Jen-Hsun Huang 
CEO & Co-Founder, NVIDIA
Safe Harbor 
Except for the historical information contained herein, certain matters in this presentation including, but not limited to, 
statements as to: our investments and opportunities; our financial results; the performance and benefits of our products 
and technologies; our strategies; and other predictions and estimates are forward-looking statements within the meaning 
of the Private Securities Litigation Reform Act of 1995. These forward-looking statements and any other forward-looking 
statements that go beyond historical facts that are made in this presentation are subject to risks and uncertainties that 
may cause actual results to differ materially. Important factors that could cause actual results to differ materially include: 
global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the 
impact of technological development and competition; development of new products and technologies or enhancements to 
our existing product and technologies; market acceptance of our products or our partners products; design, manufacturing 
or software defects; changes in consumer preferences and demands; changes in industry standards and interfaces; 
unexpected loss of performance of our products or technologies when integrated into systems and other factors. For a 
complete discussion of factors that could materially affect our financial results and operations, please refer to the reports 
we file from time to time with the SEC, including our Form 10-K for the fiscal year ended January 27, 2013. Copies of 
reports we file with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking 
statements are not guarantees of future performance and speak only as of March 19, 2013, based on information 
currently available to us. Except as required by law, NVIDIA disclaims any obligation to update these forward-looking 
statements to reflect future events or circumstances.
Achieved record revenues, margins and cash 
Grew GPU and Tegra processor businesses 
Reached tipping point for GPU-accelerated 
computing 
Introduced Tegra 4 with integrated 4G/LTE 
Invented GRID — A new server GPU platform 
FY13 
Fighting through 
the Headwinds
Fiscal 2013 Performance 
360 
540 
4.0 
3.0 
2.0 
600 
350 
100 
Record Cash 
FY12 FY13 
50.1% 
4.3 
51.8% 52.9% 52.9% 
5.0 
4.0 
3.0 
2.0 
55% 
50% 
45% 
40% 
35% 
4.0 
Q1FY13 Q2FY13 Q3FY13 Q4FY13 
1.0 
FY12 FY13 
3.1 
3.7 
1.0 
FY12 FY13 
+50% 
Record Revenue 
Record Gross Margin 
Based on GAAP Results 
+7% 
+19% 
Record Tegra 
(Smartphones & Tablets) 
Billions 
Millions 
Billions
Consistent Financial Performance 
% of Revenue Billions 
GPU Growth 
Leveraging R&D for Income Growth (non-GAAP) 
OM% OPEX% COGS% 
61% 55% 48% 47% 
31% 
31% 
31% 33% 
100% 
75% 
50% 
25% 
Record Gross Margin (non-GAAP) Cash Generation 
4 
3 
2 
1 
Based on non-GAAP Results which excluded stock-based compensation, amortization of acquisition-related intangible assets, other acquisition-related costs, a charge 
3.5 
2.5 
1.5 
55% 
50% 
45% 
40% 
35% 
related to a tender offer purchase in fiscal 2010, charges related to the weak die/packaging material set, net of insurance reimbursement, in fiscal years 2011 and 2010, 
