Forget hacking the planet - let's HACK THE UNIVERSE.
In 2012, the world's leading space agency began a program that opened a gateway to outer space for citizen scientists - the NASA International Space Apps Challenge. Since then, tens of thousands of people have joined a global community that solves problems to improve life on Earth and in space. Learn how you too can become a space hacker!
Project I did with my group partner Alwayne Ritchie, for Analyzing Trends class. We had to choose a category (such as transportation, retail, technology etc), analyze the trends shaping it, the opportunities and cases that support such opportunities,a culture network that leads the market, its behavior and come up with a set of strategic actions
Forget hacking the planet - let's HACK THE UNIVERSE.
In 2012, the world's leading space agency began a program that opened a gateway to outer space for citizen scientists - the NASA International Space Apps Challenge. Since then, tens of thousands of people have joined a global community that solves problems to improve life on Earth and in space. Learn how you too can become a space hacker!
Project I did with my group partner Alwayne Ritchie, for Analyzing Trends class. We had to choose a category (such as transportation, retail, technology etc), analyze the trends shaping it, the opportunities and cases that support such opportunities,a culture network that leads the market, its behavior and come up with a set of strategic actions
All Hands on Deck - Getting Visitors Involved in the Work of the Museum (AAM ...sloverlinett
It’s the age of participatory engagement, and the crowd is making vital contributions in areas where only experts used to tread. How can museums harness their visitors’ collective skills and intelligence, not just to make exhibits and programs more engaging but also to help carry out the museum’s scientific, historical, aesthetic, or environmental work? In this panel, we looked at how three science-themed institutions are approaching this new frontier and what the future holds in three state-of-the-art facilities now on the drawing boards: a new learning space at the National Museum of Natural History; a redesigned visitor center at NASA's Kennedy Space Center in Florida; and the new Nature Research Center at the North Carolina Museum of Natural Sciences. In the q&a, we debated the whys and hows of bringing citizen science inside the museum and inviting visitors to lend their hands, eyes, and minds to the cause.
NASA Forward Maker Camp is an internal pilot project in creating a culture of experimentation within NASA. The intent is to provide venues where it’s safe to experiment, make, innovate, and try new things. Creating a culture of experimentation is a long term goal that will require a change in the way we approach business. This means challenging the way we plan, communicate, organize and collaborate. This is the first stop in that journey. Our motto is “fail often, in order to succeed sooner (and learn faster).” We will constantly learn from our experiments and mistakes and feed that data back into our process and projects.
Join us to learn more about the application process for being one of eight library and museum partner sites to host the inaugural national tour of the interactive traveling exhibition Discover Exoplanets: the Search for Alien Earths.
From an outsider perspective, the golden age of space might look behind us with the Apollo era in the Sixties. Yet, when we listen to some new economy entrepreneurs like R. Branson (Virgin group founder), J. Bezos (Amazon founder) or E. Musk (Paypal, TeslaMotors, Solarcity founder), space is accessible, ready to harvest and the space rush starts today!
Even if the Silicon Valley ecosystem aims for the stars, technical hurdles might prevent all projects to succeed. Therefor, being able to put a satellite in orbit and land the launcher or to reach multiple times the space frontier with a same launcher really are impressive. These newsworthy successes also attract an increasing number of investors: $2.9B between 2000 and 2015 of which $1.8B in 2015 only.
A disruption is on its way powered by deep mutations in the sector making old dreams now plausible like constellation and reusable launchers. In one hand, national space agencies now focus more on their advising roles. In the other hands, it gets easier to access existing resources and infrastructures.
Incumbents reassure their averse-to-risk customers by producing a low number of expensive high-end custom designs with a big emphasis on quality to ensure high lifespans.
Newcomers promise resilience thanks to distributed infrastructures of a higher number of low cost satellites (using off the shelf components). To do so, these pioneers use design to test approaches directly inspired from start-ups. They ‘hack’ technologies from other sectors with a ‘maker’ spirit and collect information from the ground with each generation of their products in a pure MVP mindset. First users of their own products, they make sure that the infrastructure they build is user centric and not technology centric. Doing so, they enable the next generation of space entrepreneurs to build new space applications (a few of which that might look like science fiction).
