Illustrations of an elder Version of the "History of Computer Art",
chap. IV.1, URL: http://iasl.uni-muenchen.de/links/GCA-IV.1e.html
Updated slide show with more early video tools: URL: http://iasl.uni-muenchen.de/links/GCA%20IV%20Video%20Tools.pdf
The document traces the history and evolution of computers from their origins in 1936 with the Z1 to recent developments after 2000. It discusses early pioneers like John Atanasoff, Clifford Berry and IBM. Home computers emerged in the late 1970s and the IBM PC revolutionized the consumer market in 1981. Microsoft created the MS-DOS operating system that same year. The document also outlines the development of laptop/notebook computers and peripherals over time as well as some curiosities in computer history including early games and the invention of the mouse and floppy disk. Potential disadvantages like cybercrime and protecting personal information online are also briefly covered.
The document traces the history and evolution of computing devices from ancient counting tools like the abacus to modern computers. It describes early mechanical calculating devices invented by Pascal and Babbage in the 1600s-1800s. The development of programming by Ada Lovelace and Boolean logic in the 1800s laid the foundations for modern computing. Key innovations like the tabulator, vacuum tube, Turing machine, and integrated circuit expanded computing's capabilities. The document outlines the development of early computers like ENIAC and Mark I in the 1940s-1950s and the rise of programming languages. It traces the progression from mainframes to minicomputers and microprocessors, leading to personal computers in the 1970s and beyond.
This document summarizes the evolution of computers from the 17th century to modern times in four generations:
1) Mechanical generation (1642-1945) featuring early mechanical calculators and computers like the Pascaline, Difference Engine, and Analytical Engine.
2) Vacuum tube generation (1945-1955) including pioneering computers like Colossus, ENIAC, EDVAC, and UNIVAC I that used vacuum tubes and were programmed via switches or cables.
3) Transistor generation (1955-1965) when transistors replaced vacuum tubes, enabling smaller size and lower power. Computers included the TX-0 and IBM 7090.
4) Integrated circuit
1. Information technology refers to the use of computers and software to manage information, including storing, protecting, processing, transmitting, and retrieving information.
2. The history of information technology spans from early writing systems to modern computers. Key developments include the abacus, mechanical calculators, punch cards, mainframe computers, and personal computers.
3. Modern information technology is digital and based on integrated circuits and microprocessors. Advances like graphical user interfaces, operating systems, and the internet have driven the widespread use of personal computers and mobile devices.
The document summarizes the four generations of computers from 1945 to present day. The first generation used vacuum tubes and were large and unreliable. The second generation used transistors, which were smaller and more durable. The third generation used integrated circuits, making computers even smaller and cheaper. The fourth generation used VLSI technology, allowing millions of transistors to fit on a single chip and making computers widely affordable for homes and schools. Today's computers are classified as fourth generation and have tremendous processing power and data storage capacity.
The document discusses the five generations of computers from the first to fifth generation. [1] The first generation used vacuum tubes and were very large in size. [2] The second generation used transistors and were smaller with magnetic storage. [3] The third generation used integrated circuits and were smaller still with multiple users accessing remote terminals.
History of Computer Art VI, Music Videos and DemosceneThomas Dreher
This document provides an overview of the history of computer art in music videos and the demoscene from the 1970s-1980s. It showcases early examples of music videos that utilized computer animation and graphics systems to create visuals for songs. This includes some of the first music videos to incorporate 3D computer animation. It also highlights productions from the demoscene, which created impressive real-time graphics and coding displays for computers like the Commodore 64 and Amiga. A bibliography is included to provide more context for the sources cited in the captions.
The document traces the history and evolution of computers from their origins in 1936 with the Z1 to recent developments after 2000. It discusses early pioneers like John Atanasoff, Clifford Berry and IBM. Home computers emerged in the late 1970s and the IBM PC revolutionized the consumer market in 1981. Microsoft created the MS-DOS operating system that same year. The document also outlines the development of laptop/notebook computers and peripherals over time as well as some curiosities in computer history including early games and the invention of the mouse and floppy disk. Potential disadvantages like cybercrime and protecting personal information online are also briefly covered.