a legal settlement charge in fiscal 2012, and a contribution expense in fiscal 2013 
Billions 
2.3 
2.7 
3.0 
3.2 
0.5 
FY10 FY11 FY12 FY13 
39.0% 
45.1% 
51.9% 52.3% 
30% 
FY10 FY11 FY12 FY13 
8% 14% 21% 20% 
0% 
FY10 FY11 FY12 FY13 
1.7 
2.5 
3.1 
3.7 
0 
FY10 FY11 FY12 FY13
Strong position in GPU 
Leverage GPU, launch GRID into new $5B+ TAM 
Engage LTE market with Tegra 4 and 4i — 
projected to triple to 500Mu/yr by 2017 
Tegra traction in mobile, tablets, PC, gaming 
devices, auto, and embedded 
Investment quadruples NVIDIA TAM to $20B+ 
FY14 
New Products 
New Markets 
Gearing Up for Growth
NVIDIA 
THE VISUAL COMPUTING 
COMPANY
LIGHT EVERY PIXEL
TECHNOLOGY PROCESSORS VISUAL COMPUTING 
APPLIANCE 
NVIDIA 
The Visual Computing Company
A Computing Revolution 
1993 1998 2003 2008 2013 
OS Market Share 
100% 
90% 
80% 
70% 
60% 
50% 
40% 
30% 
20% 
10% 
0% 
Source: Gartner, Strategy Analytics
Computing Everywhere 
100% 
80% 
40% 
20% 
0% 
5 
4 
3 
2 
1 
1993 1998 2003 2008 2013 
Processor Market Share 
x86 and Cortex 
Processors Shipped 
60% 
0 
Processor Shipments (Billions) 
Source: Mercury Research, ARM, Internal estimates
Smartphone 
Tablets 
WinRT PCs 
Auto 
Gaming Devices 
GRID 
Tesla 
GeForce 
Quadro 
~$600M 
~$1B 
~$10B 
~$5B 
~$1B 
~$5B 
Investments & 
Opportunities 
Tegra 
INVESTMENT TAM 
500M LTE devices (by 2017 – 3X 2013) 
200M Android & WinRT tablets 
50M cars w/ infotainment & cluster 
20M mobile gaming devices 
GPU 
160M enterprise workers @ 8ccu = $20B/4y 
50M game subscribers @ 5ccu = $10B/4y 
10M designers @ 1ccu = $10B/4y
Smartphones 
Tablets 
WinRT PCs 
Auto 
Gaming Devices 
GRID 
Tesla 
GeForce 
Quadro 
~$600M 
~$1B 
~$10B 
~$5B 
~$1B 
~$5B 
Investments & 
Opportunities 
Tegra 
GPU 
INVESTMENT TAM 
$156M 
$764M 
REVENUES 
$2.3B 
$3.2B 
FY10 FY13
GRID 
Leveraging our graphics & GPU expertise, 
invent new technologies that can extend our 
GPUs into servers, datacenters, and 
appliances.
Key Components of GRID 
GRID VCA 
Visual Computing Appliance 
GRID 
GPUs 
GRID VGX 
Software
Enterprise Computing Strategy 
Industry’s most trusted graphics partner | Deep optimization with ISVs 
QUADRO 
Workstations 
TEGRA | GEFORCE 
Devices 
End-to-end visual computing solution 
GRID 
Enterprise Server 
GRID VGX 
GRID VGX 
DESIGN SIMULATION COLLABORATION SALES & MARKETING
NVIDIA GRID Enterprise Ecosystem
NVIDIA GRID Visual Computing Appliance
Remote GPU-Accelerated 
Workspace 
GRID available to ALL 
16 Concurrent Users
NVIDIA GRID 
A Visual Computing Appliance 
CISCO ROUTER 
A Networking Appliance 
NVIDIA GRID 
A Visual Computing Appliance 
NETAPP NAS 
A Storage Appliance
NVIDIA GRID VCA 
BASE 
$24,900 
+ $2,400/yr SW license 
(unlimited devices) 
MAX 
$39,900 
+ $4,800/yr SW license 
(unlimited devices) 
Kepler GPUs (4GB FB ea) 8 16 
CPU Threads 16 32 
System Memory 192 GB 384 GB
GRID Milestones 
Q1 Q2 Q3 Q4 
6 Partners 
20 Trials 
Production 
VDI & OEM partners 
Production 
75 Trials 
GRID VCA & ISVs 
Announcement 
15 Trials 
VAR Program Launch 
Production 
GRID Gaming 
GRID Enterprise 
GRID VCA
TEGRA 
Leveraging our GPU assets & expertise, 
invest to be a major player in a world where 
“visual computing is everywhere”.
