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Spring Constant Rhetoric:
 The Information Design of a
Computerized Physics Tutorial

    Anne Marie Guldberg
        Rhetoric 5196
    Plan B Design Project
         Dr. Longo
         05/12/2005
Introduction

      In this paper, I will explore the intersection of theory and practice for the technical
communication and information design questions I encountered in the process of building a
computerized physics tutorial for myPlan B design project.

Project Explanation

        Information design is indivisible from educational endeavors, especially the sciences:
―Visual representations…have been inseparable from science because they make it possible for
scientists to interact with complex phenomena in an essential way‖ (Richards 184).
        My main task during my Plan B design project was building a computerized introductory
physics tutorial for use in the University of Minnesota’s Department of Physics. My supervisor
for thetask was Dr. Leon Hsu, who is an assistant professor in the GeneralCollege, and my
advisor for the project was Dr. Bernadette Longo, who is an assistant professor in the Rhetoric
Department. My objectives for this project were to apply information design theory to
computerized physics tutorials, utilizephysics educational theory, use a context-rich problem in
accordance with information design, program a tutorial, and present a deliverable.

Information Design Theoryof Computerized Tutorials

        Most of society as a whole takes for granted that we now live in an information age.
Practically, the

               computer as both tool and environment is quickly becoming as ubiquitous as the
               telephone in the work and recreational lives of not only North Americans, but also
               for a significant portion of the world’s population (O’Sullivan 61).

Yet, as opposed to other well-known and popular technologies such as automobiles,―in the case
of computers, the technology itself is treated as and responded to as an interactant capable of
direct communication‖ (Sundar and Nass 700). People understand computers as an entity unto
themselves:

               The fact that computers are programmed and can be used as media seems to be
               psychologically irrelevant when users are in the midst of an interaction. It is the
               proximate source, the computer, that receives attention as well as social
               attributions. That is, psychologically, computers themselves, like human beings,
               are sources (Sundar and Nass 700).

Thus, since people view computers as sources and not merely objects, they impart power to
them. This unique communication relationship that computers have with human beings allows
for a tremendous opportunity in computerized learning. As Spiro and his colleagues state in
"Cognitive Flexibility, Constructivism, and Hypertext: Random Access Instruction for Advanced
Knowledge Acquisition in Ill-Structured Domains,‖




                                                                                           2
The computer is ideally suited, by virtue of the flexibility it can provide, for
               fostering cognitive flexibility.In particular, multidimensional and nonlinear
               hypertext systems, if appropriately designed to take into account all of the
               considerations discussed above, have the power to convey ill-structured aspects of
               knowledge domains and to promote features of cognitive flexibility in ways that
               traditional er-based [sic] drill) could not (although such traditional media can be
               very successful in other contexts or for other purposes) (Spiro et al.)

Flexibility can be seen as desirable not only from an instructor’s perspective but from the
student’s point of view since ―students understand technologies and have the aptitude to learn
them quickly‖ (Kastman Breuch 268). Moreover, the best of these computerized programs will
be guided by information design as the computer’s role as information source should not be
undermined by poor understanding of the target student audience.

Physics Educational Theory

        Computerized learning has been successfully integrated into many different science and
engineering classes. Kurtis G. Paterson explains how an electronic bulletin board, multimedia
homework assignments, and Internet-based term project reports were used in an atmospheric
chemistry and physics course in ―Student Perceptions of Internet-Based Learning Tools in
Environmental Engineering Education.‖Overall, Paterson notes that ―successful integration of
Internet-based tools within engineering courses opens up unprecedented possibilities for
learning, communication, information exchange, and interactivity‖ (303).The success of
computerized learning has also been noted qualitatively. In ―Java Applets Enhance Learning in a
Freshman ECE Course,‖ Charles R. Graham, and Timothy N. Trick explain how Mallard, an
Internet-based homework program was used in a first-year electrical and computer engineering
course;―the results from the survey of the students indicate that students enjoy using Mallard and
feel that it was effective in helping them to learn the course material‖ (Graham and Trick 396).
Concrete student improvement has also been documented using computerized tutorials. John
Milton-Benoit, Ian R. Grosse, Corrado Poli, and Beverly Park Woolf explain the success of one
such tutor in ―The Multimedia Finite Element Modeling and Analysis Tutor.‖ This FEA (Finite
Element Modeling and Analysis) tutor was used to teach both undergraduate and graduate
students in mechanical engineering, and ―preliminary results showed that the students that used
the FEA Tutor performed 30 percent better than those that attended the traditional lecture‖ (515).
        Physicists and physics teachers have also begun to consider computerized tutorials for
improving physics education, whose traditional lecture based instruction has fallen under
scrutiny. Alan Van Heuvelen maintains in ―Learning to think like a physicist: A review of
research-based instructional strategies‖ that

       students should become active participants during lectures (and in other parts of the
       course) in constructing concepts, in confronting preconceptions that are misconceptions,
       in reasoning qualitatively about physical processes, and in learning to use concepts to
       solve problems (896).

