This document provides instructions for enabling device mode and mobile emulation in Chrome DevTools. It describes two methods for turning on device mode, which allows testing web pages across different screen sizes and devices. It also covers how to use the screen emulator to simulate specific devices, emulate touch events, override geolocation coordinates, and simulate device orientation values. The goal is to test responsive web design and interactions across various mobile form factors without needing physical devices.
This document provides installation and usage instructions for the U-Pointer and I-Pro interactive annotation software. It describes how to download the software, install the U-Pointer driver, calibrate the system, and use the various annotation and presentation tools in I-Pro like pen, highlighter, erase, colors and thickness. The software allows capturing audio, video and annotations and organizing notes. It also details how to access configuration options, zoom and pan documents, and shut down the software.
Community Q&A
Windows 8 includes a utility called System Restore, which allows you to roll your computer back to a point when it was working properly. The restore points are created automatically when changes are made the the system, but you can manually create one whenever you'd like if you intend on making some changes yourself. If for some reason you aren't able to create restore points, there are several troubleshooting solutions you can try.
This document provides information about key features of the Windows 8 operating system. It discusses the redesigned interface with tiles and apps, the new Start screen, how to open and switch apps, customize the interface with groups, use the desktop, navigate with hot corners and gestures, control power options with the charms bar, search functionality, access files with File Explorer, connect remotely and use the cloud for syncing settings across devices. It also gives definitions for important Windows 8 terms and summarizes new features introduced in Windows 8.1 like additional tile sizes, easier customization of the Start screen, and enhancements to the touch keyboard.
1. The document provides a user guide for EMUI 4.1, covering features such as fingerprint recognition, dual window mode, notifications, home screen customization, screenshots, and application management.
2. It includes sections on the status and notification bars, lock screen and home screen navigation, touchscreen gestures, and customizing the home screens by adding, moving, and deleting widgets and app icons.
3. The guide also covers topics like notifications, calls and messaging, contacts and email, camera, internet access, file management, battery optimization, backups, and settings. It provides instructions and screenshots to explain the various features and functions.
This document provides updated information about new Windows features and specifications for a computer. It summarizes navigating the Start screen, enhanced search and snap features, connecting to wireless displays, backup and recovery procedures, and specifications. The document directs the user to additional HP resources for more information.
The document discusses the user interface APIs in MIDP, including high-level classes like Alert, List, and TextBox that provide screens and forms, as well as low-level classes like Command and Displayable. It describes the functionality of these classes and how they are used to build user interfaces on mobile devices with limited resources. Examples of code that uses these classes are provided as references for further study.
This Presentation will show you about the strategies to take screenshot on every devices that people now a day use. By taking screenshot, you can share every moments on your screenshot for your beloved people or you want to keep your devices' whole screen for record somehow. There are Windows 8.1, Mac OS X, Android and more devices talked in this slide. CS110 Assignment: <a> Zaman University, Cambodia </a>
This document provides installation and usage instructions for the U-Pointer and I-Pro interactive annotation software. It describes how to download the software, install the U-Pointer driver, calibrate the system, and use the various annotation and presentation tools in I-Pro like pen, highlighter, erase, colors and thickness. The software allows capturing audio, video and annotations and organizing notes. It also details how to access configuration options, zoom and pan documents, and shut down the software.
Community Q&A
Windows 8 includes a utility called System Restore, which allows you to roll your computer back to a point when it was working properly. The restore points are created automatically when changes are made the the system, but you can manually create one whenever you'd like if you intend on making some changes yourself. If for some reason you aren't able to create restore points, there are several troubleshooting solutions you can try.
This document provides information about key features of the Windows 8 operating system. It discusses the redesigned interface with tiles and apps, the new Start screen, how to open and switch apps, customize the interface with groups, use the desktop, navigate with hot corners and gestures, control power options with the charms bar, search functionality, access files with File Explorer, connect remotely and use the cloud for syncing settings across devices. It also gives definitions for important Windows 8 terms and summarizes new features introduced in Windows 8.1 like additional tile sizes, easier customization of the Start screen, and enhancements to the touch keyboard.
1. The document provides a user guide for EMUI 4.1, covering features such as fingerprint recognition, dual window mode, notifications, home screen customization, screenshots, and application management.
2. It includes sections on the status and notification bars, lock screen and home screen navigation, touchscreen gestures, and customizing the home screens by adding, moving, and deleting widgets and app icons.