Tegra Firsts 
1st Quad Core A15 
1st Always-On HDR Camera 
1st LTE SDR Modem 
1st Quad Core 
1st Battery Saver Core 
1st WinRT Tablet 
1st Dual Core 
1st Honeycomb 
1st Game Store — TegraZone 
2013 
2012 
2011
FRAME PRISM 2 DISPLAY 
LONGEST 
BATTERY LIFE 
Chimera Architecture 
I G C 
ENGINE 
MEMORY 
S 
INNOVATIVE 
CAMERA 
Mobile Computing Innovation 
A15 A15 
4+1 
A15 A15 
BEST PERFORMANCE 
TEGRAZONE 
BEST GAMING 
INTEGRATE INDUSTRY LEADING 
CPU, GPU, CAMERA, LTE MODEM
Tegra 4 Family 
Tegra 4 Tegra 4i 
5W TDP 1W TDP 
Quad CPU A15 4+1 A9 r4 4+1 
NVIDIA GPU 72 Core 60 Core 
i500 dedicated integrated 
CHIMERA Photo 
Architecture 
  
Based on these estimates, 
even Qualcomm’s best 
processor, which is due to 
enter production at about the 
same time as Tegra 4, won’t 
surpass Nvidia in these tests. 
“ 
“
SUPERPHONES 
FOR THE MAINSTREAM 
Tegra 4i | 5” 1080p Display | 8mm Thin | 4G LTE 
PRISM 2 | DirectTouch | Chimera Camera 
Phoenix Reference Phone Platform
Icera Modem Milestones 
Certified at 95 carriers in 65 countries | 20M modems shipped to date 
1st WinRT LTE multi-mode modem certified at AT&T 
HSDPA 
SoftBank Japan 
HSUPA 
AT&T 
HSPA 
Vodafone Global 
HSPA+ 
T-Mobile US 
I500 
Sampling 
2006 2007 2008 2009 2010 2011 2012 2013 
i150 i300 i400 i500 
CAT3 
CAT4, CA, 
VoLTE 
1st LTE 
Multimode 
AT&T 
1st HSPA+ 
Phones
PROJECT SHIELD 
Project SHIELD is a major disruption to 
portable game devices, game consoles 
and devices like the Apple iPod. 
“ 
” 
NVIDIA has built what could be the most 
compelling portable game system 
in some time. 
“ 
”
TEGRA 
Best in Graphics — Best for Gaming
Q1 Q2 Q3 Q4 Q1 (2014) 
SHIELD 
Production 
Phones/Tablets 
Production 
Carrier 
Certifications 
Begin 
Tablets 
Production 
Carrier 
Certifications 
Begin 
Mainstream 
Smartphones 
Production 
Tegra Milestones 
Tegra 4 
i500 
Tegra 4i
~$600M 
~$1B 
~$10B 
~$5B 
~$1B 
~$5B 
Gearing Up 
for Growth 
Tegra 
GPU 
INVESTMENT TAM
APPENDIX
RECONCILIATION OF NON-GAAP TO GAAP FINANCIAL MEASURES 
Non-GAAP 
Stock-based 
compensation 
(a) 
Acquisition-related 
items 
(b) 
Net warranty 
charges 
(c) 
Other 
(d) 
GAAP 
FY2010 
Revenue $ 3,326 $ - $ - $ - $ - $ 3,326 
Cost of goods sold $ 2,030 $ 23 $ - $ 96 $ - $ 2,149 
Gross profit $ 1,296 $ (23 ) $ - $ (96 ) $ - $ 1,177 
Operating expense $ 1,041 $ 224 $ 13 $ (2 ) $ - $ 1,276 
Operating income (loss) $ 255 $ (247 ) $ (13 ) $ (94 ) $ - $ (99 ) 
FY2011 
Revenue $ 3,543 $ - $ - $ - $ - $ 3,543 
Cost of goods sold $ 1,945 $ 8 $ - $ 181 $ - $ 2,134 
Gross profit $ 1,598 $ (8 ) $ - $ (181 ) $ - $ 1,409 
Operating expense $ 1,096 $ 92 $ 9 $ 13 $ (57 ) $ 1,153 
Operating income $ 502 $ (100 ) $ (9 ) $ (194 ) $ 57 $ 256 
FY2012 
Revenue $ 3,998 $ - $ - $ - $ - $ 3,998 
Cost of goods sold $ 1,923 $ 11 $ - $ - $ 7 $ 1,941 
Gross profit $ 2,075 $ (11 ) $ - $ - $ (7 ) $ 2,057 
Operating expense $ 1,246 $ 125 $ 38 $ - $ - $ 1,409 
Operating income $ 829 $ (136 ) $ (38 ) $ - $ (7 ) $ 648 
$ in millions
RECONCILIATION OF NON-GAAP TO GAAP FINANCIAL MEASURES 
Non-GAAP 
Stock-based 
compensation 
(a) 
Acquisition-related 
items 
(b) 
Net warranty 
charges 
(c) 
Other 
(d) 
GAAP 
FY2013 
Revenue $ 4,280 $ - $ - $ - $ - $ 4,280 
Cost of goods sold $ 2,043 $ 11 $ - $ - $ - $ 2,054 