Yet, in current introductory physics classes, students are not being engaged in this manner; he
notes ―many studies indicate that students leave our courses in about the same status as they



                                                                                         3
entered‖ (891).Lillian Christie McDermott agrees in her ―Millikan Lecture 1990: What we teach
and what is learned-Closing the gap‖ where she writes ―there is considerable evidence that the
curriculum is not well matched to many students in the introductory course‖ (McDermott 302).
She continues by stating the central issue in physics education explicitly:

       The problem with the traditional approach is that it ignores the possibility that the
       perception of students may be very different from that of the instructor (304).

Computerized tutorials can and do help address this problem. Specifically―Teaching scientific
thinking skills: Students and computers coaching each other‖ by Frederick Reif and Lisa A. Scott
details success with computerized physics tutorials. These computerized physics tutorials are
better known as PALs, which stands for Personal Assistants for Learning. Reif and Scott
conducted an experiment where students used PALs in a physics class, and their summary notes:

               We used these PALs to carry out a comparative experimental study to assess their
               efficacy in the context of a physics course. This study showed the following: (a)
               The PAL tutorials were nearly as effective as individual tutoring by experienced
               human tutors, but required much less instructor time. (b) The PAL tutorials
               prevented nearly all the students from failing the subsequent test (i.e., of getting
               scores less than 65%). By contrast, about half of the equivalently able and
               motivated students failed this test when they had received only the instruction
               provided in the course. (c) Students liked using the PALs, found them very
               helpful to their learning, and perceived that they were learning useful methods of
               thinking about physics (828).

Therefore, the methodology of PALs in improving both student performance and understanding
in physics has been born out by experimental evidence. The computerized physics tutorial I
completed for my Plan B design project is also a PAL.
        These PALs use a framework of five steps for answering physics problems because when
physics professors and students that have completed two semesters of introductory physics
courses are given the same test, the physics professors all follow a similar framework in order to
do the problems while the students’ approaches are more haphazard, dissimilar, and prone to
error. ―A physicist depends on qualitative analysis and representations to understand and help
construct a mathematical representation of a physical process‖ (Van Heuvelen 891),whereas
students’ approaches vary among themselves and from problem to problem.Students also fail to
take advantage of physics problem solving techniques such as drawing vector diagrams. The
five steps used in these PALs are:

                              1.   Focus the Problem
                              2.   Describe the Physics
                              3.   Plan the Solution
                              4.   Execute the Plan
                              5.   Evaluate the Answer (Hsu).

This structured five step framework for learning how to do physics problems used by the PALs
matches the problem solving techniques used by physicists. Thus, the PALs have students



                                                                                           4
follow the same process as physicists in order to encourage them to think like physicists. This
makes learning the material easier since physics has its own rules and discourse.
        The other advantage these PALs provide is student practice. Physics courses are
designed around solving problems, and students watch the professor demonstrate how to do this
in lecture. But they may spend only 40 minutes or so a week solving problems in an
environment where they can receive feedback on their work, such as from a Teaching Assistant
in weekly discussion time. PALs fill the gap by allowing the student to gain extra practice in a
structured problem solving environment whenever and wherever there is a computer with the
appropriate software and fonts available.

Information Design of Context-Rich Problems

       In information design ―the power comes from the modes and strategies by which the
designer organizes it and offers visual, conceptual, and technological affordances to the material‖
(Lunenfeld 68).One of the strategies involved in my PAL was the use of a context-rich problem.
Context-rich problems are problems that connect the physics in a question to the real world. An
example of the difference between the two is:

        Non-Context Rich Problem: Two submarines arrive at the same place at the same time.
They start out at the same time from positions equally distant from the rendezvous point, both
going in a straight line. The first submarine travels at an average velocity of 20 km/hr for the
first 500 km, 40 km/hr for the second 500 km, 30 km/hr for the next 500 km, and 50 km/hr for
the final 500 km. If the second travels at a constant velocity, what is its magnitude?

         Context-Rich Problem: You are writing a short adventure story for English class. In
your story, two submarines on a secret mission need to arrive at a place in the middle of the
Atlantic Ocean at the same time. They start out at the same time from positions equally distant
from the rendezvous point. They travel at different velocities, but both go in a straight line. The
first submarine travels at an average velocity of 20 km/hr for the first 500 km, 40 km/hr for the
second 500 km, 30 km/hr for the next 500 km, and 50 km/hr for the final 500 km. In the plot, the
second submarine is required to travel at a constant velocity, so the captain needs to determine
the magnitude of that velocity.

This example was taken and adapted from page 3-14 of the University of Minnesota’s The
Competent Problem Solver for Introductory Physics, Calculus Version. The information design
theory behind these kinds of problems is that students will not only be more engaged in a
problem that comes out of an actual plausible situation instead of nothing, but also will be better
able to mentally connect the abstract physics concepts together when given a concrete real-world
framework to use as a guide.
        Therefore, in order to use one of these context-rich problems in my PAL, Dr. Hsuand I
chose a problem with a Navy plane taking off from an aircraft carrier. The problem reads as:

       The Navy wants a new airplane launcher for their aircraft carriers, and you are on the
       design team. The launcher is effectively a large spring that pushes the plane for the first
       5 meters of the 20 meter long runway. During that same time, the plane’s engines supply
       a constant thrust of 5.4·104 N for the entire length of the runway. The 2000 kg planes



                                                                                          5
need to have a velocity of 45 m/s by the end of the runway. What should be the spring
       constant for the launcher?

