1. Jurgen Oskamp, CEO
j.oskamp@achilles.be
I AM NOT A PATIENT
Smart Systems Industry Summit 2013
Borchtstraat 30, 2800 Mechelen
+32 (0)15 41 02 72
www.achilles.be
#Achilles_Assoc
4. HOW WE DO IT
PRODUCT BRANDING
BRANDBOOK / STYLEGUIDE
PACKAGING
BRAND POSITIONING
PRODUCT FAMILIES
USER INTERFACE DESIGN
VISUALISATION / RENDERINGS
NPD PROJECT MANAGEMENT
USER CENTERED DESIGN
BRA
ND
INDUSTRIAL
DESIGN
SUSTAINABLE DESIGN
2D AND 3D CAD
N
RE
X PE RIE
ELECTRONIC ENGINEERING
C
E
ENGINEERING
FAST PROTOTYPING
S
MECHANICAL ENGINEERING
PRODUCT
SERVICE
SYSTEMS
INFOGRAPHICS
USER MANUALS
SE
U
PRODUCT
IDEATION
CORPORATE
COMMUNICATION
CE
COLOR, MATERIAL & FINISHING
LOGO / GRAPHIC DESIGN
CORPORATE
IDENTITY
DESIGN
LANGUAGE
I
ERV
SERVICE
MAPPING
CUSTOMER JOURNEYS
USER
ANALYSIS
SOFTWARE ENGINEERING
FEASABILITY STUDIES
PRODUCTION TECHNIQUES
DESIGN FOR ASSEMBLY
ERGONOMIC STUDIES
CO-CREATION
HMI
8. WHAT IS HUMAN CENTERED DESIGN AT ACHILLES?
HIGHLY DESIREABLE
FULFILLING
USER EXPERIENCE
GOOD
ACCEPTABLE
ACCEPTANCE LEVEL
DEVELOPMENT TIMELINE
FRUSTRATING
9. HCD IN THE CONTEXT OF HEALTH CARE
CONCEPT
PROTOTYPE
PRE-CLINICAL CLINICAL
USER TESTING
COSTLY TO FIX ISSUES
REGULATION
LAUNCH
10. HUMAN CENTERED INPUT
CONCEPT PROTOTYPE
USER INTERACTION
PRE-CLINICAL
CLINICAL
USER VERIFICATION
REGULATION
LAUNCH
11. WHO IS THE HUMAN?
WHO HAS AN INFLUENCE
ON YOUR PRODUCT,
SERVICE OR BRAND?
29. EVEN MORE IMPORTANT IN MEDICAL THE INDUSTRY?
• MANY MORE “USERS” INVOLVED
• COMPLEX RANGE OF USER ABILITIES
30. EVEN MORE IMPORTANT IN MEDICAL THE INDUSTRY?
• MANY MORE “USERS” INVOLVED
• COMPLEX RANGE OF USER ABILITIES
• USERS ARE FAR REMOVED FROM DEVELOPMENT
31. EVEN MORE IMPORTANT IN MEDICAL THE INDUSTRY?
• MANY MORE “USERS” INVOLVED
• COMPLEX RANGE OF USER ABILITIES
• USERS ARE FAR REMOVED FROM DEVELOPMENT
• SAFETY IS PARAMOUNT
32. EVEN MORE IMPORTANT IN MEDICAL THE INDUSTRY?
• MANY MORE “USERS” INVOLVED
• COMPLEX RANGE OF USER ABILITIES
• USERS ARE FAR REMOVED FROM DEVELOPMENT
• SAFETY IS PARAMOUNT
• R&D COSTS ARE TOO HIGH NOT TO BE SUCCESSFUL
34. HOW IS THIS DONE?
BRING THE DEVELOPMENT TEAM TO THE USERS
35. TOOLS OF THE TRADE
FIRSTHAND
CUSTOMER JOURNEY
CO-CREATION
PASSIVE OBSERVATIONS
PARTICIPATORY OBSERVATIONS
INVOLVEMENT PROTOTYPING
PROTOTYPING
DEEP DIVE
CARD SORTING
ROLE PLAYING
FOCUS GROUPS
A DAY IN THE LIFE
PERSONAS
MENTAL MODEL
SECONDHAND
PASSIVE IMMERSION
ACTIVE IMMERSION
36. PERSONAS
A CAST OF CHARACTERS
FOR THE DEVELOPMENT
STORY.
KEEPS IDEAS ON TRACK