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InnovNation - Main Presentation in English
- 2. About bluenove
> Profile
Leader in consulting services in Open & collaborative innovation
Founded in 2008 by Martin Duval.
Based in Paris (France), subsidiary in Montreal (Canada), partnership in Brazil.
A team of 25 employees, more than 120 projects realized for more than 50 clients, French and
international big groups and SMEs.
Academic partnership with the Management Institute for Research and Innovation (IMRI, Université de
Dauphine).
Open and collaborative innovation consists in using the company’s innovative ecosystem and its internal
resources in collaborative innovation dynamics.
The future is about ‘opening innovation’ and we are all about the .. ING !
contact@innovnation.eu © 2012 Paraschool & bluenove. All rights reserved 2
- 4. About Paraschool
Conceptualization & Development of Serious Games
Publication & Diffusion of online textbooks
The group (3 Md€)
Creation: 2000
Number of employees: 25
Turnover in 2011: 3 400 000 €
Office: Paris
contact@innovnation.eu © 2012 Paraschool & bluenove. All rights reserved 4
- 5. About Paraschool
> Initial education for all levels
From primary school to high school
Online textbooks
Overviews for all fields
400.000 students in more than 3000
institutions
Middle schools
High schools
Professional high schools
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- 6. About Paraschool
> Serious Games and e-learning
To develop skills
Evaluation
Tests, certification
Training
Technical
Basics (French, mathematics, sciences)
General
To change behaviour
Professional (Commerce, management, CRM)
Strategy implementation
Behaviour in risk situations
To communicate
Internally
Values and image
Sensibilization to strategy evolution/ issues
Sensibilization to risks
Externally
Recruitment
Sensibilization to changes
Team integration, mass education
contact@innovnation.eu © 2012 Paraschool & bluenove. All rights reserved 6
- 7. Innov’Nation
> Origins
In September 2008, Paraschool, INRIA, the CEA and bluenove were selected
to develop Innov’Nation, a brand new generation of Serious Game focused
on Innovation.
• Multi partners private/public project
• The project includes conception, development and the test of a multiplayer
Serious Game, whose scenario allows to help the player better understand open
and collaborative innovation best practices.
• The gamers will discover the key steps of an innovation process, from idea
generation to the project launch. They will have to defend their ideas, to rethink
their strategies, to consider new perspectives, to manage collaboration and
adversity, to anticipate and pursue.
• Through the scenario and technologies of this Serious Game we aim to promote
an open and collaborative innovation management.
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- 8. Innov’Nation
> Why a Serious Game ?
Context of emergence:
Technical evolution Business issues
Democratization Individuals Less Need of
and Development of SERIOUS dispersed in time news means
development of the Internet GAMES multiple availab to get the
video games locations le tools used
Gamification
Serious Games have several advantages:
• Effectiveness: The video game technology can enhance immersion in the application and thus facilitates
the involvement of the user. There are tools in place to evaluate applicants and measure their
performance against targets.
• Profitability: Although the initial investment is significant, the number of individuals using the Serious
Game is designed for rapid economies of scale.
• Attraction: The technologies of video games allow a quick and pleasant start, attractive graphics and
animations, which can enhance the usability of these solutions.
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- 9. Innov’Nation
> Whom this serious game aims at?
• Groups/ companies looking to use it as a complement to their educational programs, idea competition
or management.
• Universities and schools looking to develop the course specifically dedicated to the open and
collaborative innovation or to integrate it in already existing course.
• Public services and administrations looking to develop the culture of collaborative innovation in their
institutions.
• Potential partners (consultant companies and Training institute) looking to promote, sell and support
Innov’Nation in their local markets or countries.
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- 10. Innov’Nation
> Objectives: enrich your knowledge in innovation!
• Knowledge (theoretical contents)
• Control the process "stage-decision" project management, and involve external knowledge.
• Understand market research "classic".
• Include a feasibility study, a statement of requirements, specifications.
• Building a project folder with all the elements needed to decide, from various sources of
internal and external information.
• Expertise/ Know-How (case studies)
• Manage a budget of financial and project control external services.
• Manage a budget-type project man-day and controlling of external resources.
• Submit a file to the project include internal decision makers and external partners.
• Conduct an internal and external watch, active and passive.
• Put into perspective of information internal and external sources of very different natures.
• Skills (corporate culture)
• Have the reflex to engage as soon as possible appropriate trades needed at each stage of
the project.
• Have the reflex to rely on its ecosystem (partners, start-ups, public labs, universities)
• Positive consideration to stop the project and did not enjoy it as a failure.
• Take into account the internal and external weak signals (Business Intelligence)
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- 11. Innov’Nation
> Game context: become a Project manager at Paranove!
Your mission: Project manager Paranove
In Innov’Nation, you are a Project manager at • Telecom operator in Western
Paranove, a leader in the telecom business. European market.
You must drive the development of an • The company comprises 43.000
innovative project. employees in 9 countries.
Your objective is to advance your project • In 2010, the turnover was 8.3
through IDEATION and CONCEPTUALISATION milliards.
phases in order to prepare successfully the • The activities of Paranove are majorly
launch of a new product. focused on the fixed and mobile
In each stage of the project you need to make a telecommunications.
presentation to the Board. It will decide the • Paranove mangement was very clear
future of your project: Continue or Recycle. about the objectives in innovation and
conquering «new horizons».
This environment (the telecommunications) and its content
(dialogues, situations, characters,…) can be personalized
and adapted to the requirement of a client having some
particular expectations (timelines and pricelist on
demande).
