton, rock, salsa u otros), cantante o grupo favorito (Michael Jackson, Bob Marley, Panda u otros) e instrumento musical preferido (guitarra eléctrica, batería, bajo u otros). La mayoría de los encuestados nacieron en los Estados Unidos, México o Jamaica.
The document provides an update on SDI's social media presence and engagement in November 2011. It includes statistics on their number of likes, people talking about, and followers on different social media platforms compared to competitors. It also discusses SDI's reach on social media, goals for growing engagement in 2012, and trends in social media advertising, focusing on increasing engagement over sheer audience size. The document concludes by asking for feedback on what readers want to see from SDI's social media.
This document outlines a manager bonus and incentive program structured like the TV show "Survivor." Managers will be divided into tribes that compete to meet monthly goals in order to earn points and rewards. Goals include safety meetings, inspections, production records, inventory levels, and food costs. Tribes that meet mandatory goals receive 10 points each, while other goals like sales and food costs are worth up to 50 points. The highest scoring manager each month receives a $50 gift card. At the end of each semester, the top two managers receive $250 and $150 bonuses. The employee and manager of the year receive $350 and $750 plus plaques.
Ann Marie Shillito is a designer, maker, and jeweller who is the founder and CEO of Anarkik3D Ltd. She has a background in investigating haptic technology as a more intuitive way of working digitally in 3D. Her "Tacitus" research project from 2000-2004 looked at using haptic devices like gloves and force feedback to allow for more natural interactions with 3D modeling applications. She has since developed demonstrations and projects applying these techniques, including a study comparing conventional computer interfaces to haptic systems for 3D modeling tasks. Shillito continues developing applications of haptic technology for education and digital design.
The document summarizes information from a career conference hosted by the Griffith Insurance Education Foundation in Columbus, Ohio from August 9-11, 2010. The conference goals were to network and gain ideas for communicating careers to high school students, understand career opportunities in the insurance industry, and gain career information resources. The document provided statistics on employment in the Ohio insurance industry, highlighted in-demand jobs in insurance, and discussed opportunities and competitive wages across insurance sectors including property/casualty.
Infragistics is a software company that provides business intelligence and data visualization solutions. They offer over 50 chart types across desktop and mobile devices through their NetAdvantage product. NetAdvantage allows users to visualize data through charts like candlesticks, polar, radial, pie, spline and scatter plots. Developers can try NetAdvantage for .NET with a free trial that is fully supported.
State of illinois energy sector partnerships and training grants programMelodee Hagensen
The Illinois Workforce Investment Board submitted a cost proposal to the U.S. Department of Labor for a State Energy Sector Partnerships and Training Grants Program. The proposal requested $6 million to fund 7 energy efficiency and renewable energy training initiatives across the state. The funding would support training over 2,015 individuals in areas like solar installation, energy auditing, and building retrofitting. Local organizations would receive subgrants totaling $5.85 million, while $150,000 would support coordination at the state level. In addition, the proposal outlined over $980,000 in leveraged funding from sources like utilities, colleges, and workforce programs.
El documento presenta los resultados de una encuesta musical de 70 personas. Dividió a los encuestados por sexo (35 hombres, 35 mujeres), género musical favorito (reggaeton, rock, salsa u otros), cantante o grupo favorito (Michael Jackson, Bob Marley, Panda u otros) e instrumento musical preferido (guitarra eléctrica, batería, bajo u otros). La mayoría de los encuestados nacieron en los Estados Unidos, México o Jamaica.
The document provides an update on SDI's social media presence and engagement in November 2011. It includes statistics on their number of likes, people talking about, and followers on different social media platforms compared to competitors. It also discusses SDI's reach on social media, goals for growing engagement in 2012, and trends in social media advertising, focusing on increasing engagement over sheer audience size. The document concludes by asking for feedback on what readers want to see from SDI's social media.