Gross profit $ 2,237 $ (11 ) $ - $ - $ - $ 2,226 
Operating expense $ 1,396 $ 126 $ 36 $ - $ 20 $ 1,578 
Operating income $ 841 $ (137 ) $ (36 ) $ - $ (20 ) $ 648 
Footnotes 
(a) In addition to our historical practice of excluding stock-based compensation, during FY10, the Company completed a tender offer to purchase 
outstanding stock options which resulted in a charge of $140.2 million. This charge was allocated to cost of goods sold, research and development 
expense, and sales, general and administrative expense, of $11.4 million, $90.5 million and $38.3 million, respectively. 
(b) Acquisition-related items are comprised of amortization of acquisition-related intangible assets and other acquisition-related costs such as 
transaction costs, compensation charges and restructuring costs relating to the acquisitions. 
(c) Net warranty charges are comprised of charges to cost of goods sold related to the weak die/packaging material set that was used in certain 
versions of our previous generation chips and a charge to operating expense related to a class action lawsuit settlement, net of insurance 
reimbursement. 
(d) Other is comprised of legal settlement charges and benefits and the net present value of a charitable contribution. 
$ in millions
RECONCILIATION OF OTHER FINANCIAL MEASURES 
FY2010 FY2011 FY2012 FY2013 
Graphics Processing Unit (GPU) Revenue excluding chipset products $ 2,299 $ 2,659 $ 2,990 $ 3,228 
Chipset product revenue $ 872 $ 687 $ 197 $ 24 
GPU Revenue $ 3,171 $ 3,346 $ 3,187 $ 3,252 
$ in millions

GTC 2013: NVIDIA Fiscal Performance, Investments, and Opportunities

  • 1.
    Jen-Hsun Huang CEO& Co-Founder, NVIDIA
  • 2.
    Safe Harbor Exceptfor the historical information contained herein, certain matters in this presentation including, but not limited to, statements as to: our investments and opportunities; our financial results; the performance and benefits of our products and technologies; our strategies; and other predictions and estimates are forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements and any other forward-looking statements that go beyond historical facts that are made in this presentation are subject to risks and uncertainties that may cause actual results to differ materially. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners products; design, manufacturing or software defects; changes in consumer preferences and demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems and other factors. For a complete discussion of factors that could materially affect our financial results and operations, please refer to the reports we file from time to time with the SEC, including our Form 10-K for the fiscal year ended January 27, 2013. Copies of reports we file with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of March 19, 2013, based on information currently available to us. Except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
  • 3.
    Achieved record revenues,margins and cash Grew GPU and Tegra processor businesses Reached tipping point for GPU-accelerated computing Introduced Tegra 4 with integrated 4G/LTE Invented GRID — A new server GPU platform FY13 Fighting through the Headwinds
  • 4.
