SlideShare a Scribd company logo
1
Increasing Membership Process Book
Tim Broadwater, MA
2
Contents
Title Page	������������������������������������������������������������������������������������������������������������������������������������������1
Table of Contents	��������������������������������������������������������������������������������������������������������������������������2
Participant & Problem
The Problem	������������������������������������������������������������������������������������������������������������������������������������3
About the Participants	����������������������������������������������������������������������������������������������������������������4
Contacting the Participants: 	����������������������������������������������������������������������������������������������������5
Participant Consent	����������������������������������������������������������������������������������������������������������������������6
Scheduling of Warm-Up Activity	��������������������������������������������������������������������������������������������7
Warm-Up Activity
Warm-Up Activity Plan
Activities	�������������������������������������������������������������������������������������������������������������������������������������������8
Detailed Design	��������������������������������������������������������������������������������������������������������������������������12
Warm-Up Activity: Documentation
Warm-Up Activity	�����������������������������������������������������������������������������������������������������������������������13
Warm-Up Activity Feedback	��������������������������������������������������������������������������������������������������17
Warm-Up Activity Analysis	�����������������������������������������������������������������������������������������������������19
Visual-Storytelling Activity
Visual-Storytelling Activity Plan
Activities	����������������������������������������������������������������������������������������������������������������������������������������20
Detailed Design	��������������������������������������������������������������������������������������������������������������������������24
Warm-Up Activity: Documentation
Visual-Storytelling Activity	�����������������������������������������������������������������������������������������������������25
Visual-Storytelling Feedback & Analysis	��������������������������������������������������������������������������30
Project Video
Video Presentation	��������������������������������������������������������������������������������������������������������������������31
Appendix
Figures	��������������������������������������������������������������������������������������������������������������������������������������������32
References	�������������������������������������������������������������������������������������������������������������������������������������33
Tables	����������������������������������������������������������������������������������������������������������������������������������������������34
3
The Problem
The Burgh Bears are a non-profit social group that conducts charitable
fundraising for their local community in Pittsburgh, Pennsylvania. In recent
years the organization’s membership is decreasing, and with the decrease the
Burg Bears’ charitable support to the community is shrinking.
Compiling the group’s overall experience with non-profit organizations,
advertising, design, and marketing yields many years of individual professional
experience, as well as loyalty to the organization. The Burgh Bears desire
growth and an increase in charitable donations, but at this point it is apparent
that the group is all voluntary.
Specific Problem
The Burgh Bears membership is gradually diminishing and their funds are
dwindling. The reasons for this dynamic and possible solutions to the dilemma
need to be explored, and facilitating creative thinking to address the challenge
would be very useful.
4
About the Participants
Figure 1. McAllister, S. (2012). Burgh Bears logo. [Online image].
Retrieved January 18, 2015, from http://www.burghbears.org/
Participant Overview
The Burgh Bears (Figures 2–7) is a non-profit organization created to both
promote social/recreational activities for its members, as well as provide
charitable fund raising for different entities in the greater Pittsburgh area.
They raise money for the Pittsburgh Aids Task Force, the Shepherd Wellness
Community, PERSAD, the Pittsburgh Zoo & PPG Aquarium, and the Gay &
Lesbian Community Center of Pittsburgh.
Group Details
David Eichelberger
Organization Committee
						Jeremy Lott
						Treasurer
Dennis Mowrey
Social Director
						Ray Sager
						Event Coordinator
Kevin Truscott
President
						Lee Volk
						Membership Director
Figures 2–7. Burgh Bears Board Members’ Facebook Group pictures. (2015).
Reprinted with permission.
5
Contacting the Participants
Electronic Contact
Email is used to contact the group participants (Figure 2) to explain the
activity, to describe the role of the facilitator, and to explain the procedure
and consent issues. Also, this email is used to inquire about general
willingness of participation, to list what information is required, and to
proceed to consent.
Figure 8. Email. Author’s image.
6
Participant Consent
Electronic Consent
Electronic consent is used as an online consent form that can be
electronically sent to group participants through email, text, message, or
other formats that support hypermedia. The consent form explains the
process, the recording, and records the participants agreement electronically.
Figure 9. Qualtrics form. Author’s image.
7
Scheduling of Warm-Up Activity
Electronic Scheduling
Electronic scheduling is used to simplify the process of scheduling times for
the Warm-Up and Visual-Storytelling Activities. Potential dates are entered
into an online form, a link is sent to group participants, and they simply enter
their name and select dates and times for which they are available.
Figure 10. Doodle poll. Author’s image.
8
Project Activity Plan
Icebreaker Activity Three Words
Goals & Expected Outcome
The goal is to break the ice, start the group’s creative juices flowing, and
facilitate the group members in writing down and sharing three words that
describe the coolest fund-raisers, group activities, and member experiences
they have had with the Burgh Bears or with any other organization or
participatory event. Also, write down what you think the success factors were
for that event.
Group Activity
The six members of the group will participate in an interactive conversation
and screen sharing. The problem the group will be addressing is creating a
master list of fundraising, group activities, and experiences and making each
participant aware of how that worked.
Resources & Supplies
Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper,
Markers/Colored Pencils
Project-Planning Tasks
•	 Determine a time when the entire group can use Google Hangouts
•	 Create a shared online session with screen recording
•	 Deadline: February 14, 2015
•	 Time Allotment: 10 Minutes
Warm-Up Activity
Time What’s Happening?
1
Activity
Instructions
2 Min.
Facilitator introduces themselves and
announces instructions
2 Three Words 3 Min.
Participants will draw or write three
words down on one sheet of paper
3 Discussion 5 Min. Group will discuss words
Note. This table illustrates the step-by-step organization of the Three Words icebreaker activity.
Table 1
Warm-Up Activity Icebreaker Flowchart
9
Project Activity Plan
Activity Never-Never Drawing
Goals & Expected Outcome
The goal is to facilitate a dialog in the form of a drawing with the Burgh Bears.
Participants are asked to draw a negative experience within any organization
or club through a drawn picture.
Group Activity
The six members of the group will participate in an online drawing. The
problem the group will be addressing is visualizing a negative or undesirable
experience within their organization, and communicating that experience to
the other participants without words.
Resources & Supplies
Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper,
Markers/Colored Pencils
Project-Planning Tasks
•	 Deadline: February 14, 2015
•	 Time Allotment: 15 Minutes
Warm-Up Activity
Time What’s Happening?
1
Activity
Instructions
2 Min. Facilitator introduces instructions
2
Never-Never
Drawing
8 Min.
Participants will draw a negative
experience on paper
3 Discussion 5 Min. Group will discuss drawings
Note. This table illustrates the step-by-step organization of the Never-Never Drawing activity.
Table 2
Warm-Up First Activity Flowchart
10
Project Activity Plan
Activity Help It Grow (Visually)
Goals & Expected Outcome
The goal is to facilitate group creativity and ideation as to what could help
the Burgh Bears visualize and describe what they would like to see.
Group Activity
The six members of the group will participate in an interactive conversation,
quad-drawing, and screen sharing. The group will be dividing a piece of
paper into four sections, and visualize through drawing or writing, four things
they would like to see happen with the Burgh Bears group.
Resources & Supplies
Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper,
Markers/Colored Pencils
Project-Planning Tasks
•	 Deadline: February 14, 2015
•	 Time Allotment: 15 Minutes
Warm-Up Activity
Time What’s Happening?
1
Activity
Instructions
2 Min. Facilitator introduces instructions
2
Help It Grow
(Visually)
8 Min.
Participants will draw or write four
ideas on one sheet of paper
3 Discussion 5 Min. Group will discuss visualizations
Note. This table illustrates the step-by-step organization of the Help It Grow (Visually) activity.
Table 3
Warm-Up Second Activity Flowchart
11
Project Activity Plan
Cool-Down Activity
Goals & Expected Outcome
This activity is a wrap-up of the Warm-Up Activity. It provides a few minutes
for the Burgh Bears to reflect on each activity, and includes how the
participants can apply this thinking to their organization.
Group Activity
The six members of the group at the end of the cool-down will be asked
to provide feedback on the workshop and the facilitator through a link to a
Qualtircs survey.
Resources & Supplies
Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Qualtrics
Project-Planning Tasks
•	 Deadline: February 14, 2015
•	 Time Allotment: 10 Minutes
Warm-Up Activity
Time What’s Happening?
1 Activity Review 5 Min.
Discuss the experiences and how
they apply to the organization
2 Feedback 5 Min.
Participants complete the post-
activity survey
Note. This table illustrates the step-by-step organization of the Cool-Down activity.
Table 4
Warm-Up Cool-Down Activity Flowchart
12
Warm-Up Activity Detailed Design
Date/Time (50 Min.) Intent (Why) Methods & Steps (What & How) Materials Set-Up
February 5, 2015
7:00 P.M. - 7:10 P.M.
(10 Min.)
Three Words
Participants break the ice by
writing down and sharing
three words that describe a
positive experience. The intent
is to connect the group in a
positive way.
•	 Facilitator introduces the experience, the purpose,
and provides consent forms
•	 Participants will describe the coolest fund-raisers,
group activities, and member experiences they
have had with the Burgh Bears or with any other
organization or participatory event. Also, they will
write down what they think the success factors