3. The guide also covers topics like notifications, calls and messaging, contacts and email, camera, internet access, file management, battery optimization, backups, and settings. It provides instructions and screenshots to explain the various features and functions.
This document provides updated information about new Windows features and specifications for a computer. It summarizes navigating the Start screen, enhanced search and snap features, connecting to wireless displays, backup and recovery procedures, and specifications. The document directs the user to additional HP resources for more information.
The document discusses the user interface APIs in MIDP, including high-level classes like Alert, List, and TextBox that provide screens and forms, as well as low-level classes like Command and Displayable. It describes the functionality of these classes and how they are used to build user interfaces on mobile devices with limited resources. Examples of code that uses these classes are provided as references for further study.
This Presentation will show you about the strategies to take screenshot on every devices that people now a day use. By taking screenshot, you can share every moments on your screenshot for your beloved people or you want to keep your devices' whole screen for record somehow. There are Windows 8.1, Mac OS X, Android and more devices talked in this slide. CS110 Assignment: <a> Zaman University, Cambodia </a>
This document introduces new features for developing Metro-style apps for Windows 8, including a new shell, APIs for storage, networking, and asynchronous I/O. It describes the touch-based interface and pointer input events. Contracts allow sharing data between apps. Tiles display live content and updates. Sample code is provided to demonstrate these features.
The document provides a test report for a mobile game summarizing test results from testing the game on various Android and iOS devices. It includes:
- An overview of the tested functionalities and environments, listing the Android and iOS devices tested and their specifications.
- A list of the functionalities that were checked during testing, such as installation, screen rotation, user interface, game saving, and localization.
- A list of 10 bugs found during testing, describing the bug, steps to reproduce it, actual result, and expected result for each bug related to issues like text alignment, map saving, crashing, and language display.
what happens when you inserd each type of media deviceBinna Krassniqi
Whenever a media device is inserted, an autoplay window will open to launch the media faster. Users can access the Autoplay settings through the Control Panel or Start menu to choose what action occurs for each media type inserted, such as opening a folder to view files or taking no action. The Autoplay settings allow specifying actions for individual media types or using the same action for all. Settings can be reset to defaults if needed.
This document discusses setting up and configuring alarm groups and alarms in a toolchest application. It covers creating alarm groups and subgroups to organize alarms, assigning points to groups, setting properties for digital and analog alarms, and placing an alarm object on a HMI screen to view alarms. Help and scripting options for alarms are also mentioned.
CutViewer Mill V3.1 is a program that graphically displays material removal for milling/drilling operations. It requires Windows 95/98/ME/NT/2000/XP, a Pentium processor, 64 MB RAM, 100 MB disk space, and a 2 MB graphics card. It can open G-code files and customize tools and stock. Key features include editing files, multiple viewing angles, and measuring finished parts.
The document provides an introduction and overview of basic computer and internet concepts for first-time users. It covers topics such as computer hardware and software, common computer terms, using Windows and My Computer, internet basics including the difference between the internet and World Wide Web, web addresses, and how to connect to the internet using a web browser. The goal is to introduce computer and internet skills in a simple and understandable way for new users.
The document provides instructions for operating the Fisher-Price Digital Arts & Crafts Studio software. It explains how to start and stop the software, what to do if it crashes, how to use the attached stylus which operates differently than a mouse, how to troubleshoot audio issues, how to print from the software, what the utilities button does, why changing backgrounds may overwrite work, how to test hardware, video card requirements, and includes links to registration and customer service websites.
Laboratorio: Desarrollo para Smart Devices (continuación)GeneXus
Desarrollaremos en este “hands on lab” una aplicación de ejemplo para Smart Devices (Android) que muestra cómo es el desarrollo para esta plataforma en GeneXus Evolution 3 y Salto. A su vez, para quiénes ya tengan experiencia en el desarrollo con GeneXus para esta plataforma, el lab estará enfocado a algunas características relevantes de la versión Salto como “live editing”. Está diseñado tanto para quiénes tienen experiencia en el desarrollo de aplicaciones SD con GeneXus como para quiénes no lo han hecho.
