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26 September 2012, London
Agenda

Introducing Aeria Games

How metrics shape decisions

Discussion




                              1
Aeria Games is one of the leading publishers of mid- to
hardcore online games
                                  Industry leading games portfolio with 20 download MMOs, 20
                                   browser games, 5 mobile games
                                  45M+ registered users in 9 languages across 25+ countries
                                  Global platform with 30+ payment options in12 currencies
                                  Leading monetization with an ARPPU of $70+ across all
                                   territories (up to $130+ in key developed countries)
                                  99% of tickets solved within 24 hours
                                  Direct contracts with all leading European payment providers
                                  Marketing partnerships with all major affiliate networks, display
                                   networks, media companies like RTL, Pro7, AxelSpringer
                                  Company culture focused on Entrepreneurship, Results
                                   Orientation and Personal Development builds a strong base for
                                   international synergies
                                  320 Employees in three offices (Santa Clara, USA; Berlin,
                                   Germany; Sao Paulo, Brazil)


Aeria Games & Entertainment, Inc. Proprietary and Confidential                                         2
Our global team is now 320+ employees strong across three
offices
                                                         Aeria Games Global Footprint

 Santa Clara, CA, U.S.                                                   Berlin, Germany
  Established in 2006                                                    Established in 2008
  Global Headquarter, U.S.                                               European operations
   and Mobile operations                                                  110 employees
  180 employees




            Sao Paulo, Brazil
             Established in 2010
             Latin American operations
             30 employees




                                                                                    Localized games offered by Aeria Games

Aeria Games & Entertainment, Inc. Proprietary and Confidential                                                               3
Aeria’s gaming community of 45M+ is growing fast at 1M+
per month across 25+ countries
     Aeria Games Community Size
                                                                                Italian
                                                  45M+                            3%
                             40M+                                                     Russian
                                                                      Turkish Polish
                                                        +1M per                         3%
                                                                        4%     4%
                                                         Month
                                                                  Portuguese                         English
                                                                      9%                              40%
                                                                                  International
       20M+
                                                                                   Community
                                                                   Spanish
                                                                    11%


                                                                             German
                                                                              12%           French
                                                                                             13%
       2010                  2011                2012H1
Aeria Games & Entertainment, Inc. Proprietary and Confidential                                       4
Agenda

Introducing Aeria Games

How metrics shape decisions

Discussion




                              5
Aeria’s Sales Data Mart
       PC Client




        Browser


         Mobile




                                                                 Sales Data Mart



                            Homogeneous data that can be compared across games
Aeria Games & Entertainment, Inc. Proprietary and Confidential                     6
What I’ll talk about




                  Acquisition                                    Retention   Monetization




Aeria Games & Entertainment, Inc. Proprietary and Confidential                              7
New Players is easy to define and read

 New Players (NP)
  – Make sure to differentiate organic and paid traffic
  – Gives indication on attractiveness and marketing
    effectiveness
  – Shows when there’s a technical issue that doesn’t let
    players access the game               M
                                                                 on
                                                                 eti
                                                                 zat
                                                                 io
                                                                 n


Aeria Games & Entertainment, Inc. Proprietary and Confidential         8
International and seasonal factors affecting NP
 Organic player acquisition changes with external influences
 – but none is as strong as Ramadan!
  20000

  18000                                                                                                                              Turkey

  16000

  14000

  12000
                                                                                                                                     France
  10000

    8000                                                                                 Dec                                         Germany
                               Mar




                                                                                                           Mar
                                      Apr




                                                                                                                 Apr
                                                                       Sep




                                                                                                                                               Sep
                                            May




                                                                                                                       May
                                                                             Oct




                                                                                                     Feb




                                                                                                                                                     Okt
                  Jan
                         Feb




                                                   Jun
                                                         Jul




                                                                                               Jan




                                                                                                                             Jun
                                                                                                                                   Jul
                                                                                   Nov
                                                                 Aug




                                                                                                                                         Aug
Aeria Games & Entertainment, Inc. Proprietary and Confidential                                                                                       9
0.02
                                                                          0.06



                                                                             0
                                                                          0.04
                                                                          0.08
                                                                                                                                                                          0
                                                                                                                                                                              500
                                                                                                                                                                                                     1500
                                                                                                                                                                                         1000
                                                                 20.07.                                                                                          20.07.
                                                                 21.07.                                                                                          21.07.
                                                                 22.07.                                                                                          22.07.
                                                                 23.07.                                                                                          23.07.
                                                                 24.07.                                                                                          24.07.
                                                                 25.07.                                                                                          25.07.
                                                                 26.07.                                                                                          26.07.
                                                                 27.07.                                                                                          27.07.
                                                                 28.07.                                                                                          28.07.
                                                                 29.07.                                                                                          29.07.




