The document discusses time management and productivity. It begins by outlining Jake Kapp's process for designing products using a "design sprint" methodology which focuses teams on solving key problems quickly through activities like brainstorming, prototyping, testing, and deciding on solutions within a 5 day period. It then contrasts this approach to more traditional processes that involve endless meetings and delays. The document advocates for taking risks and testing ideas rapidly instead of waiting for perfect data or conditions. It concludes by discussing the challenges of self-discipline and offers suggestions for structuring one's day intentionally to maximize productivity and focus on what matters most.
Session 5 was about space for creativity. We talked about how rooms for design thinking should be set up, and went through different ideation exercises to advance your group work.
Learn 3 P's every speaker should know. Plus, tips on how to overcome your fear of public speaking and how to build your slides for a successful presentation.
You have the chance of a lifetime to present to Investors, Potential Partners or Clients– you’re told to keep it short and to the point... Hey, no pressure there, right? How on earth do you explain your venture, your life's work in a brief session? A common mistake that entrepreneurs make is to try to tell EVERYTHING in the first meeting. Ok – that’s not what they meant… So what should be in the pitch? How do you tell your story in a way that is clear, captivating and drives to results?
Donna Griffit, a Corporate Storyteller, will talk about the winning ingredients of a brief, powerful pitch – both in content and delivery. A few lucky participants will have an opportunity to deliver their pitch and receive valuable feedback from the group and Donna, who will film it, and provide a copy to each presenter.
Even if you are a seasoned presenter, walk away with insights.
Session 5 was about space for creativity. We talked about how rooms for design thinking should be set up, and went through different ideation exercises to advance your group work.
Learn 3 P's every speaker should know. Plus, tips on how to overcome your fear of public speaking and how to build your slides for a successful presentation.
You have the chance of a lifetime to present to Investors, Potential Partners or Clients– you’re told to keep it short and to the point... Hey, no pressure there, right? How on earth do you explain your venture, your life's work in a brief session? A common mistake that entrepreneurs make is to try to tell EVERYTHING in the first meeting. Ok – that’s not what they meant… So what should be in the pitch? How do you tell your story in a way that is clear, captivating and drives to results?
Donna Griffit, a Corporate Storyteller, will talk about the winning ingredients of a brief, powerful pitch – both in content and delivery. A few lucky participants will have an opportunity to deliver their pitch and receive valuable feedback from the group and Donna, who will film it, and provide a copy to each presenter.
Even if you are a seasoned presenter, walk away with insights.
At EdUI 2009 we looked at 5 proven techniques you can take home to your institution and use to get participation and yes, "buy-in," during the web design process:
1. KJ sessions for getting the best ideas from a group of people - and getting them to agree!
2. Nav Bar Survivor - a great trick for solving the "What should be in the top nav?" argument
3. Posterframes - Poster sessions for fleshing out landing pages
4. Mood Boards - Get input from your team on the emotion and tone of your website.
5. Design Consequences game for generating alternative designs quickly
These are all techniques we've learned or developed to help a large group of people from various parts of an institution work together to develop their site architecture in a short period of time. And not fight about it later.
We did the KJ session hands-on during the workshop.
MURAL Webinar: How Design Sprints Can Be Reformatted For Any Workshop/MeetingMURAL
In this webinar, Brittni Bowering (Head of Media, AJ&Smart) will explore how you can take the design sprint process and easily reformat it in a way that helps you run the best meetings and workshops of your career, AND get buy-in from your team to adopt this way of working - by taking the core design sprint exercises and principles to get things done faster, better & happier!
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017Dana Mitroff Silvers
Slides from "Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Product Development" at the 2017 Museums and the Web conference in Cleveland, Ohio.
UXNZ 2015 Workshop - Steve Portigal
Projects often end with a catalogue of findings and implications, rather than a clear set of opportunities that directly enable the findings. This is one of the most persistent factors limiting the impact of user research in business today.
We’ve long heard the lament “Well, we got this report and it just sat there. We didn’t know what to do with it.” But design research (or ethnography, or user research, or whatever the term du jour may be) has also become standard practice, as opposed to something exceptional or innovative, and so designers are increasingly using contextual research to inform their design work.
Ongoing acceptance of design research has increased the ranks of designers and others who feel comfortable conducting user research. But analysis and synthesis is a more slippery skill set, and we see how easy it is for teams to ignore data that doesn’t immediately seem actionable (more out of frustration than anything malicious).
This workshop will give participants the tools to take control over synthesis and ideation by breaking it down into a manageable framework and process.