Desarrollaremos en este “hands on lab” una aplicación de ejemplo para Smart Devices (Android) que muestra cómo es el desarrollo para esta plataforma en GeneXus Evolution 3 y Salto. A su vez, para quiénes ya tengan experiencia en el desarrollo con GeneXus para esta plataforma, el lab estará enfocado a algunas características relevantes de la versión Salto como “live editing”. Está diseñado tanto para quiénes tienen experiencia en el desarrollo de aplicaciones SD con GeneXus como para quiénes no lo han hecho.
opensteer/doc/images/beta_250a.gif
opensteer/doc/images/beta_90a.gif
opensteer/doc/images/typical_SteerTest.png
opensteer/doc/contact.html
OpenSteer
Steering Behaviors for Autonomous Characters
HomeSourceForge
project
pageOpen
Discussion forumDownload
softwareDocumentation
Contact
Contact:
If you have questions or comments, the best way
to
communicate with the OpenSteer community is to post a message at the Open
Discussion forum. (Free SourceForge
registration
is required to post there, members can monitor the forum to get
email
notifications of new posts.) You can also subscribe to a low
traffic mailing
list for announcements about OpenSteer.
Alternately you can send email
to the author who will pass it along to the forum. If your
message is not appropriate for the public forum please indicate that
clearly at the beginning of your email.
Credits:
OpenSteer was initially developed by Craig Reynolds
beginning in 2002 at
the Research and Development
group of Sony Computer Entertainment
America. We wish to acknowledge the support of SCEA, SCEI and in
particular these executives who had the foresight to release this code
as open source for all to use: Shin'ichi Okamoto, Masa Chatani and
Dominic Mallinson.
Since OpenSteer's source code was first made
available on May
1, 2003
a group of dedicated volunteers have contributed by testing and
extending the original implementation. Ports to Windows and Mac OS X
were made within a day and the required changes folded back into the
main source. The community continues to discuss, test and imrpove
OpenSteer. To contribute, or to just listen in, please visit the Open
Discussion forum.
Last modified: October 19, 2004
Here is a partial list of those who have
contributed
to OpenSteer,
sorted roughly by the amount and "freshness" of their contributions:
Bjoern Knafla (bknafla),
Nick Porcino (meshula),
Ben Forsyth (bforsyth),
Dominik (inikofdoom),
Paul (spanneradmin),
Leaf Garland (leaf),
Stefan Moises (beffy),
Bruce Mitchener (brucem),
Maciej Sinilo (yarpen),
Michael Holm (gizwiz),
Richard Cannock (perambulator).
Let us know of any omissions from this list.
opensteer/doc/doc.html OpenSteer
Documentation
October 19, 2004
Version 0.8.2 by
Craig ReynoldsResearch and DevelopmentSony Computer Entertainment AmericaTable of Contents
IntroductionWet PaintUsing OpenSteerDemoSample PlugInsWriting PlugInsSteering LibraryIntegrating with Your CodeInstalling OpenSteerKnown Bugs and Missing FeaturesRelated Links
Introduction
OpenSteer is an open source library of components to help
build steering behaviors
for autonomous characters in games and other kinds of multi-agent
simulations. These agents may represent characters (humans, animals,
alien creatures), vehicles (cars, planes, spaceships) or other kinds
of mobile agents. OpenSteer was originally d.
I am the authorized K-12 representative in South Carolina for eInstruction by Turning Technologies
Bill McIntosh
SchoolVision Inc..
Authorized South Carolina K-12 Consultant for eInstruction / Turning Technologies
Phone :843-442-8888
Email :WKMcIntosh@Comcast.net
Twitter : @OtisTMcIntosh
SchoolVision Website on Facebook: https://www.facebook.com/WKMIII
Website : www.einstruction.com
For technical assistance on all eInstruction® or Turning Technologies products please call 866-746-3015
Turning Technologies | 255 West Federal Street | Youngstown, OH Main: 330-746-3015 | Toll Free: 866-746-3015 | Fax: 330-884-6065
www.TurningTechnologies.com
This document provides instructions for using Samsung's MagicInfo Pro digital signage system software to create and manage a digital signage network. It outlines the steps to install the server software, configure displays, import content into the library, create screen templates from the library content, and schedule templates to run on the network displays. Specific instructions are provided for logging into the server, selecting the network interface, importing files into the library, browsing the library, creating screen templates with backgrounds, content areas, and previews. Procedures for saving templates and scheduling content via the integrated scheduler are also described.
The document discusses the Accessibility Wizard in Windows XP, which allows users to customize their computer with tools to help with vision, hearing, or mobility needs. It guides the user through selecting text size, display settings, and specific needs to enable tools like magnifier, narrator, on-screen keyboard, and utilities manager. These accessibility tools and resources are available to help users with disabilities use computers more easily.