Aeria Games & Entertainment, Inc. Proprietary and Confidential
                                                                                                                                                                                    NP Paid Traffic




                                                                 30.07.                                                                                          30.07.
                                                                                                                                                                                    NP Organic Traffic




                                                                 31.07.                                                                                          31.07.
                                                                 01.08.                                                                                          01.08.
                                                                 02.08.                                                                                          02.08.
                                                                 03.08.                                                                                          03.08.
                                                                 04.08.                                                                                          04.08.
                                                                 05.08.                                                                                          05.08.
                                                                 06.08.                                                                                          06.08.
                                                                 07.08.                                                                                          07.08.
                                                                 08.08.                                                                                          08.08.
                                                                 09.08.                                                                                          09.08.
                                                                 10.08.                                                                                          10.08.
                                                                 11.08.                                                                                          11.08.
                                                                 12.08.                                                                                          12.08.
                                                                 13.08.                                                                                          13.08.
                                                                                                                                                                                                                                                                       Monitoring NP to detect gameplay issues
                                                                                                                                                                                                            Organic NP increase strongly versus NP from paid traffic




                                                                 14.08.                                                                                          14.08.
                                                                          3d FTB% Paid




                                                                 15.08.                                                                                          15.08.
                                                                 16.08.                                                                                          16.08.
                                                                          3d FTB% Organic




                                                                 17.08.                                                                                          17.08.
                                                                 18.08.                                                                                          18.08.
                                                                                            At the same time, buyer conversion skyrockets for organic traffic.




                                                                 19.08.                                                                                          19.08.
10




                                                                 20.08.                                                                                          20.08.
Retention Rate is harder to measure, and can be
influenced by many things

 Retention Rate (RR)
  – It’s a cohort based survivor rate
  – Retention has massive influence on viral
    growth, monetization, community size
  – Make sure to differentiate organic and paid
  – Varies greatly between territories, and is subject to
    external influences




Aeria Games & Entertainment, Inc. Proprietary and Confidential   11
Calendar days affecting retention rates
 Comparison of retention rates by registration date shows that
 those players acquired on Valentine’s Day are quality gamers!
  70 %

  60 %
                                                                 February 2012
  50 %
                                                                 January 2012
  40 %
                                                                 Valentine's Day
                                                                    ???
  30 %

  20 %

  10 %                                                              30% difference in 90d RR!

  00 %


Aeria Games & Entertainment, Inc. Proprietary and Confidential                      12
UK and Germany react differently to major events
 German Players retention rate drops massively in June, while UK
 seems unaffected


                      0.6
                   0.55
                      0.5
                   0.45
                                                                                                                                                                                                                                                                                                         Germany
                      0.4                                                                                                                                                                                                                                                                                UK
                   0.35
                                                                                                  Euro Cup!
                      0.3
                                                                                      6/11/2012
                                                                                                  6/13/2012
                                                                                                              6/15/2012
                                                                                                                          6/17/2012
                                                                                                                                      6/19/2012
                                                                                                                                                  6/21/2012
                                                                                                                                                              6/23/2012
                                                                                                                                                                          6/25/2012
                                                                                                                                                                                      6/27/2012
                                                                                                                                                                                                  6/29/2012




                                                                                                                                                                                                                                                                     7/11/2012
                                                                                                                                                                                                                                                                                 7/13/2012
                                                                                                                                                                                                                                                                                             7/15/2012
                                                                           6/9/2012
                               6/1/2012
                                          6/3/2012
                                                     6/5/2012
                                                                6/7/2012