The document traces the history and evolution of computing devices from ancient counting tools like the abacus to modern computers. It describes early mechanical calculating devices invented by Pascal and Babbage in the 1600s-1800s. The development of programming by Ada Lovelace and Boolean logic in the 1800s laid the foundations for modern computing. Key innovations like the tabulator, vacuum tube, Turing machine, and integrated circuit expanded computing's capabilities. The document outlines the development of early computers like ENIAC and Mark I in the 1940s-1950s and the rise of programming languages. It traces the progression from mainframes to minicomputers and microprocessors, leading to personal computers in the 1970s and beyond.
This document summarizes the evolution of computers from the 17th century to modern times in four generations:
1) Mechanical generation (1642-1945) featuring early mechanical calculators and computers like the Pascaline, Difference Engine, and Analytical Engine.
2) Vacuum tube generation (1945-1955) including pioneering computers like Colossus, ENIAC, EDVAC, and UNIVAC I that used vacuum tubes and were programmed via switches or cables.
3) Transistor generation (1955-1965) when transistors replaced vacuum tubes, enabling smaller size and lower power. Computers included the TX-0 and IBM 7090.
4) Integrated circuit
1. Information technology refers to the use of computers and software to manage information, including storing, protecting, processing, transmitting, and retrieving information.
2. The history of information technology spans from early writing systems to modern computers. Key developments include the abacus, mechanical calculators, punch cards, mainframe computers, and personal computers.
3. Modern information technology is digital and based on integrated circuits and microprocessors. Advances like graphical user interfaces, operating systems, and the internet have driven the widespread use of personal computers and mobile devices.
The document summarizes the four generations of computers from 1945 to present day. The first generation used vacuum tubes and were large and unreliable. The second generation used transistors, which were smaller and more durable. The third generation used integrated circuits, making computers even smaller and cheaper. The fourth generation used VLSI technology, allowing millions of transistors to fit on a single chip and making computers widely affordable for homes and schools. Today's computers are classified as fourth generation and have tremendous processing power and data storage capacity.
The document discusses the five generations of computers from the first to fifth generation. [1] The first generation used vacuum tubes and were very large in size. [2] The second generation used transistors and were smaller with magnetic storage. [3] The third generation used integrated circuits and were smaller still with multiple users accessing remote terminals.
History of Computer Art VI, Music Videos and DemosceneThomas Dreher
This document provides an overview of the history of computer art in music videos and the demoscene from the 1970s-1980s. It showcases early examples of music videos that utilized computer animation and graphics systems to create visuals for songs. This includes some of the first music videos to incorporate 3D computer animation. It also highlights productions from the demoscene, which created impressive real-time graphics and coding displays for computers like the Commodore 64 and Amiga. A bibliography is included to provide more context for the sources cited in the captions.
History of Computer Art V, Computer AnimationThomas Dreher
This document provides an overview of the history of computer animation from the 1960s through the 1990s. It summarizes key pioneering works from researchers like Sutherland, Csuri, and Fetter who created some of the first computer animated films and drawings. It also highlights how computer animation was used in early movies from Westworld to Star Wars to Tron. The document features screenshots and images from these early computer animated works and films to illustrate the evolution of the field from basic 2D animations to 3D modeling and rendering techniques.
This document provides an overview of the history of net art from the 1960s to the early 2000s. It traces the evolution from early computer networks developed for communication and resource sharing to the rise of the internet and web-based art. Key developments discussed include the first online artworks and collaborations in the 1980s, early hypertext systems, browser-based net art in the 1990s, and activist digital art projects. The document presents these topics through images and descriptions of seminal artworks, technologies, and artists that helped establish net art as a new artistic medium.
I have quted some materials from The Journal of Virtual Reality and Broadcasting - abbreviated "jvrb" - is an open access online journal covering topics related to the fields of Virtual Reality, Interface Techniques, Computer Graphics and Interactive Broadcasting. A detailed description of all topics can be found in the scope section. jvrb is part of the DiPP-NRW-Project.
The document discusses the history of audio-visual art and performance from the 1950s to the present. It covers early happenings by groups like the Situationist International and Ken Kesey's Merry Pranksters that combined multimedia elements. It then moves to the emergence of video art and scratch video in the 1960s-1980s. The text outlines the rise of club culture and VJing in the 1980s-1990s and different styles that developed. It concludes by mentioning some influential artists and tools used in generative and data visualization works.