Android software development – the first few hourssjmarsh
My challenge for this year is to learn a new programming language or software development technology. While I don’t intend adopting the suggestion of The Pragmatic Programmer and learning one new language each year, I do think that there is much to be gained by seeing what else is out there. With the booming popularity of the Android platform for mobile devices I thought what better place to start? Over the past few weeks I have taken the first few steps in learning about Android application development.
A complete Lab Manual with Aim, Procedure, Source Code, ... All the Experiments of Mobile Application Development Lab are developed using Android Studio.
The document provides instructions for uninstalling the MapsGalaxy Toolbar, which can be installed without permission and displays advertisements. It recommends using a removal tool to completely uninstall the toolbar in 3 steps: removing it from the system using Control Panel; disabling it in the browser; and deleting leftover registry entries. Detailed instructions are provided for manually removing it from Internet Explorer, Firefox, and Chrome browsers.
Distimo Monitor is a service that allows mobile app developers to track key metrics for their apps such as downloads, revenue, ratings and rankings across multiple app stores and countries. It provides insights into an app's performance over time and benchmarks the app against competitors. Developers can use Distimo Monitor to identify new markets, adjust pricing and distribution strategies, and gain insights from customer reviews to improve their apps. The service offers customizable dashboards and reports, automatic review translation, and data export options.
The document introduces Windows Technical Preview, an early pre-release build of the next version of Windows. It discusses four key ways this preview differs from previous releases: it is a subset of the full build, bits are released earlier in development, it expects more user feedback, and it uses ongoing development-feedback cycles. It then explains how to enroll in the Windows Insider Program to access the preview builds and provides an overview of new features in the Technical Preview like the return of the Start menu and windowed apps.
The document introduces Windows Technical Preview, an early pre-release build of the next version of Windows. It discusses four key ways this preview differs from previous releases: it is a subset of the full build, bits are released earlier in development, it expects more user feedback, and it uses ongoing development-feedback cycles. It then explains how to enroll in the Windows Insider Program to access the preview builds and provides an overview of new features in the Technical Preview like the return of the Start menu and windowed apps.
Windows 10 Technical Preview - http://f2suporte.blogspot.comWlademir RS
The document introduces Windows Technical Preview, an early pre-release build of the next version of Windows. It discusses four key ways this preview differs from previous releases: it is a subset of the full build, bits are released earlier in development, it expects more user feedback, and it uses ongoing development-feedback cycles. It then explains how to enroll in the Windows Insider Program to access the preview builds and provides an overview of new features in the Technical Preview like the return of the Start menu and windowed apps.
The document provides instructions for using SmartPLS 3 software to create a path model analyzing the effects of corporate reputation on customer satisfaction and loyalty. It describes how to download the free student version of SmartPLS 3, import sample reputation data, create a new project, and build a model with latent variables like "COMP" and "LIKE" measured by indicators to represent the two dimensions of corporate reputation and their impact on customer satisfaction and loyalty constructs. The instructions guide the user through naming and defining the constructs, assigning indicators, and saving the model.
This document introduces new features for developing Metro-style apps for Windows 8, including a new shell, APIs for storage, networking, and asynchronous I/O. It describes the touch-based interface and pointer input events. Contracts allow sharing data between apps. Tiles display live content and updates. Sample code is provided to demonstrate these features.
The document provides a test report for a mobile game summarizing test results from testing the game on various Android and iOS devices. It includes:
- An overview of the tested functionalities and environments, listing the Android and iOS devices tested and their specifications.
- A list of the functionalities that were checked during testing, such as installation, screen rotation, user interface, game saving, and localization.
- A list of 10 bugs found during testing, describing the bug, steps to reproduce it, actual result, and expected result for each bug related to issues like text alignment, map saving, crashing, and language display.
what happens when you inserd each type of media deviceBinna Krassniqi
Whenever a media device is inserted, an autoplay window will open to launch the media faster. Users can access the Autoplay settings through the Control Panel or Start menu to choose what action occurs for each media type inserted, such as opening a folder to view files or taking no action. The Autoplay settings allow specifying actions for individual media types or using the same action for all. Settings can be reset to defaults if needed.
This document discusses setting up and configuring alarm groups and alarms in a toolchest application. It covers creating alarm groups and subgroups to organize alarms, assigning points to groups, setting properties for digital and analog alarms, and placing an alarm object on a HMI screen to view alarms. Help and scripting options for alarms are also mentioned.
CutViewer Mill V3.1 is a program that graphically displays material removal for milling/drilling operations. It requires Windows 95/98/ME/NT/2000/XP, a Pentium processor, 64 MB RAM, 100 MB disk space, and a 2 MB graphics card. It can open G-code files and customize tools and stock. Key features include editing files, multiple viewing angles, and measuring finished parts.
