Create & Sell UNLIMITED high-converting graphics in ANY NICHE using the POWER of 10 SMART Tools that covers all the graphic design needs under the sun!
The product is a simple racing game called "Car Minions" intended to entertain children. It will feature cars racing on tracks with items like bananas that can cause cars to slip. The game will use bright colors and simple shapes to appeal to its target audience of male and female children who have time to play games at home. The creator has researched how to make the content appropriate and non-offensive for children without harming any religious or social groups. The game will contain only original ideas and content to avoid copyright issues.
The product is a simple racing game called "Car Minions" intended to entertain children. It will feature cars racing on tracks with items like bananas that can cause cars to slip. The game will use bright colors and simple shapes to appeal to its target audience of male and female children who have time to play games at home. The creator has researched the content to ensure it will not offend any social, religious or ethnic groups.
The document summarizes the business model of a toy shop called The Toy Shop. It discusses the key aspects of the business model including value propositions, customer segments, channels, customer relationships, revenue streams, resources, activities, partners and costs. The value propositions are providing toys that entertain, enlighten and enhance children. The customer segments are children ages 1-8 and their parents. Marketing strategies include focusing on quality toys at low prices to provide best value, building relationships with customers, collecting email addresses, hiring top salespeople, and putting an online shopping cart on the website.
toy shop business plan, by sudipta saha aiubSudipta Saha
The business plan summarizes a proposed toy shop called Lotus Toy Shop. It will offer a range of toys including dolls, stuffed toys, puzzles, alphaberry, and electronic toys. The target market is parents of children aged 1-8 years in Dhaka city. It has a budget of 45 lakh taka and will be a partnership business with 5 partners managing different divisions. The marketing strategy focuses on providing best products at low prices through newspaper, billboard, radio and television promotions. The future goal within 5 years is to open two more branches in Banani and Gulshan.
My product is an advergame called the Advergame Project that will be released on Facebook, YouTube, Twitter and Instagram. It is a virtual parking simulator game targeted at ages 9 to 18 of all genders and social statuses. The game teaches players how to properly park a vehicle in a fun and engaging way without any offensive material. It was inspired by the pixel art style of the game Pixel Parking but has its own unique characters, logos, and names to avoid copyright issues.
The document provides an analysis of different materials that were tested for making a language learning toy for children ages 2 to 4. The analyses include the tools used, any safety rules, and conclusions on the suitability of each material. For the final product, MDF wood was selected as it provides the desired look, is inexpensive, and won't break easily like other tested materials such as cardboard and plastazote. Safety rules for using tools like the laser cutter and scalpel are also outlined.
The product is a simple racing game called "Car Minions" intended to entertain children. It will feature cars racing on tracks with items like bananas that can cause cars to slip. The game will use bright colors and simple shapes to appeal to its target audience of male and female children who have time to play games at home. The creator has researched how to make the content appropriate and non-offensive for children without harming any religious or social groups. The game will contain only original ideas and content to avoid copyright issues.
The product is a simple racing game called "Car Minions" intended to entertain children. It will feature cars racing on tracks with items like bananas that can cause cars to slip. The game will use bright colors and simple shapes to appeal to its target audience of male and female children who have time to play games at home. The creator has researched the content to ensure it will not offend any social, religious or ethnic groups.
The document summarizes the business model of a toy shop called The Toy Shop. It discusses the key aspects of the business model including value propositions, customer segments, channels, customer relationships, revenue streams, resources, activities, partners and costs. The value propositions are providing toys that entertain, enlighten and enhance children. The customer segments are children ages 1-8 and their parents. Marketing strategies include focusing on quality toys at low prices to provide best value, building relationships with customers, collecting email addresses, hiring top salespeople, and putting an online shopping cart on the website.
toy shop business plan, by sudipta saha aiubSudipta Saha
The business plan summarizes a proposed toy shop called Lotus Toy Shop. It will offer a range of toys including dolls, stuffed toys, puzzles, alphaberry, and electronic toys. The target market is parents of children aged 1-8 years in Dhaka city. It has a budget of 45 lakh taka and will be a partnership business with 5 partners managing different divisions. The marketing strategy focuses on providing best products at low prices through newspaper, billboard, radio and television promotions. The future goal within 5 years is to open two more branches in Banani and Gulshan.