The document summarizes the history of animation techniques from early pioneers like the Lumiere Brothers to modern digital applications. It covers techniques such as cel animation, where drawings are made on transparent sheets and combined with backgrounds; rotoscoping, where animators trace over filmed scenes; drawn on film, where animations are drawn directly onto film stock; and clay animation, which uses plasticine clay figures manipulated in stop motion. Pioneering devices discussed include the zoetrope, flipbook, and kinetoscope, precursors to modern movie projectors.
Dan Graham/Jeff Wall: Children's Pavilion, 1986-89Thomas Dreher
This chain of illustrations is made for the readers of the article "Dan Graham: Sculptural Models as Bridgeable
Historical Metaphors" (p.19f.). URL: http://dreher.netzliteratur.net/9_KontextKunst_Graham_Modelle.pdf
Cybernetics and the Pioneers of Computer ArtThomas Dreher
Lecture on "Cybernetics and the Pioneers of Computer Art" (Sprengel Museum Hannover, 16th October 2016):
In German: URL: http://dreher.netzliteratur.net/4_Medienkunst_Kybernetik.html
In English: URL: http://dreher.netzliteratur.net/4_Medienkunst_Kybernetike.html
Wiener Aktionismus und Aktionstheater in MünchenThomas Dreher
The Power Point Presentation of the lecture "Vienna Actionism and Action Theater in Munich", Akademie der Bildenden Künste München, 26th January 2015: URL: http://iasl.uni-muenchen.de/discuss/lisforen/dreheraktion.html
Illustrations of the "History of Computer Art",
chap. II.1, URL: http://iasl.uni-muenchen.de/links/GCA-II.1e.html
chap. II.2, URL: http://iasl.uni-muenchen.de/links/GCA-II.2e.html
This is the Power Point Presentation of the lecture "Aktionstheater als Provokation: groteske Körperkonzeption im Wiener Aktionismus", Staatsgalerie Stuttgart 2009, URL: http://dreher.netzliteratur.net/2_Performance_Aktionismus.html
History of Computer Art V, Computer AnimationThomas Dreher
This document provides an overview of the history of computer animation from the 1960s through the 1990s. It summarizes key pioneering works from researchers like Sutherland, Csuri, and Fetter who created some of the first computer animated films and drawings. It also highlights how computer animation was used in early movies from Westworld to Star Wars to Tron. The document features screenshots and images from these early computer animated works and films to illustrate the evolution of the field from basic 2D animations to 3D modeling and rendering techniques.
This document provides an overview of the history of net art from the 1960s to the early 2000s. It traces the evolution from early computer networks developed for communication and resource sharing to the rise of the internet and web-based art. Key developments discussed include the first online artworks and collaborations in the 1980s, early hypertext systems, browser-based net art in the 1990s, and activist digital art projects. The document presents these topics through images and descriptions of seminal artworks, technologies, and artists that helped establish net art as a new artistic medium.
I have quted some materials from The Journal of Virtual Reality and Broadcasting - abbreviated "jvrb" - is an open access online journal covering topics related to the fields of Virtual Reality, Interface Techniques, Computer Graphics and Interactive Broadcasting. A detailed description of all topics can be found in the scope section. jvrb is part of the DiPP-NRW-Project.
The document discusses the history of audio-visual art and performance from the 1950s to the present. It covers early happenings by groups like the Situationist International and Ken Kesey's Merry Pranksters that combined multimedia elements. It then moves to the emergence of video art and scratch video in the 1960s-1980s. The text outlines the rise of club culture and VJing in the 1980s-1990s and different styles that developed. It concludes by mentioning some influential artists and tools used in generative and data visualization works.
The document summarizes the history of animation techniques from early pioneers like the Lumiere Brothers to modern digital applications. It covers techniques such as cel animation, where drawings are made on transparent sheets and combined with backgrounds; rotoscoping, where animators trace over filmed scenes; drawn on film, where animations are drawn directly onto film stock; and clay animation, which uses plasticine clay figures manipulated in stop motion. Pioneering devices discussed include the zoetrope, flipbook, and kinetoscope, precursors to modern movie projectors.
