SlideShare a Scribd company logo
1 of 55
WEARABLE DEVICE
Heuristic Evaluation
3.1.2011
Overview

• Process
• Key Findings
• Design Implications




                        PROJECT NAME| 2
Process




PROJECT NAME| 3
Process

• Current industrial design, packaging, and instructions for use were reviewed
  independently by 3 Human Factors and Industrial Design experts

• Design was ranked on a scale of 1-5 for 208 different design and human factors heuristics



         1                   2                  3                  4                  5
    Unacceptable        Below Average         Average         Above Average      Best in Class

• The five overarching heuristics included:
    –   Out of Box Experience (OOBE)
    –   Prepare for Use
    –   Activate the Device
    –   Communicate as Needed
    –   Industrial Design Principles

• The team met and discussed each line item and final scores were agreed upon

• Average scores were calculated for each of five section.

• Design implications were developed for aspects of the use experience and pump design



                                        PROJECT NAME| 4
Key Findings




PROJECT NAME| 5
Out of box experience
                                             Exterior box
                                    Secondary packaging
                                      Instructions for use




                                  Prepare for use



                               Activating Device




                     Communicate as needed
                           Visual Feedback and Labeling
                                      Auditory Feedback
                                        Tactile Feedback
                  Problems, alarms, warnings, and signals




                  Industrial Design Principles


PROJECT NAME| 6
Out of box experience: Exterior box




                                                                            Image



Key Questions*                                                                 Take Aways
                                    Are safety warnings clear to the
                                    user before opening the                    •        The unboxing experience is a key touch point for the user. Consider
Are the contents of the package     package                                             increasing branding and information availability to improve overall
clear to the user before they                                                           experience.
open the package?                                                              •        The current exterior box follows typical packaging conventions.
                                                                                        Opening the package is straightforward and does not create any
                                                                                        physical or cognitive challenges.
                                                                               •        The exterior box does not make critical information, such as what the
Does the graphic treatment of                                                           product is, what it is used for, pertinent warnings, and next steps, clear
the package utilize proper                                                              to the user before opening the package.
information architecture?               Does the packaging have the
                                        potential to cause or create user      •        There is a lack of information hierarchy. The most important parts are
                                        error?                                          not highlighted by size, placement, and/or color.
                                                                               •        Information layout does not follow a grid.
          Does the packaging create a                                          •        Icons were not universally understood by novice users.
          positive emotional response for
          the user?


                                                                                        1              2            3            4               5          Score: 2.66
* This is a small subset of the heuristics used for this section                   Unacceptable   Below Average   Average   Above Average   Best in Class




                                                                   PROJECT NAME| 7
Out of box experience: Exterior box Opportunities

        INFORMATION LAYOUT &
            ICONOGRAPHY




   1                                                          2


 Safety warnings should be clear to the user
  before opening the package                          1   Use a grid to lay out information, align visual components,
 Graphic treatment should utilize proper                 and highlight important elements
  information architecture


                                                      2
                                                          Add verbal descriptions to current icons, or update icons to
                                                          be more patient focused.




                                                PROJECT NAME| 8
Out Of Box Experience: Exterior Box Opportunities


  ABOVE AVERAGE EXTERIOR BOX



                                                     2




                1




 Safety warnings should be clear to the user
  before opening the package                             1   Include an image of the product on the box to indicate the
 Graphic treatment should utilize proper                    contents of the box.
  information architecture
 Graphic elements and text blocks should use
  a grid system
                                                         2   Update graphical treatment to make the packaging feel
                                                             more important and communicate where openings are to
                                                             the user.



                                                PROJECT NAME| 9
Out Of Box Experience: Exterior Box Opportunities


    BEST IN CLASS EXTERIOR BOX




     1




 The user should feel comfortable during the
  unboxing experience                                  1
 The package should create a positive
  emotional response for the user
                                                           Use tabs to indicate openings on the box. This provides
                                                           visual indications as well as additional material to grip for
                                                           those with degraded fine motor skills.




                                                PROJECT NAME| 10
Out of box experience: Interior Packaging




                                                                        Image



Key Questions*                      Are there any challenges
                                                                            Take Aways
                                    associated with removing the            •        The secondary packaging should continue to guide the user through
                                    components from the package?                     the process of using the pump.
After packaging is opened, is
the next step clear?                                                        •        The paper flap on secondary packaging does not communicate
                                                                                     information effectively. It does not offer additional procedural
                                                                                     information.
                                                                            •        Offering two methods to open the package may lead the user to think
                                                                                     that there is a right and wrong way to open the package.
  Are components labeled in a
  way that makes assembly or                                                •        Users may not feel comfortable with the cartridge being unsealed.
  use clear?                         Is the form of the secondary                    User testing will help verify this.
                                     packaging conducive to
                                     assembly or use?                       •        The tray is not physically balanced.
                                                                            •        Contents felt secure inside secondary packaging, but were difficult to
                                                                                     remove.
                                                                            •        Components are not labeled for easy assembly.



                                                                                     1              2            3            4               5          Score: 2.25
* This is a small subset of the heuristics used for this section                Unacceptable   Below Average   Average   Above Average   Best in Class




                                                                    PROJECT NAME| 11
Out Of Box Experience: Interior Packaging Opportunities

    ABOVE AVERAGE SECONDARY
        PACKAGING LABEL                                                                    1




                                                                   2




                                                                             3




 Components should be labeled in a way that
  makes assembly clear                                    1   Use a diagram that labels the components of the package
                                                              to help establish the terminology that will be used in the
 Graphic treatment of secondary packaging                    instructions.
  should utilize proper information architecture
 Secondary packaging should help the user
  orient the product                                          Use a sticker to seal the cartridge if the cover is not sealed.
 Method for opening the secondary packaging
                                                          2   The sticker can provide information about which medicine
                                                              that cartridge holds.
  should be clear to the user

                                                              Provide visual indications of where the user can pull off the
                                                          3   cover create a higher quality experience.


                                                   PROJECT NAME| 12
Out Of Box Experience: Interior Packaging Opportunities

      BEST IN CLASS SECONDARY
          PACKAGING LABEL




                                                                   1




 Components should be labeled in a way that
  makes assembly clear                                    1
 Graphic treatment of secondary packaging
  should utilize proper information architecture
                                                              Use a clear package cover with printed graphics. This lets
 Secondary packaging should help the user
  orient the product                                          the users know what to expect when they open the
                                                              package and starts to build familiarity with the assembly
 Method for opening the secondary packaging
  should be clear to the user                                 process.
 Secondary packaging should start to give
  users additional information to guide “next
  steps”


                                                   PROJECT NAME| 13
Out Of Box Experience: Interior Packaging Opportunities


          BEST IN CLASS TRAY                                                1




                                                                3                          2



                               4




 Components should be labeled in a way that              Mold Labeling into plastic shell to provide additional
  makes assembly clear                                1   orientation and guidance
 Secondary packaging should help the user
  orient the product                                      Offer multiple access points for both fingers to make
 Method for removing the secondary                   2   removing the device easier
  packaging should be clear to the user
 The form of the secondary packaging should              Create side contours to help users remove the interior
  be conducive to assembly or use                     3   packaging from the box.