My product is an advergame called the Advergame Project that will be released on Facebook, YouTube, Twitter and Instagram. It is a virtual parking simulator game targeted at ages 9 to 18 of all genders and social statuses. The game teaches players how to properly park a vehicle in a fun and engaging way without any offensive material. It was inspired by the pixel art style of the game Pixel Parking but has its own unique characters, logos, and names to avoid copyright issues.
The document provides an analysis of different materials that were tested for making a language learning toy for children ages 2 to 4. The analyses include the tools used, any safety rules, and conclusions on the suitability of each material. For the final product, MDF wood was selected as it provides the desired look, is inexpensive, and won't break easily like other tested materials such as cardboard and plastazote. Safety rules for using tools like the laser cutter and scalpel are also outlined.
The document outlines Jay Birkin's initial plans for their final major project, which will involve creating merchandise to advertise a fictional video game. Some of Jay's initial ideas included an advergame, podcast, and magazine articles. However, after reviewing a mood board analyzing different game merchandise styles, Jay has decided to focus their project on creating a poster, skateboard deck, CD cover art, logo, key chains, t-shirt designs, and console cover art using Photoshop. The target audience will be males ages 10-20, and Jay will need to design original characters and a title to feature on the products. An advergame and podcast were discounted as they did not align with Jay's interests or skills.
This proposal is for an interactive driving game called "Driving Mania" aimed at entertaining players ages 7-20 from middle-class backgrounds. The game will involve dodging obstacles and other drivers on the road to drive as far as possible while also collecting coins. Elements from research on existing arcade-style driving games will be incorporated, but the final product will differ and be made suitable for all ages without offensive or copyrighted material. The goal is to create a fun and challenging driving game that does not risk legal issues.
This proposal outlines an interactive media product called "Hero" that is a superhero-themed flying game. The player controls a superhero who flies through the sky collecting logos while dodging falling objects. It is meant to entertain male players ages 8 to 15. Research from other cloud-based games will inform the cloud and environment assets. Legal considerations include using similar but modified names, colors, and shapes from existing superhero IPs to avoid copyright issues while still appealing to the target audience.
The growing number of children in online game rooms and interactive websites provide ample opportunities for advertising campaigns aimed at kids. Combined with an ever-increasing number of broadcasters aimed at children’s audience, the media space for toy ads has grown quickly.
Deep description and marketing analysis of the Toy industry: https://pixelsutra.com/toy-industry/
The holidays (Black Friday, Cyber Monday, Thanksgiving and Christmas) actually change SEO. Holiday branding is different from branding at any other time of the year, and Laura Lee discusses why it is different and how you need to be marketing your company.
The document discusses changes in online shopping and search behavior during the holiday season. It notes that Cyber Monday online sales in 2013 surpassed Black Friday sales by 31% and increased 20% from 2012, with mobile sales rising 55%. People conduct more long-tail searches specifying desired product categories rather than brands. Google alters its search results pages to better answer questions about product types, brands, and where to purchase items. Retailers are advised to start promotions early, optimize images and content for visual searches, and offer deals to drive sales both before and after the holidays.
Top Trade Show Toys for Geeks of All AgesRobert Piller
Most Popular Promotional Trade Show Toys and Gadgets for Geeks and Kids of All Ages. Geeks of All Ages Love the Latest and Greatest in Toys and Gadgets - and These Top Promotional Products Will Help Attract Attention and Create Demand At Your Trade Show Booth, Conference or Event.
Common advertising strategies include:
1) Using older, "more perfect" child models to portray toys and products as aspirational for younger target audiences.
2) Creating emotional atmospheres through music, imagery and scenarios to make viewers feel positively about products.
3) Exaggerating the abilities of toys in commercials to appear more exciting and life-like than they are in reality.
The document proposes an interactive mobile game called "The Snow Surfer" to entertain players. The endless running game challenges players to collect coins and dodge obstacles to beat their high score while escaping an avalanche. The target audience is kids and teens who will find the simple, arcade-style gameplay appealing as something to work towards that can be played in short sessions. Legal and ethical considerations were addressed to avoid offensive content so the game can be enjoyed by all ages.