    Fiscal 2013 Performance 360 540 4.0 3.0 2.0 600 350 100 Record Cash FY12 FY13 50.1% 4.3 51.8% 52.9% 52.9% 5.0 4.0 3.0 2.0 55% 50% 45% 40% 35% 4.0 Q1FY13 Q2FY13 Q3FY13 Q4FY13 1.0 FY12 FY13 3.1 3.7 1.0 FY12 FY13 +50% Record Revenue Record Gross Margin Based on GAAP Results +7% +19% Record Tegra (Smartphones & Tablets) Billions Millions Billions
  • 5.
    Consistent Financial Performance % of Revenue Billions GPU Growth Leveraging R&D for Income Growth (non-GAAP) OM% OPEX% COGS% 61% 55% 48% 47% 31% 31% 31% 33% 100% 75% 50% 25% Record Gross Margin (non-GAAP) Cash Generation 4 3 2 1 Based on non-GAAP Results which excluded stock-based compensation, amortization of acquisition-related intangible assets, other acquisition-related costs, a charge 3.5 2.5 1.5 55% 50% 45% 40% 35% related to a tender offer purchase in fiscal 2010, charges related to the weak die/packaging material set, net of insurance reimbursement, in fiscal years 2011 and 2010, a legal settlement charge in fiscal 2012, and a contribution expense in fiscal 2013 Billions 2.3 2.7 3.0 3.2 0.5 FY10 FY11 FY12 FY13 39.0% 45.1% 51.9% 52.3% 30% FY10 FY11 FY12 FY13 8% 14% 21% 20% 0% FY10 FY11 FY12 FY13 1.7 2.5 3.1 3.7 0 FY10 FY11 FY12 FY13
  • 6.
    Strong position inGPU Leverage GPU, launch GRID into new $5B+ TAM Engage LTE market with Tegra 4 and 4i — projected to triple to 500Mu/yr by 2017 Tegra traction in mobile, tablets, PC, gaming devices, auto, and embedded Investment quadruples NVIDIA TAM to $20B+ FY14 New Products New Markets Gearing Up for Growth
  • 7.
    NVIDIA THE VISUALCOMPUTING COMPANY
  • 8.
  • 9.
    TECHNOLOGY PROCESSORS VISUALCOMPUTING APPLIANCE NVIDIA The Visual Computing Company
  • 11.
    A Computing Revolution 1993 1998 2003 2008 2013 OS Market Share 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Source: Gartner, Strategy Analytics
  • 12.
    Computing Everywhere 100% 80% 40% 20% 0% 5 4 3 2 1 1993 1998 2003 2008 2013 Processor Market Share x86 and Cortex Processors Shipped 60% 0 Processor Shipments (Billions) Source: Mercury Research, ARM, Internal estimates
  • 13.
    Smartphone Tablets WinRTPCs Auto Gaming Devices GRID Tesla GeForce Quadro ~$600M ~$1B ~$10B ~$5B ~$1B ~$5B Investments & Opportunities Tegra INVESTMENT TAM 500M LTE devices (by 2017 – 3X 2013) 200M Android & WinRT tablets 50M cars w/ infotainment & cluster 20M mobile gaming devices GPU 160M enterprise workers @ 8ccu = $20B/4y 50M game subscribers @ 5ccu = $10B/4y 10M designers @ 1ccu = $10B/4y
  • 14.
    Smartphones Tablets WinRTPCs Auto Gaming Devices GRID Tesla GeForce Quadro ~$600M ~$1B ~$10B ~$5B ~$1B ~$5B Investments & Opportunities Tegra GPU INVESTMENT TAM $156M $764M REVENUES $2.3B $3.2B FY10 FY13
  • 15.
    GRID Leveraging ourgraphics & GPU expertise, invent new technologies that can extend our GPUs into servers, datacenters, and appliances.