were for that event
•	 Group will discuss words
Computer w/Internet
Access, Web Camera,
Google+ Hangout,
Paper, Writing
Materials, Survey
•	 Create a Qualtrics or
SurveyMonkey waiver
•	 Create Google+ Hangout and
send participants the link
7:10 P.M. - 7:25 P.M.
(15 Min.)
Never-Never Drawing
Participants draw a negative
experience to facilitate sharing,
in order to identify similar
perspectives within the group.
•	 Facilitator introduces instructions
•	 Participants will visualize a negative experience or
something they ‘never want to see again’ within
the club, and see if they can communicate that to
the other participants without words
•	 Group will discuss drawings
Computer w/Internet
Access, Web Camera,
Google+ Hangout,
Paper, Drawing
Materials
•	 Participants will need a new
paper for their drawing
materials
7:25 P.M. - 7:40 P.M.
(15 Min.)
Help It Grow (Visually)
Participants visualize through
drawing or writing goals, with
the intent being to develop
steps to achieve those goals.
•	 Facilitator introduces instructions
•	 Participants will divide a piece of paper into four
sections, and visualize through drawing or writing,
four things they would like to see happen with the
Burgh Bears group
•	 Group will discuss visualizations
Computer w/Internet
Access, Web Camera,
Google+ Hangout,
Paper, Drawing and
Writing Materials
•	 Participants will need a new
paper for their drawing and
writing materials
7:40 P.M. - 7:50 P.M.
(10 Min.)
Cool Down
Participants reflect on each
activity with the intent of
gaining retention with each
other’s experiences.
•	 Discuss the experiences and how they apply to the
organization
•	 Participants complete the post-activity
survey at http://wvu.qualtrics.com/jfe/form/
SV_9S1Jo4AzzL0aMTz
Computer w/Internet
Access, Web Camera,
Google+ Hangout,
Survey
•	 Create a Qualtrics or
SurveyMonkey Survey
Note. This table illustrates the step-by-step organization of the Warm-Up Activity.
Table 5
Warm-Up Detailed Design Flowchart
13
Documentation Warm-Up Activity
Overview
As defined in the Warm-Up Activity Plan, the Warm-Up is an icebreaker that
encourages participants to use creative thinking and drawing to foster creative
exploration.
An online session is made to facilitate the Warm-Up Activity Plan, and a brief
explanation of the technology and interface is provided. At this point the
facilitator provides an introduction to the activity, explains the time that would
be required, and asks if their are any questions.
Figure 11. Google+ Hangout. Author’s image.
14
Documentation Warm-Up Activity
Three Words Icebreaker
The group participants are asked to write down three words that best describe
a group activity, fund-raiser, or charity event in which they have participated.
Results
Despite the different words and events that participants describe, enjoyment
or fun were the similar concepts and emotions that people described. Total
results were the following:
•	 Activity
•	 Awareness
•	 Community
•	 Easy
•	 Engaging
•	 Fun
•	 Inviting
•	 Outdoors
•	 People
•	 Proceeds
•	 Work
Figures 12–16. Three Words Icebreaker participant responses. Author’s images.
15
Documentation Warm-Up Activity
Never-Never Drawing
The group participants are asked to think about and visualize a negative
instance that they have experienced when participating in a group, with a
fund-raiser, or at a group participation event (and one that they would not
want to see again).
Results
Many experiences were expressed through drawing, words, or a combination
of both. Most of the participant’s drawings were similar – with a single figure
standing outside a group of figures – and were attributed to:
•	 Cliquishness
•	 Negativity
•	 Workload Distribution
•	 Being Singled-Out
•	 Snobbery
Figures 17–21. Never-Never Drawing participant responses. Author’s images.
16
Documentation Warm-Up Activity
Help It Grow (Visually)
The group participants are asked to fold a piece of paper into four sections.
The participants are then asked to write or draw one thing in each of those
squares that they would like to see happen with their organization, possibly a
goal that can be achieved, or something great that the organization could do.
Results
•	 Achieve excitement
•	 Become more welcoming and friendly
•	 Encourage members
•	 Engage the community/branding
•	 Have a sense of community
•	 Meet new people, promote, and connect
•	 Name recognition/marketing
•	 Next generation/younger members
•	 Growing/Increasing membership
•	 Be more involved in the community
•	 Be recognized nationally
•	 Look to other groups for examples
•	 Develop new ideas
•	 Move social media and organization to open membership
•	 Get rid of membership/make it more affordable
•	 Diversify and do more activities outside bars
•	 Game nights, day trips, outside Pittsburgh
•	 Help out others
Figure 22–26. Help It Grow participant responses. Author’s images.
17
Documentation Warm-Up Activity
Participant Feedback
As defined in the Warm-Up Activity Plan, the post-activity feedback form is
created to collect the following four participant’s thoughts:
Your overall experience was?
1 Excellent
1 Above Average
2 Average
The facilitator’s preparation was?
3 Excellent
1 Above Average
Your understanding of the various task can be described as?
1 Excellent
2 Above Average
1 Average
Figure 27. Warm-Up Activity feedback survey. Author’s image.
18
Documentation Warm-Up Activity
Individual Comments
What I expected from this workshop:
•	 To grow the organization
•	 to get a better understanding of how a website that will be beneficial to
the Burgh Bears club
•	 come up with new ideas and views for change
•	 I was uncertain as to expectations, I knew that this would involve ways to
make the group and website better.
What I experienced from this workshop:
•	 gained knowledge from other people
•	 that all the board members have similar goals.
•	 venting on stuff that has been said in the past and has come up again on
several levels
•	 I experienced a very good sessions with good questions and interactions
with the facilitator and the other participants.
What I appreciate about this experience:
•	 Was able to hear everyones comment
•	 not having to have a face to face meeting on a week night.
•	 being able to express my opinions without judgment
•	 I appreciated the back and forth discussions that were allowed by the
session.
What I would like to have more of:
•	 Contact from the people that are the ones that have the negative
comments outside the club
•	 more time to discuss ideas.
•	 cooperation and openness to new ideas instead of going with the same
old, same old.
•	 I would like to have more of these discussions which can help with website
development.
19
Documentation Warm-Up Activity
Analysis
After participants completed the Warm-Up Activity, information from this
activity feeds into the Visual-Storytelling Activity to facilitate methods in
which the organization can tackle the problem of growing membership and
increasing charitable donations.
The participants are provided with the following visual aid before the
Visual-Storytelling Activity:
Figure 28. Visual Aid. Author’s image.
20
Project Activity Plan
Icebreaker Activity Visual Reflecting
Goals & Expected Outcome
The goal is to break the ice, start the group’s creative juices flowing, and
facilitate the group in writing, sharing, and reflecting on the participant’s
compiled results Visual Aid (Figure 28).
Group Activity
The six members of the group will participate in an interactive conversation
and screen sharing. The problem the group will be addressing is reflecting
and commenting on a visual aid.
Resources & Supplies
Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper,
Markers/Colored Pencils
Project-Planning Tasks
•	 Determine a time when the entire group can use Google Hangouts
•	 Create a shared online session with screen recording
•	 Deadline: March 1, 2015
•	 Time Allotment: 10 Minutes
Visual-Storytelling Activity
Time What’s Happening?
1
Activity
Instructions
2 Min.
Facilitator introduces visual aid and
gives instructions
2 Visual Reflecting 3 Min.
Participants will write comments and
thoughts on one sheet of paper
3 Discussion 5 Min.
Group will discuss comments/
thoughts
Note. This table illustrates the step-by-step organization of the Visual Reflecting icebreaker
activity.
Table 6
Visual-Storytelling Activity Icebreaker Flowchart
21
Project Activity Plan
Activity ‘What We Want’ Drawing
Goals & Expected Outcome
The goal is to facilitate a dialog drawing with the Burgh Bears centered
around the center ‘What Do We Want’ section of the Visual Aid (Figure 28),
visualizing ideas or plans that would meet four of those goals.
Group Activity
The six members of the group will participate in an online drawing. The
problem the group will be addressing is choosing four of the goals from the
‘What Do We Want’ section of the visual aid, and drawing an idea or plan to
make that happen.
Resources & Supplies
Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper,
Markers/Colored Pencils
Project-Planning Tasks
•	 Deadline: March 1, 2015
•	 Time Allotment: 15 Minutes
Visual-Storytelling Activity
Time What’s Happening?
1
Activity
Instructions
2 Min. Facilitator introduces instructions
2
‘What We Want’
Drawing
8 Min.
Participants will draw four ideas or
plans to achieve the goals from the
‘What Do We Want’ section of the
visual aid
3 Discussion 5 Min. Group will discuss drawings
Note. This table illustrates the step-by-step organization of the ‘What We Want’ Drawing activity.
Table 7
Visual-Storytelling First Activity Flowchart
22
Project Activity Plan
Activity Ideal Pathways
Goals & Expected Outcome
The goal is to facilitate a group drawing that tells the story of a person
going through the stages of learning about, becoming, participating over
time, eventually volunteering, and speaking to others about the Burgh Bear
organization including the organization website.
Group Activity
The six members of the group will participate in an interactive drawing,
while co-authoring a drawing of the ideal ‘life cycle’ of a Burgh Bears
member. The problem the group will be addressing is creatively exploring
and understanding the potential for the organization’s website, and calls-to-
action.
Resources & Supplies
Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper,
Markers/Colored Pencils
Project-Planning Tasks
•	 Deadline: March 1, 2015
•	 Time Allotment: 15 Minutes
Visual-Storytelling Activity
Time What’s Happening?
1
Activity
Instructions
2 Min. Facilitator introduces instructions
2 Ideal Pathways 8 Min.
Participants will draw pathway
for a member that includes the
organization website
3 Discussion 5 Min. Group will discuss drawings
Note. This table illustrates the step-by-step organization of the Ideal Pathways activity.
Table 8
Visual-Storytelling Second Activity Flowchart
23
Project Activity Plan
Cool-Down Activity
Goals & Expected Outcome
This activity is a wrap-up of the Visual-Storytelling Activity. It provides a few
minutes for the Burgh Bears to reflect on each activity, and includes how the
participants can apply this thinking to their organization.
Group Activity
The six members of the group at the end of the cool-down will be asked
to provide feedback on the workshop and the facilitator through a link to a
Qualtircs survey.
Resources & Supplies
Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Qualtrics