The document proposes a 2D arcade-style spaceship game called "Spaceship Invaders" to entertain customers. It will feature colorful designs, original sound effects, and gameplay elements like shields to defend against enemy fire. The purpose is to draw attention, bring nostalgia of 1980s games, and encourage competition to beat high scores. The target audience is ages 13+ of either gender who enjoy challenging games. Elements from research like ship design and colors will influence the final production, which will follow legal and ethical guidelines to avoid offensive content or copyright issues.
This document outlines a proposed side-scrolling advergame to advertise Coca-Cola using familiar Mario characters and gameplay. The game would be released worldwide on pixel-based platforms without language to appeal broadly. It would tell a simple story of Mario collecting Coca-Cola cans to communicate the product in a fun, recognizable game. The target audience is gamers of all ages since games appeal broadly. Care will be taken to avoid offending anyone through sensitive portrayals and to sufficiently distinguish the game from copyrighted Mario and Coca-Cola assets through original artwork.
The document outlines a marketing plan for a mobile game called "Alien Controller" aimed at children ages 9-12. The plan includes:
1) Describing the target audience as 9-12 year olds and setting the price at 99p to appeal to kids.
2) Proposing direct advertising on Cartoon Network and online, as well as indirect promotion through a publicity stunt involving an inflatable alien.
3) Suggesting promotions like a competition or giveaway to raise awareness of the game and familiarize people with its logo and branding. Stickers and leaflets would be distributed with a QR code for discounts.
This document proposes a horror game called "ghost chaser" where players have to chase and capture ghosts. The target audience would be 12-18 year olds who enjoy being scared and have smartphones. Key elements in the final production would include dark colors, spooky character designs, sound effects, background music, and possibly voiceovers while ensuring no offensive or copyrighted content is included.
The document analyzes and compares advertisements for the Nintendo Wii and PlayStation 3 consoles. It finds that the Wii ad targets families by featuring a celebrity playing games with his family, showing how the console can bring people together. In contrast, the PS3 ad provides technical specifications and details about its capabilities, targeting "tech heads and gamers." A survey showed respondents found the Wii ad more inspiring and likely to make them purchase the console, while the PS3 ad was viewed as more informative.
This proposal is for a pixelated arcade game called Pixelated Arcade Game. The purpose is to entertain players by having them complete tasks and quests to collect stars on each level, with increasing challenge as levels progress. The game will involve collecting three stars on each level. It is aimed at all ages and genders to get all gamers involved. The game will not include any offensive language or violent content to ensure it is suitable for all ages and does not offend anyone.
This proposal is for a pixelated arcade game called Pixelated Arcade Game. The purpose is to entertain players by having them complete tasks and quests to collect stars on each level, with increasing challenge as levels progress. The game will involve collecting three stars on each level. It is aimed at all ages and genders to get all gamers involved. The game will not include any offensive language or violent content to ensure it is suitable for all ages and does not offend anyone.
The document discusses existing maze escape games that involve a character trying to navigate a maze while being chased, which the author intends to replicate in their own game. Common features identified among these games include a single-player format and gameplay that increases excitement through being chased. The author plans to include a bird's-eye view angle and a police chase scenario in their own game based on the research.
The document summarizes research on existing tile-matching mobile games. It was found that they commonly include: a point system for matching tiles; themes appealing to the target audience (e.g. fantasy, food); and characters to make the game more interactive. Bright colors, fonts and imagery are used to attract different age groups and genders. The research will inform the author's own tile-matching game, which will target ages 13-20 and include food-themed tiles, characters and a point system.
1) The document proposes an "Advergame" for Coca Cola to be released on YouTube and as GIFs online.
2) The game would have players try to explode a Coca Cola can, exciting viewers and increasing brand awareness and sales.
3) It draws inspiration from "Angry Birds" for its style, targeting men and women aged 10-40 who would recognize elements from that game.
This document outlines a proposal for a gaming magazine called "The Gaming Guide". It will entertain readers by providing colorful designs, reviews of video games to inform if they are worth buying, and realistic portrayals of games. The target audience is 16+ of both genders who enjoy achieving skills and belonging to loyal communities. Content will include reviews of graphics, story, controls of a PS4 game. It will comply with ethical standards by avoiding offensive material and sufficiently differentiating from existing products to prevent legal issues.