Participants in this workshop will:
collaborate in teams to experience an effective framework for synthesizing raw field data
learn how to move from data to insights to opportunities
learn techniques for generating ideas and strategies across a broad scope of business and design concerns
develop a range of high-level concepts for responding to business problems with a fresh, contextual understanding.
A Design Sprint is a 5-day problem solving, prototyping, and testing intensive process that gets your project in the right direction. The most common goal of a Design Sprint is to assess an opportunity and reduce the risk of failure. That sounds great in the abstract, but what does this really mean in practice? This presentation takes you through a 5-stage approach to solving your most complex challenges.
EuroIA14 - Well, We've Done All This Research, Now What?Steve Portigal
One of the most persistent factors limiting the impact of user research in business is that projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. We’ve long heard the lament “Well, we got this report and it just sat there. We didn’t know what to do with it.” But design research (or ethnography, or user research, or whatever the term du jour may be) has also become standard practice, as opposed to something exceptional or innovative. That means that designers are increasingly involved in using contextual research to inform their design work.
Ongoing acceptance of design research has increased the ranks of designers and others who feel comfortable conducting user research. But analysis and synthesis is a more slippery skill set, and we see how easy it is for teams to ignore (more out of frustration than anything malicious) data that doesn’t immediately seem actionable. This workshop gives people the tools to take control over synthesis and ideation themselves by breaking it down into a manageable framework and process.
Will your team be faced with big problems, time limitations, stuck with same old ideas, or all three? Great, you're the perfect candidate for a design sprint. They deliver low risk high reward solutions to the biggest problems in a short amount of time. Learn how starting at the end gives you reliable customer signal before committing to the expense of developing and launching of a product. This session covers key concepts and actionable take-a-ways to empower teams from start-up size to enterprise.
Well let's get real it's a competing world and only the best can survive. We have to always try to get the most out but in a well planned and organised way. The more senior your audience, we learned, the less you should rely on your presentation deck and the more you should expect your 'PITCH' to be a conversation, showing your team’s authentic passion for the challenge or problem and their resilience for solving it creatively, together. So combine your pitch with the combination of killer presentation and impression.
Dee Scarano - Creating Better Products, Faster with Design Sprintsnois3
Speech of Dee Scarano, Product designer and lead Design sprint for AJ&Smart, at World Usability Day Rome 2018. An introduction of Design Sprint methodology.
At EdUI 2009 we looked at 5 proven techniques you can take home to your institution and use to get participation and yes, "buy-in," during the web design process:
1. KJ sessions for getting the best ideas from a group of people - and getting them to agree!
2. Nav Bar Survivor - a great trick for solving the "What should be in the top nav?" argument
3. Posterframes - Poster sessions for fleshing out landing pages
4. Mood Boards - Get input from your team on the emotion and tone of your website.
5. Design Consequences game for generating alternative designs quickly
These are all techniques we've learned or developed to help a large group of people from various parts of an institution work together to develop their site architecture in a short period of time. And not fight about it later.
We did the KJ session hands-on during the workshop.
MURAL Webinar: How Design Sprints Can Be Reformatted For Any Workshop/MeetingMURAL
In this webinar, Brittni Bowering (Head of Media, AJ&Smart) will explore how you can take the design sprint process and easily reformat it in a way that helps you run the best meetings and workshops of your career, AND get buy-in from your team to adopt this way of working - by taking the core design sprint exercises and principles to get things done faster, better & happier!
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017Dana Mitroff Silvers
Slides from "Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Product Development" at the 2017 Museums and the Web conference in Cleveland, Ohio.
UXNZ 2015 Workshop - Steve Portigal
Projects often end with a catalogue of findings and implications, rather than a clear set of opportunities that directly enable the findings. This is one of the most persistent factors limiting the impact of user research in business today.
We’ve long heard the lament “Well, we got this report and it just sat there. We didn’t know what to do with it.” But design research (or ethnography, or user research, or whatever the term du jour may be) has also become standard practice, as opposed to something exceptional or innovative, and so designers are increasingly using contextual research to inform their design work.
Ongoing acceptance of design research has increased the ranks of designers and others who feel comfortable conducting user research. But analysis and synthesis is a more slippery skill set, and we see how easy it is for teams to ignore data that doesn’t immediately seem actionable (more out of frustration than anything malicious).
This workshop will give participants the tools to take control over synthesis and ideation by breaking it down into a manageable framework and process.
Participants in this workshop will:
collaborate in teams to experience an effective framework for synthesizing raw field data
learn how to move from data to insights to opportunities
learn techniques for generating ideas and strategies across a broad scope of business and design concerns
develop a range of high-level concepts for responding to business problems with a fresh, contextual understanding.