The document provides an introduction and overview of basic computer and internet concepts for first-time users. It covers topics such as computer hardware and software, common computer terms, using Windows and My Computer, internet basics including the difference between the internet and World Wide Web, web addresses, and how to connect to the internet using a web browser. The goal is to introduce computer and internet skills in a simple and understandable way for new users.
The document provides instructions for operating the Fisher-Price Digital Arts & Crafts Studio software. It explains how to start and stop the software, what to do if it crashes, how to use the attached stylus which operates differently than a mouse, how to troubleshoot audio issues, how to print from the software, what the utilities button does, why changing backgrounds may overwrite work, how to test hardware, video card requirements, and includes links to registration and customer service websites.
Laboratorio: Desarrollo para Smart Devices (continuación)GeneXus
Desarrollaremos en este “hands on lab” una aplicación de ejemplo para Smart Devices (Android) que muestra cómo es el desarrollo para esta plataforma en GeneXus Evolution 3 y Salto. A su vez, para quiénes ya tengan experiencia en el desarrollo con GeneXus para esta plataforma, el lab estará enfocado a algunas características relevantes de la versión Salto como “live editing”. Está diseñado tanto para quiénes tienen experiencia en el desarrollo de aplicaciones SD con GeneXus como para quiénes no lo han hecho.
Desarrollaremos en este “hands on lab” una aplicación de ejemplo para Smart Devices (Android) que muestra cómo es el desarrollo para esta plataforma en GeneXus Evolution 3 y Salto. A su vez, para quiénes ya tengan experiencia en el desarrollo con GeneXus para esta plataforma, el lab estará enfocado a algunas características relevantes de la versión Salto como “live editing”. Está diseñado tanto para quiénes tienen experiencia en el desarrollo de aplicaciones SD con GeneXus como para quiénes no lo han hecho.
opensteer/doc/images/beta_250a.gif
opensteer/doc/images/beta_90a.gif
opensteer/doc/images/typical_SteerTest.png
opensteer/doc/contact.html
OpenSteer
Steering Behaviors for Autonomous Characters
HomeSourceForge
project
pageOpen
Discussion forumDownload
softwareDocumentation
Contact
Contact:
If you have questions or comments, the best way
to
communicate with the OpenSteer community is to post a message at the Open
Discussion forum. (Free SourceForge
registration
is required to post there, members can monitor the forum to get
email
notifications of new posts.) You can also subscribe to a low
traffic mailing
list for announcements about OpenSteer.
Alternately you can send email
to the author who will pass it along to the forum. If your
message is not appropriate for the public forum please indicate that
clearly at the beginning of your email.
Credits:
OpenSteer was initially developed by Craig Reynolds
beginning in 2002 at
the Research and Development
group of Sony Computer Entertainment
America. We wish to acknowledge the support of SCEA, SCEI and in
particular these executives who had the foresight to release this code
as open source for all to use: Shin'ichi Okamoto, Masa Chatani and
Dominic Mallinson.
Since OpenSteer's source code was first made
available on May
1, 2003
a group of dedicated volunteers have contributed by testing and
extending the original implementation. Ports to Windows and Mac OS X
were made within a day and the required changes folded back into the
main source. The community continues to discuss, test and imrpove
OpenSteer. To contribute, or to just listen in, please visit the Open
Discussion forum.
Last modified: October 19, 2004
Here is a partial list of those who have
contributed
to OpenSteer,
sorted roughly by the amount and "freshness" of their contributions:
Bjoern Knafla (bknafla),
Nick Porcino (meshula),
Ben Forsyth (bforsyth),
Dominik (inikofdoom),
Paul (spanneradmin),
Leaf Garland (leaf),
Stefan Moises (beffy),
Bruce Mitchener (brucem),
Maciej Sinilo (yarpen),
Michael Holm (gizwiz),
Richard Cannock (perambulator).
Let us know of any omissions from this list.
opensteer/doc/doc.html OpenSteer
Documentation
October 19, 2004
Version 0.8.2 by
Craig ReynoldsResearch and DevelopmentSony Computer Entertainment AmericaTable of Contents
IntroductionWet PaintUsing OpenSteerDemoSample PlugInsWriting PlugInsSteering LibraryIntegrating with Your CodeInstalling OpenSteerKnown Bugs and Missing FeaturesRelated Links
Introduction
OpenSteer is an open source library of components to help
build steering behaviors
for autonomous characters in games and other kinds of multi-agent
simulations. These agents may represent characters (humans, animals,
alien creatures), vehicles (cars, planes, spaceships) or other kinds
of mobile agents. OpenSteer was originally d.