The 7 Habits of Highly Effective People.pdfFlora Runyenje
The document summarizes Stephen R. Covey's book "The 7 Habits of Highly Effective People" which outlines seven core habits that build upon each other to foster a more proactive and fulfilling approach to life. The first three habits focus on independence and taking responsibility for your choices, having clear values and goals, and prioritizing effectively. The next three habits focus on interdependence, seeking mutually beneficial solutions, understanding others' perspectives, and collaborating. The final habit is about self-renewal through continuous learning, well-being, and relationships. Covey argues internalizing these sequential habits can make one a more effective leader and create a more fulfilling life.
The document outlines Jay Birkin's initial plans for their final major project, which will involve creating merchandise to advertise a fictional video game. Some of Jay's initial ideas included an advergame, podcast, and magazine articles. However, after reviewing a mood board analyzing different game merchandise styles, Jay has decided to focus their project on creating a poster, skateboard deck, CD cover art, logo, key chains, t-shirt designs, and console cover art using Photoshop. The target audience will be males ages 10-20, and Jay will need to design original characters and a title to feature on the products. An advergame and podcast were discounted as they did not align with Jay's interests or skills.
This proposal is for an interactive driving game called "Driving Mania" aimed at entertaining players ages 7-20 from middle-class backgrounds. The game will involve dodging obstacles and other drivers on the road to drive as far as possible while also collecting coins. Elements from research on existing arcade-style driving games will be incorporated, but the final product will differ and be made suitable for all ages without offensive or copyrighted material. The goal is to create a fun and challenging driving game that does not risk legal issues.
This proposal outlines an interactive media product called "Hero" that is a superhero-themed flying game. The player controls a superhero who flies through the sky collecting logos while dodging falling objects. It is meant to entertain male players ages 8 to 15. Research from other cloud-based games will inform the cloud and environment assets. Legal considerations include using similar but modified names, colors, and shapes from existing superhero IPs to avoid copyright issues while still appealing to the target audience.
The growing number of children in online game rooms and interactive websites provide ample opportunities for advertising campaigns aimed at kids. Combined with an ever-increasing number of broadcasters aimed at children’s audience, the media space for toy ads has grown quickly.
Deep description and marketing analysis of the Toy industry: https://pixelsutra.com/toy-industry/
The holidays (Black Friday, Cyber Monday, Thanksgiving and Christmas) actually change SEO. Holiday branding is different from branding at any other time of the year, and Laura Lee discusses why it is different and how you need to be marketing your company.
The document discusses changes in online shopping and search behavior during the holiday season. It notes that Cyber Monday online sales in 2013 surpassed Black Friday sales by 31% and increased 20% from 2012, with mobile sales rising 55%. People conduct more long-tail searches specifying desired product categories rather than brands. Google alters its search results pages to better answer questions about product types, brands, and where to purchase items. Retailers are advised to start promotions early, optimize images and content for visual searches, and offer deals to drive sales both before and after the holidays.
Top Trade Show Toys for Geeks of All AgesRobert Piller
Most Popular Promotional Trade Show Toys and Gadgets for Geeks and Kids of All Ages. Geeks of All Ages Love the Latest and Greatest in Toys and Gadgets - and These Top Promotional Products Will Help Attract Attention and Create Demand At Your Trade Show Booth, Conference or Event.
Common advertising strategies include:
1) Using older, "more perfect" child models to portray toys and products as aspirational for younger target audiences.
2) Creating emotional atmospheres through music, imagery and scenarios to make viewers feel positively about products.
3) Exaggerating the abilities of toys in commercials to appear more exciting and life-like than they are in reality.
The document proposes an interactive mobile game called "The Snow Surfer" to entertain players. The endless running game challenges players to collect coins and dodge obstacles to beat their high score while escaping an avalanche. The target audience is kids and teens who will find the simple, arcade-style gameplay appealing as something to work towards that can be played in short sessions. Legal and ethical considerations were addressed to avoid offensive content so the game can be enjoyed by all ages.