                                                                                                                                                                                                              7/1/2012
                                                                                                                                                                                                                         7/3/2012
                                                                                                                                                                                                                                    7/5/2012
                                                                                                                                                                                                                                               7/7/2012
                                                                                                                                                                                                                                                          7/9/2012
Aeria Games & Entertainment, Inc. Proprietary and Confidential                                                                                                                                                                                                                                                13
Monitoring RR to detect technical problems
 Retention rate drops after technical problem on Nov 17th,
 organic peaks when players registered again.
  70%
  60%
  50%
  40%
  30%
  20%                                      RR 3 days organic
  10%                                      RR 3 days paid
    0%
            29.09.
            02.10.
            05.10.
            08.10.
            11.10.
            14.10.
            17.10.
            20.10.
            23.10.
            26.10.
            30.10.
            02.11.
            05.11.
            08.11.
            11.11.
            14.11.
            17.11.
            20.11.
            23.11.
            26.11.
            29.11.
            02.12.
            05.12.
            08.12.
            11.12.
            14.12.
Aeria Games & Entertainment, Inc. Proprietary and Confidential   14
Revenue metrics

 Simple: Cohort size*ARPU
  – ARPU: The amount the average player of a particular
    cohort spends in a certain timeframe

 A bit more detail: Cohort size*FTB%*ARPPU
  – FTB%: The percentage of players turned into buyers in a
    certain cohort, after a certain timeframe
  – ARPPU: The amount the average player of a particular
    cohort spends in a certain timeframe


Aeria Games & Entertainment, Inc. Proprietary and Confidential   15
Effects of pushing on first time buyers
 Share of first time buyers has been increased successfully…

  10%                                                                                                 4.00
   9%                3d FTB % *
                                                                                                      3.50
   8%
                                                                                                      3.00
   7%
   6%                                                                                                 2.50
   5%                                                                                                 2.00
   4%                                                                                                 1.50
   3%
                                                                                                      1.00
   2%
   1%                                                                                                 0.50
   0%                                                                                                 0.00
            01. 03. 05. 07. 09. 11. 13. 15. 17. 19. 21. 23. 25. 27. 29. 31. 02. 04. 06. 08. 10. 12.
                                                                 *10 day moving average trendline
Aeria Games & Entertainment, Inc. Proprietary and Confidential                                        16
Effects of pushing on first time buyers
 Share of first time buyers has been increased successfully but
 ARPPU dropped…
  10%                                                                                                 4.00
                    3d FTB % *
   9%                                                                                                 3.50
   8%               3d ARPPU *
                                                                                                      3.00
   7%
   6%                                                                                                 2.50
   5%                                                                                                 2.00
   4%                                                                                                 1.50
   3%
                                                                                                      1.00
   2%
   1%                                                                                                 0.50
   0%                                                                                                 0.00
            01. 03. 05. 07. 09. 11. 13. 15. 17. 19. 21. 23. 25. 27. 29. 31. 02. 04. 06. 08. 10. 12.
                                                                 *10 day moving average trendline
Aeria Games & Entertainment, Inc. Proprietary and Confidential                                        17
Effects of pushing on first time buyers
 Share of first time buyers has been increased successfully but
 ARPPU dropped and nevertheless ARPU increased.
  10%                                                                                                 0.50
                     3d FTB % *
   9%                                                                                                 0.45
   8%                3d ARPU *                                                                        0.40
   7%                                                                                                 0.35
   6%                                                                                                 0.30
   5%                                                                                                 0.25
   4%                                                                                                 0.20
   3%                                                                                                 0.15
   2%                                                                                                 0.10
   1%                                                                                                 0.05
   0%                                                                                                 0.00
            01. 03. 05. 07. 09. 11. 13. 15. 17. 19. 21. 23. 25. 27. 29. 31. 02. 04. 06. 08. 10. 12.
                                                                 *10 day moving average trendline
Aeria Games & Entertainment, Inc. Proprietary and Confidential                                        18
Wrap Up – what to do with metrics

  Data helps you understand that
   – British gamers don’t care about soccer (at least not this year)
   – Christmas holidays should be extended to support the gaming
       industry
   – People who can’t get a date are the best audience.
  Don’t assume all countries are the same
  Look at your data carefully, as external influences make massive
   differences
  Data will give clear direction on the existence of technical issues

                              But unfortunately, it’s never only one thing,
                           it’s always a combination of many, many things.
Aeria Games & Entertainment, Inc. Proprietary and Confidential                19
Agenda

Introducing Aeria Games

How metrics shape decisions

Discussion




                              20

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How metrics shape decisions f2psummit