                                                          Create feet under the cartridge allow the package to stand
                                                      4   without tipping.


                                               PROJECT NAME| 14
Out of box experience: Interior Packaging Opportunities

       BEST IN CLASS INTERIOR
       PACKAGING EXPERIENCE
                                                     2




                                                                   1




 Secondary packaging should start to give
  users additional information to guide “next            1   Create a system that gives the user everything they will
  steps”
                                                             need to carry out the procedure: the product, instructions
 Secondary packaging system should make                     for use, alcohol swab, and possibly a return address label.
  the user feel comfortable and confident


                                                         2
                                                             Start to orient the user right away and continue to offer
                                                             more detailed and useful information at each touch point.



                                                PROJECT NAME| 15
Out of box experience: Instructions for Use (IFU)




Key Questions*                      Does IFU provide information
                                                                           Take Aways
                                    as to all the pertinent                •        Overall, the instructions for use lack context and are slightly confusing.
                                    components and controls?               •        The instructions do not explain what the pump is for, how it works,
Does IFU provide orienting
information about device?                                                           where it should be placed on the body, how long it will take and if the
                                                                                    user can move around while receiving treatment.
                                                                           •        The assembly instructions do not map to the images.
                                                                           •        The IFU talks about orientating the pump with LED on the top, but it is
  Does IFU provide information                                                      not clear if the pump should be horizontal or vertical.
  as to what this device is to be
  used for?                          Does IFU provide adequate
                                     steps for walking patient
                                     through use?


       Does IFU indicate if individual
       can move around during and/or
       after administration?


                                                                                    1              2            3            4               5          Score: 1.75
* This is a small subset of the heuristics used for this section               Unacceptable   Below Average   Average   Above Average   Best in Class




                                                                   PROJECT NAME| 16
Out Of Box Experience: Instructions For Use (IFU) Opportunities

        INSTRUCTIONS FOR USE
              OVERVIEW




 IFU should guide the user through the
  process in an easy to understand and straight          1   Include a small instruction packet that folds accordion style
  forward manner
                                                             allowing users to see the entire process of setting up and
                                                             using the device at the same time.



                                                         2   Step by step instructions should each be supported with in
                                                             context graphics or photos, making them easy to
                                                             understand.


                                                  PROJECT NAME| 17
Out Of Box Experience: Instructions For Use (IFU) Opportunities


  INSTRUCTIONS FOR USE DETAILS


                                                                           2




                                       1




 IFU should provide orienting information about
  the device                                              1
                                                              Give users context by explaining device components
 IFU should provide information about what the
  device is used for                                          before showing assembly instructions
 IFU should provide information regarding
  patient type, drug, etc.
 IFU should provide information as to which
  position is appropriate                                 2   Explain what the pump is for, how it works, where it should
 IFU should indicate if the user can move                    be placed on the body, how long it will take and if the user
  around during and/or after administration                   can move around while receiving treatment.


                                                   PROJECT NAME| 18
Out Of Box Experience: Instructions For Use (IFU) Opportunities


  INSTRUCTIONS FOR USE DETAILS




 The assembly process should be clear to the
  user                                                 1

                                                           Instructions should be presented in a linear fashion. Each
                                                           sub-step should be presented in a clear and logical
                                                           manner.




                                                PROJECT NAME| 19
Out Of Box Experience: Instructions For Use (IFU) Opportunities


  INSTRUCTIONS FOR USE DETAILS




 The IFU should provide information to all
  pertinent components and controls                   1
 The IFU should provide information about
  display meaning
 The IFU should provide adequate steps for               Instructions should explain how controls work and what to
  walking the patient through use                         expect from the procedure. Additionally the device should
 The IFU should show the product in context              be shown on the body when possible.
  where applicable




                                               PROJECT NAME| 20
Out Of Box Experience: Instructions For Use (IFU) Opportunities


  INSTRUCTIONS FOR USE DETAILS




 The IFU should provide more detailed
  information about disposal possibly creating a          1
  product return program


                                                              Removal and disposal instructions should address how to
                                                              safely dispose of the device.




                                                   PROJECT NAME| 21
Out of box experience: Overall




                                         Secondary Packaging
                  IFU Score: 1.75                                   Exterior Box Score: 2.66
                                             Score: 2.25




        1                           2                          3                          4              5
   Unacceptable                Below Average              Average                   Above Average   Best in Class




                            Out of Box Experience Average Overall: 2.22

                                                    PROJECT NAME| 22
Out Of Box Experience: Overall

                 Current                Above Average       Best in Class




  Exterior
      Box


                   2.66                        4                 5



Secondary
Packaging


                   2.25                        4                 5



      IFU


                   1.75                                 5

                                 PROJECT NAME| 23
Out of box experience
                                              Exterior box
                                     Secondary packaging
                                       Instructions for use




                                   Prepare for use



                                Activating Device




                      Communicate as needed
                            Visual Feedback and Labeling
                                       Auditory Feedback
                                         Tactile Feedback
                   Problems, alarms, warnings, and signals




                   Industrial Design Principles


PROJECT NAME| 24
Prepare for Use




                                                                            Image



Key Questions*                                                                 Take Aways
                                    Do components require 2 or                 After the user determines the orientation of the components, assembly
                                    fewer steps to assemble?                   is fairly straight forward.
Is the device easy to setup with                                               It is unclear which part of the vial should be swabbed, and with what.
minimal effort?
                                                                               The vial insertion did not make an audible click.
                                                                               The lid was difficult to open and close.
                                                                               There were no affordances or visual clues on the pump to guide the
                                                                               user on how to hold or orient the device.
Does device provide information
as to how to grab/approach
device?                                 Does the device pose any
                                        issues when sitting, standing, or
                                        bending?