Here the context-rich environment of the problem forces the student to critically think through
what is being asked without jumping right in and assigning values to variables. It also asks the
student to determine what variable matches which quantity. The fact that m (mass) = 2000 kg, v
(velocity) = 45 m/s, d (distance that the spring pushes the plane) = 5 m, L (length of the runway)
= 20 m, and F (force) = 54000 N is not immediately apparent. Moreover, the student must know
that the spring constant is known as k where k is measured in N/m (Newtons per meter) or kg/s2
(kilograms per second squared), and where to look for the appropriate equations for this
situation.

Tutorial Programming

        Another of the information design strategies involved in my PAL was using logical
positivism for the solution to the tutorial.Logical positivism applies reason to the external
physical world and says that real objective truth exists. Humans only need to observe and talk
about it in a correct manner in order to grasp it. As Peter Sedgwick in Descartes to Derrida: An
Introduction to European Philosophyputs it:

       This approach argues that if a proposition cannot be validated by way of observation in a
       manner whose standard is set by the example of the empirical sciences, then such a
       proposition has no meaning (85).

Logical positivism’s emphasis on objective truth, empirical observation, and clear mathematical
based language matches the solution for my PAL since physics is the study of matter and energy.
Therefore, while many decisions about the tutorials were left to Dr. Hsu and me, the idea of a
correct solution to the problem asked was already objectively determined.

       Question: What is the value of k, the spring constant, in this problem?

       Answer: (using the system of the plane and the spring)

                                  Solve using Conservation of Energy
                     Final Energy – Initial Energy = Energy Input – Energy Output
                                             Ef –Ei = Ein - Eout
                                           ½mv2 - ½kd2 = F ·L
                   (because Kinetic Energy = ½mv2, Spring Potential Energy = ½kd2,
                                    and Energy = Force · Distance)
                                          - ½kd2 = F ·L - ½mv2
                                           ½kd2 = ½mv2– F ·L
                                             kd2 = mv2– 2FL
                                            k = (mv2– 2FL)/d2

       When I began programming the PAL tutorial, I had to build the tutorial from scratch,
except for content libraries, shared fonts, and some aspects of the code borrowed from other



                                                                                         6
PALs. I used Macromedia Authorware 6.5 and then 7.0, which offers ―extensive content
creation tools with slick graphics and animations‖ (O’Sullivan 66) in order to build the tutorial. I
later made use of both Inspiration 6 (a brainstorming/outlining software program) and Adobe
Illustrator 8.0 (a vector graphics software program) in order to read the outlines Dr. Hsu sent me
and draw graphics for my PAL problem. But the vast majority of my work was done in
Authorware since it can ―create useful instructional material which might be used in conjunction
with a site that makes use of the communication possibilities of the World Wide Web‖
(O’Sullivan 66).

The Deliverable

      The final deliverable for this project was a PAL tutorial that can be run on personal
computers equipped with the necessary software and fonts.

        The nature of the PAL that I worked on followed this structure:
            1. The PAL gives student the Navy problem and asks them to solve it on paper.
            2. The PAL then asks student what their answer is and how confident they are
                correct.
            3. Depending on the student’s response and confidence, PAL either checks their
                answer or helps the student find their mistake.
This structure is ―convenient from a navigational perspective since the content can be accessed in
a nonlinear fashion‖ (Babu et al. 584). Students may go back and forth through the program
depending on their individual needs and answer.
        The following screenshots from the PAL tutorial also help to explain both the deliverable
and its structure:




                                                                                           7
The PAL title screen:




The problem description screen:




                                  8
The enter answer screen; the PAL branches at this point based on the student’s answer.




If the student entered an answer, he or she is then asked how confident he or she is in it.




                                                                                              9
Based on their answer and response, he or she may be asked how to evaluate the answer.




The student’s answer is then checked for the correct units.




                                                                                    10
The student’s answer is then checked for functional dependencies of the variables.




If the student’s answer is correct on the first try, he or she receives this message:




                                                                                        11
If the student chooses ―I got stuck‖ on the enter answer screen or is incorrect at any point during
the evaluation, he or she is sent to the first help section:




If the student wants help, he or she is then asked about receiving help for each part:




                                                                                         12
If the student declines help, his or her answer is checked step-by-step:




Additional check screen:




                                                                           13
The help screens are also accessed by incorrectly answering a check question:




Additionalhelp screen:




                                                                                14
Once the check, help, or some combination of the two sections has been completed, the PAL
asks if the student would like to enter another answer or receive more help.