I am the authorized K-12 representative in South Carolina for eInstruction by Turning Technologies
Bill McIntosh
SchoolVision Inc..
Authorized South Carolina K-12 Consultant for eInstruction / Turning Technologies
Phone :843-442-8888
Email :WKMcIntosh@Comcast.net
Twitter : @OtisTMcIntosh
SchoolVision Website on Facebook: https://www.facebook.com/WKMIII
Website : www.einstruction.com
For technical assistance on all eInstruction® or Turning Technologies products please call 866-746-3015
Turning Technologies | 255 West Federal Street | Youngstown, OH Main: 330-746-3015 | Toll Free: 866-746-3015 | Fax: 330-884-6065
www.TurningTechnologies.com
This document provides instructions for using Samsung's MagicInfo Pro digital signage system software to create and manage a digital signage network. It outlines the steps to install the server software, configure displays, import content into the library, create screen templates from the library content, and schedule templates to run on the network displays. Specific instructions are provided for logging into the server, selecting the network interface, importing files into the library, browsing the library, creating screen templates with backgrounds, content areas, and previews. Procedures for saving templates and scheduling content via the integrated scheduler are also described.
The document discusses the Accessibility Wizard in Windows XP, which allows users to customize their computer with tools to help with vision, hearing, or mobility needs. It guides the user through selecting text size, display settings, and specific needs to enable tools like magnifier, narrator, on-screen keyboard, and utilities manager. These accessibility tools and resources are available to help users with disabilities use computers more easily.
Android software development – the first few hourssjmarsh
My challenge for this year is to learn a new programming language or software development technology. While I don’t intend adopting the suggestion of The Pragmatic Programmer and learning one new language each year, I do think that there is much to be gained by seeing what else is out there. With the booming popularity of the Android platform for mobile devices I thought what better place to start? Over the past few weeks I have taken the first few steps in learning about Android application development.
A complete Lab Manual with Aim, Procedure, Source Code, ... All the Experiments of Mobile Application Development Lab are developed using Android Studio.
The document provides instructions for uninstalling the MapsGalaxy Toolbar, which can be installed without permission and displays advertisements. It recommends using a removal tool to completely uninstall the toolbar in 3 steps: removing it from the system using Control Panel; disabling it in the browser; and deleting leftover registry entries. Detailed instructions are provided for manually removing it from Internet Explorer, Firefox, and Chrome browsers.
Distimo Monitor is a service that allows mobile app developers to track key metrics for their apps such as downloads, revenue, ratings and rankings across multiple app stores and countries. It provides insights into an app's performance over time and benchmarks the app against competitors. Developers can use Distimo Monitor to identify new markets, adjust pricing and distribution strategies, and gain insights from customer reviews to improve their apps. The service offers customizable dashboards and reports, automatic review translation, and data export options.
The document introduces Windows Technical Preview, an early pre-release build of the next version of Windows. It discusses four key ways this preview differs from previous releases: it is a subset of the full build, bits are released earlier in development, it expects more user feedback, and it uses ongoing development-feedback cycles. It then explains how to enroll in the Windows Insider Program to access the preview builds and provides an overview of new features in the Technical Preview like the return of the Start menu and windowed apps.
The document introduces Windows Technical Preview, an early pre-release build of the next version of Windows. It discusses four key ways this preview differs from previous releases: it is a subset of the full build, bits are released earlier in development, it expects more user feedback, and it uses ongoing development-feedback cycles. It then explains how to enroll in the Windows Insider Program to access the preview builds and provides an overview of new features in the Technical Preview like the return of the Start menu and windowed apps.
Windows 10 Technical Preview - http://f2suporte.blogspot.comWlademir RS
The document introduces Windows Technical Preview, an early pre-release build of the next version of Windows. It discusses four key ways this preview differs from previous releases: it is a subset of the full build, bits are released earlier in development, it expects more user feedback, and it uses ongoing development-feedback cycles. It then explains how to enroll in the Windows Insider Program to access the preview builds and provides an overview of new features in the Technical Preview like the return of the Start menu and windowed apps.