Project-Planning Tasks
•	 Deadline: March 1, 2015
•	 Time Allotment: 10 Minutes
Time What’s Happening?
1 Activity Review 5 Min.
Discuss the experiences and how
they apply to the organization
2 Feedback 5 Min.
Participants complete the post-
activity survey
Note. This table illustrates the step-by-step organization of the Cool-Down activity.
Table 9
Visual-Storytelling Cool-Down Activity Flowchart
Visual-Storytelling Activity
24
Visual-Storytelling Activity Detailed Design
Date/Time (50 Min.) Intent (Why) Methods & Steps (What & How) Materials Set-Up
February 26, 2015
7:00 P.M. - 7:10 P.M.
(10 Min.)
Visual Reflecting
Participants break the ice by
writing down, sharing, and
reflecting on the participant’s
compiled results Visual Aid
(Figure 28).
•	 Facilitator introduces the visual aid
•	 Facilitator introduces the icebreaker instructions
•	 Participants will review the visual aid and write
comments and thoughts on one sheet of paper
•	 Group will discuss words
Computer w/Internet
Access, Web Camera,
Google+ Hangout,
Paper, Writing
Materials, Survey
•	 Create Google+ Hangout and
send participants the link
7:10 P.M. - 7:25 P.M.
(15 Min.)
‘What We Want’ Drawing
Participants will draw four
ideas or plans with the intent
to ideate and describe ways
for organization website
improvement.
•	 Facilitator introduces instructions
•	 Participants will draw four ideas or plans to achieve
the goals from the ‘What Do We Want’ section of
the visual aid
•	 Group will discuss drawings
Computer w/Internet
Access, Web Camera,
Google+ Hangout,
Paper, Drawing
Materials
•	 Participants will need a new
paper for their drawing
materials
7:25 P.M. - 7:40 P.M.
(15 Min.)
Ideal Pathways
Participants visualize through
drawing and writing volunteer
pathways in regards to the
organization’s website, with
the intent being to develop
ideal marketing pathways.
•	 Facilitator introduces instructions
•	 Participants will draw ideal pathway for a volunteer
or member that includes the organization website
in as many ways as possible
•	 Group will discuss visualizations
Computer w/Internet
Access, Web Camera,
Google+ Hangout,
Paper, Drawing and
Writing Materials
•	 Participants will need a new
paper for their drawing and
writing materials
7:40 P.M. - 7:50 P.M.
(10 Min.)
Cool Down
Participants reflect on each
activity with the intent of
visualizing future steps for the
organization, and possible
uses of the organization’s
website.
•	 Discuss the experiences and how they apply to the
organization
•	 Participants complete the post-activity survey
Computer w/Internet
Access, Web Camera,
Google+ Hangout,
Survey
•	 Create a Qualtrics or
SurveyMonkey Survey
Note. This table illustrates the step-by-step organization of the Visual-Storytelling Activity.
Table 10
Visual-Storytelling Detailed Design Flowchart
25
Documentation Visual-Storytelling Activity
Overview
As defined in the Visual-Storytelling Activity Plan, the Visual-Storytelling is
an continuation of the Warm-Up Activity that facilitates participants to use
creative thinking and drawing to further their creative exploration.
An online session is made to facilitate the Visual-Storytelling Activity Plan. At
this point the facilitator provides an introduction to the activity, explains the
time that would be required, and asks if their are any questions.
Figures 29–30. Visual-Storytelling overview. Author’s image.
26
Documentation Visual-Storytelling Activity
Visual Reflecting Icebreaker
The group participants are asked to review the Visual Aid (Figure 28), and to
write notes and observations about the collected feedback.
Results
In total, the participants thought the design was efficient and really
characterized the entire group’s thoughts from the Warm-Up Activity. Some
additional questions that the participants had were:
•	 How do we facilitate more ideas from other members?
•	 How do we decrease negativity?
Figures 31–32. Visual Reflecting Icebreaker. Author’s images.
27
‘What We Want’ Drawing
The group participants are asked to select four ideas from the center of the
Visual Aid (Figure 28). The participants were then instructed to create a table
with ‘website’ and ‘social media’ as headers, and the four selected ideas as
rows. Using this table, the participants were tasked with writing and filling-
out plans to achieve the eight goals table sections towards organization
improvement.
Results
Many similar ideas were expressed through words; however, the following is a
list of unique ideas that emerged from the entire group:
•	 Non-Event Social Media Postings
•	 Social Media Contests
•	 Engaging Community Issues
•	 Linking to Other Community Organizations/Calendars
•	 Connect with Surrounding Clubs/Organizations
•	 Reaching-Out Through Social Media/Support People
•	 Linking Website to Other Activities
•	 Facilitating Introductions
•	 Changing Website Wording to be More Friendly
•	 Engaging Conversations Through Social Media
•	 Open Events and Membership Events
•	 Fun Tweets/Facebook Posts to Getting People Noticing
•	 Creating More Awareness of Fun
Documentation Visual-Storytelling Activity
Figures 33–34. What We Want Drawing. Author’s images.
28
Ideal Pathways
The group participants are asked to visualize through illustration, volunteer
pathways in regards to the organization’s website, with the intent being to
develop ideal marketing pathways for future members.
Results
All participants visualized similar pathways that attracted new members
searching the web, finding out information from friends/word-of-mouth,
or attending an open event. Participants thought that this would lead new
members to join the organization.
Documentation Visual-Storytelling Activity
Figures 35–36. Ideal Pathways. Author’s images.
29
Participant Feedback
As defined in the Visual-Storytelling Activity Plan, the a post-activity feedback
form is created to collect the following two participant’s thoughts:
Your overall experience was?
1 Above Average
1 Average
The facilitator’s preparation was?
2 Above Average
Your understanding of the various task can be described as?
1 Above Average
1 Average
Figure 37. Visual-Storytelling Activity feedback survey. Author’s image.
Documentation Visual-Storytelling Activity
30
Analysis
After completing the Visual-Storytelling Activity, participants felt that this
activity generated solid ideas and methods in which the organization could
potentially tackle the problem of growing their membership, and increasing
charitable donations.
Participants plan to take ideas generated in both the Warm-Up and Visual-
Storytelling Activities – concerning events, marketing, and social media – and
introduce them to the members of the organization at large.
The participants express a positive outlook on the development of an
events, marketing, and social media campaign to increase the organizational
membership.
Individual Comments
What I expected from this workshop:
•	 To move forward with the building of the website
•	 To be more information and be more involved
What I experienced from this workshop:
•	 An interactive idea maker on ways to bring in new members
What I appreciate about this experience:
•	 Facilitate was very friendly
•	 Good way to chat get ideas going without leaving home
What I would like to have more of:
•	 All was good.
Documentation Visual-Storytelling Activity
31
Video Presentation
Increasing Membership (Figure 38) is a short video presentation of the entire
process. The video incorporates synchronous components of the activities, as
well as live recordings and still imagery.
All photos seen in the video were used with permission of the Burgh Bears,
and were retrieved March 1, 2015 from http://www.burghbears.org/.
Happy Bee-Surf is royalty free music and was retrieved March 1, 2015 from
http://incompetech.com/music/royalty-free/.
Figure 38. Increasing Membership video presentation. Author’s image.
32
Appendix Tables
Table 1
Warm-Up Activity Icebreaker Flowchart.........................................................................8
Table 2
Warm-Up First Activity Flowchart......................................................................................9
Table 3
Warm-Up Second Activity Flowchart............................................................................10
Table 4
Warm-Up Cool-Down Activity Flowchart....................................................................11
Table 5
Warm-Up Detailed Design Flowchart...........................................................................12
Table 6
Visual-Storytelling Activity Icebreaker Flowchart.....................................................20
Table 7
Visual-Storytelling First Activity Flowchart.................................................................21
Table 8
Visual-Storytelling Second Activity Flowchart...........................................................22
Table 9
Visual-Storytelling Cool-Down Activity Flowchart...................................................23
Table 10
Visual-Storytelling Detailed Design Flowchart..........................................................24
33
Appendix Figures
Figure 1
Burgh Bears logo......................................................................................................................4
Figure 2–7
Burgh Bears Board Members’ Facebook Group pictures.........................................4
Figure 8
Email..............................................................................................................................................5
Figure 9
Qualtrics form............................................................................................................................6
Figure 10
Doodle poll.................................................................................................................................7
Figure 11
Google+ Hangout.................................................................................................................13
Figure 12–16
Three Words Icebreaker participant responses..........................................................14
Figure 17–21
Never-Never Drawing participant responses..............................................................15
Figure 22–26
Help It Grow participant responses................................................................................16
Figure 27
Warm-Up Activity feedback survey................................................................................17
Figure 28
Visual Aid..................................................................................................................................19
Figure 29–30
Visual-Storytelling overview...............................................................................................25
Figure 31–32
Visual Reflecting Icebreaker...............................................................................................26
Figure 33–34
What We Want Drawing......................................................................................................27
Figure 35–36
Ideal Pathways.........................................................................................................................28
Figure 37
Visual-Storytelling Activity feedback survey...............................................................29
Figure 38
Increasing Membership video presentation................................................................31