If he or she chooses help, he or she completes the second help and/or check section:




                                                                                       15
This also applies to the third helpsection:




The process repeats until the student enters the correct answer or after several attempts, is given
the correct answer by the PAL. This is the solution using the plane as the system:




                                                                                          16
Conclusion

        As mentioned in the beginning of this paper, the world has entered an information age,
and ―the ability to solve problems in a variety of contexts is becoming increasingly important in
our rapidly changing technological society‖ (Hsu and Heller). Towards this end, my Plan B
design projectobjectives were to apply information design theory to computerized physics
tutorials, utilize physics educational theory, use a context-rich problem in accordance with
information design, program a tutorial, and present a deliverable.The PAL as detailed here is a
flexible tutorial that students can use to practice problem solving.In addition, the PAL’s role as
coach matches the expectations of students since people treat computers as sources. These PALs
could also be modified to work in other fields such as biology, chemistry, or even reading
education.
        Overall, I have enjoyed the process of working on this project. I have learned many
different things, from how to use information design to guide the construction of a PAL to how
to use Authorware, Illustrator, and Inspiration. I also learned that traditional lecture physics
education can be improved through supplementation with PAL tutorials and context-rich
problems. I believe that the PAL has tremendous potential to help students in introductory
physics courses based on my own experiences as an undergraduate physics major. Had tutorials
like these been available during that time, I certainly would have taken advantage of them. I also
enjoyed the opportunity to put technology to use in an innovative way; as computers become
more and more indispensable to daily human life, quality information design becomes even more
important in order for people to get the most out of computers and other complicated technology.

Further Research

        This PAL is one of six that Dr. Hsu will be utilizing in introductory physics courses and
will be usability tested by students this summer. Usability testing will not only allow the PALs
to be adjusted based on student input and experience but will also take advantage of features
already built into the PALs themselves. For instance, the PALs already keep track of how long it
takes students to click on objects, so this information can be utilized to see where students are
getting stuck, either due to the physics of the problem or something in the tutorial itself.
        Were I to continue with this project, the next two steps would be to add additional
features to the PAL. The first would be student error tracking. The PAL would keep track of the
student’s progress through each part of the checking and helping sections and display this
information to the student at the end of the tutorial. This error tracking system would allow
students to see exactly which steps in the five step problem solving process they have the most
difficulty completing correctly. The second step would be to make the review menu more
interactive. Right now, this menu can only be accessed after completing each section, and it
would be more helpful for the student if it could be accessed immediately after completing a step
successfully. Finally, I would further refine the existing tutorial.


                                          Works Cited:

Babu, S. V., I.I. Suni, and D. H. Rasmussen. ―Development of a CD-ROM in Thin Film
       Technologies: Design, Usability Assessment, and Challenges.‖ Journal of



                                                                                        17
Engineering Education 87 (1998): 583-589.

Graham, Charles R., and Timothy N. Trick. ―Java Applets Enhance Learning in a
      Freshman ECE Course.‖Journal of Engineering Education 87 (1998): 391-397.

Hsu, Leon. PALs: Simple cognitively-based computer tutorials for teaching scientific
       thinking skills. University of Minnesota. 3 May 2005<http://www.pals.gen.umn.edu/>.

Hsu, Leon, and Kenneth Heller.―Computer Problem-Solving Coaches.‖ Personal
       correspondence. 10 May 2005.

Heller, Kenneth and Patricia Heller.The Competent Problem Solver for Introductory
        Physics, Calculus Version. University of MinnesotaSchool of Physics and
        Astronomy.Ed. Julie Kehrwald.Boston: McGraw-Hill, 2000.

Kastman Breuch, Lee-Ann. ―Thinking Critically about Technological Literacy:
      Developing a Framework to Guide Computer Pedagogy in Technical
      Communication.‖Technical Communication Quarterly 11 (2002): 267-288.

Lunenfeld, Peter. ―Media design: new and improved without the new.‖New Media and
      Society. 6 (2004): 65-70.

McDermott, Lillian Christie.―Millikan Lecture 1990: What we teach and what is
     learned—Closing the gap.‖ American Journal of Physics 59 (1991): 301-315.

Milton-Benoit, John, Ian R. Grosse, Corrado Poli, and Beverly Park Woolf. ―The
       Multimedia Finite Element Modeling and Analysis Tutor.‖Journal of
       Engineering Education 87 (1998): 511-517.

O’Sullivan, Mary F. ―Worlds within Which We Teach: Issues for Designing World Wide
       Web Course Material.‖Technical Communication Quarterly 8 (1999): 61-72.

Paterson, Kurtis G. ―Student Perceptions of Internet-Based Learning Tools in
       Environmental Engineering Education.‖Journal of Engineering Education 88
       (1999): 205-304.

Reif, Frederick, and Lisa A. Scott.―Teaching scientific thinking skills: Students and
        computers coaching each other.‖ American Journal of Physics 67 (1999): 819-
        831.2 May 2005
        <http://www.gen.umn.edu/faculty_staff/hsu/pal/pdffiles/ajp.pdf>.

Richards, Anne R. ―Argument and Authority in the Visual Representations of Science.‖
       Technical Communication Quarterly 12 (2003): 183-206.

Sedgwick, Peter. Descartes to Derrida: An Introduction to European Philosophy. Malden:
      Blackwell, 2001.



                                                                                        18
Spiro, Rand J., Paul J. Feltovich, Michael J. Jacobson, and Richard L. Coulson.
       "Cognitive Flexibility, Constructivism, and Hypertext: Random Access
       Instruction for Advanced Knowledge Acquisition in Ill-Structured Domains.‖
       Educational Technology 31 (1991): 24-33. 2 May 2005
       <http://www.ilt.columbia.edu/publications/papers/Spiro.html>.

