Boletín Informativo Saberes de la Unidad Territorial Trujilllo (Fundacite Trujillo) del MPPEUCT, Edición N°6 Año 2016, correspondiente al mes de Julio.
El documento resume varios eventos y proyectos realizados en el estado Trujillo, Venezuela. Se llevó a cabo el Festival Latinoamericano de Instalación de Software Libre 2016 con más de 400 asistentes. También se realizaron jornadas de registro en el Sistema Nacional de Ingreso Universitario 2016 en los municipios de Valera y Boconó. Además, una comisión evaluó a 16 innovadores populares para su posible certificación en un programa de estímulo a la investigación e innovación. Por último, varias instituciones se reunieron para planificar la
Las tecnologías son fundamentales en el Diplomado. Se enseñan habilidades técnicas como programación, desarrollo web, análisis de datos y ciberseguridad. El Diplomado prepara a los estudiantes para carreras en campos relacionados con la tecnología.
The document discusses the mise en scene elements in a film, including the locations, hair/makeup, acting, and lighting. The locations include outdoor settings like rivers, woods, and caves. The characters are shown to enjoy outdoor activities. Indoor scenes include a hospital. The girls have natural looks without makeup, except when injured. The crawlers have prosthetic makeup and crawl instead of walking upright. Night vision and torch lighting are used in the dark cave to create realism, while natural light signifies safety and torch circles illuminate characters against a black background.
The primary audience for this horror film is girls aged 15-25 who enjoy being scared and attending cinemas in groups. The secondary audience consists of both male and female horror fans aged 15-35, appealing to those who enjoy blood and gore. An additional audience includes females and sometimes males aged 30-40 interested in extreme sports who have stable jobs and enjoy outdoor activities.
This document discusses the three main stages of film production: pre-production, production, and post-production. In pre-production, the script is rehearsed, storyboarding takes place to plan scenes, and casting of actors occurs. Locations are also scouted. During production, filming takes place and the director works to elicit genuine emotions from actors. Stunts and prosthetics are implemented. Green screen is used to enhance sets. In post-production, editing takes place where unwanted footage is removed and desired shots, color grading, music, and sound effects are added to climax scenes. Computer generated images are also added during post-production.
1) The purpose of the film is entertainment, making money, and product sponsorship. Scenes feature branded vehicles and gear to advertise to viewers.
2) The film is categorized as both a horror and monster movie. It elicits fear in viewers as the characters struggle to survive against cannibalistic cave dwellers.
3) Using Todorov's theory of narrative structure, the film follows a pattern from equilibrium to disruption to attempts to repair the disruption, with the characters ultimately facing death in the cave.
Boletín Informativo Saberes de la Unidad Territorial Trujilllo (Fundacite Trujillo) del MPPEUCT, Edición N°6 Año 2016, correspondiente al mes de Julio.
El documento resume varios eventos y proyectos realizados en el estado Trujillo, Venezuela. Se llevó a cabo el Festival Latinoamericano de Instalación de Software Libre 2016 con más de 400 asistentes. También se realizaron jornadas de registro en el Sistema Nacional de Ingreso Universitario 2016 en los municipios de Valera y Boconó. Además, una comisión evaluó a 16 innovadores populares para su posible certificación en un programa de estímulo a la investigación e innovación. Por último, varias instituciones se reunieron para planificar la
Las tecnologías son fundamentales en el Diplomado. Se enseñan habilidades técnicas como programación, desarrollo web, análisis de datos y ciberseguridad. El Diplomado prepara a los estudiantes para carreras en campos relacionados con la tecnología.
The document discusses the mise en scene elements in a film, including the locations, hair/makeup, acting, and lighting. The locations include outdoor settings like rivers, woods, and caves. The characters are shown to enjoy outdoor activities. Indoor scenes include a hospital. The girls have natural looks without makeup, except when injured. The crawlers have prosthetic makeup and crawl instead of walking upright. Night vision and torch lighting are used in the dark cave to create realism, while natural light signifies safety and torch circles illuminate characters against a black background.