This document outlines a manager bonus and incentive program structured like the TV show "Survivor." Managers will be divided into tribes that compete to meet monthly goals in order to earn points and rewards. Goals include safety meetings, inspections, production records, inventory levels, and food costs. Tribes that meet mandatory goals receive 10 points each, while other goals like sales and food costs are worth up to 50 points. The highest scoring manager each month receives a $50 gift card. At the end of each semester, the top two managers receive $250 and $150 bonuses. The employee and manager of the year receive $350 and $750 plus plaques.
Ann Marie Shillito is a designer, maker, and jeweller who is the founder and CEO of Anarkik3D Ltd. She has a background in investigating haptic technology as a more intuitive way of working digitally in 3D. Her "Tacitus" research project from 2000-2004 looked at using haptic devices like gloves and force feedback to allow for more natural interactions with 3D modeling applications. She has since developed demonstrations and projects applying these techniques, including a study comparing conventional computer interfaces to haptic systems for 3D modeling tasks. Shillito continues developing applications of haptic technology for education and digital design.
The document summarizes information from a career conference hosted by the Griffith Insurance Education Foundation in Columbus, Ohio from August 9-11, 2010. The conference goals were to network and gain ideas for communicating careers to high school students, understand career opportunities in the insurance industry, and gain career information resources. The document provided statistics on employment in the Ohio insurance industry, highlighted in-demand jobs in insurance, and discussed opportunities and competitive wages across insurance sectors including property/casualty.
This document provides real estate market data for 17 different areas in the Houston, Texas region for the year-to-date period of 2010, including statistics such as average and median home prices, price per square foot, sales to list price ratio, and housing inventory levels. It compares the 2010 YTD data to the same period in 2009 for each area, showing both numerical differences and percentage differences. The areas range from specific neighborhoods to broader geographic regions within the Houston metro.
Prudential Gary Greene Realtors is a Houston-based real estate company that has sold more homes in Houston than any other. They promise to sell homes for the best price and with minimal inconvenience using their experience and large network of agents. They will work with home sellers to identify goals, market the property, establish the right price, and prepare the home to sell through staging and photos. Their commitment is to achieve the highest sale price in a timely manner and they back this with a written guarantee.
This document summarizes single-family residential real estate market data for 16 different areas in the Houston region for the year-to-date of 2009 and 2010. For each area, it provides statistics on sales, average and median home prices, price per square foot, percentage of homes sold at or above list price, cooperative sales, new listings, active listings, pending sales, and months of inventory. It compares the 2009 and 2010 year-to-date figures and calculates the percentage difference between the two years for each statistic. The areas range from specific neighborhoods to broader geographic regions around Houston.
A summary of the real estate market conditions in the Greater Houston Metropolitan broken down by areas including Sugar Land, The Woodlands, Galveston, Clear Lake, Memorial, Kingwood etc.
Market areas correspond to the geographical boundaries found on the area map.
El documento presenta los resultados de una encuesta musical de 70 personas. Dividió a los encuestados por sexo (35 hombres, 35 mujeres), género musical favorito (reggaeton, rock, salsa u otros), cantante o grupo favorito (Michael Jackson, Bob Marley, Panda u otros) e instrumento musical preferido (guitarra eléctrica, batería, bajo u otros). La mayoría de los encuestados nacieron en los Estados Unidos, México o Jamaica.
This document summarizes real estate market data for 14 different areas in the Houston, Texas region for the year-to-date 2009 and 2010. It provides statistics on home sales, prices, inventory levels, and other metrics. Across most areas, home sales prices were up slightly from 2009 to 2010, while inventory levels also increased slightly on average. The percentage differences in key metrics like sales, prices, and inventory between 2009 and 2010 are also shown to provide comparisons across the two years.
This document summarizes single-family residential real estate market data for 16 areas in the Houston, Texas region for March 2010. It provides year-to-date statistics for 2010 and 2009 including average and median home prices, price per square foot, percentage of homes sold at or above list price, sales of new and pending listings, and months of inventory. For each area, it calculates the difference and percentage difference between 2010 and 2009 for each statistic. The areas range from specific neighborhoods to broader geographic regions around Houston.