The document proposes a 2D arcade-style spaceship game called "Spaceship Invaders" to entertain customers. It will feature colorful designs, original sound effects, and gameplay elements like shields to defend against enemy fire. The purpose is to draw attention, bring nostalgia of 1980s games, and encourage competition to beat high scores. The target audience is ages 13+ of either gender who enjoy challenging games. Elements from research like ship design and colors will influence the final production, which will follow legal and ethical guidelines to avoid offensive content or copyright issues.
This document outlines a proposed side-scrolling advergame to advertise Coca-Cola using familiar Mario characters and gameplay. The game would be released worldwide on pixel-based platforms without language to appeal broadly. It would tell a simple story of Mario collecting Coca-Cola cans to communicate the product in a fun, recognizable game. The target audience is gamers of all ages since games appeal broadly. Care will be taken to avoid offending anyone through sensitive portrayals and to sufficiently distinguish the game from copyrighted Mario and Coca-Cola assets through original artwork.
The document outlines a marketing plan for a mobile game called "Alien Controller" aimed at children ages 9-12. The plan includes:
1) Describing the target audience as 9-12 year olds and setting the price at 99p to appeal to kids.
2) Proposing direct advertising on Cartoon Network and online, as well as indirect promotion through a publicity stunt involving an inflatable alien.
3) Suggesting promotions like a competition or giveaway to raise awareness of the game and familiarize people with its logo and branding. Stickers and leaflets would be distributed with a QR code for discounts.
This document proposes a horror game called "ghost chaser" where players have to chase and capture ghosts. The target audience would be 12-18 year olds who enjoy being scared and have smartphones. Key elements in the final production would include dark colors, spooky character designs, sound effects, background music, and possibly voiceovers while ensuring no offensive or copyrighted content is included.
The document analyzes and compares advertisements for the Nintendo Wii and PlayStation 3 consoles. It finds that the Wii ad targets families by featuring a celebrity playing games with his family, showing how the console can bring people together. In contrast, the PS3 ad provides technical specifications and details about its capabilities, targeting "tech heads and gamers." A survey showed respondents found the Wii ad more inspiring and likely to make them purchase the console, while the PS3 ad was viewed as more informative.
This proposal is for a pixelated arcade game called Pixelated Arcade Game. The purpose is to entertain players by having them complete tasks and quests to collect stars on each level, with increasing challenge as levels progress. The game will involve collecting three stars on each level. It is aimed at all ages and genders to get all gamers involved. The game will not include any offensive language or violent content to ensure it is suitable for all ages and does not offend anyone.
This proposal is for a pixelated arcade game called Pixelated Arcade Game. The purpose is to entertain players by having them complete tasks and quests to collect stars on each level, with increasing challenge as levels progress. The game will involve collecting three stars on each level. It is aimed at all ages and genders to get all gamers involved. The game will not include any offensive language or violent content to ensure it is suitable for all ages and does not offend anyone.
The document discusses existing maze escape games that involve a character trying to navigate a maze while being chased, which the author intends to replicate in their own game. Common features identified among these games include a single-player format and gameplay that increases excitement through being chased. The author plans to include a bird's-eye view angle and a police chase scenario in their own game based on the research.
The document summarizes research on existing tile-matching mobile games. It was found that they commonly include: a point system for matching tiles; themes appealing to the target audience (e.g. fantasy, food); and characters to make the game more interactive. Bright colors, fonts and imagery are used to attract different age groups and genders. The research will inform the author's own tile-matching game, which will target ages 13-20 and include food-themed tiles, characters and a point system.
1) The document proposes an "Advergame" for Coca Cola to be released on YouTube and as GIFs online.
2) The game would have players try to explode a Coca Cola can, exciting viewers and increasing brand awareness and sales.
3) It draws inspiration from "Angry Birds" for its style, targeting men and women aged 10-40 who would recognize elements from that game.
This document outlines a proposal for a gaming magazine called "The Gaming Guide". It will entertain readers by providing colorful designs, reviews of video games to inform if they are worth buying, and realistic portrayals of games. The target audience is 16+ of both genders who enjoy achieving skills and belonging to loyal communities. Content will include reviews of graphics, story, controls of a PS4 game. It will comply with ethical standards by avoiding offensive material and sufficiently differentiating from existing products to prevent legal issues.
