I Remember When… Exploring landscape, narrative and time using computer games Keith Challis, IBM Vista, University of Birmingham
I Remember When… serious games? an approach agenda
serious games?
serious games? Bob Stone - Eugene Che’ng games as mediums of training and communication scientific visualisation simulation
an alternative to serious games? the chineseroom: Dan Pinchbeck games as research artifacts subversion of form exploration of narrative   structure / made meanings
Eddo Stern fusion of games, installation art and performance challenges to perception and engagement breaking the medium an alternative to serious games?
an alternative to serious games? Igloo (Ruth Gibson & Bruno Martelli ) an investigation into the experience of place, figure and landscape  real and invented panoramas depict the beauty and strangeness of the natural world Vermilion Lake
an alternative to serious games? Robert Overweg   games as the subject of artistic representation
an approach
an approach small areas (max 2 x 2km) real terrain unconstrained movement, no goals programmed low-key events unresolved objectives
an approach Imagining the Stones an archaeology of landscape "the real work [in the study of landscape] is accomplished by the men and women with muddy boots..." (WG Hoskins) like Hoskins we "explore England on foot"
an approach
an approach Capture the Castle uniting quantitative/qualitative a virtual phenomenological approach? quantitative data driven visualisation qualitative, sensory exploration of data/meaning
an approach
an approach Now and England an exploration of text free exploration of text and landscape relationship between scenery and ideation exploration of new meanings in text
an approach
an approach PROs enthusiastic engagement intuitive understanding Awe “ that’s just like it” inquisitive exploration CONS confusion over aims sense of disorientation what am I meant to do? recognition of weaknesses in world fabric
agenda
Questions can use of games facilitate a novel approach to visual exploration of landscape? what would it mean to throw away the rules of archaeological approaches to visualisation? can we create a new landscape of engagement? agenda
agenda stonehenge korsokovia esther laxton gidding now real then imagined
agenda Aims fusion of digital heritage, story and artistic representation abandon rules of time and linearity equality of the teller and the audience
agenda
agenda The Path   http://tale-of-tales.com/ThePath/
agenda freedom from strict adherence to historical authenticity primacy of artistic and dramatic content active exploration of landscape theory an element of installation in presentation Norwich Castle Museum
(loose) ends equating games with visualisation is missing the point historical fidelity is less important than drama and narrative games are the theatre of the past www.vista.bham.ac.uk/games secondsiteresearch.blogspot.com

I Remember When... Exploring landscape, narrative and time using computer games

  • 1.
    I Remember When…Exploring landscape, narrative and time using computer games Keith Challis, IBM Vista, University of Birmingham
  • 2.
    I Remember When…serious games? an approach agenda
  • 3.
  • 4.
    serious games? BobStone - Eugene Che’ng games as mediums of training and communication scientific visualisation simulation
  • 5.
    an alternative toserious games? the chineseroom: Dan Pinchbeck games as research artifacts subversion of form exploration of narrative structure / made meanings
  • 6.
    Eddo Stern fusionof games, installation art and performance challenges to perception and engagement breaking the medium an alternative to serious games?
  • 7.
    an alternative toserious games? Igloo (Ruth Gibson & Bruno Martelli ) an investigation into the experience of place, figure and landscape real and invented panoramas depict the beauty and strangeness of the natural world Vermilion Lake
  • 8.
    an alternative toserious games? Robert Overweg games as the subject of artistic representation
  • 9.
  • 10.
    an approach smallareas (max 2 x 2km) real terrain unconstrained movement, no goals programmed low-key events unresolved objectives
  • 11.
    an approach Imaginingthe Stones an archaeology of landscape "the real work [in the study of landscape] is accomplished by the men and women with muddy boots..." (WG Hoskins) like Hoskins we "explore England on foot"
  • 12.
  • 13.
    an approach Capturethe Castle uniting quantitative/qualitative a virtual phenomenological approach? quantitative data driven visualisation qualitative, sensory exploration of data/meaning
  • 14.
  • 15.
    an approach Nowand England an exploration of text free exploration of text and landscape relationship between scenery and ideation exploration of new meanings in text
  • 16.
  • 17.
    an approach PROsenthusiastic engagement intuitive understanding Awe “ that’s just like it” inquisitive exploration CONS confusion over aims sense of disorientation what am I meant to do? recognition of weaknesses in world fabric
  • 18.
  • 19.
    Questions can useof games facilitate a novel approach to visual exploration of landscape? what would it mean to throw away the rules of archaeological approaches to visualisation? can we create a new landscape of engagement? agenda
  • 20.
    agenda stonehenge korsokoviaesther laxton gidding now real then imagined
  • 21.
    agenda Aims fusionof digital heritage, story and artistic representation abandon rules of time and linearity equality of the teller and the audience
  • 22.
  • 23.
    agenda The Path http://tale-of-tales.com/ThePath/
  • 24.
    agenda freedom fromstrict adherence to historical authenticity primacy of artistic and dramatic content active exploration of landscape theory an element of installation in presentation Norwich Castle Museum
  • 25.
    (loose) ends equatinggames with visualisation is missing the point historical fidelity is less important than drama and narrative games are the theatre of the past www.vista.bham.ac.uk/games secondsiteresearch.blogspot.com