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HDR Insights Article 3: Understanding HDR Tone Mapping
1. HDR Insights Article 3: Understanding HDR
Tone Mapping
In the previous article – HDR Transfer Functions, we discussed the transfer
functions and how digital images are converted to light levels for display. This
article discusses how the same HDR image can be displayed differently by
different HDR devices.
What is HDR Tone Mapping?
Tone mapping is the process of adapting digital signals to appropriate light
levels based on the HDR meta-data. This process is not simply applying the
EOTF (Electro-Optical Transfer Function) on the image data but it is rather
trying to map the image data with the display device capabilities using meta-
data information. Since a broad range of HDR display devices are available in
the market, each with their own Nits (i.e. ‘brightness’) range, correct tone
mapping is necessary for a good user experience. Since the tone mapping is
2. done based on the meta-data in the video stream, presence of correct meta-
data is necessary.
Source footage can be shot at HDR with best of cameras and then mastered
on high-end HDR mastering systems, but it still need to be displayed optimally
on the range of HDR televisions available in the market. Tone mapping
performs an appropriate brightness mapping of the content to device without
significant degradation.
Need for HDR Tone Mapping
Let’s say an image is shot with peak brightness of 2000 Nits. If it is displayed
on a television with 0-2000 Nits range, the brightness range will be exactly as
shot in the raw footage. However, the results will be different on other devices:
Since tone mapping is a necessary operation to display PQ based HDR content
on HDR display devices, the television needs to know the native properties of
the content in terms of the brightness range used along with mastering system
parameters. This information is conveyed in the form of HDR meta-data. After
reading the HDR meta-data, display devices can decide the tone mapping
parameters so that the transformed video lies optimally within the display
range of the display device.
Next article will discuss the specific meta-data for HDR-10 and HDR-10+, two
different implementation of the HDR. Stay tuned for that.
3. Article 2: Transfer functions
Definitions
cd/m2 – The candela (cd) is the base unit of luminous intensity in the
International System of Units (SI); that is, luminous power per unit solid angle
emitted by a point light source in a particular direction. A common wax candle
emits light with a luminous intensity of roughly one candela.
Nits – A non-SI unit used to describe the luminance. 1 Nit = 1 cd/m2.
HDR – High Dynamic range. It is a technology that improves the brightness &
contrast range in an image (upto 10,000 cd/m2)
SDR – Standard Dynamic range. It refers to the brightness/contrast range that
is usually available in regular, non-HDR televisions usually with range of upto
100 cd/m2. This term came into existence after HDR was introduced
WCG – Wide Color Gamut. Color gamut that offer a wider range of colors than
BT.709. DCI-P3 and BT.2020 are examples of WCG offering more realistic
representation of images on display devices.
EOTF – electo-optical transfer function. A mathematical transfer function that
describes how digital values will be converted to light on a display device.
OETF – optical-electro transfer function. A mathematical transfer function that
describes how the light values will be converted to digital values typically
within cameras.
OOTF – opto-optical transfer function. This transfer function compensates for
the difference in tonal perception between the environment of the camera and
that of the display.
PQ – PQ (or Perceptual Quantizer) is a transfer function devised to represent
the wide brightness range (upto 10,000 Nits) in HDR devices.
4. HLG – HLG (or Hybrid Log Gamma) is a transfer function devised to represent
the wide brightness range in HDR devices. HLG is quite compatible with
existing SDR devices in the SDR range.
Originally Published at:-https://www.veneratech.com/what-is-hdr-tone-mapping/