  • 16.
    Key Components ofGRID GRID VCA Visual Computing Appliance GRID GPUs GRID VGX Software
  • 17.
    Enterprise Computing Strategy Industry’s most trusted graphics partner | Deep optimization with ISVs QUADRO Workstations TEGRA | GEFORCE Devices End-to-end visual computing solution GRID Enterprise Server GRID VGX GRID VGX DESIGN SIMULATION COLLABORATION SALES & MARKETING
  • 18.
  • 20.
    NVIDIA GRID VisualComputing Appliance
  • 21.
    Remote GPU-Accelerated Workspace GRID available to ALL 16 Concurrent Users
  • 22.
    NVIDIA GRID AVisual Computing Appliance CISCO ROUTER A Networking Appliance NVIDIA GRID A Visual Computing Appliance NETAPP NAS A Storage Appliance
  • 23.
    NVIDIA GRID VCA BASE $24,900 + $2,400/yr SW license (unlimited devices) MAX $39,900 + $4,800/yr SW license (unlimited devices) Kepler GPUs (4GB FB ea) 8 16 CPU Threads 16 32 System Memory 192 GB 384 GB
  • 24.
    GRID Milestones Q1Q2 Q3 Q4 6 Partners 20 Trials Production VDI & OEM partners Production 75 Trials GRID VCA & ISVs Announcement 15 Trials VAR Program Launch Production GRID Gaming GRID Enterprise GRID VCA
  • 25.
    TEGRA Leveraging ourGPU assets & expertise, invest to be a major player in a world where “visual computing is everywhere”.
  • 26.
    Tegra Firsts 1stQuad Core A15 1st Always-On HDR Camera 1st LTE SDR Modem 1st Quad Core 1st Battery Saver Core 1st WinRT Tablet 1st Dual Core 1st Honeycomb 1st Game Store — TegraZone 2013 2012 2011
  • 27.
    FRAME PRISM 2DISPLAY LONGEST BATTERY LIFE Chimera Architecture I G C ENGINE MEMORY S INNOVATIVE CAMERA Mobile Computing Innovation A15 A15 4+1 A15 A15 BEST PERFORMANCE TEGRAZONE BEST GAMING INTEGRATE INDUSTRY LEADING CPU, GPU, CAMERA, LTE MODEM
  • 28.
    Tegra 4 Family Tegra 4 Tegra 4i 5W TDP 1W TDP Quad CPU A15 4+1 A9 r4 4+1 NVIDIA GPU 72 Core 60 Core i500 dedicated integrated CHIMERA Photo Architecture   Based on these estimates, even Qualcomm’s best processor, which is due to enter production at about the same time as Tegra 4, won’t surpass Nvidia in these tests. “ “
  • 29.
    SUPERPHONES FOR THEMAINSTREAM Tegra 4i | 5” 1080p Display | 8mm Thin | 4G LTE PRISM 2 | DirectTouch | Chimera Camera Phoenix Reference Phone Platform
  • 30.
    Icera Modem Milestones Certified at 95 carriers in 65 countries | 20M modems shipped to date 1st WinRT LTE multi-mode modem certified at AT&T HSDPA SoftBank Japan HSUPA AT&T HSPA Vodafone Global HSPA+ T-Mobile US I500 Sampling 2006 2007 2008 2009 2010 2011 2012 2013 i150 i300 i400 i500 CAT3 CAT4, CA, VoLTE 1st LTE Multimode AT&T 1st HSPA+ Phones
  • 31.
    PROJECT SHIELD ProjectSHIELD is a major disruption to portable game devices, game consoles and devices like the Apple iPod. “ ” NVIDIA has built what could be the most compelling portable game system in some time. “ ”
  • 33.
    TEGRA Best inGraphics — Best for Gaming
  • 34.
    Q1 Q2 Q3Q4 Q1 (2014) SHIELD Production Phones/Tablets Production Carrier Certifications Begin Tablets Production Carrier Certifications Begin Mainstream Smartphones Production Tegra Milestones Tegra 4 i500 Tegra 4i
  • 35.