The 7 Habits of Highly Effective People.pdfFlora Runyenje
The document summarizes Stephen R. Covey's book "The 7 Habits of Highly Effective People" which outlines seven core habits that build upon each other to foster a more proactive and fulfilling approach to life. The first three habits focus on independence and taking responsibility for your choices, having clear values and goals, and prioritizing effectively. The next three habits focus on interdependence, seeking mutually beneficial solutions, understanding others' perspectives, and collaborating. The final habit is about self-renewal through continuous learning, well-being, and relationships. Covey argues internalizing these sequential habits can make one a more effective leader and create a more fulfilling life.
The One Mistake You Can't Afford to Make While Job Searching on Social Media.pdfFlora Runyenje
Don't hesitate to seek feedback from trusted friends, mentors, or colleagues on your social media presence. They can offer valuable insights and help identify areas for improvement that you may have overlooked.
Easy $850_Day CANVA YouTube Shorts Tutorial for Beginners (2024).pdfFlora Runyenje
The prospect of earning $850 per day through a CANVA YouTube Shorts tutorial presents an exciting opportunity for beginners in 2024. By harnessing the creative potential of CANVA and leveraging the reach of YouTube Shorts,
_Achieving Optimal Health_ The Importance of a Balanced Diet.pdfFlora Runyenje
In the quick moving current world, where comfort frequently bests sustenance, the idea of a reasonable eating regimen assumes a urgent part in keeping up with by and large wellbeing and prosperity. A fair eating regimen isn't simply an in vogue state yet a principal part of a solid way of life. It includes devouring different food sources in fitting extents to meet the body's dietary necessities. In this far reaching article, we will dig into the meaning of a decent eating routine, investigating its parts, advantages, and how people can settle on informed dietary decisions to enhance their wellbeing
Releasing the Force of CPA Projects with High CommissionsFlora Runyenje
In the unique scene of partner promoting, Cost Per Activity (CPA) programs have arisen as strong income producing systems for the two publicists and members. Among the bunch of CPA programs accessible, those offering high commissions stand apart as worthwhile open doors for member advertisers hoping to amplify their income. In this article, we will dive into the universe of CPA programs with high commissions, investigating their advantages, key elements, and how members can use them to make monetary progress.
"In three words I can sum up everything I've learned about life: it goes on." - Robert Frost
This quote by Robert Frost is a reminder that life is a journey, and no matter what happens, it will continue. It's a great reminder to keep moving forward, even when we face setbacks and challenges. This quote is particularly relevant in times of crisis, when we need to find the strength to keep going.
This document provides 4 links to motivation resources for the year 2022. The links are intended to provide inspiration and encouragement to help achieve goals and improve oneself in the new year. Overall the document points to online motivation sources for personal growth and positive change.
The 8 secrets_to_marketing_success_with_tik_tokFlora Runyenje
TikTok is a social media platform that has grown significantly over the last two years to 500 million daily active users. The document provides 8 secrets to marketing success on TikTok, including creating visually appealing and entertaining videos, using engaging hashtags, collaborating with influencers, and analyzing video performance through TikTok analytics. Marketers are advised to focus on fun, challenges, and building a community to achieve success on the platform.
This document promotes a product or service that promises instant access and earnings through clicking a link. However, it acknowledges that the earnings advertised are not realistic for average users, who are likely to earn less or no money at all. The document provides legal terms, a privacy policy, and contact information for its company.
Parental control -_how_to_check_your_kids!Flora Runyenje
Attention! Please Forget Everything You've Been Told About Potty Training In The Past...
Discover a Proven Method For Quickly & Easily Potty Training Even The Most Stubborn Child in a very short time...
How to successfully_home_school_your_childFlora Runyenje
Attention! Please Forget Everything You've Been Told About Potty Training In The Past...
Discover a Proven Method For Quickly & Easily Potty Training Even The Most Stubborn Child in a very short time...