More Related Content

Similar to Increasing Membership

Brief Overview of Bloon
Brief Overview of BloonBrief Overview of Bloon
Brief Overview of Bloon
Edison Zhang
 
Leading from a Distance: Practical Tips for Successful Virtual Leadership
Leading from a Distance: Practical Tips for Successful Virtual LeadershipLeading from a Distance: Practical Tips for Successful Virtual Leadership
Leading from a Distance: Practical Tips for Successful Virtual Leadership
HRDQ-U
 
Virtual collaboration
Virtual collaborationVirtual collaboration
Virtual collaboration
Implement Consulting Group
 
Services Inquiry Project
Services Inquiry ProjectServices Inquiry Project
Services Inquiry Project
Miss Gutjahr
 
Evaluating community projects
Evaluating community projectsEvaluating community projects
Evaluating community projects
Manish Nepal
 
@Stake final GovLab Presentation
@Stake final  GovLab Presentation@Stake final  GovLab Presentation
@Stake final GovLab Presentation
Becky Michelson
 
Wild Apricot Free Expert Webinar: Leading Great Virtual Meetings with Nancy S...
Wild Apricot Free Expert Webinar: Leading Great Virtual Meetings with Nancy S...Wild Apricot Free Expert Webinar: Leading Great Virtual Meetings with Nancy S...
Wild Apricot Free Expert Webinar: Leading Great Virtual Meetings with Nancy S...
Wild Apricot
 
Community engagement 101 for the love of non profits (apr.10.19)
Community engagement 101 for the love of non profits (apr.10.19)Community engagement 101 for the love of non profits (apr.10.19)
Community engagement 101 for the love of non profits (apr.10.19)
Natasha Horsman
 
Speed Meeting Activity for Communities Addressing Poverty
Speed Meeting Activity for Communities Addressing Poverty Speed Meeting Activity for Communities Addressing Poverty
Speed Meeting Activity for Communities Addressing Poverty
Everyday Democracy
 
Running Effective Virtual Meetings: Tools & Techniques for Engagement
Running Effective Virtual Meetings:  Tools & Techniques for EngagementRunning Effective Virtual Meetings:  Tools & Techniques for Engagement
Running Effective Virtual Meetings: Tools & Techniques for Engagement
Beth Kanter
 
Ny teens ugc and ambassadors
Ny teens ugc and ambassadorsNy teens ugc and ambassadors
Ny teens ugc and ambassadors
Lisa Colton
 
Demetrio Maguigad: Online Communications & Social Media
Demetrio Maguigad: Online Communications & Social MediaDemetrio Maguigad: Online Communications & Social Media
Demetrio Maguigad: Online Communications & Social Media
Demetrio Maguigad
 
Mciu perk preso
Mciu perk presoMciu perk preso
Mciu perk preso
Dianne Krause
 
Ldb PRISM_maria teresa salvati sl directors handbook 2014
Ldb PRISM_maria teresa salvati sl directors handbook 2014Ldb PRISM_maria teresa salvati sl directors handbook 2014
Ldb PRISM_maria teresa salvati sl directors handbook 2014
laboratoridalbasso
 
Community Engagement Part6
Community Engagement Part6Community Engagement Part6
Community Engagement Part6
Ron Razo
 
BBcon 2015-gamestorming-final
BBcon 2015-gamestorming-finalBBcon 2015-gamestorming-final
BBcon 2015-gamestorming-final
Sophia Latto
 
Course 1 - Presentation #3 (August 2016)
Course 1 - Presentation #3 (August 2016)Course 1 - Presentation #3 (August 2016)
Course 1 - Presentation #3 (August 2016)
lkehrwald
 
DigiActive Guide - Introduction to Facebook Activism
DigiActive Guide - Introduction to Facebook ActivismDigiActive Guide - Introduction to Facebook Activism
DigiActive Guide - Introduction to Facebook Activism
DigiActive
 
Building Sustainability for your Organization
Building Sustainability for your OrganizationBuilding Sustainability for your Organization
Building Sustainability for your Organization
State of Utah, Salt Lake City
 
Presentation Summary
Presentation Summary Presentation Summary
Presentation Summary
Lucas Malo
 

Similar to Increasing Membership (20)

Brief Overview of Bloon
Brief Overview of BloonBrief Overview of Bloon
Brief Overview of Bloon
 
Leading from a Distance: Practical Tips for Successful Virtual Leadership
Leading from a Distance: Practical Tips for Successful Virtual LeadershipLeading from a Distance: Practical Tips for Successful Virtual Leadership
Leading from a Distance: Practical Tips for Successful Virtual Leadership
 
Virtual collaboration
Virtual collaborationVirtual collaboration
Virtual collaboration
 
Services Inquiry Project
Services Inquiry ProjectServices Inquiry Project
Services Inquiry Project
 
Evaluating community projects
Evaluating community projectsEvaluating community projects
Evaluating community projects
 
@Stake final GovLab Presentation
@Stake final  GovLab Presentation@Stake final  GovLab Presentation
@Stake final GovLab Presentation
 
Wild Apricot Free Expert Webinar: Leading Great Virtual Meetings with Nancy S...
Wild Apricot Free Expert Webinar: Leading Great Virtual Meetings with Nancy S...Wild Apricot Free Expert Webinar: Leading Great Virtual Meetings with Nancy S...
Wild Apricot Free Expert Webinar: Leading Great Virtual Meetings with Nancy S...
 
Community engagement 101 for the love of non profits (apr.10.19)
Community engagement 101 for the love of non profits (apr.10.19)Community engagement 101 for the love of non profits (apr.10.19)
Community engagement 101 for the love of non profits (apr.10.19)
 
Speed Meeting Activity for Communities Addressing Poverty
Speed Meeting Activity for Communities Addressing Poverty Speed Meeting Activity for Communities Addressing Poverty
Speed Meeting Activity for Communities Addressing Poverty
 
Running Effective Virtual Meetings: Tools & Techniques for Engagement
Running Effective Virtual Meetings:  Tools & Techniques for EngagementRunning Effective Virtual Meetings:  Tools & Techniques for Engagement
Running Effective Virtual Meetings: Tools & Techniques for Engagement
 
Ny teens ugc and ambassadors
Ny teens ugc and ambassadorsNy teens ugc and ambassadors
Ny teens ugc and ambassadors
 
Demetrio Maguigad: Online Communications & Social Media
Demetrio Maguigad: Online Communications & Social MediaDemetrio Maguigad: Online Communications & Social Media
Demetrio Maguigad: Online Communications & Social Media
 
Mciu perk preso
Mciu perk presoMciu perk preso
Mciu perk preso
 
Ldb PRISM_maria teresa salvati sl directors handbook 2014
Ldb PRISM_maria teresa salvati sl directors handbook 2014Ldb PRISM_maria teresa salvati sl directors handbook 2014
Ldb PRISM_maria teresa salvati sl directors handbook 2014
 
Community Engagement Part6
Community Engagement Part6Community Engagement Part6
Community Engagement Part6
 
BBcon 2015-gamestorming-final
BBcon 2015-gamestorming-finalBBcon 2015-gamestorming-final
BBcon 2015-gamestorming-final
 
Course 1 - Presentation #3 (August 2016)
Course 1 - Presentation #3 (August 2016)Course 1 - Presentation #3 (August 2016)
Course 1 - Presentation #3 (August 2016)
 
DigiActive Guide - Introduction to Facebook Activism
DigiActive Guide - Introduction to Facebook ActivismDigiActive Guide - Introduction to Facebook Activism
DigiActive Guide - Introduction to Facebook Activism
 
Building Sustainability for your Organization
Building Sustainability for your OrganizationBuilding Sustainability for your Organization
Building Sustainability for your Organization
 
Presentation Summary
Presentation Summary Presentation Summary
Presentation Summary
 

More from Tim Broadwater

UX Camp: Pittsburgh, 2017
UX Camp: Pittsburgh, 2017UX Camp: Pittsburgh, 2017
UX Camp: Pittsburgh, 2017
Tim Broadwater
 
My Account User Study
My Account User StudyMy Account User Study
My Account User Study
Tim Broadwater
 
Checkout Cart Service Blueprint
Checkout Cart Service Blueprint Checkout Cart Service Blueprint
Checkout Cart Service Blueprint
Tim Broadwater
 
Project Workflow Visualization
Project Workflow VisualizationProject Workflow Visualization
Project Workflow Visualization
Tim Broadwater
 
Team Workflow Visualization
Team Workflow VisualizationTeam Workflow Visualization
Team Workflow Visualization
Tim Broadwater
 
App Home Screen Card Study
App Home Screen Card StudyApp Home Screen Card Study
App Home Screen Card Study
Tim Broadwater
 
Retail Account Mega User Study
Retail Account Mega User StudyRetail Account Mega User Study
Retail Account Mega User Study
Tim Broadwater
 
Room Reservation Flowchart
Room Reservation FlowchartRoom Reservation Flowchart
Room Reservation Flowchart
Tim Broadwater
 
Homepage Redesign Study
Homepage Redesign StudyHomepage Redesign Study
Homepage Redesign Study
Tim Broadwater
 
Homepage Redesign Study
Homepage Redesign StudyHomepage Redesign Study
Homepage Redesign Study
Tim Broadwater
 
Payment Methods Usability Research
Payment Methods Usability ResearchPayment Methods Usability Research
Payment Methods Usability Research
Tim Broadwater
 
Optimization Flowchart
Optimization FlowchartOptimization Flowchart
Optimization Flowchart
Tim Broadwater
 
Desktop on Tablet UX Audit
Desktop on Tablet UX AuditDesktop on Tablet UX Audit
Desktop on Tablet UX Audit
Tim Broadwater
 