  • 2. Agenda Introducing Aeria Games How metrics shape decisions Discussion 1
  • 3. Aeria Games is one of the leading publishers of mid- to hardcore online games  Industry leading games portfolio with 20 download MMOs, 20 browser games, 5 mobile games  45M+ registered users in 9 languages across 25+ countries  Global platform with 30+ payment options in12 currencies  Leading monetization with an ARPPU of $70+ across all territories (up to $130+ in key developed countries)  99% of tickets solved within 24 hours  Direct contracts with all leading European payment providers  Marketing partnerships with all major affiliate networks, display networks, media companies like RTL, Pro7, AxelSpringer  Company culture focused on Entrepreneurship, Results Orientation and Personal Development builds a strong base for international synergies  320 Employees in three offices (Santa Clara, USA; Berlin, Germany; Sao Paulo, Brazil) Aeria Games & Entertainment, Inc. Proprietary and Confidential 2
  • 4. Our global team is now 320+ employees strong across three offices Aeria Games Global Footprint Santa Clara, CA, U.S. Berlin, Germany  Established in 2006  Established in 2008  Global Headquarter, U.S.  European operations and Mobile operations  110 employees  180 employees Sao Paulo, Brazil  Established in 2010  Latin American operations  30 employees Localized games offered by Aeria Games Aeria Games & Entertainment, Inc. Proprietary and Confidential 3
  • 5. Aeria’s gaming community of 45M+ is growing fast at 1M+ per month across 25+ countries Aeria Games Community Size Italian 45M+ 3% 40M+ Russian Turkish Polish +1M per 3% 4% 4% Month Portuguese English 9% 40% International 20M+ Community Spanish 11% German 12% French 13% 2010 2011 2012H1 Aeria Games & Entertainment, Inc. Proprietary and Confidential 4
  • 6. Agenda Introducing Aeria Games How metrics shape decisions Discussion 5
  • 7. Aeria’s Sales Data Mart PC Client Browser Mobile Sales Data Mart Homogeneous data that can be compared across games Aeria Games & Entertainment, Inc. Proprietary and Confidential 6
  • 8. What I’ll talk about Acquisition Retention Monetization Aeria Games & Entertainment, Inc. Proprietary and Confidential 7
  • 9. New Players is easy to define and read  New Players (NP) – Make sure to differentiate organic and paid traffic – Gives indication on attractiveness and marketing effectiveness – Shows when there’s a technical issue that doesn’t let players access the game M on eti zat io n Aeria Games & Entertainment, Inc. Proprietary and Confidential 8
  • 10. International and seasonal factors affecting NP Organic player acquisition changes with external influences – but none is as strong as Ramadan! 20000 18000 Turkey 16000 14000 12000 France 10000 8000 Dec Germany Mar Mar Apr Apr Sep Sep May May Oct Feb Okt Jan Feb Jun Jul Jan Jun Jul Nov Aug Aug Aeria Games & Entertainment, Inc. Proprietary and Confidential 9
  • 11. 0.02 0.06 0 0.04 0.08 0 500 1500 1000 20.07. 20.07. 21.07. 21.07. 22.07. 22.07. 23.07. 23.07. 24.07. 24.07. 25.07. 25.07. 26.07. 26.07. 27.07. 27.07. 28.07. 28.07. 29.07. 29.07. Aeria Games & Entertainment, Inc. Proprietary and Confidential NP Paid Traffic 30.07. 30.07. NP Organic Traffic 31.07. 31.07. 01.08. 01.08. 02.08. 02.08. 03.08. 03.08. 04.08. 04.08. 05.08. 05.08. 06.08. 06.08. 07.08. 07.08. 08.08. 08.08. 09.08. 09.08. 10.08. 10.08. 11.08. 11.08. 12.08. 12.08. 13.08. 13.08. Monitoring NP to detect gameplay issues Organic NP increase strongly versus NP from paid traffic 14.08. 14.08. 3d FTB% Paid 15.08. 15.08. 16.08. 16.08. 3d FTB% Organic 17.08. 17.08. 18.08. 18.08. At the same time, buyer conversion skyrockets for organic traffic. 19.08. 19.08. 10 20.08. 20.08.
  • 12. Retention Rate is harder to measure, and can be influenced by many things  Retention Rate (RR) – It’s a cohort based survivor rate – Retention has massive influence on viral growth, monetization, community size – Make sure to differentiate organic and paid – Varies greatly between territories, and is subject to external influences Aeria Games & Entertainment, Inc. Proprietary and Confidential 11