Sundar, S. Shyam, and Clifford Nass. ―Source Orientation in Human-Computer
       Interaction: Programmer, Networker, or Independent Social Actor?‖
       Communication Research 27 (2000): 683-703.

Van Heuvelen, Alan. ―Learning to think like a physicist: A review of research-based
      instructional strategies.‖ American Journal of Physics 59 (1991): 891-897.




                                                                                      19

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Guldberg Design Project

  • 1. Spring Constant Rhetoric: The Information Design of a Computerized Physics Tutorial Anne Marie Guldberg Rhetoric 5196 Plan B Design Project Dr. Longo 05/12/2005
  • 2. Introduction In this paper, I will explore the intersection of theory and practice for the technical communication and information design questions I encountered in the process of building a computerized physics tutorial for myPlan B design project. Project Explanation Information design is indivisible from educational endeavors, especially the sciences: ―Visual representations…have been inseparable from science because they make it possible for scientists to interact with complex phenomena in an essential way‖ (Richards 184). My main task during my Plan B design project was building a computerized introductory physics tutorial for use in the University of Minnesota’s Department of Physics. My supervisor for thetask was Dr. Leon Hsu, who is an assistant professor in the GeneralCollege, and my advisor for the project was Dr. Bernadette Longo, who is an assistant professor in the Rhetoric Department. My objectives for this project were to apply information design theory to computerized physics tutorials, utilizephysics educational theory, use a context-rich problem in accordance with information design, program a tutorial, and present a deliverable. Information Design Theoryof Computerized Tutorials Most of society as a whole takes for granted that we now live in an information age. Practically, the computer as both tool and environment is quickly becoming as ubiquitous as the telephone in the work and recreational lives of not only North Americans, but also for a significant portion of the world’s population (O’Sullivan 61). Yet, as opposed to other well-known and popular technologies such as automobiles,―in the case of computers, the technology itself is treated as and responded to as an interactant capable of direct communication‖ (Sundar and Nass 700). People understand computers as an entity unto themselves: The fact that computers are programmed and can be used as media seems to be psychologically irrelevant when users are in the midst of an interaction. It is the proximate source, the computer, that receives attention as well as social attributions. That is, psychologically, computers themselves, like human beings, are sources (Sundar and Nass 700). Thus, since people view computers as sources and not merely objects, they impart power to them. This unique communication relationship that computers have with human beings allows for a tremendous opportunity in computerized learning. As Spiro and his colleagues state in "Cognitive Flexibility, Constructivism, and Hypertext: Random Access Instruction for Advanced Knowledge Acquisition in Ill-Structured Domains,‖ 2
  • 3. The computer is ideally suited, by virtue of the flexibility it can provide, for fostering cognitive flexibility.In particular, multidimensional and nonlinear hypertext systems, if appropriately designed to take into account all of the considerations discussed above, have the power to convey ill-structured aspects of knowledge domains and to promote features of cognitive flexibility in ways that traditional er-based [sic] drill) could not (although such traditional media can be very successful in other contexts or for other purposes) (Spiro et al.) Flexibility can be seen as desirable not only from an instructor’s perspective but from the student’s point of view since ―students understand technologies and have the aptitude to learn them quickly‖ (Kastman Breuch 268). Moreover, the best of these computerized programs will be guided by information design as the computer’s role as information source should not be undermined by poor understanding of the target student audience. Physics Educational Theory Computerized learning has been successfully integrated into many different science and engineering classes. Kurtis G. Paterson explains how an electronic bulletin board, multimedia homework assignments, and Internet-based term project reports were used in an atmospheric chemistry and physics course in ―Student Perceptions of Internet-Based Learning Tools in Environmental Engineering Education.‖Overall, Paterson notes that ―successful integration of Internet-based tools within engineering courses opens up unprecedented possibilities for learning, communication, information exchange, and interactivity‖ (303).The success of computerized learning has also been noted qualitatively. In ―Java Applets Enhance Learning in a Freshman ECE Course,‖ Charles R. Graham, and Timothy N. Trick explain how Mallard, an Internet-based homework program was used in a first-year electrical and computer engineering course;―the results from the survey of the students indicate that students enjoy using Mallard and feel that it was effective in helping them to learn the course material‖ (Graham and Trick 396). Concrete student improvement has also been documented using computerized tutorials. John Milton-Benoit, Ian R. Grosse, Corrado Poli, and Beverly Park Woolf explain the success of one such tutor in ―The Multimedia Finite Element Modeling and Analysis Tutor.‖ This FEA (Finite Element Modeling and Analysis) tutor was used to teach both undergraduate and graduate students in mechanical engineering, and ―preliminary results showed that the students that used the FEA Tutor performed 30 percent better than those that attended the traditional lecture‖ (515). Physicists and physics teachers have also begun to consider computerized tutorials for improving physics education, whose traditional lecture based instruction has fallen under scrutiny. Alan Van Heuvelen maintains in ―Learning to think like a physicist: A review of research-based instructional strategies‖ that students should become active participants during lectures (and in other parts of the course) in constructing concepts, in confronting preconceptions that are misconceptions, in reasoning qualitatively about physical processes, and in learning to use concepts to solve problems (896). Yet, in current introductory physics classes, students are not being engaged in this manner; he notes ―many studies indicate that students leave our courses in about the same status as they 3