Mind-Map
Mind-MapMind-Map
Mind-Map
Tim Broadwater
 
Purchase Path User Testing Report
Purchase Path User Testing ReportPurchase Path User Testing Report
Purchase Path User Testing Report
Tim Broadwater
 
Grade School/Toddler Footwear Taxonomy Study
Grade School/Toddler Footwear Taxonomy StudyGrade School/Toddler Footwear Taxonomy Study
Grade School/Toddler Footwear Taxonomy Study
Tim Broadwater
 
Women's Footwear Taxonomy Study
Women's Footwear Taxonomy StudyWomen's Footwear Taxonomy Study
Women's Footwear Taxonomy Study
Tim Broadwater
 
Men's Footwear Taxonomy Study
Men's Footwear Taxonomy StudyMen's Footwear Taxonomy Study
Men's Footwear Taxonomy Study
Tim Broadwater
 
Existing Website UX Audit
Existing Website UX AuditExisting Website UX Audit
Existing Website UX Audit
Tim Broadwater
 
Holiday Feature Competitive Benchmarking
Holiday Feature Competitive BenchmarkingHoliday Feature Competitive Benchmarking
Holiday Feature Competitive Benchmarking
Tim Broadwater
 

More from Tim Broadwater (20)

UX Camp: Pittsburgh, 2017
UX Camp: Pittsburgh, 2017UX Camp: Pittsburgh, 2017
UX Camp: Pittsburgh, 2017
 
My Account User Study
My Account User StudyMy Account User Study
My Account User Study
 
Checkout Cart Service Blueprint
Checkout Cart Service Blueprint Checkout Cart Service Blueprint
Checkout Cart Service Blueprint
 
Project Workflow Visualization
Project Workflow VisualizationProject Workflow Visualization
Project Workflow Visualization
 
Team Workflow Visualization
Team Workflow VisualizationTeam Workflow Visualization
Team Workflow Visualization
 
App Home Screen Card Study
App Home Screen Card StudyApp Home Screen Card Study
App Home Screen Card Study
 
Retail Account Mega User Study
Retail Account Mega User StudyRetail Account Mega User Study
Retail Account Mega User Study
 
Room Reservation Flowchart
Room Reservation FlowchartRoom Reservation Flowchart
Room Reservation Flowchart
 
Homepage Redesign Study
Homepage Redesign StudyHomepage Redesign Study
Homepage Redesign Study
 
Homepage Redesign Study
Homepage Redesign StudyHomepage Redesign Study
Homepage Redesign Study
 
Payment Methods Usability Research
Payment Methods Usability ResearchPayment Methods Usability Research
Payment Methods Usability Research
 
Optimization Flowchart
Optimization FlowchartOptimization Flowchart
Optimization Flowchart
 
Desktop on Tablet UX Audit
Desktop on Tablet UX AuditDesktop on Tablet UX Audit
Desktop on Tablet UX Audit
 
Mind-Map
Mind-MapMind-Map
Mind-Map
 
Purchase Path User Testing Report
Purchase Path User Testing ReportPurchase Path User Testing Report
Purchase Path User Testing Report
 
Grade School/Toddler Footwear Taxonomy Study
Grade School/Toddler Footwear Taxonomy StudyGrade School/Toddler Footwear Taxonomy Study
Grade School/Toddler Footwear Taxonomy Study
 
Women's Footwear Taxonomy Study
Women's Footwear Taxonomy StudyWomen's Footwear Taxonomy Study
Women's Footwear Taxonomy Study
 
Men's Footwear Taxonomy Study
Men's Footwear Taxonomy StudyMen's Footwear Taxonomy Study
Men's Footwear Taxonomy Study
 
Existing Website UX Audit
Existing Website UX AuditExisting Website UX Audit
Existing Website UX Audit
 
Holiday Feature Competitive Benchmarking
Holiday Feature Competitive BenchmarkingHoliday Feature Competitive Benchmarking
Holiday Feature Competitive Benchmarking
 

Recently uploaded

Practical eLearning Makeovers for Everyone
Practical eLearning Makeovers for EveryonePractical eLearning Makeovers for Everyone
Practical eLearning Makeovers for Everyone
Bianca Woods
 
Virtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburghVirtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburgh
millarj46
 
PDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in NoidaPDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in Noida
PoojaSaini954651
 
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
pmgdscunsri
 
ZAPATILLAS 2 X 110 ABRIL.pdf compra economico
ZAPATILLAS 2 X 110 ABRIL.pdf compra economicoZAPATILLAS 2 X 110 ABRIL.pdf compra economico
ZAPATILLAS 2 X 110 ABRIL.pdf compra economico
jhonguerrerobarturen
 
Revolutionizing the Digital Landscape: Web Development Companies in India
Revolutionizing the Digital Landscape: Web Development Companies in IndiaRevolutionizing the Digital Landscape: Web Development Companies in India
Revolutionizing the Digital Landscape: Web Development Companies in India
amrsoftec1
 
哪里办理美国中央华盛顿大学毕业证双学位证书原版一模一样
哪里办理美国中央华盛顿大学毕业证双学位证书原版一模一样哪里办理美国中央华盛顿大学毕业证双学位证书原版一模一样
哪里办理美国中央华盛顿大学毕业证双学位证书原版一模一样
qo1as76n
 
一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理
peuce
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
kecekev
 
International Upcycling Research Network advisory board meeting 4
International Upcycling Research Network advisory board meeting 4International Upcycling Research Network advisory board meeting 4
International Upcycling Research Network advisory board meeting 4
Kyungeun Sung
 
Heuristics Evaluation - How to Guide.pdf
Heuristics Evaluation - How to Guide.pdfHeuristics Evaluation - How to Guide.pdf
Heuristics Evaluation - How to Guide.pdf
Jaime Brown
 
CocaCola_Brand_equity_package_2012__.pdf
CocaCola_Brand_equity_package_2012__.pdfCocaCola_Brand_equity_package_2012__.pdf
CocaCola_Brand_equity_package_2012__.pdf
PabloMartelLpez
 
定制美国西雅图城市大学毕业证学历证书原版一模一样
定制美国西雅图城市大学毕业证学历证书原版一模一样定制美国西雅图城市大学毕业证学历证书原版一模一样
定制美国西雅图城市大学毕业证学历证书原版一模一样
qo1as76n
 
Impact of Fonts: in Web and Apps Design
Impact of Fonts:  in Web and Apps DesignImpact of Fonts:  in Web and Apps Design
Impact of Fonts: in Web and Apps Design
contactproperweb2014
 
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptxUNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
GOWSIKRAJA PALANISAMY
 
一比一原版(LSBU毕业证书)伦敦南岸大学毕业证如何办理
一比一原版(LSBU毕业证书)伦敦南岸大学毕业证如何办理一比一原版(LSBU毕业证书)伦敦南岸大学毕业证如何办理
一比一原版(LSBU毕业证书)伦敦南岸大学毕业证如何办理
k7nm6tk
 
Storytelling For The Web: Integrate Storytelling in your Design Process
Storytelling For The Web: Integrate Storytelling in your Design ProcessStorytelling For The Web: Integrate Storytelling in your Design Process
Storytelling For The Web: Integrate Storytelling in your Design Process
Chiara Aliotta
 
Top Interior Designers in Bangalore.pdf1
Top Interior Designers in Bangalore.pdf1Top Interior Designers in Bangalore.pdf1
Top Interior Designers in Bangalore.pdf1
Decomart Studio
 
Connect Conference 2022: Passive House - Economic and Environmental Solution...
Connect Conference 2022: Passive House -  Economic and Environmental Solution...Connect Conference 2022: Passive House -  Economic and Environmental Solution...
Connect Conference 2022: Passive House - Economic and Environmental Solution...
TE Studio
 
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptxUNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
GOWSIKRAJA PALANISAMY
 

Recently uploaded (20)

Practical eLearning Makeovers for Everyone
Practical eLearning Makeovers for EveryonePractical eLearning Makeovers for Everyone
Practical eLearning Makeovers for Everyone
 
Virtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburghVirtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburgh
 
PDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in NoidaPDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in Noida
 
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
 
ZAPATILLAS 2 X 110 ABRIL.pdf compra economico
ZAPATILLAS 2 X 110 ABRIL.pdf compra economicoZAPATILLAS 2 X 110 ABRIL.pdf compra economico
ZAPATILLAS 2 X 110 ABRIL.pdf compra economico
 
Revolutionizing the Digital Landscape: Web Development Companies in India
Revolutionizing the Digital Landscape: Web Development Companies in IndiaRevolutionizing the Digital Landscape: Web Development Companies in India
Revolutionizing the Digital Landscape: Web Development Companies in India
 
哪里办理美国中央华盛顿大学毕业证双学位证书原版一模一样
哪里办理美国中央华盛顿大学毕业证双学位证书原版一模一样哪里办理美国中央华盛顿大学毕业证双学位证书原版一模一样
哪里办理美国中央华盛顿大学毕业证双学位证书原版一模一样
 
一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
 
International Upcycling Research Network advisory board meeting 4
International Upcycling Research Network advisory board meeting 4International Upcycling Research Network advisory board meeting 4
International Upcycling Research Network advisory board meeting 4
 
Heuristics Evaluation - How to Guide.pdf
Heuristics Evaluation - How to Guide.pdfHeuristics Evaluation - How to Guide.pdf
Heuristics Evaluation - How to Guide.pdf
 
CocaCola_Brand_equity_package_2012__.pdf
CocaCola_Brand_equity_package_2012__.pdfCocaCola_Brand_equity_package_2012__.pdf
CocaCola_Brand_equity_package_2012__.pdf
 