The primary audience for this horror film is girls aged 15-25 who enjoy being scared and attending cinemas in groups. The secondary audience consists of both male and female horror fans aged 15-35, appealing to those who enjoy blood and gore. An additional audience includes females and sometimes males aged 30-40 interested in extreme sports who have stable jobs and enjoy outdoor activities.
This document discusses the three main stages of film production: pre-production, production, and post-production. In pre-production, the script is rehearsed, storyboarding takes place to plan scenes, and casting of actors occurs. Locations are also scouted. During production, filming takes place and the director works to elicit genuine emotions from actors. Stunts and prosthetics are implemented. Green screen is used to enhance sets. In post-production, editing takes place where unwanted footage is removed and desired shots, color grading, music, and sound effects are added to climax scenes. Computer generated images are also added during post-production.
1) The purpose of the film is entertainment, making money, and product sponsorship. Scenes feature branded vehicles and gear to advertise to viewers.
2) The film is categorized as both a horror and monster movie. It elicits fear in viewers as the characters struggle to survive against cannibalistic cave dwellers.
3) Using Todorov's theory of narrative structure, the film follows a pattern from equilibrium to disruption to attempts to repair the disruption, with the characters ultimately facing death in the cave.
Arihant Amisha Panvel by Arihant Superstructures Pvt LtdBig Move
This document provides information about the Arihant Amisha residential project located in Panvel. It includes floor plans for 1 BHK and 2 BHK units with saleable areas of 595 sqft and 855 sqft respectively. Amenities described for the project include a swimming pool, gym, garden, and security features. Location details note its proximity to highways and proposed transportation infrastructure. Background on the developer Arihant Superstructures Ltd is also given along with their other ongoing and upcoming residential projects.
This 3 sentence document discusses how emotions rather than reasons lead to action and defines lovemarks as brands that people feel loyal to not just because of quality or service but because of an emotional connection that inspires love, trust and intimacy. It suggests that for brands to be truly great, they must create emotional connections that inspire love and loyalty in customers rather than just satisfy them rationally.
Emerging shifts in customer consciousness, cultural, economic and technological trends
related to sustainability are forcing brands to think differently. Conscious customers with their money and power determine the path brands have to take.
The significance and popularity of behavior change content becomes more considerable
as sustainable advocates such as Sustainable Brands and triplepundit have a special section on behavior change. The common point among all these articles is the future of innovation is behavior change, changing consumer perception.
Therefore, this study focuses on guiding principles for brands to empower customers in adopting sustainable behaviors by creating meaningful experiences for them.
Designer believes creating meaningful experiences requires innovative engagement and valuable relationships between users and products.
Cloud computing and Software defined networkingsaigandham1
This is my Graduate defense presentation. I have interest in various topics like cloud computing and software defined networking. This slides includes the research of various researchers on cloud computing and SDN, presented their work as my comprehensive exam.
This document discusses various concepts related to user experience design including time, matter, space, experience, artifacts, mechanics, transportation, media, story, persona, empathy, map, motivation, flow, capacity, opportunity, intervention, consolidation, mystery, sensuality, intimacy, meaning, on/off switches, in-game experiences, switchboards, and user journeys. It also mentions someone named Niels van Maaren in relation to these concepts.
The document discusses customer journey mapping and touchpoint analysis. It provides examples of touchpoints across the pre-purchase, purchase, and post-purchase customer experience. It also shows how to map touchpoints onto a wheel diagram and select high impact touchpoints to prioritize. The goal is to understand the customer experience holistically from their perspective rather than from individual departmental processes.
The document discusses using the Touch Point Wheel model to map out and prioritize a company's brand and communication activities from the customer's perspective. It explains that the model places customer touchpoints across three stages: pre-purchase experience, purchase experience, and post-purchase experience. The workshop then has participants select high impact touchpoints to create alignment and action plans around improving specific touchpoints.