  • 4. entered‖ (891).Lillian Christie McDermott agrees in her ―Millikan Lecture 1990: What we teach and what is learned-Closing the gap‖ where she writes ―there is considerable evidence that the curriculum is not well matched to many students in the introductory course‖ (McDermott 302). She continues by stating the central issue in physics education explicitly: The problem with the traditional approach is that it ignores the possibility that the perception of students may be very different from that of the instructor (304). Computerized tutorials can and do help address this problem. Specifically―Teaching scientific thinking skills: Students and computers coaching each other‖ by Frederick Reif and Lisa A. Scott details success with computerized physics tutorials. These computerized physics tutorials are better known as PALs, which stands for Personal Assistants for Learning. Reif and Scott conducted an experiment where students used PALs in a physics class, and their summary notes: We used these PALs to carry out a comparative experimental study to assess their efficacy in the context of a physics course. This study showed the following: (a) The PAL tutorials were nearly as effective as individual tutoring by experienced human tutors, but required much less instructor time. (b) The PAL tutorials prevented nearly all the students from failing the subsequent test (i.e., of getting scores less than 65%). By contrast, about half of the equivalently able and motivated students failed this test when they had received only the instruction provided in the course. (c) Students liked using the PALs, found them very helpful to their learning, and perceived that they were learning useful methods of thinking about physics (828). Therefore, the methodology of PALs in improving both student performance and understanding in physics has been born out by experimental evidence. The computerized physics tutorial I completed for my Plan B design project is also a PAL. These PALs use a framework of five steps for answering physics problems because when physics professors and students that have completed two semesters of introductory physics courses are given the same test, the physics professors all follow a similar framework in order to do the problems while the students’ approaches are more haphazard, dissimilar, and prone to error. ―A physicist depends on qualitative analysis and representations to understand and help construct a mathematical representation of a physical process‖ (Van Heuvelen 891),whereas students’ approaches vary among themselves and from problem to problem.Students also fail to take advantage of physics problem solving techniques such as drawing vector diagrams. The five steps used in these PALs are: 1. Focus the Problem 2. Describe the Physics 3. Plan the Solution 4. Execute the Plan 5. Evaluate the Answer (Hsu). This structured five step framework for learning how to do physics problems used by the PALs matches the problem solving techniques used by physicists. Thus, the PALs have students 4
  • 5. follow the same process as physicists in order to encourage them to think like physicists. This makes learning the material easier since physics has its own rules and discourse. The other advantage these PALs provide is student practice. Physics courses are designed around solving problems, and students watch the professor demonstrate how to do this in lecture. But they may spend only 40 minutes or so a week solving problems in an environment where they can receive feedback on their work, such as from a Teaching Assistant in weekly discussion time. PALs fill the gap by allowing the student to gain extra practice in a structured problem solving environment whenever and wherever there is a computer with the appropriate software and fonts available. Information Design of Context-Rich Problems In information design ―the power comes from the modes and strategies by which the designer organizes it and offers visual, conceptual, and technological affordances to the material‖ (Lunenfeld 68).One of the strategies involved in my PAL was the use of a context-rich problem. Context-rich problems are problems that connect the physics in a question to the real world. An example of the difference between the two is: Non-Context Rich Problem: Two submarines arrive at the same place at the same time. They start out at the same time from positions equally distant from the rendezvous point, both going in a straight line. The first submarine travels at an average velocity of 20 km/hr for the first 500 km, 40 km/hr for the second 500 km, 30 km/hr for the next 500 km, and 50 km/hr for the final 500 km. If the second travels at a constant velocity, what is its magnitude? Context-Rich Problem: You are writing a short adventure story for English class. In your story, two submarines on a secret mission need to arrive at a place in the middle of the Atlantic Ocean at the same time. They start out at the same time from positions equally distant from the rendezvous point. They travel at different velocities, but both go in a straight line. The first submarine travels at an average velocity of 20 km/hr for the first 500 km, 40 km/hr for the second 500 km, 30 km/hr for the next 500 km, and 50 km/hr for the final 500 km. In the plot, the second submarine is required to travel at a constant velocity, so the captain needs to determine the magnitude of that velocity. This example was taken and adapted from page 3-14 of the University of Minnesota’s The Competent Problem Solver for Introductory Physics, Calculus Version. The information design theory behind these kinds of problems is that students will not only be more engaged in a problem that comes out of an actual plausible situation instead of nothing, but also will be better able to mentally connect the abstract physics concepts together when given a concrete real-world framework to use as a guide. Therefore, in order to use one of these context-rich problems in my PAL, Dr. Hsuand I chose a problem with a Navy plane taking off from an aircraft carrier. The problem reads as: The Navy wants a new airplane launcher for their aircraft carriers, and you are on the design team. The launcher is effectively a large spring that pushes the plane for the first 5 meters of the 20 meter long runway. During that same time, the plane’s engines supply a constant thrust of 5.4·104 N for the entire length of the runway. The 2000 kg planes 5