定制美国西雅图城市大学毕业证学历证书原版一模一样
定制美国西雅图城市大学毕业证学历证书原版一模一样定制美国西雅图城市大学毕业证学历证书原版一模一样
定制美国西雅图城市大学毕业证学历证书原版一模一样
 
Impact of Fonts: in Web and Apps Design
Impact of Fonts:  in Web and Apps DesignImpact of Fonts:  in Web and Apps Design
Impact of Fonts: in Web and Apps Design
 
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptxUNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
 
一比一原版(LSBU毕业证书)伦敦南岸大学毕业证如何办理
一比一原版(LSBU毕业证书)伦敦南岸大学毕业证如何办理一比一原版(LSBU毕业证书)伦敦南岸大学毕业证如何办理
一比一原版(LSBU毕业证书)伦敦南岸大学毕业证如何办理
 
Storytelling For The Web: Integrate Storytelling in your Design Process
Storytelling For The Web: Integrate Storytelling in your Design ProcessStorytelling For The Web: Integrate Storytelling in your Design Process
Storytelling For The Web: Integrate Storytelling in your Design Process
 
Top Interior Designers in Bangalore.pdf1
Top Interior Designers in Bangalore.pdf1Top Interior Designers in Bangalore.pdf1
Top Interior Designers in Bangalore.pdf1
 
Connect Conference 2022: Passive House - Economic and Environmental Solution...
Connect Conference 2022: Passive House -  Economic and Environmental Solution...Connect Conference 2022: Passive House -  Economic and Environmental Solution...
Connect Conference 2022: Passive House - Economic and Environmental Solution...
 
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptxUNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
 