                                                                                    1              2            3            4               5          Score: 2.91
* This is a small subset of the heuristics used for this section               Unacceptable   Below Average   Average   Above Average   Best in Class




                                                                   PROJECT NAME| 25
Prepare for Use: Opportunities


        OREINTATION METHODS

                                                    1                                                                 2




 The device should provide information
  regarding proper orientation                          1
 The device should provide information as to               Provide orientation information in the IFU
  how to grab/approach the device



                                                        2
                                                            Offer affordances and grips to help the user orient the
                                                            product



                                                PROJECT NAME| 26
Prepare for Use: Opportunities


        LID OPENING & CLOSING

                                                        1                                                                     2




 The lid should be easier to identify, open, and
  close securely                                            1
                                                                  Create more pronounced arrows to guide the user




                                                            2
                                                                xx Increase the size of the lid to make it easier to manipulate




                                                    PROJECT NAME| 27
Prepare for Use: Opportunities


                SWABBING

                                   1                                     2                                    3




              Average                             Above average                               Best in class



 All components needed to carry out the
  procedure should be included in the package          1    Provide wipe in box



                                                       2    Attach wipe to IFU



                                                       3    Create a place in the tray for a swab



                                                PROJECT NAME| 28
Prepare for Use: Opportunities


              INSERTING VIAL




 When the vial is inserted the click should be
  more pronounced                                        1

                                                             Create a more pronounced “click” when vial is inserted and
                                                             when lid closes




                                                  PROJECT NAME| 29
Prepare for use: Overall




                                                 Prepare for Use Score:
                                                          2.91




        1               2                 3                           4              5
   Unacceptable    Below Average       Average                  Above Average   Best in Class




                                   PROJECT NAME| 30
Prepare for Use: Overall

                  Current          Above Average   Best in Class




 Orientation



                   2.91                   4             5



Lid Opening



                   2.91                   4             5



  Swabbing



                     3                    4             5

                            PROJECT NAME| 31
Out of box experience
                                              Exterior box
                                     Secondary packaging
                                       Instructions for use




                                   Prepare for use



                                Activating Device




                      Communicate as needed
                            Visual Feedback and Labeling
                                       Auditory Feedback
                                         Tactile Feedback
                   Problems, alarms, warnings, and signals




                   Industrial Design Principles


PROJECT NAME| 32
Activating Device




                                                                           Image



Key Questions*                                                                Take Aways
                                    Does the user have to rotate or           •        Operating the device on the body is simple and straightforward.
                                    move controls in any direction?
                                    Is that direction intuitive?              •        Color breaks help delineate interaction points.
Does device make it easy to
                                                                              •        The one control is clear and easy to find and use.
find controls?
                                                                              •        It is not clear if the button has been depressed or not.




Are their appropriate color
breaks to delineate interaction
touch points                            Does the user have to sustain
                                        motion or pressure to any of the
                                        controls to operate?




                                                                                       1              2            3            4               5          Score: 4.16
* This is a small subset of the heuristics used for this section                  Unacceptable   Below Average   Average   Above Average   Best in Class




                                                                   PROJECT NAME| 33
Activating Device: Opportunities


   DEPRESSED BUTTON GUIDANCE




                          Before use                                                      During use



 It should be obvious to the user if the button
  has been depressed                                      1
                                                              xx


                                                                   Attach the membrane of the button to the injector so the
                                                                   state of the button is obvious

                                                              xx




                                                   PROJECT NAME| 34
Activating Device : Overall




                                                                      Activating Device Score:
                                                                                4.19




        1               2                 3                4                    5
   Unacceptable    Below Average       Average        Above Average        Best in Class




                                   PROJECT NAME| 35
Activating Device : Overall

                   Current                       Best in Class




Activating
   Device




                    4.16                              5

                              PROJECT NAME| 36
Out of box experience
                                              Exterior box
                                     Secondary packaging
                                       Instructions for use




                                   Prepare for use



                                Activating Device




                      Communicate as needed
                            Visual Feedback and Labeling
                                       Auditory Feedback
                                         Tactile Feedback
                   Problems, alarms, warnings, and signals




                   Industrial Design Principles


PROJECT NAME| 37
Visual Feedback & Control




                                                                         Image



Key Questions*                                                                Take Aways
                                     Are depressed and un-                    •        The button does not offer feedback about its state (depressed/un-
                                     depressed conditions of                           depressed).
 Are colors are used to convey
                                     pushbuttons are indicated?               •        LED is difficult to see from some angles.
 information to the user?                                                     •        LED and vial window both offer visual feedback, but can not be viewed
                                                                                       at the same time.
                                                                              •        The device changes modes from active to finished, but the LED color
                                           Do visual indicator displays use            stays the same and the blink rate is very similar.
                                           proper blink coding (Used
                                                                              •        Vial window is difficult to interpret.
                                           sparingly, conveys well-defined
Do auditory displays have                  messages & uses only 2             •        The product does not have any labels.
proper sound type (Uses                    identifiable blink rates (blink/
sounds that contrast with the              not)?
sound of the environment)?


                     Are status indicators properly
                     labeled and coded?



                                                                                       1              2            3             4               5          Score: 2.58
* This is a small subset of the heuristics used for this section                  Unacceptable   Below Average   Average    Above Average   Best in Class




                                                                   PROJECT NAME| 38
Visual Feedback & Control: Opportunities


                     LED


                                     1                                     2                                              3




                                                                                                    or

                                                                                         Off      In use    Finished




 LED should be elevated off of the surface of
  the pump to offer additional visibility                 1   Elevate the LED so it is visible form multiple angles
 LED and Vial window should both be visible to
  the user while the product is in use
 LED should switch to red when process is                2   Orient the LED and Vial window so they are visible at the
  finished                                                    same time
 Avoid using multiple blink rates, color change
  is preferred
                                                          3   Avoid using multiple blink patterns. Ideally the LED will
                                                              change color when procedure is finished. Green to red is a
                                                              popular convention.


                                                   PROJECT NAME| 39
Visual Feedback & Control: Opportunities


    ABOVE AVERAGE VIAL WINDOW




    Window with background color                          During                                        After



 Vial window should offer additional
  visualization to enhance the viewing of the vial          1
  delivery
 Vial window should make it clear where the
  user is in the process and when the process is
  finished                                                         Coloring the background of the vial window creates a visual
                                                                   indicator as the plunger moves




                                                     PROJECT NAME| 40
Visual Feedback & Control: Opportunities


     BEST IN CLASS VIAL WINDOW




       Vial with colored plunger                          During                                        After



 Vial window should offer additional
  visualization to enhance the viewing of the vial          1
  delivery
 Vial window should make it clear where the
  user is in the process and when the process is                   Coloring the plunger creates a visual indicator as the
  finished
                                                                   plunger moves. This method would better support the
                                                                   user’s mental model of how the device is working.




                                                     PROJECT NAME| 41
Auditory Feedback




                                                                            Image



Key Questions*                                                                 Take Aways
                                    Can auditory display frequency             •        The pump provides auditory feedback through the crunch of the
                                    be adjusted for a wide range of                     button, the sound of the motor, and procedural beeps.
                                    users?
Does pushbutton have auditory                                                  •        Beep pattern was not loud enough to be heard through clothes.
feedback when activated?                                                       •        Beep pattern was not long enough in duration to be heard through
                                                                                        ambient environmental noise.
                                                                               •        Initial beep pattern was not obviously different from final beep pattern
                                                                                        (we did not hear initial beep pattern).
Do auditory displays have                                                      •        Auditory feedback does not have adjustable volume and frequency for
proper sound type (Uses                                                                 hearing impaired users.
sounds that contrast with the           Is important auditory information
sound of the environment)?              is also provided in visual or
                                        tactile form?