  • 13. Calendar days affecting retention rates Comparison of retention rates by registration date shows that those players acquired on Valentine’s Day are quality gamers! 70 % 60 % February 2012 50 % January 2012 40 % Valentine's Day ??? 30 % 20 % 10 % 30% difference in 90d RR! 00 % Aeria Games & Entertainment, Inc. Proprietary and Confidential 12
  • 14. UK and Germany react differently to major events German Players retention rate drops massively in June, while UK seems unaffected 0.6 0.55 0.5 0.45 Germany 0.4 UK 0.35 Euro Cup! 0.3 6/11/2012 6/13/2012 6/15/2012 6/17/2012 6/19/2012 6/21/2012 6/23/2012 6/25/2012 6/27/2012 6/29/2012 7/11/2012 7/13/2012 7/15/2012 6/9/2012 6/1/2012 6/3/2012 6/5/2012 6/7/2012 7/1/2012 7/3/2012 7/5/2012 7/7/2012 7/9/2012 Aeria Games & Entertainment, Inc. Proprietary and Confidential 13
  • 15. Monitoring RR to detect technical problems Retention rate drops after technical problem on Nov 17th, organic peaks when players registered again. 70% 60% 50% 40% 30% 20% RR 3 days organic 10% RR 3 days paid 0% 29.09. 02.10. 05.10. 08.10. 11.10. 14.10. 17.10. 20.10. 23.10. 26.10. 30.10. 02.11. 05.11. 08.11. 11.11. 14.11. 17.11. 20.11. 23.11. 26.11. 29.11. 02.12. 05.12. 08.12. 11.12. 14.12. Aeria Games & Entertainment, Inc. Proprietary and Confidential 14
  • 16. Revenue metrics  Simple: Cohort size*ARPU – ARPU: The amount the average player of a particular cohort spends in a certain timeframe  A bit more detail: Cohort size*FTB%*ARPPU – FTB%: The percentage of players turned into buyers in a certain cohort, after a certain timeframe – ARPPU: The amount the average player of a particular cohort spends in a certain timeframe Aeria Games & Entertainment, Inc. Proprietary and Confidential 15
  • 17. Effects of pushing on first time buyers Share of first time buyers has been increased successfully… 10% 4.00 9% 3d FTB % * 3.50 8% 3.00 7% 6% 2.50 5% 2.00 4% 1.50 3% 1.00 2% 1% 0.50 0% 0.00 01. 03. 05. 07. 09. 11. 13. 15. 17. 19. 21. 23. 25. 27. 29. 31. 02. 04. 06. 08. 10. 12. *10 day moving average trendline Aeria Games & Entertainment, Inc. Proprietary and Confidential 16
  • 18. Effects of pushing on first time buyers Share of first time buyers has been increased successfully but ARPPU dropped… 10% 4.00 3d FTB % * 9% 3.50 8% 3d ARPPU * 3.00 7% 6% 2.50 5% 2.00 4% 1.50 3% 1.00 2% 1% 0.50 0% 0.00 01. 03. 05. 07. 09. 11. 13. 15. 17. 19. 21. 23. 25. 27. 29. 31. 02. 04. 06. 08. 10. 12. *10 day moving average trendline Aeria Games & Entertainment, Inc. Proprietary and Confidential 17
  • 19. Effects of pushing on first time buyers Share of first time buyers has been increased successfully but ARPPU dropped and nevertheless ARPU increased. 10% 0.50 3d FTB % * 9% 0.45 8% 3d ARPU * 0.40 7% 0.35 6% 0.30 5% 0.25 4% 0.20 3% 0.15 2% 0.10 1% 0.05 0% 0.00 01. 03. 05. 07. 09. 11. 13. 15. 17. 19. 21. 23. 25. 27. 29. 31. 02. 04. 06. 08. 10. 12. *10 day moving average trendline Aeria Games & Entertainment, Inc. Proprietary and Confidential 18
  • 20. Wrap Up – what to do with metrics  Data helps you understand that – British gamers don’t care about soccer (at least not this year) – Christmas holidays should be extended to support the gaming industry – People who can’t get a date are the best audience.  Don’t assume all countries are the same  Look at your data carefully, as external influences make massive differences  Data will give clear direction on the existence of technical issues But unfortunately, it’s never only one thing, it’s always a combination of many, many things. Aeria Games & Entertainment, Inc. Proprietary and Confidential 19
  • 21. Agenda Introducing Aeria Games How metrics shape decisions Discussion 20

Editor's Notes

  1. Ok
  2. Welches Spiel / welches Problem waren das? (WTDE 2011)
  3. Anstatt RNU würdeichhier “Players” sagen, und dieseTerminologiedannauchdurchhalten. (done)