Arihant Amisha Panvel by Arihant Superstructures Pvt LtdBig Move
This document provides information about the Arihant Amisha residential project located in Panvel. It includes floor plans for 1 BHK and 2 BHK units with saleable areas of 595 sqft and 855 sqft respectively. Amenities described for the project include a swimming pool, gym, garden, and security features. Location details note its proximity to highways and proposed transportation infrastructure. Background on the developer Arihant Superstructures Ltd is also given along with their other ongoing and upcoming residential projects.
This 3 sentence document discusses how emotions rather than reasons lead to action and defines lovemarks as brands that people feel loyal to not just because of quality or service but because of an emotional connection that inspires love, trust and intimacy. It suggests that for brands to be truly great, they must create emotional connections that inspire love and loyalty in customers rather than just satisfy them rationally.
Emerging shifts in customer consciousness, cultural, economic and technological trends
related to sustainability are forcing brands to think differently. Conscious customers with their money and power determine the path brands have to take.
The significance and popularity of behavior change content becomes more considerable
as sustainable advocates such as Sustainable Brands and triplepundit have a special section on behavior change. The common point among all these articles is the future of innovation is behavior change, changing consumer perception.
Therefore, this study focuses on guiding principles for brands to empower customers in adopting sustainable behaviors by creating meaningful experiences for them.
Designer believes creating meaningful experiences requires innovative engagement and valuable relationships between users and products.
Cloud computing and Software defined networkingsaigandham1
This is my Graduate defense presentation. I have interest in various topics like cloud computing and software defined networking. This slides includes the research of various researchers on cloud computing and SDN, presented their work as my comprehensive exam.
This document discusses various concepts related to user experience design including time, matter, space, experience, artifacts, mechanics, transportation, media, story, persona, empathy, map, motivation, flow, capacity, opportunity, intervention, consolidation, mystery, sensuality, intimacy, meaning, on/off switches, in-game experiences, switchboards, and user journeys. It also mentions someone named Niels van Maaren in relation to these concepts.
The document discusses customer journey mapping and touchpoint analysis. It provides examples of touchpoints across the pre-purchase, purchase, and post-purchase customer experience. It also shows how to map touchpoints onto a wheel diagram and select high impact touchpoints to prioritize. The goal is to understand the customer experience holistically from their perspective rather than from individual departmental processes.
The document discusses using the Touch Point Wheel model to map out and prioritize a company's brand and communication activities from the customer's perspective. It explains that the model places customer touchpoints across three stages: pre-purchase experience, purchase experience, and post-purchase experience. The workshop then has participants select high impact touchpoints to create alignment and action plans around improving specific touchpoints.
6. Flow
• Intense betrokkenheid
• Diepe concentratie
• Duidelijke doelen
• Duidelijke feedback
zie ook het artikel: Artikel-InGame-Bouwsteen3_Briefing an introduction to Gamification.PDF
Goossens(1998)
7. Observatie
• De ervaring van flow is subjectief en
persoonlijk
• Voor bereiken van flow is een leerproces
noodzakelijk (persoonlijke vaardigheid)
• Niveaus (game mechanics) dienen om routine en
verveling uit te stellen
• Aan elke flow ervaring komt een eind
8. Gewenste emotionele reactie (1)
• Om gedrag te in kaart te brengen is onder
andere de drie-eenheid Motivatie-Capaciteit-
Gelegeheid belangrijk
• Om aan te zetten tot (gewenst) gedrag is de
balans tussen persoonlijke vaardigheid en
uitdaging belangrijk
9. Gewenste emotionele reactie (2)
• Emoties zijn: ”innerlijke processen, die
worden aangewakkerd door een gebeurtenis
(lees: gelegenheid) die voor het individu in kwestie
van belang is”. **
• Het navolgend model brengt de emoties in
kaart …
**Frijda(1999)