This document provides an overview of learning the Chinese language. It discusses the importance and growth of learning Chinese. It then covers 7 chapters that give tips and techniques for learning Chinese including ways to learn, basic skills required, and easy methods like using flashcards, studying with a partner, and reviewing lessons. The document emphasizes that learning Chinese requires commitment and practicing pronunciation of tones is especially important. It aims to provide useful information to help readers learn Chinese.
This document provides tips for decorating one's home on a budget. It discusses budget-friendly ways to decorate various rooms, such as using paint, accessories, and rearranging furniture to refresh rooms without much spending. Specific tips include painting walls or cabinets, using thrifted items, making wall hangings, and focusing on focal points to transform spaces on a limited budget.
Adani Group's Active Interest In Increasing Its Presence in the Cement Manufa...Adani case
Time and again, the business group has taken up new business ventures, each of which has allowed it to expand its horizons further and reach new heights. Even amidst the Adani CBI Investigation, the firm has always focused on improving its cement business.
Best Competitive Marble Pricing in Dubai - ☎ 9928909666Stone Art Hub
Stone Art Hub offers the best competitive Marble Pricing in Dubai, ensuring affordability without compromising quality. With a wide range of exquisite marble options to choose from, you can enhance your spaces with elegance and sophistication. For inquiries or orders, contact us at ☎ 9928909666. Experience luxury at unbeatable prices.
Cover Story - China's Investment Leader - Dr. Alyce SUmsthrill
In World Expo 2010 Shanghai – the most visited Expo in the World History
https://www.britannica.com/event/Expo-Shanghai-2010
China’s official organizer of the Expo, CCPIT (China Council for the Promotion of International Trade https://en.ccpit.org/) has chosen Dr. Alyce Su as the Cover Person with Cover Story, in the Expo’s official magazine distributed throughout the Expo, showcasing China’s New Generation of Leaders to the World.
SATTA MATKA DPBOSS KALYAN MATKA RESULTS KALYAN MATKA MATKA RESULT KALYAN MATKA TIPS SATTA MATKA MATKA COM MATKA PANA JODI TODAY BATTA SATKA MATKA PATTI JODI NUMBER MATKA RESULTS MATKA CHART MATKA JODI SATTA COM INDIA SATTA MATKA MATKA TIPS MATKA WAPKA ALL MATKA RESULT LIVE ONLINE MATKA RESULT KALYAN MATKA RESULT DPBOSS MATKA 143 MAIN MATKA KALYAN MATKA RESULTS KALYAN CHART KALYAN CHART
SATTA MATKA DPBOSS KALYAN MATKA RESULTS KALYAN CHART KALYAN MATKA MATKA RESULT KALYAN MATKA TIPS SATTA MATKA MATKA COM MATKA PANA JODI TODAY BATTA SATKA MATKA PATTI JODI NUMBER MATKA RESULTS MATKA CHART MATKA JODI SATTA COM INDIA SATTA MATKA MATKA TIPS MATKA WAPKA ALL MATKA RESULT LIVE ONLINE MATKA RESULT KALYAN MATKA RESULT DPBOSS MATKA 143 MAIN MATKA KALYAN MATKA RESULTS KALYAN CHART
Tired of chasing down expiring contracts and drowning in paperwork? Mastering contract management can significantly enhance your business efficiency and productivity. This guide unveils expert secrets to streamline your contract management process. Learn how to save time, minimize risk, and achieve effortless contract management.
Ellen Burstyn: From Detroit Dreamer to Hollywood Legend | CIO Women MagazineCIOWomenMagazine
In this article, we will dive into the extraordinary life of Ellen Burstyn, where the curtains rise on a story that's far more attractive than any script.
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Prescriptive analytics BA4206 Anna University PPTFreelance
Business analysis - Prescriptive analytics Introduction to Prescriptive analytics
Prescriptive Modeling
Non Linear Optimization
Demonstrating Business Performance Improvement
The Role of White Label Bookkeeping Services in Supporting the Growth and Sca...YourLegal Accounting
Effective financial management is important for expansion and scalability in the ever-changing US business environment. White Label Bookkeeping services is an innovative solution that is becoming more and more popular among businesses. These services provide a special method for managing financial duties effectively, freeing up companies to concentrate on their main operations and growth plans. We’ll look at how White Label Bookkeeping can help US firms expand and develop in this blog.