                                                                                        1              2            3            4               5          Score: 2.27
* This is a small subset of the heuristics used for this section                   Unacceptable   Below Average   Average   Above Average   Best in Class




                                                                   PROJECT NAME| 42
Auditory Feedback: Opportunities


          AUDITORY FEEDBACK                                                                         1




                                                                                               1




 Offer volume control
 Increase the volume and duration of auditory          1
  feedback


                                                            Provide adjustable auditory feedback.




                                                 PROJECT NAME| 43
Tactile Feedback




                                                                        Image



 Key Questions*                                                             Take Aways
                                                                            •        Color, material, and height change makes the main button easy to find.
                                      Do pushbutton controls have
                                      proper travel distance?               •        The button is appropriately sized to accommodate most hands.
 Are there tactile difference
 between the pushbutton and                                                 •        The button has too much travel. This could be problematic for an older
                                                                                     population.
 main surfaces?
                                                                            •        The button does not give feedback that it has been depressed.
                                                                            •        It is unclear if the button offers a delay before activation.
                                            Does pushbutton has adequate    •        It is unclear if the user is able to stop delivery if necessary.
                                            delay before activation (1-2
Is pushbutton an adequate                   seconds)?
diameter for finger activation
(0.5-1'')?

                      Are cues perceptible to touch
                      produced to display decision
                      support and interpretive
                      features to the user?


                                                                                     1              2            3            4               5          Score: 2.27
 * This is a small subset of the heuristics used for this section               Unacceptable   Below Average   Average   Above Average   Best in Class




                                                                    PROJECT NAME| 44
Tactile Feedback: Opportunities


            TACTILE FEEDBACK


                                                        1                                                           2




 Reduce the travel distance of the button
 Add more tactile different to the button surface
                                                            1
                                                                Molded ridges on button makes it easier to find




                                                            2
                                                                Rough surface texture makes button easier to find




                                                     PROJECT NAME| 45
Problems, Alarms, Warnings & Signals




Key Questions*                      Are umber of alarms/warning
                                    signals is few enough to be
                                                                           Take Aways
                                                                           •        It is unclear if the device signals problems or alerts.
                                                                                                                                                    !
                                    clear to the user?                     •        It is critical for the user to know if the pump is working properly and if
                                                                                    they are receiving medication.
Do prompts point out the
presence of a problem?


                            Can action be reversed & are
                            prevention methods used if
                            activation is serious?




                                                                                    1              2            3            4               5          Score: 1.25
* This is a small subset of the heuristics used for this section               Unacceptable   Below Average   Average   Above Average   Best in Class




                                                                   PROJECT NAME| 46
Communicate as needed: Overall




       !                Auditory Feedback   Tactile Feedback Score:   Visual Feedback Score:
Warnings Score: 1.25
                           Score: 2.27                2.27                     2.58




         1                      2                      3                        4                   5
    Unacceptable          Below Average             Average               Above Average        Best in Class




                       Communicate as Needed Average Overall: 2.09

                                             PROJECT NAME| 47
Communicate as needed: Overall

                Current             Above Average                  Best in Class



   Visual
Feedback

                  2.58                     4                                5



 Auditory
Feedback

                  2.27                     4                                5



   Tactile
Feedback

                  2.27                                     4


  Alarms
      and
 Warnings         !
                  1.25
                                                Offer Alarms and Warnings


                                                           5


                             PROJECT NAME| 48
Out of box experience
                                              Exterior box
                                     Secondary packaging
                                       Instructions for use




                                   Prepare for use



                                Activating Device




                      Communicate as needed
                            Visual Feedback and Labeling
                                       Auditory Feedback
                                         Tactile Feedback
                   Problems, alarms, warnings, and signals




                   Industrial Design Principles


PROJECT NAME| 49
Design Principles




                                                                       Image



Key Questions*                      Is a consistent design language
                                                                           Take Aways
                                    used to tie together separate          •        The overall aesthetic is balanced, but individual elements lacked unity.
                                    elements?                                       Contour lines emphasize the button and window, but not the LED,
Is there a sense that every                                                         which is on the opposite side from the window.
element "belongs" there?
                                                                           •        The form of the device does not look as though it belongs on
                                                                                    someone’s body. Its bulky and inorganic shape looks heavy and
                                                                                    uncomfortable, and hard edges make pulling clothes over the device
                                                                                    difficult.

Does your eye move in a                                                    •        Overall, a user should have a general idea of what the device is going
connected and flowing way?                                                          to do and how to make that happen just by looking at it.
                                        Does design indicate how the
                                        device is used?




                                                                                    1              2            3            4               5          Score: 2.22
* This is a small subset of the heuristics used for this section               Unacceptable   Below Average   Average   Above Average   Best in Class




                                                                   PROJECT NAME| 50
Design Principles: Opportunities


        DESIGN OPPORTUNITIES


                                                                                                 3



                                                         1        2
                                                                                                           4




           Current Design                         Above Average Design                         Best in Class Design



 There should be a sense that every element                     Flowing contour lines tie the separate elements together,
  “belongs” and that the whole is more than the              1   indicates touch points and creates a more organic object.
  sum of its parts.
 There should be a focal point to which your
  eye is drawn.                                              2   A raised LED increases visibility.
 The design should indicate how the device
  and it’s parts work.                                           Increasing the touch point on the cap with texture that
 Your eye should move in a connected and                    3   indicates its motion will make it easier to open.
  flowing way.
                                                                 Center-aligning the LED with the button makes it visible
                                                             4   from all angles and helps create a more organic form.