E. Musk’s project to build a martian colony will be build on these layers. His firm, SpaceX, looks like it is a step ahead the competition with its full logbook, its tremendous technological achievements and its soon-to-be vertical integration in space with a constellation. Nevertheless, there are a few technical hurdles for them to pass like designing a powerful enough rocket or proving its ability to get to Mars and come back.
Our conviction is that, alone, they probably won’t be able to gather the resources to build from scratch a sustainable colony with safe housing, adapted food production and low consuming ressources processes. When we see all the current benefits of the previous space programs, we are convinced that actors who will address these issues will be a step ahead to reap the fruits of the space conquest on their historical markets.
All Hands on Deck - Getting Visitors Involved in the Work of the Museum (AAM ...sloverlinett
It’s the age of participatory engagement, and the crowd is making vital contributions in areas where only experts used to tread. How can museums harness their visitors’ collective skills and intelligence, not just to make exhibits and programs more engaging but also to help carry out the museum’s scientific, historical, aesthetic, or environmental work? In this panel, we looked at how three science-themed institutions are approaching this new frontier and what the future holds in three state-of-the-art facilities now on the drawing boards: a new learning space at the National Museum of Natural History; a redesigned visitor center at NASA's Kennedy Space Center in Florida; and the new Nature Research Center at the North Carolina Museum of Natural Sciences. In the q&a, we debated the whys and hows of bringing citizen science inside the museum and inviting visitors to lend their hands, eyes, and minds to the cause.
NASA Forward Maker Camp is an internal pilot project in creating a culture of experimentation within NASA. The intent is to provide venues where it’s safe to experiment, make, innovate, and try new things. Creating a culture of experimentation is a long term goal that will require a change in the way we approach business. This means challenging the way we plan, communicate, organize and collaborate. This is the first stop in that journey. Our motto is “fail often, in order to succeed sooner (and learn faster).” We will constantly learn from our experiments and mistakes and feed that data back into our process and projects.
Join us to learn more about the application process for being one of eight library and museum partner sites to host the inaugural national tour of the interactive traveling exhibition Discover Exoplanets: the Search for Alien Earths.
From an outsider perspective, the golden age of space might look behind us with the Apollo era in the Sixties. Yet, when we listen to some new economy entrepreneurs like R. Branson (Virgin group founder), J. Bezos (Amazon founder) or E. Musk (Paypal, TeslaMotors, Solarcity founder), space is accessible, ready to harvest and the space rush starts today!
Even if the Silicon Valley ecosystem aims for the stars, technical hurdles might prevent all projects to succeed. Therefor, being able to put a satellite in orbit and land the launcher or to reach multiple times the space frontier with a same launcher really are impressive. These newsworthy successes also attract an increasing number of investors: $2.9B between 2000 and 2015 of which $1.8B in 2015 only.
A disruption is on its way powered by deep mutations in the sector making old dreams now plausible like constellation and reusable launchers. In one hand, national space agencies now focus more on their advising roles. In the other hands, it gets easier to access existing resources and infrastructures.
Incumbents reassure their averse-to-risk customers by producing a low number of expensive high-end custom designs with a big emphasis on quality to ensure high lifespans.
Newcomers promise resilience thanks to distributed infrastructures of a higher number of low cost satellites (using off the shelf components). To do so, these pioneers use design to test approaches directly inspired from start-ups. They ‘hack’ technologies from other sectors with a ‘maker’ spirit and collect information from the ground with each generation of their products in a pure MVP mindset. First users of their own products, they make sure that the infrastructure they build is user centric and not technology centric. Doing so, they enable the next generation of space entrepreneurs to build new space applications (a few of which that might look like science fiction).
E. Musk’s project to build a martian colony will be build on these layers. His firm, SpaceX, looks like it is a step ahead the competition with its full logbook, its tremendous technological achievements and its soon-to-be vertical integration in space with a constellation. Nevertheless, there are a few technical hurdles for them to pass like designing a powerful enough rocket or proving its ability to get to Mars and come back.
Our conviction is that, alone, they probably won’t be able to gather the resources to build from scratch a sustainable colony with safe housing, adapted food production and low consuming ressources processes. When we see all the current benefits of the previous space programs, we are convinced that actors who will address these issues will be a step ahead to reap the fruits of the space conquest on their historical markets.