  • 6. need to have a velocity of 45 m/s by the end of the runway. What should be the spring constant for the launcher? Here the context-rich environment of the problem forces the student to critically think through what is being asked without jumping right in and assigning values to variables. It also asks the student to determine what variable matches which quantity. The fact that m (mass) = 2000 kg, v (velocity) = 45 m/s, d (distance that the spring pushes the plane) = 5 m, L (length of the runway) = 20 m, and F (force) = 54000 N is not immediately apparent. Moreover, the student must know that the spring constant is known as k where k is measured in N/m (Newtons per meter) or kg/s2 (kilograms per second squared), and where to look for the appropriate equations for this situation. Tutorial Programming Another of the information design strategies involved in my PAL was using logical positivism for the solution to the tutorial.Logical positivism applies reason to the external physical world and says that real objective truth exists. Humans only need to observe and talk about it in a correct manner in order to grasp it. As Peter Sedgwick in Descartes to Derrida: An Introduction to European Philosophyputs it: This approach argues that if a proposition cannot be validated by way of observation in a manner whose standard is set by the example of the empirical sciences, then such a proposition has no meaning (85). Logical positivism’s emphasis on objective truth, empirical observation, and clear mathematical based language matches the solution for my PAL since physics is the study of matter and energy. Therefore, while many decisions about the tutorials were left to Dr. Hsu and me, the idea of a correct solution to the problem asked was already objectively determined. Question: What is the value of k, the spring constant, in this problem? Answer: (using the system of the plane and the spring) Solve using Conservation of Energy Final Energy – Initial Energy = Energy Input – Energy Output Ef –Ei = Ein - Eout ½mv2 - ½kd2 = F ·L (because Kinetic Energy = ½mv2, Spring Potential Energy = ½kd2, and Energy = Force · Distance) - ½kd2 = F ·L - ½mv2 ½kd2 = ½mv2– F ·L kd2 = mv2– 2FL k = (mv2– 2FL)/d2 When I began programming the PAL tutorial, I had to build the tutorial from scratch, except for content libraries, shared fonts, and some aspects of the code borrowed from other 6
  • 7. PALs. I used Macromedia Authorware 6.5 and then 7.0, which offers ―extensive content creation tools with slick graphics and animations‖ (O’Sullivan 66) in order to build the tutorial. I later made use of both Inspiration 6 (a brainstorming/outlining software program) and Adobe Illustrator 8.0 (a vector graphics software program) in order to read the outlines Dr. Hsu sent me and draw graphics for my PAL problem. But the vast majority of my work was done in Authorware since it can ―create useful instructional material which might be used in conjunction with a site that makes use of the communication possibilities of the World Wide Web‖ (O’Sullivan 66). The Deliverable The final deliverable for this project was a PAL tutorial that can be run on personal computers equipped with the necessary software and fonts. The nature of the PAL that I worked on followed this structure: 1. The PAL gives student the Navy problem and asks them to solve it on paper. 2. The PAL then asks student what their answer is and how confident they are correct. 3. Depending on the student’s response and confidence, PAL either checks their answer or helps the student find their mistake. This structure is ―convenient from a navigational perspective since the content can be accessed in a nonlinear fashion‖ (Babu et al. 584). Students may go back and forth through the program depending on their individual needs and answer. The following screenshots from the PAL tutorial also help to explain both the deliverable and its structure: 7
  • 8. The PAL title screen: The problem description screen: 8
  • 9. The enter answer screen; the PAL branches at this point based on the student’s answer. If the student entered an answer, he or she is then asked how confident he or she is in it. 9
  • 10. Based on their answer and response, he or she may be asked how to evaluate the answer. The student’s answer is then checked for the correct units. 10
  • 11. The student’s answer is then checked for functional dependencies of the variables. If the student’s answer is correct on the first try, he or she receives this message: 11
  • 12. If the student chooses ―I got stuck‖ on the enter answer screen or is incorrect at any point during the evaluation, he or she is sent to the first help section: If the student wants help, he or she is then asked about receiving help for each part: 12
  • 13. If the student declines help, his or her answer is checked step-by-step: Additional check screen: 13
  • 14. The help screens are also accessed by incorrectly answering a check question: Additionalhelp screen: 14
  • 15. Once the check, help, or some combination of the two sections has been completed, the PAL asks if the student would like to enter another answer or receive more help. If he or she chooses help, he or she completes the second help and/or check section: 15
  • 16. This also applies to the third helpsection: The process repeats until the student enters the correct answer or after several attempts, is given the correct answer by the PAL. This is the solution using the plane as the system: 16