The Role of White Label Bookkeeping Services in Supporting the Growth and Sca...
How to sell_toys
1. How to Sell Toys
Reasons Why People Buy Toys
People have many different reasons why they buy products. It's your job to figure out
what reason(s) will persuade them to buy. The reasons are usually based on emotions
they want to experience rather than logical reasons.
Here are some reasons to get you started:
They want to give toys as gifts on the holiday and at birthdays.
They want toys that will educated their children.
They want to occupy their kids so they can do other chores.
They want their kids to have fun and enjoy their a childhood.
Types Of Toys To Sell
There are many types of products you can sell. You just need to determine who your
target market is and what specific item they want. Or you could sell a couple different ones
in a package deal.
Here is a good list:
Dolls Vehicles Video Games Dress Up/Costume
Stuffed Animals Sports Educational Puzzles
Action Figures Models Electronic Cartoon Toys
Building Sets Board Games Radio Control Wooden
Artistic Card Games Outside Pretend Grown Up
Create & Sell UNLIMITED high-converting graphics in ANY NICHE using the
POWER of 10 SMART Tools that covers all the graphic design needs under the
sun!.....CLICK HERE
2. Words Or Phrases That Sell Toys
Just one simple word or phrase in your ad copy can be the difference whether a person buys
or not. You need to use ones that will persuasively describe your product. You can use
them for headlines, benefits, features, p's; etc.
Here are some targeted words and phrases:
fun entertaining weather proof takes (no.) batteries
exciting hobble builds skills exercise
educational enjoy strong great gift
play for ages (no) pretend for boys and girls
for kids safe tested no batteries needed
for children durable simple assemblely lifelike
Graphics Or Images That Sell Toys
As you may know, pictures can sometimes sell better than words alone. People will project
themselves in the pictures and persuade themselves to buy the product. Even the colors of
your web site and graphics can trigger people to buy.
Here are some imagery ideas:
Picture of the toys.
Kids playing with and enjoying the toy.
A cartoon character that represents the toy.
A series of pictures demonstrating all the uses of the toy.
Stories That Sell Toys
In most sales letters, audio ads or video ads there is usually a mini story that advertisers
use to attract you to the product. Some people even imagine themselves in the story as
they hear it.
3. Here are some good story lines:
How the toy taught a children to read.
How all the neighborhood kids want to come over an play with the toy.
How a kid's face lit up when he/she opened the toy gift.
How the toy is selling out everywhere because of it's popularity.
Backend Products To Sell With Toys
Once a person decides to buy or becomes a customer it is a good idea to offer them another
product soon after because they are already in a buying mood. It's usually easier to sell to
an existing customer than a brand new prospect.
Here are some add on product ideas:
Batteries
A longer warranty.
Replacement parts.
Add on toys for toy sets.
Bonus Or Content Ideas That Sell Toys
Mainly businesses or affiliates will give people information product bonuses or use content
on their web site to persuade them to buy. They also use them as incentives to get people to
subscribe to their opt-in list.
Here are some bonus or content suggestions:
How to keep up with toy recalls.
The top toys of the year or upcoming year.
How to play and spend more time with your kids.
What types of toys you should avoid buying.
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4. Keywords And Phrases That Sell Toys
Tons of people like to promote their products in the search engines or with pay per click
ads because they are a good, high traffic resources. The main objective is to use or pick
the right keywords and phases that will increase your web site ranking or sell the best.
Here are some keywords and phrases to get you started:
toys strategy game card games children's toy
games electronic game Christmas toys classic toy
toy stores wooden toy computer games water toys
(toy brand) kids toy video games hot toys
(toy name) stuffed toy top toys toy guns
(toy type) educational toys action figures toy cars
toys game best toys baby toys fun toys
Special Offers That Sell Toys
A lot of people decide to buy products because of a special offer or deal. People are
always looking of a good bargain or a extra incentive. People use logical reasons to buy
to backup their emotional wants and needs.
Here are some special offers examples:
Donating a percentage of the profits to a children's charity.
Offering free gifting wrapping.
A coupon for any toy by that particular brand.
A rebate for buying the higher priced version of the toy.