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Development Challenges, South-South Solutions is the monthly e-newsletter of the United Nations Office for South-South Cooperation in UNDP (www.southerninnovator.org). It has been published every month since 2006. Its sister publication, Southern Innovator magazine, has been published since 2011.
ISSN 2227-3905
Stories by David South
UN Office for South-South Cooperation
Contact the Office to receive a copy of the new global magazine Southern Innovator. Issues 1, 2 and 3 are out now and are about innovators in mobile phones and information technology, youth and entrepreneurship, and agribusiness and food security. Why not consider sponsoring or advertising in an issue of Southern Innovator?
Follow @SouthSouth1.
In this issue:
Affordable Space Programmes Becoming Part of South's Development
Solar Bottle Bulbs Light Up Dark Homes
China Sets Sights on Dominating Global Smartphone Market
Poorest Countries Being Harmed by Euro Currency Crisis
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How To Be A Space Hacker - CCCamp 2015 Transcript
1. Good morning everyone, thank you all for coming out this morning to hear my talk
My name is Mike Caprio and I'm a software developer, instructor, and community
organizer, just like many of you out there in the audience. But since I first
became involved in space hacking 3 years ago, I've been an adviser for NASA and
the White House office of science and technology policy, and was selected for a
brainstorming team focused on rallying the world's resources to defend the Earth
from asteroids. And I'm here to tell you that you too can become a space hacker!
I d like to start with a short video from earlier this year
Since 2012, NASA has annually held the International Space Apps Challenge - a
mass collaboration focused on space exploration that takes place over a weekend
at locations all across the globe. It s the largest hackathon in the world,
and it s a completely locally organized, grassroots, volunteer event; NASA
puts forth the challenges and provides guidance, but all the funding, logistics,
and solution making is done by unpaid volunteers. Anyone from the general public
is invited to attend, and NASA requires that no admission be charged for
attending.
I ve had the privilege of organizing all four events in New York City with the
help of local non-profits and I m proud to say we have established an 1100
member space hacker community, with around 300 members active in a Meetup.com
group. NASA chose New York to be the global mainstage for Space Apps in 2014 and
in 2015, and this year was our most successful event yet with nearly 400 people
attending. In addition to our annual hackathon, we also hosted NASA s first
Women in Data bootcamp, aimed at increasing diversity and participation in
hackathons, and our inaugural space conference of renowned speakers - all of
which you can find on YouTube at the Space Videos link at the bottom.
This year we were invited to hold our event at Microsoft s headquarters in
Times Square, where they gave us two floors of the building all weekend long for
the hackathon and conference.
We had people lining up as early as 5:00 a.m. to take part, and our space
hackers produced close to 30 projects with one of our teams producing a global
prize winning solution.
So I ll just show you a few of NASA s mission briefing statistics for Space
Apps. You can see this year s participation was just overwhelming, truly
worldwide participation, and a great deal of it right here in Europe.
Here you can see the explosion in growth over four events in a three year
period. Almost 2500 projects have been created in three years, and tens of
thousands of people have taken part.
And we re not just talking about techies participating. Only about one third
of attendees self-identified as software developers, and the rest were a broad
mix of diverse, interdisciplinary people. Space Apps is in many ways a misnomer,
2. as it s not just about apps and it s not all about space - many challenges
have to do with solving problems right here on Earth regarding issues around
climate, agriculture, and clean water. Solutions to challenges can involve
robotics, data visualization, hardware, design, and educational curriculums or
displays.
This diverse mix of people is exactly what NASA is looking for. They want to
crowdsource new ideas, and they want them to come from voices outside of their
mainstream. And this is why they initiated their Women In Data bootcamp, and
followed it up with their Datanauts program. I m also proud to say that Space
Apps NYC has been gender balanced and diverse from our very first event - and we
even were able to provide on site childcare for all of our participants this
year.
All solutions built at the event must be submitted under an Open Source
Initiative license that permits the free and open dissemination of the work.
Just like everything else NASA produces, all the projects created at Space Apps
must be placed into the public domain for anyone in the world to use. You can
access any of NASA s resources at the four sites here and use their work for
any purpose, even commercial ones. So you might be thinking to yourself, okay, a
space hackathon is pretty cool, but do you really get to work with NASA? I m
here to tell you that the answer is yes, you absolutely can work with NASA.