                                                  PROJECT NAME| 51
Design Principles : Overall




                                    Design Principles Score:
                                              2.22




        1               2                   3                       4               5
   Unacceptable    Below Average         Average               Above Average   Best in Class




                                   PROJECT NAME| 52
Design Principles: Overall

                  Current           Above Average   Best in Class




   Design
Principles




                   2.22                    4             5

                             PROJECT NAME| 53
Summary




PROJECT NAME| 54
Out of box experience: Overall




        !                                          Design Principles Score:   Secondary Packaging        Auditory Feedback
 Warnings Score: 1.25        IFU Score: 1.75
                                                             2.22                 Score: 2.25               Score: 2.27




Tactile Feedback Score:   Visual Feedback Score:                              Prepare for Use Score:   Activating Device Score:
                                                   Exterior Box Score: 2.66
          2.27                     2.58                                                2.91                      4.19




                                                   PROJECT NAME| 55

More Related Content

Similar to Heuristic evaluation unbranded

Portfolio Task Outlines
Portfolio Task OutlinesPortfolio Task Outlines
Portfolio Task OutlinesDerek Moore
 
Scalable SmartPackager Pro MSI Packager
Scalable SmartPackager Pro MSI PackagerScalable SmartPackager Pro MSI Packager
Scalable SmartPackager Pro MSI PackagerScalable Software
 
Multimedia phase
Multimedia phaseMultimedia phase
Multimedia phaseOnline
 
Things you should know about cloud HR solutions
Things you should know about cloud HR solutions   Things you should know about cloud HR solutions
Things you should know about cloud HR solutions Rob Scott
 
Digital Etiquette Webquest
Digital Etiquette WebquestDigital Etiquette Webquest
Digital Etiquette Webquestdls189
 
JDE & Peoplesoft 3 | Antionette Leuthard | Peoplesoft Human Capital Managemen...
JDE & Peoplesoft 3 | Antionette Leuthard | Peoplesoft Human Capital Managemen...JDE & Peoplesoft 3 | Antionette Leuthard | Peoplesoft Human Capital Managemen...
JDE & Peoplesoft 3 | Antionette Leuthard | Peoplesoft Human Capital Managemen...InSync2011
 
ECR Europe Forum '05. Category Management in a limited data environment. Intr...
ECR Europe Forum '05. Category Management in a limited data environment. Intr...ECR Europe Forum '05. Category Management in a limited data environment. Intr...
ECR Europe Forum '05. Category Management in a limited data environment. Intr...ECR Community
 
Mind hack design justification
Mind hack design justificationMind hack design justification
Mind hack design justificationBrian
 
Mind hack design justification
Mind hack design justificationMind hack design justification
Mind hack design justificationBrian
 
Mind hack design justification
Mind hack design justificationMind hack design justification
Mind hack design justificationBrian
 
Sustainability Communication at Point of Purchase
Sustainability Communication at Point of PurchaseSustainability Communication at Point of Purchase
Sustainability Communication at Point of PurchaseAndy Dabydeen
 
Usability testing for qualitative researchers
Usability testing for qualitative researchersUsability testing for qualitative researchers
Usability testing for qualitative researchersKay Corry Aubrey
 
Usability testing for qualitative researchers
Usability testing for qualitative researchersUsability testing for qualitative researchers
Usability testing for qualitative researchersResearchShare
 
Agile Innovation - Product Management in Turbulent times
Agile Innovation - Product Management in Turbulent timesAgile Innovation - Product Management in Turbulent times
Agile Innovation - Product Management in Turbulent timesVasco Duarte
 
Mobile+interaction+design
Mobile+interaction+designMobile+interaction+design
Mobile+interaction+designdinoyui
 
How age-friendly is Panasonic (wireless handset)
How age-friendly is Panasonic (wireless handset)How age-friendly is Panasonic (wireless handset)
How age-friendly is Panasonic (wireless handset)20plus30
 

Similar to Heuristic evaluation unbranded (20)

Usability Testing
Usability TestingUsability Testing
Usability Testing
 
IA 7/ UX 1: IA? IxD? UX!
IA 7/ UX 1: IA? IxD? UX!IA 7/ UX 1: IA? IxD? UX!
IA 7/ UX 1: IA? IxD? UX!
 
Etm551 lecture05
Etm551 lecture05Etm551 lecture05
Etm551 lecture05
 
Portfolio Task Outlines
Portfolio Task OutlinesPortfolio Task Outlines
Portfolio Task Outlines
 
Scalable SmartPackager Pro MSI Packager
Scalable SmartPackager Pro MSI PackagerScalable SmartPackager Pro MSI Packager
Scalable SmartPackager Pro MSI Packager
 
Multimedia phase
Multimedia phaseMultimedia phase
Multimedia phase
 
Things you should know about cloud HR solutions
Things you should know about cloud HR solutions   Things you should know about cloud HR solutions
Things you should know about cloud HR solutions
 
Digital Etiquette Webquest
Digital Etiquette WebquestDigital Etiquette Webquest
Digital Etiquette Webquest
 
JDE & Peoplesoft 3 | Antionette Leuthard | Peoplesoft Human Capital Managemen...
JDE & Peoplesoft 3 | Antionette Leuthard | Peoplesoft Human Capital Managemen...JDE & Peoplesoft 3 | Antionette Leuthard | Peoplesoft Human Capital Managemen...
JDE & Peoplesoft 3 | Antionette Leuthard | Peoplesoft Human Capital Managemen...
 
ECR Europe Forum '05. Category Management in a limited data environment. Intr...
ECR Europe Forum '05. Category Management in a limited data environment. Intr...ECR Europe Forum '05. Category Management in a limited data environment. Intr...
ECR Europe Forum '05. Category Management in a limited data environment. Intr...
 
Mind hack design justification
Mind hack design justificationMind hack design justification
Mind hack design justification
 
Mind hack design justification
Mind hack design justificationMind hack design justification
Mind hack design justification
 
Mind hack design justification
Mind hack design justificationMind hack design justification
Mind hack design justification
 
Sustainability Communication at Point of Purchase
Sustainability Communication at Point of PurchaseSustainability Communication at Point of Purchase
Sustainability Communication at Point of Purchase
 
Usability testing for qualitative researchers
Usability testing for qualitative researchersUsability testing for qualitative researchers
Usability testing for qualitative researchers
 
Usability testing for qualitative researchers
Usability testing for qualitative researchersUsability testing for qualitative researchers
Usability testing for qualitative researchers
 
Agile Innovation - Product Management in Turbulent times
Agile Innovation - Product Management in Turbulent timesAgile Innovation - Product Management in Turbulent times
Agile Innovation - Product Management in Turbulent times
 
Mobile+interaction+design
Mobile+interaction+designMobile+interaction+design
Mobile+interaction+design
 
Stage 3
Stage 3Stage 3
Stage 3
 
How age-friendly is Panasonic (wireless handset)
How age-friendly is Panasonic (wireless handset)How age-friendly is Panasonic (wireless handset)
How age-friendly is Panasonic (wireless handset)
 

More from researchdriveninnovation (8)

Form language
Form languageForm language
Form language
 
Quick evaluation
Quick evaluationQuick evaluation
Quick evaluation
 
Debrief example
Debrief exampleDebrief example
Debrief example
 
Charter example
Charter exampleCharter example
Charter example
 
Generative research with product trial
Generative research with product trialGenerative research with product trial
Generative research with product trial
 
Unbranded screener
Unbranded screenerUnbranded screener
Unbranded screener
 
Discussion guide sample
Discussion guide sampleDiscussion guide sample
Discussion guide sample
 