Increasing Membership

  • 1. 1 Increasing Membership Process Book Tim Broadwater, MA
  • 2. 2 Contents Title Page ������������������������������������������������������������������������������������������������������������������������������������������1 Table of Contents ��������������������������������������������������������������������������������������������������������������������������2 Participant & Problem The Problem ������������������������������������������������������������������������������������������������������������������������������������3 About the Participants ����������������������������������������������������������������������������������������������������������������4 Contacting the Participants: ����������������������������������������������������������������������������������������������������5 Participant Consent ����������������������������������������������������������������������������������������������������������������������6 Scheduling of Warm-Up Activity ��������������������������������������������������������������������������������������������7 Warm-Up Activity Warm-Up Activity Plan Activities �������������������������������������������������������������������������������������������������������������������������������������������8 Detailed Design ��������������������������������������������������������������������������������������������������������������������������12 Warm-Up Activity: Documentation Warm-Up Activity �����������������������������������������������������������������������������������������������������������������������13 Warm-Up Activity Feedback ��������������������������������������������������������������������������������������������������17 Warm-Up Activity Analysis �����������������������������������������������������������������������������������������������������19 Visual-Storytelling Activity Visual-Storytelling Activity Plan Activities ����������������������������������������������������������������������������������������������������������������������������������������20 Detailed Design ��������������������������������������������������������������������������������������������������������������������������24 Warm-Up Activity: Documentation Visual-Storytelling Activity �����������������������������������������������������������������������������������������������������25 Visual-Storytelling Feedback & Analysis ��������������������������������������������������������������������������30 Project Video Video Presentation ��������������������������������������������������������������������������������������������������������������������31 Appendix Figures ��������������������������������������������������������������������������������������������������������������������������������������������32 References �������������������������������������������������������������������������������������������������������������������������������������33 Tables ����������������������������������������������������������������������������������������������������������������������������������������������34
  • 3. 3 The Problem The Burgh Bears are a non-profit social group that conducts charitable fundraising for their local community in Pittsburgh, Pennsylvania. In recent years the organization’s membership is decreasing, and with the decrease the Burg Bears’ charitable support to the community is shrinking. Compiling the group’s overall experience with non-profit organizations, advertising, design, and marketing yields many years of individual professional experience, as well as loyalty to the organization. The Burgh Bears desire growth and an increase in charitable donations, but at this point it is apparent that the group is all voluntary. Specific Problem The Burgh Bears membership is gradually diminishing and their funds are dwindling. The reasons for this dynamic and possible solutions to the dilemma need to be explored, and facilitating creative thinking to address the challenge would be very useful.
  • 4. 4 About the Participants Figure 1. McAllister, S. (2012). Burgh Bears logo. [Online image]. Retrieved January 18, 2015, from http://www.burghbears.org/ Participant Overview The Burgh Bears (Figures 2–7) is a non-profit organization created to both promote social/recreational activities for its members, as well as provide charitable fund raising for different entities in the greater Pittsburgh area. They raise money for the Pittsburgh Aids Task Force, the Shepherd Wellness Community, PERSAD, the Pittsburgh Zoo & PPG Aquarium, and the Gay & Lesbian Community Center of Pittsburgh. Group Details David Eichelberger Organization Committee Jeremy Lott Treasurer Dennis Mowrey Social Director Ray Sager Event Coordinator Kevin Truscott President Lee Volk Membership Director Figures 2–7. Burgh Bears Board Members’ Facebook Group pictures. (2015). Reprinted with permission.
  • 5. 5 Contacting the Participants Electronic Contact Email is used to contact the group participants (Figure 2) to explain the activity, to describe the role of the facilitator, and to explain the procedure and consent issues. Also, this email is used to inquire about general willingness of participation, to list what information is required, and to proceed to consent. Figure 8. Email. Author’s image.
  • 6. 6 Participant Consent Electronic Consent Electronic consent is used as an online consent form that can be electronically sent to group participants through email, text, message, or other formats that support hypermedia. The consent form explains the process, the recording, and records the participants agreement electronically. Figure 9. Qualtrics form. Author’s image.
  • 7. 7 Scheduling of Warm-Up Activity Electronic Scheduling Electronic scheduling is used to simplify the process of scheduling times for the Warm-Up and Visual-Storytelling Activities. Potential dates are entered into an online form, a link is sent to group participants, and they simply enter their name and select dates and times for which they are available. Figure 10. Doodle poll. Author’s image.
  • 8. 8 Project Activity Plan Icebreaker Activity Three Words Goals & Expected Outcome The goal is to break the ice, start the group’s creative juices flowing, and facilitate the group members in writing down and sharing three words that describe the coolest fund-raisers, group activities, and member experiences they have had with the Burgh Bears or with any other organization or participatory event. Also, write down what you think the success factors were for that event. Group Activity The six members of the group will participate in an interactive conversation and screen sharing. The problem the group will be addressing is creating a master list of fundraising, group activities, and experiences and making each participant aware of how that worked. Resources & Supplies Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper, Markers/Colored Pencils Project-Planning Tasks • Determine a time when the entire group can use Google Hangouts • Create a shared online session with screen recording • Deadline: February 14, 2015 • Time Allotment: 10 Minutes Warm-Up Activity Time What’s Happening? 1 Activity Instructions 2 Min. Facilitator introduces themselves and announces instructions 2 Three Words 3 Min. Participants will draw or write three words down on one sheet of paper 3 Discussion 5 Min. Group will discuss words Note. This table illustrates the step-by-step organization of the Three Words icebreaker activity. Table 1 Warm-Up Activity Icebreaker Flowchart
  • 9. 9 Project Activity Plan Activity Never-Never Drawing Goals & Expected Outcome The goal is to facilitate a dialog in the form of a drawing with the Burgh Bears. Participants are asked to draw a negative experience within any organization or club through a drawn picture. Group Activity The six members of the group will participate in an online drawing. The problem the group will be addressing is visualizing a negative or undesirable experience within their organization, and communicating that experience to the other participants without words. Resources & Supplies Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper, Markers/Colored Pencils Project-Planning Tasks • Deadline: February 14, 2015 • Time Allotment: 15 Minutes Warm-Up Activity Time What’s Happening? 1 Activity Instructions 2 Min. Facilitator introduces instructions 2 Never-Never Drawing 8 Min. Participants will draw a negative experience on paper 3 Discussion 5 Min. Group will discuss drawings Note. This table illustrates the step-by-step organization of the Never-Never Drawing activity. Table 2 Warm-Up First Activity Flowchart
  • 10. 10 Project Activity Plan Activity Help It Grow (Visually) Goals & Expected Outcome The goal is to facilitate group creativity and ideation as to what could help the Burgh Bears visualize and describe what they would like to see. Group Activity The six members of the group will participate in an interactive conversation, quad-drawing, and screen sharing. The group will be dividing a piece of paper into four sections, and visualize through drawing or writing, four things they would like to see happen with the Burgh Bears group. Resources & Supplies Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper, Markers/Colored Pencils Project-Planning Tasks • Deadline: February 14, 2015 • Time Allotment: 15 Minutes Warm-Up Activity Time What’s Happening? 1 Activity Instructions 2 Min. Facilitator introduces instructions 2 Help It Grow (Visually) 8 Min. Participants will draw or write four ideas on one sheet of paper 3 Discussion 5 Min. Group will discuss visualizations Note. This table illustrates the step-by-step organization of the Help It Grow (Visually) activity. Table 3 Warm-Up Second Activity Flowchart
  • 11. 11 Project Activity Plan Cool-Down Activity Goals & Expected Outcome This activity is a wrap-up of the Warm-Up Activity. It provides a few minutes for the Burgh Bears to reflect on each activity, and includes how the participants can apply this thinking to their organization. Group Activity The six members of the group at the end of the cool-down will be asked to provide feedback on the workshop and the facilitator through a link to a Qualtircs survey. Resources & Supplies Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Qualtrics Project-Planning Tasks • Deadline: February 14, 2015 • Time Allotment: 10 Minutes Warm-Up Activity Time What’s Happening? 1 Activity Review 5 Min. Discuss the experiences and how they apply to the organization 2 Feedback 5 Min. Participants complete the post- activity survey Note. This table illustrates the step-by-step organization of the Cool-Down activity. Table 4 Warm-Up Cool-Down Activity Flowchart
  • 12. 12 Warm-Up Activity Detailed Design Date/Time (50 Min.) Intent (Why) Methods & Steps (What & How) Materials Set-Up February 5, 2015 7:00 P.M. - 7:10 P.M. (10 Min.) Three Words Participants break the ice by writing down and sharing three words that describe a positive experience. The intent is to connect the group in a positive way. • Facilitator introduces the experience, the purpose, and provides consent forms • Participants will describe the coolest fund-raisers, group activities, and member experiences they have had with the Burgh Bears or with any other organization or participatory event. Also, they will write down what they think the success factors were for that event • Group will discuss words Computer w/Internet Access, Web Camera, Google+ Hangout, Paper, Writing Materials, Survey • Create a Qualtrics or SurveyMonkey waiver • Create Google+ Hangout and send participants the link 7:10 P.M. - 7:25 P.M. (15 Min.) Never-Never Drawing Participants draw a negative experience to facilitate sharing, in order to identify similar perspectives within the group. • Facilitator introduces instructions • Participants will visualize a negative experience or something they ‘never want to see again’ within the club, and see if they can communicate that to the other participants without words • Group will discuss drawings Computer w/Internet Access, Web Camera, Google+ Hangout, Paper, Drawing Materials • Participants will need a new paper for their drawing materials 7:25 P.M. - 7:40 P.M. (15 Min.) Help It Grow (Visually) Participants visualize through drawing or writing goals, with the intent being to develop steps to achieve those goals. • Facilitator introduces instructions • Participants will divide a piece of paper into four sections, and visualize through drawing or writing, four things they would like to see happen with the Burgh Bears group • Group will discuss visualizations Computer w/Internet Access, Web Camera, Google+ Hangout, Paper, Drawing and Writing Materials • Participants will need a new paper for their drawing and writing materials 7:40 P.M. - 7:50 P.M. (10 Min.) Cool Down Participants reflect on each activity with the intent of gaining retention with each other’s experiences. • Discuss the experiences and how they apply to the organization • Participants complete the post-activity survey at http://wvu.qualtrics.com/jfe/form/ SV_9S1Jo4AzzL0aMTz Computer w/Internet Access, Web Camera, Google+ Hangout, Survey • Create a Qualtrics or SurveyMonkey Survey Note. This table illustrates the step-by-step organization of the Warm-Up Activity. Table 5 Warm-Up Detailed Design Flowchart
  • 13. 13 Documentation Warm-Up Activity Overview As defined in the Warm-Up Activity Plan, the Warm-Up is an icebreaker that encourages participants to use creative thinking and drawing to foster creative exploration. An online session is made to facilitate the Warm-Up Activity Plan, and a brief explanation of the technology and interface is provided. At this point the facilitator provides an introduction to the activity, explains the time that would be required, and asks if their are any questions. Figure 11. Google+ Hangout. Author’s image.
  • 14. 14 Documentation Warm-Up Activity Three Words Icebreaker The group participants are asked to write down three words that best describe a group activity, fund-raiser, or charity event in which they have participated. Results Despite the different words and events that participants describe, enjoyment or fun were the similar concepts and emotions that people described. Total results were the following: • Activity • Awareness • Community • Easy • Engaging • Fun • Inviting • Outdoors • People • Proceeds • Work Figures 12–16. Three Words Icebreaker participant responses. Author’s images.
  • 15. 15 Documentation Warm-Up Activity Never-Never Drawing The group participants are asked to think about and visualize a negative instance that they have experienced when participating in a group, with a fund-raiser, or at a group participation event (and one that they would not want to see again). Results Many experiences were expressed through drawing, words, or a combination of both. Most of the participant’s drawings were similar – with a single figure standing outside a group of figures – and were attributed to: • Cliquishness • Negativity • Workload Distribution • Being Singled-Out • Snobbery Figures 17–21. Never-Never Drawing participant responses. Author’s images.
  • 16. 16 Documentation Warm-Up Activity Help It Grow (Visually) The group participants are asked to fold a piece of paper into four sections. The participants are then asked to write or draw one thing in each of those squares that they would like to see happen with their organization, possibly a goal that can be achieved, or something great that the organization could do. Results • Achieve excitement • Become more welcoming and friendly • Encourage members • Engage the community/branding • Have a sense of community • Meet new people, promote, and connect • Name recognition/marketing • Next generation/younger members • Growing/Increasing membership • Be more involved in the community • Be recognized nationally • Look to other groups for examples • Develop new ideas • Move social media and organization to open membership • Get rid of membership/make it more affordable • Diversify and do more activities outside bars • Game nights, day trips, outside Pittsburgh • Help out others Figure 22–26. Help It Grow participant responses. Author’s images.
  • 17. 17 Documentation Warm-Up Activity Participant Feedback As defined in the Warm-Up Activity Plan, the post-activity feedback form is created to collect the following four participant’s thoughts: Your overall experience was? 1 Excellent 1 Above Average 2 Average The facilitator’s preparation was? 3 Excellent 1 Above Average Your understanding of the various task can be described as? 1 Excellent 2 Above Average 1 Average Figure 27. Warm-Up Activity feedback survey. Author’s image.