Similar to History of Computer Art IV, Video Tools (6)
Dan Graham/Jeff Wall: Children's Pavilion, 1986-89Thomas Dreher
This chain of illustrations is made for the readers of the article "Dan Graham: Sculptural Models as Bridgeable
Historical Metaphors" (p.19f.). URL: http://dreher.netzliteratur.net/9_KontextKunst_Graham_Modelle.pdf
Cybernetics and the Pioneers of Computer ArtThomas Dreher
Lecture on "Cybernetics and the Pioneers of Computer Art" (Sprengel Museum Hannover, 16th October 2016):
In German: URL: http://dreher.netzliteratur.net/4_Medienkunst_Kybernetik.html
In English: URL: http://dreher.netzliteratur.net/4_Medienkunst_Kybernetike.html
Wiener Aktionismus und Aktionstheater in MünchenThomas Dreher
The Power Point Presentation of the lecture "Vienna Actionism and Action Theater in Munich", Akademie der Bildenden Künste München, 26th January 2015: URL: http://iasl.uni-muenchen.de/discuss/lisforen/dreheraktion.html
Illustrations of the "History of Computer Art",
chap. II.1, URL: http://iasl.uni-muenchen.de/links/GCA-II.1e.html
chap. II.2, URL: http://iasl.uni-muenchen.de/links/GCA-II.2e.html
This is the Power Point Presentation of the lecture "Aktionstheater als Provokation: groteske Körperkonzeption im Wiener Aktionismus", Staatsgalerie Stuttgart 2009, URL: http://dreher.netzliteratur.net/2_Performance_Aktionismus.html
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1. 1
History of Computer Art
Part IV: Video Tools
Seminar, 28nd April 2014
Danube University Krems
Department for Arts and Image Science
MediaArtHistories: Masters of Art
Thomas Dreher
URL: http://dreher.netzliteratur.net
URL: http://iasl.uni-
muenchen.de/links/GCA_Indexe.html
2. 2
Early Video Systems
Left: Sony VCK 2000, since 1965. A woman
with microphone and a man with the video
camera mounted on a tripod. Behind it:
Recorder with magnetic tape and monitor.
Photo: Sony.
Image Source:
http://www.smecc.org/sony_cv_series_video.htm
Middle: Sony Porta Pak CV 2400, since 1968. Left: Woman with
video camera and portable video recorder. Right: Video camera.
Photos: Sony.
Middle: Image source: URL: http://iasl.uni-muenchen.de/links/GCA-IV.1e.html
Image source: URL: http://www.smecc.org/video/wpe3C.gif
4. 4
WGBH TV, Boston
Kaprow, Allan: Hello, TV broadcast "The
Medium is the Medium”, WGBH, Boston,
video, 1969.
Image source: URL:
http://www.eai.org/title.htm?id=14357
UR
Paik, Nam June.
Left: Electronic Opera #1, WGBH-TV, Boston, video, 1969.
Screenshot from URL: http://openvault.wgbh.org/catalog/ntw-mla000209-nam-june-
paik-s-electronic-opera-1
Right: Video Commune – The Beatles from Beginning to End, WGBH-
TV, Boston, video, 1970.
Screenshot from URL: http://www.medienkunstnetz.de/works/video-commune/
6. 6
ANIMATE/SCANIMATE
Harrison III, Lee: ANIMAC, 1962. A dancer controls the line
patterns of a figure by activating sensors mounted on her body.
Denver 1962 (photomontage).
Image Source: URL: http://www.vasulka.org/Kitchen/PDF_Eigenwelt/pdf/092-
095.pdf
Emshwiller, Ed: Scape-mates, video built with Scanimate
in the TV Lab of the New York Station WNET/Thirteen,
1972.
Screenshot from: URL:
https://www.youtube.com/watch?v=4PXs5szhnOw
7. 7
Video-Processors and Synthesizers, since 1970
Abe, Shuya/Paik, Nam June: Paik/Abe Video Synthesizer. Left: model
of 1972, WNET/Thirteen, New York (Courtesy Nam June Paik Studios,
Inc. In: Joselit: Feedback 2007, p.47). Right: diagram of functions by
Jeffrey Schier (Dunn/Vasulka/Weibel: Eigenwelt 1992, p.129).