Usability Sample
Usability SampleUsability Sample
Usability Sample
 

Heuristic evaluation unbranded

  • 2. Overview • Process • Key Findings • Design Implications PROJECT NAME| 2
  • 4. Process • Current industrial design, packaging, and instructions for use were reviewed independently by 3 Human Factors and Industrial Design experts • Design was ranked on a scale of 1-5 for 208 different design and human factors heuristics 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class • The five overarching heuristics included: – Out of Box Experience (OOBE) – Prepare for Use – Activate the Device – Communicate as Needed – Industrial Design Principles • The team met and discussed each line item and final scores were agreed upon • Average scores were calculated for each of five section. • Design implications were developed for aspects of the use experience and pump design PROJECT NAME| 4
  • 6. Out of box experience Exterior box Secondary packaging Instructions for use Prepare for use Activating Device Communicate as needed Visual Feedback and Labeling Auditory Feedback Tactile Feedback Problems, alarms, warnings, and signals Industrial Design Principles PROJECT NAME| 6
  • 7. Out of box experience: Exterior box Image Key Questions* Take Aways Are safety warnings clear to the user before opening the • The unboxing experience is a key touch point for the user. Consider Are the contents of the package package increasing branding and information availability to improve overall clear to the user before they experience. open the package? • The current exterior box follows typical packaging conventions. Opening the package is straightforward and does not create any physical or cognitive challenges. • The exterior box does not make critical information, such as what the Does the graphic treatment of product is, what it is used for, pertinent warnings, and next steps, clear the package utilize proper to the user before opening the package. information architecture? Does the packaging have the potential to cause or create user • There is a lack of information hierarchy. The most important parts are error? not highlighted by size, placement, and/or color. • Information layout does not follow a grid. Does the packaging create a • Icons were not universally understood by novice users. positive emotional response for the user? 1 2 3 4 5 Score: 2.66 * This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 7
  • 8. Out of box experience: Exterior box Opportunities INFORMATION LAYOUT & ICONOGRAPHY 1 2  Safety warnings should be clear to the user before opening the package 1 Use a grid to lay out information, align visual components,  Graphic treatment should utilize proper and highlight important elements information architecture 2 Add verbal descriptions to current icons, or update icons to be more patient focused. PROJECT NAME| 8
  • 9. Out Of Box Experience: Exterior Box Opportunities ABOVE AVERAGE EXTERIOR BOX 2 1  Safety warnings should be clear to the user before opening the package 1 Include an image of the product on the box to indicate the  Graphic treatment should utilize proper contents of the box. information architecture  Graphic elements and text blocks should use a grid system 2 Update graphical treatment to make the packaging feel more important and communicate where openings are to the user. PROJECT NAME| 9
  • 10. Out Of Box Experience: Exterior Box Opportunities BEST IN CLASS EXTERIOR BOX 1  The user should feel comfortable during the unboxing experience 1  The package should create a positive emotional response for the user Use tabs to indicate openings on the box. This provides visual indications as well as additional material to grip for those with degraded fine motor skills. PROJECT NAME| 10
  • 11. Out of box experience: Interior Packaging Image Key Questions* Are there any challenges Take Aways associated with removing the • The secondary packaging should continue to guide the user through components from the package? the process of using the pump. After packaging is opened, is the next step clear? • The paper flap on secondary packaging does not communicate information effectively. It does not offer additional procedural information. • Offering two methods to open the package may lead the user to think that there is a right and wrong way to open the package. Are components labeled in a way that makes assembly or • Users may not feel comfortable with the cartridge being unsealed. use clear? Is the form of the secondary User testing will help verify this. packaging conducive to assembly or use? • The tray is not physically balanced. • Contents felt secure inside secondary packaging, but were difficult to remove. • Components are not labeled for easy assembly. 1 2 3 4 5 Score: 2.25 * This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 11
  • 12. Out Of Box Experience: Interior Packaging Opportunities ABOVE AVERAGE SECONDARY PACKAGING LABEL 1 2 3  Components should be labeled in a way that makes assembly clear 1 Use a diagram that labels the components of the package to help establish the terminology that will be used in the  Graphic treatment of secondary packaging instructions. should utilize proper information architecture  Secondary packaging should help the user orient the product Use a sticker to seal the cartridge if the cover is not sealed.  Method for opening the secondary packaging 2 The sticker can provide information about which medicine that cartridge holds. should be clear to the user Provide visual indications of where the user can pull off the 3 cover create a higher quality experience. PROJECT NAME| 12
  • 13. Out Of Box Experience: Interior Packaging Opportunities BEST IN CLASS SECONDARY PACKAGING LABEL 1  Components should be labeled in a way that makes assembly clear 1  Graphic treatment of secondary packaging should utilize proper information architecture Use a clear package cover with printed graphics. This lets  Secondary packaging should help the user orient the product the users know what to expect when they open the package and starts to build familiarity with the assembly  Method for opening the secondary packaging should be clear to the user process.  Secondary packaging should start to give users additional information to guide “next steps” PROJECT NAME| 13
  • 14. Out Of Box Experience: Interior Packaging Opportunities BEST IN CLASS TRAY 1 3 2 4  Components should be labeled in a way that Mold Labeling into plastic shell to provide additional makes assembly clear 1 orientation and guidance  Secondary packaging should help the user orient the product Offer multiple access points for both fingers to make  Method for removing the secondary 2 removing the device easier packaging should be clear to the user  The form of the secondary packaging should Create side contours to help users remove the interior be conducive to assembly or use 3 packaging from the box. Create feet under the cartridge allow the package to stand 4 without tipping. PROJECT NAME| 14
  • 15. Out of box experience: Interior Packaging Opportunities BEST IN CLASS INTERIOR PACKAGING EXPERIENCE 2 1  Secondary packaging should start to give users additional information to guide “next 1 Create a system that gives the user everything they will steps” need to carry out the procedure: the product, instructions  Secondary packaging system should make for use, alcohol swab, and possibly a return address label. the user feel comfortable and confident 2 Start to orient the user right away and continue to offer more detailed and useful information at each touch point. PROJECT NAME| 15