Wow! Touchie Feelie 3D Modelling SoftwareAnarkik3D Ltd
Introduction to digital crafts, to 3D printed work by artists and designer makers and to Anarkik3D's remarkably easy to learn and use haptic (virtual touch) 3D modelling software, designed and developed for creative people who struggle with CAD.
Haptic 3D modelling software: its development. PPPresentation at 3DPrintShow ...Ann Marie Shillito, FRSA
Anarkik 3D Design for 3D modelling software is a great experience. Its haptic (which means ‘virtual touch’), its fun, its intuitive, its playful, its serious, its not CAD! Its different, easier and quick to learn. It is not prescriptive. Serendipity is the default. Its not for everyone as not everyone wants or can deal with a programme with so few constraints. Artistic persons can!
We developed Anarkik 3D Design for designer makers, applied artists and 3D artists who want a balance between working at the bench and working digitally, want freedom to explore digital form creating, be playful and be able to access 3D printing.
My presentation is about how the right software can make 3D print technology more accessible to many more people and to explain why some artists and designer makers need software that is different from CAD.
This document discusses principles of maker education and the DOIT project. It presents several hands-on making activities that can be done with materials like Makey Makey kits, Scratch programming, 3D printing, and paper circuits. The goals of maker education are described as developing entrepreneurial and collaborative skills through practical, digital, and social learning. The DOIT project supports children and youth in designing their world by providing ideas, prototypes, and ways to share successes online starting in January 2019. Contact information is provided at the end.
Presentation describing the journey of a designer maker, fed up with not having a 3D digital designing program that supported how she worked, into being a research fellow, leading a major project investigating haptics as a better interface for a way to work digitally. With her co founder, they set up a company to commercialise the findings from the research and this presentation covers this venture too.
Like the kid’s drawing game, 3D Consequences is similar but uses 3D digital modelling and the designs are swopped around the four designers participating: Farah Bandookwala, Elizabeth Armour, Lucy Robertson and Ann Marie Shillito.
Apart from being fun the serious aspect of this pilot project is educational: to give a newbie the opportunity to learn 3D digital modelling and thereby gain access 3D printing.
The aim of the project is to show the benefits of Anarkik3D’s haptic 3D modelling package, developed specifically for designer makers and applied artists. (Haptic means 3D touch.) Farah, Elizabeth and Ann Marie model with it and 3D print their work. Lucy joined the project as the newbie and used the Anarkik 3D Design packageas it is quick and easy to learn and to use as haptics provides a more natural way to interact in a virtual environment and model digitally, and to be creative and constructive from the very start.
The models were swopped around in an ordery fashion and the 12 models were 3D printed. Our generous sponsors are:
Sculpteo (www.sculpteo.com): 3D printed 8 of the models in polyamide
ITEC 3D (http://www.itec-3d.com): 3D printed 6 models in paper using Mcor’s Matrix 3D printer.
Anarkik3D (www.anarkik3d.co.uk): sponsoring Lucy’s tutoring to learn 3D modelling for 3D printing.
Slides and documentation of the joint workshop at the EDmedia conference in Amsterdam, 25th June 2018: "Making with kids in Europe - to foster digital literacy, to make a better world, and to build a new entrepreneurship education", hosted by Adj. Prof. Dr. Martin EBNER (University of Technology Graz, Austria), Maria GRANDL (University of Technology Graz, Austria), Karen VAN DER MOOLEN (Waag Society, Netherlands) and Dr. Sandra SCHÖN (Salzburg Research, Austria)
[Interreg YESS] Mobilizing the Startup Ecosystem of Epirus - FAB LAB IoanninaWWW.ERFC.GR
Fab Lab Ioannina is a digital fabrication laboratory located in Ioannina, Greece. It is part of an international network of digital fabrication labs (Fab Labs) that promote innovation and invention through digital fabrication, design, and education. The lab offers services like 3D printing, laser cutting, CNC milling, and product design. It also hosts workshops, seminars, and events on topics related to new materials, IoT, automated construction, and more. The lab has participated in events like Maker Faire Barcelona and the Biennale of Western Balkans.
