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Sell Social Networking to your Boss and your Publisher ,[object Object],[object Object]
I’m losing my voice
I speak less
words say more
why am I doing this?
two little stories
“the pitch”
you: developer
convinced by Social Gaming
go to publisher / boss
pitch
great game
social networking
huge success
rejection
:(
“the project”
game
great ideas
doesn’t work
cancelled
:(
...
what went wrong?
how can you fix it?
the pitch ...
...what happened?
expectations vs. reality reality reality
what the publisher expected
PROFIT
what the publisher heard
COSTS
DISRUPTION
you didn’t notice
what the developer heard
INNOVATION
POPULARITY
FREE MARKETING
what the publisher expected
PROFIT
you already know that one
(we’ll come back to this)
DISRUPTION
(important)
what is disruption?
 
(curiously apposite)
also
 
“disruptive innovation”
“ disruptive innovation” != “revolutionary”
revolution:
guns, explosions, etc
change
stays the same
disruption:
silence
change
wiped out
silence
“social networking”
“so what?”
problem 2:
change
change => loss
"Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering"
"Fear is the path to the dark side. Fear  leads to  anger. Anger  leads to  hate. Hate  leads to  suffering"
change => loss; loss => anger/fear; anger/fear =>  rejection rejection rejection
your game
(w/social networking)
invalidate
years of experience
change => loss; loss => anger/fear; anger/fear =>  rejection rejection rejection
(and the Dark Side)
a.k.a. “ Disruptive Change”
</disruption>
<profit />
net result:
pitch
a reasonable theory:
“better games are more likely to be funded”
reality:
didn’t understand
(OR:)
got scared
one thing they know:
Show me the money.
(how much more will it cost?)
(how much revenue will it bring?)
You already told them
did you tell them..?
e.g. “Why...
...better graphics? ,[object Object],[object Object],[object Object]
...more levels? ,[object Object],[object Object],[object Object]
...multiplayer? ,[object Object],[object Object],[object Object]
...Social Games? ,[object Object]
what went wrong?
how can you fix it?
1: “Don’t say this”
there are twenty times as many people using each social network as are using each online game
publisher thinks:
(SN users dont spend money)
(too expensive to run the ops for that many people)
(very low quality, low production value, our brand is much more high quality than that)
the future of “the internet”
publisher thinks:
(fad)
(landgrab that we won’t win)
viral marketing
(VM doesn’t work)
(you’re just gambling)
2. Do say these:
here’s a prototype
(usually...)
(...never tried)
Guns don’t kill people ,[object Object],[object Object]
Sales Teams ,[object Object],[object Object]
Virtual Communities, Virtual Goods ,[object Object]
If you don’t build it... ,[object Object],[object Object]
you lose:
brand-control,
game-control,
cross-sell opportunities,
and transaction commisions
we’ll learn as we go
...and that’s OK
(and cheap)
tell them what they want to hear:
reduce cost:
e.g. “Don’t worry, be crappy”
e.g. free market research
e.g. lowered consumer expectations
reduced risk:
e.g. “soft launch”
e.g. ops costs only if we succeed
increased revenue
e.g. up-sell and cross-sell
increased customer loyalty
e.g. stick with your friends
Questions?

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How to sell social networking to your boss and publisher