  • 16. Out of box experience: Instructions for Use (IFU) Key Questions* Does IFU provide information Take Aways as to all the pertinent • Overall, the instructions for use lack context and are slightly confusing. components and controls? • The instructions do not explain what the pump is for, how it works, Does IFU provide orienting information about device? where it should be placed on the body, how long it will take and if the user can move around while receiving treatment. • The assembly instructions do not map to the images. • The IFU talks about orientating the pump with LED on the top, but it is Does IFU provide information not clear if the pump should be horizontal or vertical. as to what this device is to be used for? Does IFU provide adequate steps for walking patient through use? Does IFU indicate if individual can move around during and/or after administration? 1 2 3 4 5 Score: 1.75 * This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 16
  • 17. Out Of Box Experience: Instructions For Use (IFU) Opportunities INSTRUCTIONS FOR USE OVERVIEW  IFU should guide the user through the process in an easy to understand and straight 1 Include a small instruction packet that folds accordion style forward manner allowing users to see the entire process of setting up and using the device at the same time. 2 Step by step instructions should each be supported with in context graphics or photos, making them easy to understand. PROJECT NAME| 17
  • 18. Out Of Box Experience: Instructions For Use (IFU) Opportunities INSTRUCTIONS FOR USE DETAILS 2 1  IFU should provide orienting information about the device 1 Give users context by explaining device components  IFU should provide information about what the device is used for before showing assembly instructions  IFU should provide information regarding patient type, drug, etc.  IFU should provide information as to which position is appropriate 2 Explain what the pump is for, how it works, where it should  IFU should indicate if the user can move be placed on the body, how long it will take and if the user around during and/or after administration can move around while receiving treatment. PROJECT NAME| 18
  • 19. Out Of Box Experience: Instructions For Use (IFU) Opportunities INSTRUCTIONS FOR USE DETAILS  The assembly process should be clear to the user 1 Instructions should be presented in a linear fashion. Each sub-step should be presented in a clear and logical manner. PROJECT NAME| 19
  • 20. Out Of Box Experience: Instructions For Use (IFU) Opportunities INSTRUCTIONS FOR USE DETAILS  The IFU should provide information to all pertinent components and controls 1  The IFU should provide information about display meaning  The IFU should provide adequate steps for Instructions should explain how controls work and what to walking the patient through use expect from the procedure. Additionally the device should  The IFU should show the product in context be shown on the body when possible. where applicable PROJECT NAME| 20
  • 21. Out Of Box Experience: Instructions For Use (IFU) Opportunities INSTRUCTIONS FOR USE DETAILS  The IFU should provide more detailed information about disposal possibly creating a 1 product return program Removal and disposal instructions should address how to safely dispose of the device. PROJECT NAME| 21
  • 22. Out of box experience: Overall Secondary Packaging IFU Score: 1.75 Exterior Box Score: 2.66 Score: 2.25 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class Out of Box Experience Average Overall: 2.22 PROJECT NAME| 22
  • 23. Out Of Box Experience: Overall Current Above Average Best in Class Exterior Box 2.66 4 5 Secondary Packaging 2.25 4 5 IFU 1.75 5 PROJECT NAME| 23
  • 24. Out of box experience Exterior box Secondary packaging Instructions for use Prepare for use Activating Device Communicate as needed Visual Feedback and Labeling Auditory Feedback Tactile Feedback Problems, alarms, warnings, and signals Industrial Design Principles PROJECT NAME| 24
  • 25. Prepare for Use Image Key Questions* Take Aways Do components require 2 or After the user determines the orientation of the components, assembly fewer steps to assemble? is fairly straight forward. Is the device easy to setup with It is unclear which part of the vial should be swabbed, and with what. minimal effort? The vial insertion did not make an audible click. The lid was difficult to open and close. There were no affordances or visual clues on the pump to guide the user on how to hold or orient the device. Does device provide information as to how to grab/approach device? Does the device pose any issues when sitting, standing, or bending? 1 2 3 4 5 Score: 2.91 * This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 25
  • 26. Prepare for Use: Opportunities OREINTATION METHODS 1 2  The device should provide information regarding proper orientation 1  The device should provide information as to Provide orientation information in the IFU how to grab/approach the device 2 Offer affordances and grips to help the user orient the product PROJECT NAME| 26
  • 27. Prepare for Use: Opportunities LID OPENING & CLOSING 1 2  The lid should be easier to identify, open, and close securely 1 Create more pronounced arrows to guide the user 2 xx Increase the size of the lid to make it easier to manipulate PROJECT NAME| 27
  • 28. Prepare for Use: Opportunities SWABBING 1 2 3 Average Above average Best in class  All components needed to carry out the procedure should be included in the package 1 Provide wipe in box 2 Attach wipe to IFU 3 Create a place in the tray for a swab PROJECT NAME| 28
  • 29. Prepare for Use: Opportunities INSERTING VIAL  When the vial is inserted the click should be more pronounced 1 Create a more pronounced “click” when vial is inserted and when lid closes PROJECT NAME| 29
  • 30. Prepare for use: Overall Prepare for Use Score: 2.91 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 30
  • 31. Prepare for Use: Overall Current Above Average Best in Class Orientation 2.91 4 5 Lid Opening 2.91 4 5 Swabbing 3 4 5 PROJECT NAME| 31
  • 32. Out of box experience Exterior box Secondary packaging Instructions for use Prepare for use Activating Device Communicate as needed Visual Feedback and Labeling Auditory Feedback Tactile Feedback Problems, alarms, warnings, and signals Industrial Design Principles PROJECT NAME| 32
  • 33. Activating Device Image Key Questions* Take Aways Does the user have to rotate or • Operating the device on the body is simple and straightforward. move controls in any direction? Is that direction intuitive? • Color breaks help delineate interaction points. Does device make it easy to • The one control is clear and easy to find and use. find controls? • It is not clear if the button has been depressed or not. Are their appropriate color breaks to delineate interaction touch points Does the user have to sustain motion or pressure to any of the controls to operate? 1 2 3 4 5 Score: 4.16 * This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 33
  • 34. Activating Device: Opportunities DEPRESSED BUTTON GUIDANCE Before use During use  It should be obvious to the user if the button has been depressed 1 xx Attach the membrane of the button to the injector so the state of the button is obvious xx PROJECT NAME| 34
  • 35. Activating Device : Overall Activating Device Score: 4.19 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 35
  • 36. Activating Device : Overall Current Best in Class Activating Device 4.16 5 PROJECT NAME| 36
  • 37. Out of box experience Exterior box Secondary packaging Instructions for use Prepare for use Activating Device Communicate as needed Visual Feedback and Labeling Auditory Feedback Tactile Feedback Problems, alarms, warnings, and signals Industrial Design Principles PROJECT NAME| 37