IC-SDV 2018 The International Conference on Search, Data and Text Mining and ...Dr. Haxel Consult
The 2018 IC-SDV Conference in Nice, 23 - 24 April 2018
The IC-SDV meeting takes place in Nice in April 2018 for an intensive two days. Venue is the Hotel Plaza in central Nice. The meeting provides an international forum for those in the field of advanced search applications, data and text mining, and visualization technology. The primary focus is on tools for intelligence and the meeting examines the requirements of specialists in scientific and technical information. A new focus is on Machine Learning, Machine Translation, Artificial Intelligence (AI) and Deep Learning in the area of Scientific Information. We decided to combine the topics of the ICIC and II-SDV-Meeting and we will run only one conference in Europe in 2018.
The meeting will be of interest to those who wish to update themselves and keep in touch with the leading edge of information search and analysis technologies; it features approximately 22 speakers for the two days. There will be an adjacent, focused exhibition to complement the conference programme and workshops on Sunday (22 April) and Wednesday (25 April).
Presentation and hands-on haptic demo by Ann Marie Shillito, CEO of Anarkik3D, at B2B networking breakfast, describing own brand software package, Cloud9, using Novint's haptic device (Falcon) and showing how intuitive this 3D modelling product is for anyone and everyone.
This document summarizes the Digital Art2 project, a collaboration between universities and arts organizations in Sheffield, UK to explore digital art and interactive experiences in public spaces. The project used Blast Theory's "I'd Hide You" live transmission game as a pilot test of a wireless platform. Key questions explored how to support digital public art spaces technically and institutionally, how audiences engage with performance art in digital formats, and what challenges the collaborators faced in presenting immersive digital experiences.
This document provides real estate market data for 17 different areas in the Houston, Texas region for the year-to-date period of 2010, including statistics such as average and median home prices, price per square foot, sales to list price ratio, and housing inventory levels. It compares the 2010 YTD data to the same period in 2009 for each area, showing both numerical differences and percentage differences. The areas range from specific neighborhoods to broader geographic regions within the Houston metro.
Prudential Gary Greene Realtors is a Houston-based real estate company that has sold more homes in Houston than any other. They promise to sell homes for the best price and with minimal inconvenience using their experience and large network of agents. They will work with home sellers to identify goals, market the property, establish the right price, and prepare the home to sell through staging and photos. Their commitment is to achieve the highest sale price in a timely manner and they back this with a written guarantee.
This document summarizes single-family residential real estate market data for 16 different areas in the Houston region for the year-to-date of 2009 and 2010. For each area, it provides statistics on sales, average and median home prices, price per square foot, percentage of homes sold at or above list price, cooperative sales, new listings, active listings, pending sales, and months of inventory. It compares the 2009 and 2010 year-to-date figures and calculates the percentage difference between the two years for each statistic. The areas range from specific neighborhoods to broader geographic regions around Houston.
A summary of the real estate market conditions in the Greater Houston Metropolitan broken down by areas including Sugar Land, The Woodlands, Galveston, Clear Lake, Memorial, Kingwood etc.
Market areas correspond to the geographical boundaries found on the area map.
El documento presenta los resultados de una encuesta musical de 70 personas. Dividió a los encuestados por sexo (35 hombres, 35 mujeres), género musical favorito (reggaeton, rock, salsa u otros), cantante o grupo favorito (Michael Jackson, Bob Marley, Panda u otros) e instrumento musical preferido (guitarra eléctrica, batería, bajo u otros). La mayoría de los encuestados nacieron en los Estados Unidos, México o Jamaica.
This document summarizes real estate market data for 14 different areas in the Houston, Texas region for the year-to-date 2009 and 2010. It provides statistics on home sales, prices, inventory levels, and other metrics. Across most areas, home sales prices were up slightly from 2009 to 2010, while inventory levels also increased slightly on average. The percentage differences in key metrics like sales, prices, and inventory between 2009 and 2010 are also shown to provide comparisons across the two years.