The document provides instructions for using SmartPLS 3 software to create a path model analyzing the effects of corporate reputation on customer satisfaction and loyalty. It describes how to download the free student version of SmartPLS 3, import sample reputation data, create a new project, and build a model with latent variables like "COMP" and "LIKE" measured by indicators to represent the two dimensions of corporate reputation and their impact on customer satisfaction and loyalty constructs. The instructions guide the user through naming and defining the constructs, assigning indicators, and saving the model.
Detailed instructions about how you can customize you destination guide App that was created with the GuideMaker Engine.
Find more info at www.wantmyguide.com
To debug Java ME MIDlets on a Nokia Symbian^3 device using Eclipse or NetBeans, you must:
1. Install the EcmtAgent application on the phone and ensure Bluetooth is enabled.
2. Start the EcmtAgent and use the Device Connectivity Tool to connect the PC to the phone.
3. Configure the IDE (Eclipse or NetBeans) to use the Nokia Symbian^3 SDK and target the Symbian device.
4. Set debugging options and launch the MIDlet in debug mode to test it on the connected phone.
This document provides instructions for using the visualAI inspection tool. It describes how to set up an account, create an inspection project by uploading images, annotate images using tools to identify faults, generate reports, and manage user access and projects. The intelligent inspection features automatically identify the same faults across multiple images to save time during annotation. Reports and inspections can be published and shared with guest users. The project dashboard provides an overview of all inspections and tools to search, filter, and create new projects.
The document provides design specifications for an alarm clock app with multiple applications. It will have apps for an alarm clock, YouTube music, weather, and internet radio. The device has a 320x240 display and buttons but no touchscreen. Apps use a "curtain" interface with two levels of content: on the curtain and beneath it. The curtain can be raised and lowered to reveal more detailed information. Common design elements like backgrounds and buttons are specified to provide consistency across apps. Detailed interaction flows and visual designs are provided for sample alarm clock and weather apps.
The document summarizes a responsive prototype for a crowdsourced design review system called CloudDesigner. It describes the main user flows and interactions for three adaptive views - desktop, tablet, and mobile. For each view, it outlines the device constraints, how users will physically interact with the app, and typical contexts of use. The desktop view allows filtering and searching of projects from a larger screen. The tablet and mobile views focus on browsing, reviewing, and commenting on designs through touch interactions from portable devices.
Similar to Google Chrome DevTools for Mobile Screencast and Emulation (20)
Google Chrome DevTools for Mobile Screencast and Emulation
1. Device Mode & Mobile Emulation
(Responsive and handheld device testing solution)
- Anshul Mehta
2. Enabling device mode: Method 1
To access the DevTools, open a web page or web app in Google Chrome
Press F12 or Select the Chrome menu at the top-right of your browser
window, then select Tools > Developer Tools.
Or, Right-click on any page element and select Inspect Element.
Turn on device mode by pressing the Toggle device mode icon as shown in
image . When device mode is enabled, the icon turns blue and the viewport
transforms into a device emulator.
As shown in above image
PS. If above mobile toggle icon is not there than check next slide for
alternative method
3. Enabling device mode : Method 2
Open DevTools (Menu>View>Developer>Developer Tools – OR – CMD(CTRL)+ALT+I)
Open DevTools Settings (Click on the Gear icon near the right-hand side of the DevTools
menu bar) As shown in image belowbelow
Click on the “Overrides” tab
If you’re using Chrome Canary, stay on the “General” tab and look under the heading
“Appearance”
Tick the checkbox for “Show ‘Emulation’ view in console drawer”
Close the settings
For reference snapshot given below
4. Using the screen emulator
To jump-start your debugging process, device mode has a variety of
emulation presets. Quickly emulate a particular device by selecting a
model from the preset dropdown.
Each preset automatically configures device emulation in the following ways:
Specifies the UA(user agent) string for requests.
Sets the device resolution and pixel ratio.
Enables touch emulation (if applicable).
Emulates mobile scrollbar overlays and meta viewport.
Auto sizes (boosts) text for pages without a defined viewport.
5. Emulating Devices
The Swap dimensions button in
between the Resolution values () will
swap the width and height.
Shrink to fit ensures the emulated
device screen is completely visible within
your browser window. This setting does
not emulate the device differently.
Device media queries (e.g. @media only
screen and (min-device-width:768px))
will be enabled according to the values
defined in the Resolution settings.
You may want to undock DevTools or
dock it to the right while working with
emulated viewport settings.
Device settings can be configured
independently of a device preset.
6. Inspecting media queries
Media queries are an essential part of responsive web design. Device mode
makes media queries readily accessible and easy for you to inspect.