  • 18. 18 Documentation Warm-Up Activity Individual Comments What I expected from this workshop: • To grow the organization • to get a better understanding of how a website that will be beneficial to the Burgh Bears club • come up with new ideas and views for change • I was uncertain as to expectations, I knew that this would involve ways to make the group and website better. What I experienced from this workshop: • gained knowledge from other people • that all the board members have similar goals. • venting on stuff that has been said in the past and has come up again on several levels • I experienced a very good sessions with good questions and interactions with the facilitator and the other participants. What I appreciate about this experience: • Was able to hear everyones comment • not having to have a face to face meeting on a week night. • being able to express my opinions without judgment • I appreciated the back and forth discussions that were allowed by the session. What I would like to have more of: • Contact from the people that are the ones that have the negative comments outside the club • more time to discuss ideas. • cooperation and openness to new ideas instead of going with the same old, same old. • I would like to have more of these discussions which can help with website development.
  • 19. 19 Documentation Warm-Up Activity Analysis After participants completed the Warm-Up Activity, information from this activity feeds into the Visual-Storytelling Activity to facilitate methods in which the organization can tackle the problem of growing membership and increasing charitable donations. The participants are provided with the following visual aid before the Visual-Storytelling Activity: Figure 28. Visual Aid. Author’s image.
  • 20. 20 Project Activity Plan Icebreaker Activity Visual Reflecting Goals & Expected Outcome The goal is to break the ice, start the group’s creative juices flowing, and facilitate the group in writing, sharing, and reflecting on the participant’s compiled results Visual Aid (Figure 28). Group Activity The six members of the group will participate in an interactive conversation and screen sharing. The problem the group will be addressing is reflecting and commenting on a visual aid. Resources & Supplies Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper, Markers/Colored Pencils Project-Planning Tasks • Determine a time when the entire group can use Google Hangouts • Create a shared online session with screen recording • Deadline: March 1, 2015 • Time Allotment: 10 Minutes Visual-Storytelling Activity Time What’s Happening? 1 Activity Instructions 2 Min. Facilitator introduces visual aid and gives instructions 2 Visual Reflecting 3 Min. Participants will write comments and thoughts on one sheet of paper 3 Discussion 5 Min. Group will discuss comments/ thoughts Note. This table illustrates the step-by-step organization of the Visual Reflecting icebreaker activity. Table 6 Visual-Storytelling Activity Icebreaker Flowchart
  • 21. 21 Project Activity Plan Activity ‘What We Want’ Drawing Goals & Expected Outcome The goal is to facilitate a dialog drawing with the Burgh Bears centered around the center ‘What Do We Want’ section of the Visual Aid (Figure 28), visualizing ideas or plans that would meet four of those goals. Group Activity The six members of the group will participate in an online drawing. The problem the group will be addressing is choosing four of the goals from the ‘What Do We Want’ section of the visual aid, and drawing an idea or plan to make that happen. Resources & Supplies Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper, Markers/Colored Pencils Project-Planning Tasks • Deadline: March 1, 2015 • Time Allotment: 15 Minutes Visual-Storytelling Activity Time What’s Happening? 1 Activity Instructions 2 Min. Facilitator introduces instructions 2 ‘What We Want’ Drawing 8 Min. Participants will draw four ideas or plans to achieve the goals from the ‘What Do We Want’ section of the visual aid 3 Discussion 5 Min. Group will discuss drawings Note. This table illustrates the step-by-step organization of the ‘What We Want’ Drawing activity. Table 7 Visual-Storytelling First Activity Flowchart
  • 22. 22 Project Activity Plan Activity Ideal Pathways Goals & Expected Outcome The goal is to facilitate a group drawing that tells the story of a person going through the stages of learning about, becoming, participating over time, eventually volunteering, and speaking to others about the Burgh Bear organization including the organization website. Group Activity The six members of the group will participate in an interactive drawing, while co-authoring a drawing of the ideal ‘life cycle’ of a Burgh Bears member. The problem the group will be addressing is creatively exploring and understanding the potential for the organization’s website, and calls-to- action. Resources & Supplies Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Paper, Markers/Colored Pencils Project-Planning Tasks • Deadline: March 1, 2015 • Time Allotment: 15 Minutes Visual-Storytelling Activity Time What’s Happening? 1 Activity Instructions 2 Min. Facilitator introduces instructions 2 Ideal Pathways 8 Min. Participants will draw pathway for a member that includes the organization website 3 Discussion 5 Min. Group will discuss drawings Note. This table illustrates the step-by-step organization of the Ideal Pathways activity. Table 8 Visual-Storytelling Second Activity Flowchart
  • 23. 23 Project Activity Plan Cool-Down Activity Goals & Expected Outcome This activity is a wrap-up of the Visual-Storytelling Activity. It provides a few minutes for the Burgh Bears to reflect on each activity, and includes how the participants can apply this thinking to their organization. Group Activity The six members of the group at the end of the cool-down will be asked to provide feedback on the workshop and the facilitator through a link to a Qualtircs survey. Resources & Supplies Web Cameras, Internet Browser, Google Hangout, Keyboards, Mice, Qualtrics Project-Planning Tasks • Deadline: March 1, 2015 • Time Allotment: 10 Minutes Time What’s Happening? 1 Activity Review 5 Min. Discuss the experiences and how they apply to the organization 2 Feedback 5 Min. Participants complete the post- activity survey Note. This table illustrates the step-by-step organization of the Cool-Down activity. Table 9 Visual-Storytelling Cool-Down Activity Flowchart Visual-Storytelling Activity
  • 24. 24 Visual-Storytelling Activity Detailed Design Date/Time (50 Min.) Intent (Why) Methods & Steps (What & How) Materials Set-Up February 26, 2015 7:00 P.M. - 7:10 P.M. (10 Min.) Visual Reflecting Participants break the ice by writing down, sharing, and reflecting on the participant’s compiled results Visual Aid (Figure 28). • Facilitator introduces the visual aid • Facilitator introduces the icebreaker instructions • Participants will review the visual aid and write comments and thoughts on one sheet of paper • Group will discuss words Computer w/Internet Access, Web Camera, Google+ Hangout, Paper, Writing Materials, Survey • Create Google+ Hangout and send participants the link 7:10 P.M. - 7:25 P.M. (15 Min.) ‘What We Want’ Drawing Participants will draw four ideas or plans with the intent to ideate and describe ways for organization website improvement. • Facilitator introduces instructions • Participants will draw four ideas or plans to achieve the goals from the ‘What Do We Want’ section of the visual aid • Group will discuss drawings Computer w/Internet Access, Web Camera, Google+ Hangout, Paper, Drawing Materials • Participants will need a new paper for their drawing materials 7:25 P.M. - 7:40 P.M. (15 Min.) Ideal Pathways Participants visualize through drawing and writing volunteer pathways in regards to the organization’s website, with the intent being to develop ideal marketing pathways. • Facilitator introduces instructions • Participants will draw ideal pathway for a volunteer or member that includes the organization website in as many ways as possible • Group will discuss visualizations Computer w/Internet Access, Web Camera, Google+ Hangout, Paper, Drawing and Writing Materials • Participants will need a new paper for their drawing and writing materials 7:40 P.M. - 7:50 P.M. (10 Min.) Cool Down Participants reflect on each activity with the intent of visualizing future steps for the organization, and possible uses of the organization’s website. • Discuss the experiences and how they apply to the organization • Participants complete the post-activity survey Computer w/Internet Access, Web Camera, Google+ Hangout, Survey • Create a Qualtrics or SurveyMonkey Survey Note. This table illustrates the step-by-step organization of the Visual-Storytelling Activity. Table 10 Visual-Storytelling Detailed Design Flowchart
  • 25. 25 Documentation Visual-Storytelling Activity Overview As defined in the Visual-Storytelling Activity Plan, the Visual-Storytelling is an continuation of the Warm-Up Activity that facilitates participants to use creative thinking and drawing to further their creative exploration. An online session is made to facilitate the Visual-Storytelling Activity Plan. At this point the facilitator provides an introduction to the activity, explains the time that would be required, and asks if their are any questions. Figures 29–30. Visual-Storytelling overview. Author’s image.
  • 26. 26 Documentation Visual-Storytelling Activity Visual Reflecting Icebreaker The group participants are asked to review the Visual Aid (Figure 28), and to write notes and observations about the collected feedback. Results In total, the participants thought the design was efficient and really characterized the entire group’s thoughts from the Warm-Up Activity. Some additional questions that the participants had were: • How do we facilitate more ideas from other members? • How do we decrease negativity? Figures 31–32. Visual Reflecting Icebreaker. Author’s images.
  • 27. 27 ‘What We Want’ Drawing The group participants are asked to select four ideas from the center of the Visual Aid (Figure 28). The participants were then instructed to create a table with ‘website’ and ‘social media’ as headers, and the four selected ideas as rows. Using this table, the participants were tasked with writing and filling- out plans to achieve the eight goals table sections towards organization improvement. Results Many similar ideas were expressed through words; however, the following is a list of unique ideas that emerged from the entire group: • Non-Event Social Media Postings • Social Media Contests • Engaging Community Issues • Linking to Other Community Organizations/Calendars • Connect with Surrounding Clubs/Organizations • Reaching-Out Through Social Media/Support People • Linking Website to Other Activities • Facilitating Introductions • Changing Website Wording to be More Friendly • Engaging Conversations Through Social Media • Open Events and Membership Events • Fun Tweets/Facebook Posts to Getting People Noticing • Creating More Awareness of Fun Documentation Visual-Storytelling Activity Figures 33–34. What We Want Drawing. Author’s images.
  • 28. 28 Ideal Pathways The group participants are asked to visualize through illustration, volunteer pathways in regards to the organization’s website, with the intent being to develop ideal marketing pathways for future members. Results All participants visualized similar pathways that attracted new members searching the web, finding out information from friends/word-of-mouth, or attending an open event. Participants thought that this would lead new members to join the organization. Documentation Visual-Storytelling Activity Figures 35–36. Ideal Pathways. Author’s images.
  • 29. 29 Participant Feedback As defined in the Visual-Storytelling Activity Plan, the a post-activity feedback form is created to collect the following two participant’s thoughts: Your overall experience was? 1 Above Average 1 Average The facilitator’s preparation was? 2 Above Average Your understanding of the various task can be described as? 1 Above Average 1 Average Figure 37. Visual-Storytelling Activity feedback survey. Author’s image. Documentation Visual-Storytelling Activity
  • 30. 30 Analysis After completing the Visual-Storytelling Activity, participants felt that this activity generated solid ideas and methods in which the organization could potentially tackle the problem of growing their membership, and increasing charitable donations. Participants plan to take ideas generated in both the Warm-Up and Visual- Storytelling Activities – concerning events, marketing, and social media – and introduce them to the members of the organization at large. The participants express a positive outlook on the development of an events, marketing, and social media campaign to increase the organizational membership. Individual Comments What I expected from this workshop: • To move forward with the building of the website • To be more information and be more involved What I experienced from this workshop: • An interactive idea maker on ways to bring in new members What I appreciate about this experience: • Facilitate was very friendly • Good way to chat get ideas going without leaving home What I would like to have more of: • All was good. Documentation Visual-Storytelling Activity
  • 31. 31 Video Presentation Increasing Membership (Figure 38) is a short video presentation of the entire process. The video incorporates synchronous components of the activities, as well as live recordings and still imagery. All photos seen in the video were used with permission of the Burgh Bears, and were retrieved March 1, 2015 from http://www.burghbears.org/. Happy Bee-Surf is royalty free music and was retrieved March 1, 2015 from http://incompetech.com/music/royalty-free/. Figure 38. Increasing Membership video presentation. Author’s image.
  • 32. 32 Appendix Tables Table 1 Warm-Up Activity Icebreaker Flowchart.........................................................................8 Table 2 Warm-Up First Activity Flowchart......................................................................................9 Table 3 Warm-Up Second Activity Flowchart............................................................................10 Table 4 Warm-Up Cool-Down Activity Flowchart....................................................................11 Table 5 Warm-Up Detailed Design Flowchart...........................................................................12 Table 6 Visual-Storytelling Activity Icebreaker Flowchart.....................................................20 Table 7 Visual-Storytelling First Activity Flowchart.................................................................21 Table 8 Visual-Storytelling Second Activity Flowchart...........................................................22 Table 9 Visual-Storytelling Cool-Down Activity Flowchart...................................................23 Table 10 Visual-Storytelling Detailed Design Flowchart..........................................................24
  • 33. 33 Appendix Figures Figure 1 Burgh Bears logo......................................................................................................................4 Figure 2–7 Burgh Bears Board Members’ Facebook Group pictures.........................................4 Figure 8 Email..............................................................................................................................................5 Figure 9 Qualtrics form............................................................................................................................6 Figure 10 Doodle poll.................................................................................................................................7 Figure 11 Google+ Hangout.................................................................................................................13 Figure 12–16 Three Words Icebreaker participant responses..........................................................14 Figure 17–21 Never-Never Drawing participant responses..............................................................15 Figure 22–26 Help It Grow participant responses................................................................................16 Figure 27 Warm-Up Activity feedback survey................................................................................17 Figure 28 Visual Aid..................................................................................................................................19 Figure 29–30 Visual-Storytelling overview...............................................................................................25 Figure 31–32 Visual Reflecting Icebreaker...............................................................................................26 Figure 33–34 What We Want Drawing......................................................................................................27 Figure 35–36 Ideal Pathways.........................................................................................................................28 Figure 37 Visual-Storytelling Activity feedback survey...............................................................29 Figure 38 Increasing Membership video presentation................................................................31