Teams from all over the world over the last three years have been approached by
NASA after Space Apps, and have even been offered the potential of contracting
to continue their work on their projects.
I ll offer the recent ISEE-3 reboot project as further proof to show that NASA
is happy to work with outside parties. If you didn t hear about this last
year, a small team of space hackers, led by Dennis Wingo, raced between ground
stations all over the world in an attempt to salvage an abandoned NASA
spacecraft from 1976 that observed the solar winds and was redirected to fly
through the tail of a comet.
Dennis Wingo is probably the ultimate space hacker - he specializes in
resurrecting decades old technology, and he does it with small teams of so-
called amateurs. His team reconstructed a radio using GNU radio software to
reestablish contact with the ISEE-3, was able to execute several maneuvers with
it, but ultimately discovered it had lost its fuel and the team could not bring
it back to a stable orbit. But as long as his team was able to continue meeting
the  gating  requirements that NASA established for their mission, NASA
continued working with them. NASA wants to work with the public and to further
commercial space initiatives!
NASA will even launch satellites for you - and if you meet the requirements of
the CubeSat Launch Initiative, they will launch it FOR FREE as an auxiliary
payload on one of their regular missions.
The CubeSat design is a modular system, 10 centimeters on a side, that can
literally contain any kind of equipment, up to a designated weight.
3. A variety of types of CubeSat have been successfully launched, using equipment
like Arduinos and smartphones for computing power, and all manner of sensors and
systems.
You may have heard of Bill Nye the science guy, and his recent Lightsail
Kickstarter project, which is testing the use of solar power for propulsion of
CubeSats - this slide is out of date, since his Lightsail raised something like
a million and a half dollars in crowdfunding.
But it s not just NASA who s looking to collaborate with the public in the
exploration of space. Last year, Space Apps NYC was approached by the American
Museum of Natural History to help them organize their first ever overnight
hackathon -  Hack The Universe  under the Hayden Planetarium. The museum
wanted to innovate and make its data available for participants to make open
source visualizations and tools that would ultimately become exhibits or
research aids.
I have to say there is probably nothing cooler than space hacking next to an
actual meteorite.
This was only the second time in history that the museum allowed adults to stay
overnight.
And of course, if you need to hack throughout the night, there s only one
beverage of choice to drink, and I made sure it was there!
About 30 projects were produced in just over 24 hours using the museum s
 known universe  API, which you can access for yourself at the link below.
Another project that the American Museum of Natural History has been working on,
in collaboration with Link show ping University in Sweden, is an open source
suite of space simulation tools collectively called OpenSpace. The museum wants
to grow an open source development public community around these tools, which
can be used on any platform to render actual simulations of outer space, as
recently occurred during the New Horizons flyby of Pluto. Who wants to make a
space game on a VR headset??
This video is a demonstration of OpenSpace showing the New Horizons / Jupiter
gravity boost, combining NASA telemetry with actual images of Jupiter to show
how the mission performed taking images of the red spot.
You can learn more about OpenSpace and take part in its development by signing
up for the AMNH mailing list at the link here, or directly on Link show ping's
web site below
Lastly, I d like to mention that true to the mission of NASA s incubator
innovation goal, I m in the process of creating a space technology accelerator
program in New York City, and I m calling it Empire Space Labs. I m
4. currently working with a stealth hardware startup, and a company called SpaceVR.
SpaceVR is launching a 3D, 360 degree virtual reality camera to the
International Space Station, and is currently running a crowdfunding campaign to
pay for the launch costs - the successful launch of  Overview One  into
space will be a turning point in the new era of virtual exploration of space,
allowing anyone with a smartphone, tablet, computer, or VR headset to experience
what it s like to be an astronaut. SpaceVR will work with Nanoracks for launch
services, Made In Space to 3D print the housing of the camera on station, and an
ISS astronaut to assemble the camera and film content with it. And if anyone
here in the camp has a VR headset, I d be happy to hook you up with some
really cool unreleased footage taken by SpaceVR cameras.
So I d like to invite everyone to come hang out at the SpaceVillage! You can
come buy a model rocket, check out some awesome do it yourself space hacker
projects, and chat with us about the future of space exploration. We ll be
having a chill party on Saturday night, with free food and drinks sponsored by
SpaceVR!
Thanks for coming out!