A Design Sprint is a 5-day problem solving, prototyping, and testing intensive process that gets your project in the right direction. The most common goal of a Design Sprint is to assess an opportunity and reduce the risk of failure. That sounds great in the abstract, but what does this really mean in practice? This presentation takes you through a 5-stage approach to solving your most complex challenges.
EuroIA14 - Well, We've Done All This Research, Now What?Steve Portigal
One of the most persistent factors limiting the impact of user research in business is that projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. We’ve long heard the lament “Well, we got this report and it just sat there. We didn’t know what to do with it.” But design research (or ethnography, or user research, or whatever the term du jour may be) has also become standard practice, as opposed to something exceptional or innovative. That means that designers are increasingly involved in using contextual research to inform their design work.
Ongoing acceptance of design research has increased the ranks of designers and others who feel comfortable conducting user research. But analysis and synthesis is a more slippery skill set, and we see how easy it is for teams to ignore (more out of frustration than anything malicious) data that doesn’t immediately seem actionable. This workshop gives people the tools to take control over synthesis and ideation themselves by breaking it down into a manageable framework and process.
Will your team be faced with big problems, time limitations, stuck with same old ideas, or all three? Great, you're the perfect candidate for a design sprint. They deliver low risk high reward solutions to the biggest problems in a short amount of time. Learn how starting at the end gives you reliable customer signal before committing to the expense of developing and launching of a product. This session covers key concepts and actionable take-a-ways to empower teams from start-up size to enterprise.
Well let's get real it's a competing world and only the best can survive. We have to always try to get the most out but in a well planned and organised way. The more senior your audience, we learned, the less you should rely on your presentation deck and the more you should expect your 'PITCH' to be a conversation, showing your team’s authentic passion for the challenge or problem and their resilience for solving it creatively, together. So combine your pitch with the combination of killer presentation and impression.
Dee Scarano - Creating Better Products, Faster with Design Sprintsnois3
Speech of Dee Scarano, Product designer and lead Design sprint for AJ&Smart, at World Usability Day Rome 2018. An introduction of Design Sprint methodology.
Putting Your North Star Metric Into ActionAmplitude
At Amplitude, we have facilitated hundreds of North Star Framework workshops. We’ve found NSF to be a very helpful learning and focusing tool for a broad spectrum of audiences. It is something we can speak to authentically. We talk about our North Star—weekly learning users or WLUs—weekly at our all-hands meeting and it underpins our product development and customer success efforts.
But from a nuts and bolts perspective…
• How do you actually start using a North Star?
• How do North Stars relate to OKRs?
• How do teams define their work?
• What does “done” look like?
• When do you prioritize?
• Who does what?
This 30-minute webinar will focus on these details, with the goal of helping teams make smart working agreements, pick the right artifacts, and set up the right rituals.
There will be a moderated 10-minute Q/A session, and we will be sharing a download with some actionable tips and next steps. We look forward to connecting with you and your team.
To carry the work of multiple product pods, you need multiple designers. In this presentation, John Cutler, Product Evangelist at Amplitude makes the case for why you need to hire more designers.
Creating Value and Flow in Product DevelopmentAmplitude
Let's consider the time it takes to go from agreeing to do something to a customer receiving value. It may come as a surprise, but most of that time is not spent working. It's spent waiting.
John Cutler, Product Evangelist at Amplitude explains why most of a product developers time is spent waiting and how limiting work in progress, the scope of work and handoffs can increase flow and value.
