Concept Development Steve Dacombe Fun, Nostalgic 2D Arcade Adventure Game
(Working Title) “ A fun, nostalgic 2D arcade adventure game with additional in-browser features”
‘ pick up and play’ experiences Something that can draw you in within a matter of moments Something that catches your eye Something that is simple Something that is enjoyable
Games
Doodle Jump  (iPhone)
Octopult  (iPhone/iPad)
Wii Party  (Wii) Race against the clock Obstacle Puzzle Game types that draw you in
Key ideas Pick up and Play Arcade/Adventure game Large Audience
Mobile or Desktop/Web?
Stated they played arcade games when they were kids
The most important factor in an  arcade game?
Feedback and Reflection Mobile = Gave quick experiences with a basic narrative structure Desktop/Web = Gave immersive experiences with a more in-depth narrative structure
Quick experiences with a basic narrative structure Immersive experiences with a more in-depth narrative structure Mobile Desktop/Web
Key Points of Development Fun first, message second Nostalgia Rewards
Nostalgia
Website Rewards
Narrative Synopsis A time machine test experiment goes dramatically wrong, causing a droid to become stranded in the past. Now you must help Droid 266* through 8* treacherous levels and get back to the year 2022. *Working title
Game Structure Stone Age  19 th  Century:  Wild West 22 nd  Century: The Future  2 Levels 2 Levels 2 Levels 2 Levels Achievements Achievements Achievements Achievements Collectables Collectables Collectables Collectables Novice Moderate Difficult Very Difficult 20 th  Century: Modern Era
Development and Prototype
Schedule
Collaborators Ashley Firth & Ben Entwisle –  PHP Achievements Joe Wheater –  Unity Programming
Prototype Demonstration
Questions

Graduate Project Presentation

Editor's Notes

  • #2 I’d like to present to you today…
  • #3 First Launch 2011 Narratives tiresome compared Pick up
  • #4 - Asked myself what does this?
  • #5 Looked at arcade games
  • #6 Simple Concept Jump on Platforms Also applied to...
  • #8 Minigames Fun easy to play Draws in large audience Simple game types
  • #9 P+P – Fun before the storyline Examples Arcade – Tetris/Space Invaders Appeal Large audience – Like Wii Party
  • #10 Led me to ask… Survey posted on…
  • #11 Majority survey my target audience Few said they played arcade games when kids Potentially apply 11-17 to target audience
  • #12 difficulty - storyline and appearance Increasingly important factors in desktop With a big interest in design and storytelling/Desktop
  • #14 My game plotted The middle man between Leant towards desktop and web
  • #15 Putting the fun before the narrative Will expand upon
  • #16 Nostalgia - 8bit character art comes to mind NOT wannable retro Incorporate best of both modern day 2d graphical art
  • #17 Player incentive – Achievements and rewards Design skills – make viewable on Website - counterpart to game View progress and awards Examples of this can be seen in
  • #18 Backbone story
  • #19 Game split into 4 parts 2 levels each – Could be extended; depends on time Achievements and collectables would vary depending on the theme
  • #20 Unity 3D Game engine using 2D toolkit Simplicity and feel comfortable using it compared
  • #21 Development till end of year Game production now till Mid-March > April Web dev – January till April Bug fixing – Mid march – end April
  • #23 Implementing styles