This document summarizes single-family residential real estate market data for 16 areas in the Houston, Texas region for March 2010. It provides year-to-date statistics for 2010 and 2009 including average and median home prices, price per square foot, percentage of homes sold at or above list price, sales of new and pending listings, and months of inventory. For each area, it calculates the difference and percentage difference between 2010 and 2009 for each statistic. The areas range from specific neighborhoods to broader geographic regions around Houston.
Wow! Touchie Feelie 3D Modelling SoftwareAnarkik3D Ltd
Introduction to digital crafts, to 3D printed work by artists and designer makers and to Anarkik3D's remarkably easy to learn and use haptic (virtual touch) 3D modelling software, designed and developed for creative people who struggle with CAD.
Haptic 3D modelling software: its development. PPPresentation at 3DPrintShow ...Ann Marie Shillito, FRSA
Anarkik 3D Design for 3D modelling software is a great experience. Its haptic (which means ‘virtual touch’), its fun, its intuitive, its playful, its serious, its not CAD! Its different, easier and quick to learn. It is not prescriptive. Serendipity is the default. Its not for everyone as not everyone wants or can deal with a programme with so few constraints. Artistic persons can!
We developed Anarkik 3D Design for designer makers, applied artists and 3D artists who want a balance between working at the bench and working digitally, want freedom to explore digital form creating, be playful and be able to access 3D printing.
My presentation is about how the right software can make 3D print technology more accessible to many more people and to explain why some artists and designer makers need software that is different from CAD.
This document discusses principles of maker education and the DOIT project. It presents several hands-on making activities that can be done with materials like Makey Makey kits, Scratch programming, 3D printing, and paper circuits. The goals of maker education are described as developing entrepreneurial and collaborative skills through practical, digital, and social learning. The DOIT project supports children and youth in designing their world by providing ideas, prototypes, and ways to share successes online starting in January 2019. Contact information is provided at the end.
Presentation describing the journey of a designer maker, fed up with not having a 3D digital designing program that supported how she worked, into being a research fellow, leading a major project investigating haptics as a better interface for a way to work digitally. With her co founder, they set up a company to commercialise the findings from the research and this presentation covers this venture too.
Like the kid’s drawing game, 3D Consequences is similar but uses 3D digital modelling and the designs are swopped around the four designers participating: Farah Bandookwala, Elizabeth Armour, Lucy Robertson and Ann Marie Shillito.
Apart from being fun the serious aspect of this pilot project is educational: to give a newbie the opportunity to learn 3D digital modelling and thereby gain access 3D printing.
The aim of the project is to show the benefits of Anarkik3D’s haptic 3D modelling package, developed specifically for designer makers and applied artists. (Haptic means 3D touch.) Farah, Elizabeth and Ann Marie model with it and 3D print their work. Lucy joined the project as the newbie and used the Anarkik 3D Design packageas it is quick and easy to learn and to use as haptics provides a more natural way to interact in a virtual environment and model digitally, and to be creative and constructive from the very start.
The models were swopped around in an ordery fashion and the 12 models were 3D printed. Our generous sponsors are:
Sculpteo (www.sculpteo.com): 3D printed 8 of the models in polyamide
ITEC 3D (http://www.itec-3d.com): 3D printed 6 models in paper using Mcor’s Matrix 3D printer.
Anarkik3D (www.anarkik3d.co.uk): sponsoring Lucy’s tutoring to learn 3D modelling for 3D printing.