  • 17. Conclusion As mentioned in the beginning of this paper, the world has entered an information age, and ―the ability to solve problems in a variety of contexts is becoming increasingly important in our rapidly changing technological society‖ (Hsu and Heller). Towards this end, my Plan B design projectobjectives were to apply information design theory to computerized physics tutorials, utilize physics educational theory, use a context-rich problem in accordance with information design, program a tutorial, and present a deliverable.The PAL as detailed here is a flexible tutorial that students can use to practice problem solving.In addition, the PAL’s role as coach matches the expectations of students since people treat computers as sources. These PALs could also be modified to work in other fields such as biology, chemistry, or even reading education. Overall, I have enjoyed the process of working on this project. I have learned many different things, from how to use information design to guide the construction of a PAL to how to use Authorware, Illustrator, and Inspiration. I also learned that traditional lecture physics education can be improved through supplementation with PAL tutorials and context-rich problems. I believe that the PAL has tremendous potential to help students in introductory physics courses based on my own experiences as an undergraduate physics major. Had tutorials like these been available during that time, I certainly would have taken advantage of them. I also enjoyed the opportunity to put technology to use in an innovative way; as computers become more and more indispensable to daily human life, quality information design becomes even more important in order for people to get the most out of computers and other complicated technology. Further Research This PAL is one of six that Dr. Hsu will be utilizing in introductory physics courses and will be usability tested by students this summer. Usability testing will not only allow the PALs to be adjusted based on student input and experience but will also take advantage of features already built into the PALs themselves. For instance, the PALs already keep track of how long it takes students to click on objects, so this information can be utilized to see where students are getting stuck, either due to the physics of the problem or something in the tutorial itself. Were I to continue with this project, the next two steps would be to add additional features to the PAL. The first would be student error tracking. The PAL would keep track of the student’s progress through each part of the checking and helping sections and display this information to the student at the end of the tutorial. This error tracking system would allow students to see exactly which steps in the five step problem solving process they have the most difficulty completing correctly. The second step would be to make the review menu more interactive. Right now, this menu can only be accessed after completing each section, and it would be more helpful for the student if it could be accessed immediately after completing a step successfully. Finally, I would further refine the existing tutorial. Works Cited: Babu, S. V., I.I. Suni, and D. H. Rasmussen. ―Development of a CD-ROM in Thin Film Technologies: Design, Usability Assessment, and Challenges.‖ Journal of 17
  • 18. Engineering Education 87 (1998): 583-589. Graham, Charles R., and Timothy N. Trick. ―Java Applets Enhance Learning in a Freshman ECE Course.‖Journal of Engineering Education 87 (1998): 391-397. Hsu, Leon. PALs: Simple cognitively-based computer tutorials for teaching scientific thinking skills. University of Minnesota. 3 May 2005<http://www.pals.gen.umn.edu/>. Hsu, Leon, and Kenneth Heller.―Computer Problem-Solving Coaches.‖ Personal correspondence. 10 May 2005. Heller, Kenneth and Patricia Heller.The Competent Problem Solver for Introductory Physics, Calculus Version. University of MinnesotaSchool of Physics and Astronomy.Ed. Julie Kehrwald.Boston: McGraw-Hill, 2000. Kastman Breuch, Lee-Ann. ―Thinking Critically about Technological Literacy: Developing a Framework to Guide Computer Pedagogy in Technical Communication.‖Technical Communication Quarterly 11 (2002): 267-288. Lunenfeld, Peter. ―Media design: new and improved without the new.‖New Media and Society. 6 (2004): 65-70. McDermott, Lillian Christie.―Millikan Lecture 1990: What we teach and what is learned—Closing the gap.‖ American Journal of Physics 59 (1991): 301-315. Milton-Benoit, John, Ian R. Grosse, Corrado Poli, and Beverly Park Woolf. ―The Multimedia Finite Element Modeling and Analysis Tutor.‖Journal of Engineering Education 87 (1998): 511-517. O’Sullivan, Mary F. ―Worlds within Which We Teach: Issues for Designing World Wide Web Course Material.‖Technical Communication Quarterly 8 (1999): 61-72. Paterson, Kurtis G. ―Student Perceptions of Internet-Based Learning Tools in Environmental Engineering Education.‖Journal of Engineering Education 88 (1999): 205-304. Reif, Frederick, and Lisa A. Scott.―Teaching scientific thinking skills: Students and computers coaching each other.‖ American Journal of Physics 67 (1999): 819- 831.2 May 2005 <http://www.gen.umn.edu/faculty_staff/hsu/pal/pdffiles/ajp.pdf>. Richards, Anne R. ―Argument and Authority in the Visual Representations of Science.‖ Technical Communication Quarterly 12 (2003): 183-206. Sedgwick, Peter. Descartes to Derrida: An Introduction to European Philosophy. Malden: Blackwell, 2001. 18
  • 19. Spiro, Rand J., Paul J. Feltovich, Michael J. Jacobson, and Richard L. Coulson. "Cognitive Flexibility, Constructivism, and Hypertext: Random Access Instruction for Advanced Knowledge Acquisition in Ill-Structured Domains.‖ Educational Technology 31 (1991): 24-33. 2 May 2005 <http://www.ilt.columbia.edu/publications/papers/Spiro.html>. Sundar, S. Shyam, and Clifford Nass. ―Source Orientation in Human-Computer Interaction: Programmer, Networker, or Independent Social Actor?‖ Communication Research 27 (2000): 683-703. Van Heuvelen, Alan. ―Learning to think like a physicist: A review of research-based instructional strategies.‖ American Journal of Physics 59 (1991): 891-897. 19