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- 12. Innov’Nation
> The innovation process «Stage/ Gate»
STAGES GATES
Each stage consists of a series of cross-cutting activities At each gate, held a committee decision that assesses the
undertaken in parallel by a team of people from different quality of the project, and decide whether to continue.
fields of activity. The stages have a common structure Each gate has a common structure and consists of three
and consist of three main elements: main elements:
Activities: tasks defined in the previous Committee Data: the deliverables achieved during the previous
decision to allow the project's progress course that must be evaluated by the committee decision
Control: evaluation of project progress and resource Criteria: analytical (categories and associated metrics)
consumption according to different indicators that evaluates the quality of a project
Deliverables: the results of activities, obtained by the Outputs: Decision follow-up project Go / Recycle / Kill.
project team. They must give to the committee decision
to gate the means to decide whether or not to proceed Presentation of the next level and waiting for the decision
with the project of the Board. Provision of new resources for the
implementation of the next training.
Each stage – IDEATION and CONCEPTION – lasts approximately an hour.
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- 13. The Innov’Nation approach
> IDEATION and CONCEPTUALIZATION
Having 4 years of experience behind and having realized more than one hundred projects for 50
international groups and SMEs, bluenove focused Innov’Nation on two upstream stages of innovation
process: the IDEATION and CONCEPTUALIZATION.
• IDEATION: Many companies try to manage their creativity and their IDEATION process in a more
effective way, at the same time to learn how to mobilize their ecosystem better.
• CONCEPTUALIZATION: Companies that are not looking for new ideas, but are more concentrated on
how to transform the already selected ideas into real projects.
Those two phases are deployed in a “stage and gate” form.
Stage 1 Gate 1 Stage 2 Gate 2 Stage 3 Gate 3 Stage 4 Gate 4 Stage 5 Gate 5 Stage 6 Gate 6
Proof of
Ideation Concept Development Prototype Launch
concept
Episode 1 Episode 2
Those stages can be developed on client’s demand
Innov’Nation field based on the specific requirements
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- 14. Innov’Nation environment
> Internal and external zones
External Internal
Start-up R&D
Marketing
Clusters department department
External
experts HR department
Administration
Schools & Gamer & Finance
universities Clients department department
DG
Suppliers Large Procurement Legal
companies department department
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- 15. Welcome to Paranove !
contact@innovnation.eu © 2012 Paraschool & bluenove. All rights reserved 15
- 16. Click to know more !
Your external partners
Your office
New and future missions Your indicators
(timing, budget, ressources)
contact@innovnation.eu © 2012 Paraschool & bluenove. All rights reserved 16
- 17. Choose and launch missions to collect information you will need
for your project.
contact@innovnation.eu © 2012 Paraschool & bluenove. All rights reserved 17
- 18. During the missions, make acquaintance and cooperate with your
colleagues and partners.
Julien de Marjorette
CEO
Isabelle Brissac
R&D manager
Robert Duvallois
Director of a
competitivenss cluster Albert Doux
Director, Investment
funds
Roger Rycan Jeanne Martin
Founder and CEO of a start-up Xi Man Lee
Diretor of a Customer protection
Director of an incubator
association
contact@innovnation.eu © 2012 Paraschool & bluenove. All rights reserved 18
- 19. Collect information to present it to the Board.
contact@innovnation.eu © 2012 Paraschool & bluenove. All rights reserved 19
- 20. Ready to play the role of Innovation Project Manager?
Innov’Nation is an online serious game “single player” (SaaS) that do not
require installation of any particular software and operates on PC and MAC
(HTML5).
It was tested by French clients (big groups) during the 1st trimester 2012.
The second version of the game, feedbacks of beta-testers included, will be
available in French at the end of November 2012 and in English at
the end of December 2012.
Other languages can be developed depanding on the partnership
opportunities with local clients, consultant companies or training institutes.
contact@innovnation.eu © 2012 Paraschool & bluenove. All rights reserved 20
- 21. Innov’Nation
> for your company
Innov’Nation and its e-learning platform can train a big number of managers and teams
in innovation project management, resolve collaboration issues between colleagues and
within teams (collaborative innovation) or with actors of company’s external ecosystem
(open innovation).
The target:
– All employees managing innovative projects, discovering the innovation management and
advantages of this collaboration.
– All departments (Ex: Innovation, R&D, Marketing, Finance, Procurement…)
– All levels (Junior, Senior, Managers , Directors)
Pedagogical objectives:
– Discover IDEATION and CONCEPTUALIZATION as part of Stage & Gate process.
– Organize and manage multidisciplinary projects including internal and external players.
– Learn how to use the best practice of the open and collaborative innovation managing
innovative project.
2 Modules (IDEATION and CONCEPTUALIZATION)
– Episode 1 – IDEATION: generation, evaluation, and selection of ideas
– Episode 2 – CONCEPTUALIZATION: concept development based on a chosen idea.
contact@innovnation.eu © 2012 Paraschool & bluenove. All rights reserved 21
- 22. Innov’Nation
> The first client trusts us!
Véolia Transdev has just chosen Innov’Nation as a pilot for the sensibilazation of its managers to the
management of innovative projects.
Véolia Transdev is an international actor of multimodal public transportation.
Represented in 27 countries, Véolia Transdev encounts 102.000 employees and in 2011 has generated the
turnover of 7.8 Milliards of Euros.
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- 23. Watch the presentation video following
www.innovnation.eu
For more information, do not hesitate to
contact us: contact@innovnation.eu
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