To view the media query inspector, click the Media queries icon in the upper
left corner of the viewport. The DevTools detect media queries in your
stylesheets and display them as colored bars in the top ruler.
Media queries are color-coded as follows:
Blue Line : Queries targeting a maximum width.
Green Line : Queries targeting widths within a range.
Orange Line : Queries targeting a minimum width.
7. Preview styles for media types
The media query inspector
targets styles intended for
screens. If you want to
preview styles for other media
types, such as print, you can
do so in the media pane of
the emulation drawer.
Open the DevTools
emulation drawer by clicking
the More overrides icon in
the top right corner of the
browser viewport. Then,
select Media in the
emulation drawer.
8. Trigger touch events
The touch screen emulator lets
you accurately test touch events
and sequences as if you were
using a touch-enabled device.
Enable touch emulation by
selecting the Emulate touch
screen checkbox in the sensors
pane of the emulation drawer.
When you interact with the
emulated viewport, the cursor
changes into a fingertip-sized
circle and touch events (such
as touchstart, touchmove,
and touchend) fire as they
would on a mobile device.
To enable support for touch
event emulation:
Open the Emulation panel in the
DevTools.
Enable "Emulate touch screen" in
the Sensors pane.
9. Geolocation Overrides
When working with HTML5 geolocation support in an
application, it can be useful to debug the output received
when using different values for longitude and latitude. The
DevTools support both overriding position values
for navigator.geolocation and simulating geolocation not
being available via the Sensors pane.
Overriding geolocation positions
In the DevTools, open up the Sensors pane within the
Emulation panel.
Check "Emulate geolocation coordinates" and enter 41.4949819
in the Lat field and -0.1461206 in the Lon field.
Refresh the page.
10. Device Orientation Overrides
Many new mobile devices are now
shipping with accelerometers,
gyroscopes, compasses and other
hardware designed to determine capture
motion and orientation data. Many web
browsers have access to that new
hardware, such as via the HTML5
DeviceOrientation events. These events
provide developers with information
about the orientation, motion and
acceleration of the device.
If your application is taking advantage of
device orientation events, it can also be
useful to override the values received by
these events during debugging to avoid
the need to test them on a physical
mobile device.
Overriding orientation values
Navigate to the Device
Orientation demo and notice the
standard HTML5 logo along with the
current orientation values listed above
it.
Open the Emulation panel in the
DevTools and click the Sensors pane.
Check "Accelerometer".
You will see three fields:
α: how much the device has been rotated
around the z-axis.
β: how much the device is tilted left-to-
right.
γ: how much it's tilted front-to-back.
Change the values to the following:
α - 0
β - 60
γ - 60
11. For any queries reach me @ Anshul.Mehta
http://anshulmehta.branded.me/
http://google.com/+AnshulMehta
Editor's Notes
DevTools contains built in presets for a number of devices, this allows you to emulate and debug mobile viewport issues like CSS media query breakpoints. Selecting a device preset automatically enables a number of settings:
User agent - a string available at navigator.userAgent and also sent as a request header for page resources. See Useragent Spoofing.
Screen resolution - matches the actual dimensions (width and height) of the selected device. For example, selecting the Nexus S will emulate a resolution of 480x800.
Device Pixel Ratio - matches the DPR of the selected device. Allows emulation of a retina device from a non-retina machine. This also means media queries such as @media only screen and (min-device-pixel-ratio: 2) can be tested.
Emulate viewport - zooms the page out to the physical default viewport of that device. In the case of the Nexus 4 this is 768x1280.
Text autosizing - emulate font boosting which occurs on mobile devices.
Android font metrics - Android artificially increases the font metrics used by text autosizing based on the system settings and screen size. Enabled by default only when emulating an Android device.
Touch screen (part of the Sensors pane) - uses touch events, see Emulating Touch Events.
NOTES
Feature detects such as Modernizr.touch will now succeed on page refresh.
This feature, like many other overrides, will only work while the DevTools are open.
The cursor will change to a small circle to emulate a fingertip size.
Use Shift + Drag to emulate a "pinch".
Enabling "Emulate touch screen" does not disable mouse events entirely, as they are fired on touch devices. Try this touch event listener test page, touch is another option we can debug with.
On click, the order of events fired is currently: touchstart > mousedown > touchmove > touchend > mouseup > click. On touch devices, this order is slightly different. The tools will shortly be updated with the right order.
elem.ontouch* handlers will currently not fire with this feature. Use the --touch-events command line flag to let Chrome trigger these handlers.