Slides and documentation of the joint workshop at the EDmedia conference in Amsterdam, 25th June 2018: "Making with kids in Europe - to foster digital literacy, to make a better world, and to build a new entrepreneurship education", hosted by Adj. Prof. Dr. Martin EBNER (University of Technology Graz, Austria), Maria GRANDL (University of Technology Graz, Austria), Karen VAN DER MOOLEN (Waag Society, Netherlands) and Dr. Sandra SCHÖN (Salzburg Research, Austria)
[Interreg YESS] Mobilizing the Startup Ecosystem of Epirus - FAB LAB IoanninaWWW.ERFC.GR
Fab Lab Ioannina is a digital fabrication laboratory located in Ioannina, Greece. It is part of an international network of digital fabrication labs (Fab Labs) that promote innovation and invention through digital fabrication, design, and education. The lab offers services like 3D printing, laser cutting, CNC milling, and product design. It also hosts workshops, seminars, and events on topics related to new materials, IoT, automated construction, and more. The lab has participated in events like Maker Faire Barcelona and the Biennale of Western Balkans.
IC-SDV 2018 The International Conference on Search, Data and Text Mining and ...Dr. Haxel Consult
The 2018 IC-SDV Conference in Nice, 23 - 24 April 2018
The IC-SDV meeting takes place in Nice in April 2018 for an intensive two days. Venue is the Hotel Plaza in central Nice. The meeting provides an international forum for those in the field of advanced search applications, data and text mining, and visualization technology. The primary focus is on tools for intelligence and the meeting examines the requirements of specialists in scientific and technical information. A new focus is on Machine Learning, Machine Translation, Artificial Intelligence (AI) and Deep Learning in the area of Scientific Information. We decided to combine the topics of the ICIC and II-SDV-Meeting and we will run only one conference in Europe in 2018.
The meeting will be of interest to those who wish to update themselves and keep in touch with the leading edge of information search and analysis technologies; it features approximately 22 speakers for the two days. There will be an adjacent, focused exhibition to complement the conference programme and workshops on Sunday (22 April) and Wednesday (25 April).
Presentation and hands-on haptic demo by Ann Marie Shillito, CEO of Anarkik3D, at B2B networking breakfast, describing own brand software package, Cloud9, using Novint's haptic device (Falcon) and showing how intuitive this 3D modelling product is for anyone and everyone.
This document summarizes the Digital Art2 project, a collaboration between universities and arts organizations in Sheffield, UK to explore digital art and interactive experiences in public spaces. The project used Blast Theory's "I'd Hide You" live transmission game as a pilot test of a wireless platform. Key questions explored how to support digital public art spaces technically and institutionally, how audiences engage with performance art in digital formats, and what challenges the collaborators faced in presenting immersive digital experiences.
‘If you were a wizard, what would you do?’ – Exploring potentials for DIY ap...meschproject
Supporting DIY approaches for Cultural Heritage Professionals through Technology. ‘If you were a wizard, what would you do?’ – Exploring potentials for DIY approaches for cultural heritage professionals. Poster by Laura Maye presented at the Doctoral Consortium at the INTERACT 2013 conference (the 14th IFIP TC13 Conference on Human-Computer Interaction) on the 3rd of September 2013 in Cape Town, South Africa.
This research is supported by the Material EncounterS
with digital Cultural Heritage (meSch) project (2013-2017) and receives funding from the European Community’s seventh Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7). See www.mesch-project.eu
1. The document discusses how to tap into the creative potential of online crowds through crowd-powered projects. It outlines principles for designing systems that encourage constructive collaboration and creativity among online crowds.
2. Two successful crowd-powered projects are described: Ideas2Ideas, which applied design principles to encourage constructive ideation over non-constructive comments; and WikiTasks, which helped crowds better organize and collaborate on tasks.
3. Key lessons include the importance of designing for constructive participation, reducing staleness by visualizing long-tail contributions, and providing contextual displays of work to lower barriers and encourage collaboration. With the right applications and design principles, crowds show strong potential for creative
Art and Audience Understanding in Virtual RealityMu Mu
This document provides an overview of a talk on art and audience understanding in virtual reality. It includes:
- Brief introductions of the three speakers: Dr. Mu Mu, Dr. Alison Goodyear, and Mr. Murtada Dohan.
- An agenda for the event including two lightning talks (audience understanding in VR and VR painting), interactive sessions, and a discussion period.
- Details of the first talk on understanding user attention in VR through gaze-controlled games and analyzing human responses using eye tracking and other sensors.