    ~$600M ~$1B ~$10B ~$5B ~$1B ~$5B Gearing Up for Growth Tegra GPU INVESTMENT TAM
  • 36.
  • 37.
    RECONCILIATION OF NON-GAAPTO GAAP FINANCIAL MEASURES Non-GAAP Stock-based compensation (a) Acquisition-related items (b) Net warranty charges (c) Other (d) GAAP FY2010 Revenue $ 3,326 $ - $ - $ - $ - $ 3,326 Cost of goods sold $ 2,030 $ 23 $ - $ 96 $ - $ 2,149 Gross profit $ 1,296 $ (23 ) $ - $ (96 ) $ - $ 1,177 Operating expense $ 1,041 $ 224 $ 13 $ (2 ) $ - $ 1,276 Operating income (loss) $ 255 $ (247 ) $ (13 ) $ (94 ) $ - $ (99 ) FY2011 Revenue $ 3,543 $ - $ - $ - $ - $ 3,543 Cost of goods sold $ 1,945 $ 8 $ - $ 181 $ - $ 2,134 Gross profit $ 1,598 $ (8 ) $ - $ (181 ) $ - $ 1,409 Operating expense $ 1,096 $ 92 $ 9 $ 13 $ (57 ) $ 1,153 Operating income $ 502 $ (100 ) $ (9 ) $ (194 ) $ 57 $ 256 FY2012 Revenue $ 3,998 $ - $ - $ - $ - $ 3,998 Cost of goods sold $ 1,923 $ 11 $ - $ - $ 7 $ 1,941 Gross profit $ 2,075 $ (11 ) $ - $ - $ (7 ) $ 2,057 Operating expense $ 1,246 $ 125 $ 38 $ - $ - $ 1,409 Operating income $ 829 $ (136 ) $ (38 ) $ - $ (7 ) $ 648 $ in millions
  • 38.
    RECONCILIATION OF NON-GAAPTO GAAP FINANCIAL MEASURES Non-GAAP Stock-based compensation (a) Acquisition-related items (b) Net warranty charges (c) Other (d) GAAP FY2013 Revenue $ 4,280 $ - $ - $ - $ - $ 4,280 Cost of goods sold $ 2,043 $ 11 $ - $ - $ - $ 2,054 Gross profit $ 2,237 $ (11 ) $ - $ - $ - $ 2,226 Operating expense $ 1,396 $ 126 $ 36 $ - $ 20 $ 1,578 Operating income $ 841 $ (137 ) $ (36 ) $ - $ (20 ) $ 648 Footnotes (a) In addition to our historical practice of excluding stock-based compensation, during FY10, the Company completed a tender offer to purchase outstanding stock options which resulted in a charge of $140.2 million. This charge was allocated to cost of goods sold, research and development expense, and sales, general and administrative expense, of $11.4 million, $90.5 million and $38.3 million, respectively. (b) Acquisition-related items are comprised of amortization of acquisition-related intangible assets and other acquisition-related costs such as transaction costs, compensation charges and restructuring costs relating to the acquisitions. (c) Net warranty charges are comprised of charges to cost of goods sold related to the weak die/packaging material set that was used in certain versions of our previous generation chips and a charge to operating expense related to a class action lawsuit settlement, net of insurance reimbursement. (d) Other is comprised of legal settlement charges and benefits and the net present value of a charitable contribution. $ in millions
  • 39.
    RECONCILIATION OF OTHERFINANCIAL MEASURES FY2010 FY2011 FY2012 FY2013 Graphics Processing Unit (GPU) Revenue excluding chipset products $ 2,299 $ 2,659 $ 2,990 $ 3,228 Chipset product revenue $ 872 $ 687 $ 197 $ 24 GPU Revenue $ 3,171 $ 3,346 $ 3,187 $ 3,252 $ in millions