  • 38. Visual Feedback & Control Image Key Questions* Take Aways Are depressed and un- • The button does not offer feedback about its state (depressed/un- depressed conditions of depressed). Are colors are used to convey pushbuttons are indicated? • LED is difficult to see from some angles. information to the user? • LED and vial window both offer visual feedback, but can not be viewed at the same time. • The device changes modes from active to finished, but the LED color Do visual indicator displays use stays the same and the blink rate is very similar. proper blink coding (Used • Vial window is difficult to interpret. sparingly, conveys well-defined Do auditory displays have messages & uses only 2 • The product does not have any labels. proper sound type (Uses identifiable blink rates (blink/ sounds that contrast with the not)? sound of the environment)? Are status indicators properly labeled and coded? 1 2 3 4 5 Score: 2.58 * This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 38
  • 39. Visual Feedback & Control: Opportunities LED 1 2 3 or Off In use Finished  LED should be elevated off of the surface of the pump to offer additional visibility 1 Elevate the LED so it is visible form multiple angles  LED and Vial window should both be visible to the user while the product is in use  LED should switch to red when process is 2 Orient the LED and Vial window so they are visible at the finished same time  Avoid using multiple blink rates, color change is preferred 3 Avoid using multiple blink patterns. Ideally the LED will change color when procedure is finished. Green to red is a popular convention. PROJECT NAME| 39
  • 40. Visual Feedback & Control: Opportunities ABOVE AVERAGE VIAL WINDOW Window with background color During After  Vial window should offer additional visualization to enhance the viewing of the vial 1 delivery  Vial window should make it clear where the user is in the process and when the process is finished Coloring the background of the vial window creates a visual indicator as the plunger moves PROJECT NAME| 40
  • 41. Visual Feedback & Control: Opportunities BEST IN CLASS VIAL WINDOW Vial with colored plunger During After  Vial window should offer additional visualization to enhance the viewing of the vial 1 delivery  Vial window should make it clear where the user is in the process and when the process is Coloring the plunger creates a visual indicator as the finished plunger moves. This method would better support the user’s mental model of how the device is working. PROJECT NAME| 41
  • 42. Auditory Feedback Image Key Questions* Take Aways Can auditory display frequency • The pump provides auditory feedback through the crunch of the be adjusted for a wide range of button, the sound of the motor, and procedural beeps. users? Does pushbutton have auditory • Beep pattern was not loud enough to be heard through clothes. feedback when activated? • Beep pattern was not long enough in duration to be heard through ambient environmental noise. • Initial beep pattern was not obviously different from final beep pattern (we did not hear initial beep pattern). Do auditory displays have • Auditory feedback does not have adjustable volume and frequency for proper sound type (Uses hearing impaired users. sounds that contrast with the Is important auditory information sound of the environment)? is also provided in visual or tactile form? 1 2 3 4 5 Score: 2.27 * This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 42
  • 43. Auditory Feedback: Opportunities AUDITORY FEEDBACK 1 1  Offer volume control  Increase the volume and duration of auditory 1 feedback Provide adjustable auditory feedback. PROJECT NAME| 43
  • 44. Tactile Feedback Image Key Questions* Take Aways • Color, material, and height change makes the main button easy to find. Do pushbutton controls have proper travel distance? • The button is appropriately sized to accommodate most hands. Are there tactile difference between the pushbutton and • The button has too much travel. This could be problematic for an older population. main surfaces? • The button does not give feedback that it has been depressed. • It is unclear if the button offers a delay before activation. Does pushbutton has adequate • It is unclear if the user is able to stop delivery if necessary. delay before activation (1-2 Is pushbutton an adequate seconds)? diameter for finger activation (0.5-1'')? Are cues perceptible to touch produced to display decision support and interpretive features to the user? 1 2 3 4 5 Score: 2.27 * This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 44
  • 45. Tactile Feedback: Opportunities TACTILE FEEDBACK 1 2  Reduce the travel distance of the button  Add more tactile different to the button surface 1 Molded ridges on button makes it easier to find 2 Rough surface texture makes button easier to find PROJECT NAME| 45
  • 46. Problems, Alarms, Warnings & Signals Key Questions* Are umber of alarms/warning signals is few enough to be Take Aways • It is unclear if the device signals problems or alerts. ! clear to the user? • It is critical for the user to know if the pump is working properly and if they are receiving medication. Do prompts point out the presence of a problem? Can action be reversed & are prevention methods used if activation is serious? 1 2 3 4 5 Score: 1.25 * This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 46
  • 47. Communicate as needed: Overall ! Auditory Feedback Tactile Feedback Score: Visual Feedback Score: Warnings Score: 1.25 Score: 2.27 2.27 2.58 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class Communicate as Needed Average Overall: 2.09 PROJECT NAME| 47
  • 48. Communicate as needed: Overall Current Above Average Best in Class Visual Feedback 2.58 4 5 Auditory Feedback 2.27 4 5 Tactile Feedback 2.27 4 Alarms and Warnings ! 1.25 Offer Alarms and Warnings 5 PROJECT NAME| 48
  • 49. Out of box experience Exterior box Secondary packaging Instructions for use Prepare for use Activating Device Communicate as needed Visual Feedback and Labeling Auditory Feedback Tactile Feedback Problems, alarms, warnings, and signals Industrial Design Principles PROJECT NAME| 49
  • 50. Design Principles Image Key Questions* Is a consistent design language Take Aways used to tie together separate • The overall aesthetic is balanced, but individual elements lacked unity. elements? Contour lines emphasize the button and window, but not the LED, Is there a sense that every which is on the opposite side from the window. element "belongs" there? • The form of the device does not look as though it belongs on someone’s body. Its bulky and inorganic shape looks heavy and uncomfortable, and hard edges make pulling clothes over the device difficult. Does your eye move in a • Overall, a user should have a general idea of what the device is going connected and flowing way? to do and how to make that happen just by looking at it. Does design indicate how the device is used? 1 2 3 4 5 Score: 2.22 * This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 50
  • 51. Design Principles: Opportunities DESIGN OPPORTUNITIES 3 1 2 4 Current Design Above Average Design Best in Class Design  There should be a sense that every element Flowing contour lines tie the separate elements together, “belongs” and that the whole is more than the 1 indicates touch points and creates a more organic object. sum of its parts.  There should be a focal point to which your eye is drawn. 2 A raised LED increases visibility.  The design should indicate how the device and it’s parts work. Increasing the touch point on the cap with texture that  Your eye should move in a connected and 3 indicates its motion will make it easier to open. flowing way. Center-aligning the LED with the button makes it visible 4 from all angles and helps create a more organic form. PROJECT NAME| 51
  • 52. Design Principles : Overall Design Principles Score: 2.22 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 52
  • 53. Design Principles: Overall Current Above Average Best in Class Design Principles 2.22 4 5 PROJECT NAME| 53
  • 55. Out of box experience: Overall ! Design Principles Score: Secondary Packaging Auditory Feedback Warnings Score: 1.25 IFU Score: 1.75 2.22 Score: 2.25 Score: 2.27 Tactile Feedback Score: Visual Feedback Score: Prepare for Use Score: Activating Device Score: Exterior Box Score: 2.66 2.27 2.58 2.91 4.19 PROJECT NAME| 55