- Details of the second talk on abstract VR painting practice and merging physical and digital painting through immersive VR tools.
- An invitation for attendees
I present Expo-Based Learning of interactive graphics, where we place the students in front of a large and diverse audience to present demonstration of their working projects created with Project-Based Learning methods.
1. The document discusses how to tap into the creative potential of online crowds through careful project design. It explores examples of successful and unsuccessful crowd-powered projects.
2. Two projects are described in more detail: Ideas2Ideas, which aimed to encourage constructive brainstorming through its interface design; and WikiTasks, which sought to help Wikipedia editors better organize and collaborate on tasks.
3. The document outlines several principles for designing crowd-powered projects, such as encouraging small contributions, iterative work, and contextual displays of information to maintain participation and creativity. Carefully considering crowd applications and interface is important.
Reflections on Tate Exchange (11th April 2017)Chris Follows
1) The Digital Maker Collective is a collaboration between University of the Arts London (UAL) and other organizations to explore digital making and technology through events at Tate Exchange from 2017.
2) The events involved over 150 staff and students from UAL and attracted 2,000 public visitors, growing the Collective's confidence through true collaboration.
3) Participants felt it was an intense but useful learning experience that could advance digital learning at UAL and open critical debate within the arts sector and with industry.
4) Next steps discussed include a Digital Makers workshop, unconference, and exploring how the Collective's work fits within UAL's curriculum to improve digital skills through new models
Creative PCB Design for Manufacturing using svg2shenzhen dusjagr taipeiMarc Dusseiller Dusjagr
I have explored many ways to make creative PCB designs for simple workshops in electronics and soldering, as part of the Swiss Mechatronic Art Society and in collaboration with other geeks worldwide. Pencil drawing, inkscape, homemade etching and in the end... creating Gerber files for Manufacturing using the amazing tool by Budi Prakosa "svg2shenzhen" to export from Inkscape to KiCad and produce nice gerber files. These slides are an overview of many examples over the years that lead to the most recent tool and PCBs.
This document summarizes a design challenge event called "Best Scene in Town" that took place at PICNIC 2011. It provides an introduction to Waag Society, which researches creative technology for social innovation, and 7scenes, a mobile storytelling company. It outlines the agenda for the event, including introductions, design strategies, examples of mobile storytelling projects, and an introduction to the 7scenes platform. Next steps for the challenge are described, such as setting up accounts and collaborating in teams to develop concepts using the 7scenes platform. Partners involved in the event are also listed.
Similar to Innovation through STEAM collaboration (20)
DISTANCE Project: Using your maker's tacit knowledge to design in Virtual Rea...Ann Marie Shillito, FRSA
Ann marie Shillito is a jeweller and was one of the applied artists participating in Applied Arts Scotland's Distance Project, exploring the potential of Virtual Reality for their practice. Ann Marie focused on the practicalities of designing jewellery and getting the models 3D printed. This presentation is about using a maker' tacit knowledge to design in Virtual Reality on that journey.
DISTANCE Project: Ann Marie Shillito's explorations in VR and 3D creativityAnn Marie Shillito, FRSA
Ann marie Shillito is a jeweller and was one of the applied artists participating in Applied Arts Scotland's Distance Project, exploring the potential of Virtual Reality for their practice. Ann Marie focused on the practicalities of designing jewellery and getting the models 3D printed. This presentation is that journey.
This document describes the design process for a brooch using 3D modeling software called Anarkik 3D Design. The brooch was designed by subtracting colored cone shapes from a disk using Boolean functions in the software. The design utilized capabilities like scaling, coloring, and subtracting objects. The finished brooch was 3D printed in color. The software's haptic device allows for especially intuitive 3D modeling by replacing the mouse with force feedback.
The design and making process of a necklace using Anarkik 3D Design haptic 3D modelling package, Ultimaker2 3D printer to prototype, units 3D printed in paper in colour on Mcor's IRIS 3D printer, finally hand finished and connected up using loombands!