UR
Paik, Nam June: Video Commune – The
Beatles from Beginning to End, WGBH-
TV, Boston, Video, 1970. Screenshot from
URL:
http://www.medienkunstnetz.de/works/video-
commune/
Siegel, Eric: EVS Video Synthesizer, 1970. Left: Eric Siegel in the office of Electronic Arts
Intermix, New York, ca. 1971. Screenshot from URL: http://www.eai.org/kinetic/ch2/siegel/filmvideo.html.
Right: Function diagram by Jeffrey Schier (Dunn/Vasulka/Weibel: Eigenwelt 1992, p.121).
8. 8
Stephen Beck: Direct Video Synthesizer, 1970
Beck, Stephen: Direct Video Synthesizer, 1970. Left: supervision.
Right: diagram of functions by Jeffrey Schier. (Dunn/Vasulka/Weibel: Eigenwelt 1992, S.123s.)
UR
Beck, Stephen/Jepson, Warner: Illuminated Music 2 & 3, video documentation by a
programme of the PBS (Public Broadcasting Service), 1973. Left: Beck at his Direct
Video Synthesizer. Right: Beck´s visualization of Jepson´s music. Screenshots from URL:
http://www.ubu.com/film/beck_illuminated.html
9. 9
Dan Sandin: Analog Image Processor, 1971-73
Left, bottom: 5 Minute Romp
Through the IP [Analog Image
Processor], video, 1973.
Screenshots from URL:
https://www.youtube.com/watch?v=8qh6jR
zjmcY
Left: Dan Sandin with the Analog Image
Processor, Chicago 1972
(Dunn/Vasulka/Weibel: Eigenwelt 1992,
p.133).
Right: Triangle in Front of Square in Front of Circle in Front of
Triangle, video, 1973. Screenshot from URL:
http://www.vdb.org/titles/triangle-front-square-front-circle-front-triangle
10. 10
Ryral, 1976
DeFanti, Tom/Morton, Phil/Sandin, Dan/Snyders, Bob: Ryral, video of a live performance at the University of
Illinois, Chicago 1976.
Screenshots from URL: https://www.youtube.com/watch?v=fnYwFstm4bk
11. 11
Bill Etra & Steve Rutt: The Rutt/Etra Scan Processor, 1973
Left, top: Rutt/Etra Model RE-4 Scan Processor.
Middle, top: function diagram by Jeffrey Schier.
(Dunn/Vasulka/Weibel: Eigenwelt 1992, p.137,139)
Right, top: User manual for the Rutt/Etra Scan Processor with "system
information flow".
(Rutt/Etra: RE Video Synthesizer Systems Models RE 4A and RE 4B 1974, p.3).
Right, bottom:
Rutt/Etra Scan
Processor, 1973.
Demo by Bill Etra,
video. Screenshots
from URL:
https://www.youtube.co
m/watch?v=EZQiHuTbn
es
12. 12
Woody Vasulka (I)
Left: C-Trend, video built with the Rutt/Etra Scan Processor,
1974.
Screenshot from URL:
http://vasulka.org/Videomasters/pages_stills/index_19.html
Right: Artifacts, video built with the Digital Image
Articulator, 1980.
Screenshot from URL:
http://vasulka.org/Videomasters/pages_stills/index_14.html
13. 13
Woody Vasulka (II)
Left: Didactic Video, Tableau IV, 1975 (Vasulka/Nygren: Video 1975,
p.13), demonstration of the Rutt/Etra Scan Processor.
Middle: Syntax of Binary Images, Tableau 3 & 4, 1978 (Vasulka/Weibel:
Buffalo 2008, p.423), demonstration of the relations between the
discrete elements “A” and “B” in “The Arithmetic Logic Unit (ALU)”.
Noisefields, video realised with analog video tools,
1974.
Screenshot from URL:
http://vasulka.org/Videomasters/pages_stills/index_42.html
14. Literatur
8
Bibliography with informations about the abbreviations used in the captions:
Dreher, Thomas: History of Computer Art. Chap. Bibliography. In: URL: http://iasl.uni-muenchen.de/links/GCA-
IXe.html