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InGame
Bouwsteen 3
Flow
B.J. Fogg Motivation Wave model
https://youtu.be/h9_vWleczK0
B.J. Fogg - gedragsverandering
• Specifiek gedrag benoemen
(motivation matching)
• Makkelijk toe te passen
• Prikkel het gedrag
LAAG MIDDEL HOOG
LAAGMIDDELHOOG
ANXIETY AROUSAL FLOW
WORRY FLOW CONTROL
APATHY RELAXATION BOREDOM
PERSOONLIJKE VAARDIGHEDEN
UITDAGING
Gemoedstoestanden
Csikszentmihalyi(1999)
LAAG MIDDEL HOOG
LAAGMIDDELHOOG
FLOW
FLOW
PERSOONLIJKE VAARDIGHEDEN
UITDAGING
Flow
Csikszentmihalyi(1999)
Flow
• Intense betrokkenheid
• Diepe concentratie
• Duidelijke doelen
• Duidelijke feedback
zie ook het artikel: Artikel-InGame-Bouwsteen3_Briefing an introduction to Gamification.PDF
Goossens(1998)
Observatie
• De ervaring van flow is subjectief en
persoonlijk
• Voor bereiken van flow is een leerproces
noodzakelijk (persoonlijke vaardigheid)
• Niveaus (game mechanics) dienen om routine en
verveling uit te stellen
• Aan elke flow ervaring komt een eind
Gewenste emotionele reactie (1)
• Om gedrag te in kaart te brengen is onder
andere de drie-eenheid Motivatie-Capaciteit-
Gelegeheid belangrijk
• Om aan te zetten tot (gewenst) gedrag is de
balans tussen persoonlijke vaardigheid en
uitdaging belangrijk
Gewenste emotionele reactie (2)
• Emoties zijn: ”innerlijke processen, die
worden aangewakkerd door een gebeurtenis
(lees: gelegenheid) die voor het individu in kwestie
van belang is”. **
• Het navolgend model brengt de emoties in
kaart …
**Frijda(1999)
ACTIEF
PASSIEF
+/+
ANGSTIG
EUFORISCH
VERVEELD
VROLIJK
VERRAST
BEDROEFD
HOOPVOL
TROTS
ACHTERDOCHTIG
-/-
WOEDEND
Emoties
RusselenStarkman(1990)
Kevin Roberts via Lovemarks
Reasons lead to conclusion;
Emotions lead to action
K. Roberts
Customer rules
What makes a truly GREAT LOVE stand out?
What makes a truly GREAT LOVE stand out?
What makes a truly GREAT LOVE stand out?
Will it blend?
ACTIEF
PASSIEF
+/+
ANGSTIG
EUFORISCH
VERVEELD
VROLIJK
VERRAST
BEDROEFD
HOOPVOL
TROTS
ACHTERDOCHTIG
-/-
WOEDEND
More to come with
Game mechanics

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