45. Call w/ east coast
Stand-up
Project Alpha market
research
Doug 1:1
Project Alpha market
research, part 2
Project Frobazz kickoff
Project Boom check-in
Call w/ west coast Call w/ west coast
Quarterly All-Hands
Bob 1:1
Stand-up
Team lunch Lunch w/ Dave Lunch w/ Kelly Working lunch Cup of noodles if you’re lucky
Quarterly All-Hands
46. Call w/ east coast
Stand-up
Project Alpha market
research
Bob 1:1
Cindy 1:1
Doug 1:1
Edith 1:1
Stand-up
Project Alpha
brainstorm
Project Alpha market
research, part 2
Project Frobazz kickoff
Debrief
Project Boom check-in
Call w/ west coast Call w/ west coastCall w/ west
coast
Client
breakfast
Quarterly All-Hands
Stand-up
Call w/ west
coast
Stand-up
Check-in
Check-in
Bob 1:1
Bob 1:1 again,
because why not
Stand-upStand-upSpec reviewStand-up
Project Boom
check-in
Debrief
Check-in Check-in
Check-inCheck-in
Team lunch Lunch w/ Dave Lunch w/ Kelly Working lunch Cup of noodles if you’re lucky
Alice 1:1
Check-in Catch up Triple check
Re-check
Check-in
Quarterly All-Hands
Quarterly
All-Hands
Call w/ west
coast
Check-in
Spec
review
Check-in
Stand-up
Hold
Check-in
Check-in
Sit down
47. Call w/ east coast
Stand-up
Project Alpha market
research
Bob 1:1
Cindy 1:1
Doug 1:1
Edith 1:1
Stand-up
Project Alpha
brainstorm
Project Alpha market
research, part 2
Project Frobazz kickoff
Debrief
Project Boom check-in
Call w/ west coast Call w/ west coastCall w/ west
coast
Client
breakfast
Quarterly All-Hands
Stand-up
Call w/ west
coast
Stand-up
Check-in
Check-in
Bob 1:1
Bob 1:1 again,
because why not
Stand-upStand-upSpec reviewStand-up
Project Boom
check-in
Debrief
Check-in Check-in
Check-inCheck-in
Team lunch Lunch w/ Dave Lunch w/ Kelly Working lunch Cup of noodles if you’re lucky
Alice 1:1
Check-in Catch up Triple check
Re-check
Check-in
Quarterly All-Hands
Quarterly
All-Hands
Call w/ west
coast
Check-in
Spec
review
Check-in
Stand-up
Hold
Check-in
Check-in
Sit down
48. Call w/ east coast
Stand-up
Project Alpha market
research
Bob 1:1
Cindy 1:1
Doug 1:1
Edith 1:1
Stand-up
Project Alpha
brainstorm
Project Alpha market
research, part 2
Project Frobazz kickoff
Debrief
Project Boom check-in
Call w/ west coast Call w/ west coastCall w/ west
coast
Client
breakfast
Quarterly All-Hands
Stand-up
Call w/ west
coast
Stand-up
Check-in
Check-in
Bob 1:1
Bob 1:1 again,
because why not
Stand-upStand-upSpec reviewStand-up
Project Boom
check-in
Debrief
Check-in Check-in
Check-inCheck-in
Team lunch Lunch w/ Dave Lunch w/ Kelly Working lunch Cup of noodles if you’re lucky
Alice 1:1
Check-in Catch up Triple check
Re-check
Check-in
Quarterly All-Hands
Quarterly
All-Hands
Call w/ west
coast
Check-in
Spec
review
Check-in
Stand-up
Hold
Check-in
Check-in
Sit down
49.
50. Jan Feb Mar Apr May June July Aug Sept Oct Nov Dec Jan Feb Mar Apr
82. FM T W T Checklists
1 p.m.
❏ Lunch break. Eat together if you can (it’s fun). Remind your team
to choose a light lunch to maintain energy in the afternoon. There
are snacks if you get hungry later.
2 p.m.
❏ Ask the Experts. Interview experts on your sprint team and guests
from the outside. Aim for fifteen to thirty minutes each. Ask about
the vision, customer research, how things work, and previous ef-
forts. Pretend you’re a reporter. Update long-term goal, questions,
and map as you go. (p. 71)❏ Explain How Might We notes. Distribute whiteboard markers and
sticky notes.Reframe problems as opportunities.Start with the let-
ters “HMW”on the top left corner. Write one idea per sticky note.
Make a stack as you go. (p. 73)
4-ish
❏ Organize How Might We notes. Stick all the How Might We
notes onto a wall in any order. Move similar ideas next to one an-
other. Label themes as they emerge. Don’t perfect it. Stop after
about ten minutes. (p. 79)❏ Vote on How Might We notes. Each person has two votes, can
vote on his or her own notes, or even the same n
winners onto y
Checklists
MONDAY
Note: Schedules are approximate. Don’t worry if you run behind. Remem-
ber to take breaks every sixty to ninety minutes (or around 11:30 a.m. and
3:30 p.m. each day).
10 a.m.
❏ Write this checklist on a whiteboard. When you’re done, check off
this first item. See how easy that was? Keep checking off items
throughout the day.❏ Introductions. If some people don’t know one another, do a round
of introductions. Point out the Facilitator and the Decider and de-
scribe their roles.❏ Explain the sprint. Introduce the five-day sprint process (you can
use the slide deck on thesprintbook.com). Run through this check-
list and briefly describe each activity.10:15-ish
❏ Set a long-term goal. Get optimistic. Ask: Why are we doing this
project? Where do we want to be in six months, a year, or even five
years from now? Write the long-term goal on a whitebo
❏ List sprint questions. Get pessim
Turn these fea