“It is not craft as ‘handicraft’ that defines contemporary craftsmanship: it is craft as knowledge that empowers a maker to take charge of technology.” (Peter Dormer). This SlideShare is an introduction to 3D printing, illustrated with just a very small selection of appplications, mostly within applied art and designer making. Hoping this is inspirational and encourages you to try it out for yourself!
Ann Marie Shillito is a designer and software entrepreneur who founded Anarkik3D Ltd to create accessible 3D modeling software. She struggled to learn CAD programs as a designer maker but went on to receive funding for the Tacitus Research Project investigating more intuitive digital design tools. This led her to develop Anarkik 3D Design software and spin out her company from the research in 2007. The document then provides examples of how 3D printing has been used across different applications like jewelry, ceramics, fashion and more, with details on the printers and materials used. It emphasizes making digital design more accessible and empowering makers through technology.
The document describes Ann Marie Shillito digitally designing and 3D printing a ring box for her daughter using different software and 3D printing methods. She summarizes how she used Anarkik 3D Design software to fluidly model the box parts and export files for 3D printing. She printed side panels on her desktop printer and redesigned the box to be printed as one piece via a service using powder sintering. The technology used greatly impacted her design and workflow. She advocates for software that fits how designer makers work versus complex CAD programs.
Case study: 3D modelling for 3D printing for designer makers and artistsAnn Marie Shillito, FRSA
Case study demonstrating that learning Anarkik3D's haptic 3D modelling software for 3D printing need not be a huge steep learning curve for designer makers and artists wanting to utilise these amazing technologies to enhance their portfolios of work and make their businesses more sustainable.
This case study documents Lucy Robertson's experience learning 3D modeling and 3D printing through Anarkik3D's "3D Consequences" project. Over approximately 24 hours of tutorials and projects, Lucy progressed from having no experience to completing three 3D printable designs. The project demonstrated that Anarkik 3D Design software is intuitive to learn and allows users to be creative from the start. It also positions the software as suitable for designers and artists interested in 3D modeling and 3D printing.
This presentation is for the 3DPrintShow seminars in London on Friday 8th November 2013 at 6 pm. It present in images the case for why designer makers with all their expertise and knowledge are able to design and create so effectively using 3D digital design and modelling packages and 3D printing. Once they get to grips with the technologies they produce remarkable works of great value: they have the drive and tenacity to push boundaries, and without the constraints that product designers have to work under, the freedom to explore and experiment. More details about this 3DPrintShow seminar: http://3dprintshow.com/events-registration/?ee=36
The presenter is Ann Marie Shillito, Founder and CEO of Anarkik3D Ltd. She is herself a practising designer maker and contemporary jeweller, an honorary research fellow (Edinburgh College of Art) and author of ‘Digital Crafts: Industrial Technologies for Applied Artists and Designer Makers'. She brings unique knowledge and understanding of the creative sector, manufacturing processes and the value of user-centred development to the creation of Anarkik3D's remarkable touch-enabled 3D sketch/modelling software. Developed by designers makers for designer makers to be intuitive, easy and quick to learn and use, this software also provides easy access to 3D printing technology.
3D digital modelling and 3D printing: the case for using Anarkik3D's 3D haptic Cloud9 sketch/modelling software to assess these technologies for the non CAD user, the artist, applied artist, designer markers and all creative people.
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‘Tacitus’ Research Project 2000 – 2004
Proof of Concept Award 2005 - 2006
investigating haptic technology as a more intuitive way of
working digitally in 3D for designer makers/applied artists
Ann Marie Shillito: Principle Investigator,
Edinburgh College of Art: Research Fellow
Dr. Mark Wright: Co-Investigator
University of Edinburgh. Research Fellow (EdVEC/Informatics)
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Never to young or old to learn:
Masterclass: haptic 3D modelling software
plus no-hype know-how on 3D printing.
£550 (+VAT). 11-13th July. 5 places in a class.
Taster Class: intro to haptic 3D modelling and
3D printing. £25 (+VAT). 18th July 6 – 9pm.
Only 5 places in a class.