NATA 2024 SYLLABUS, full syllabus explained in detail
Globetrotters concepts
1.
2. VELCRO
ONESIES
JAN CONCEPT 1
When dressing up, toddlers could imagine to be the thing they are dressed up as. If all kids dress up as an animal
for a playday, they will see all kinds of animals and will have to treat them with proper respect, since they are
dealing with other little toddlers. This way, a very simple product could instill a sense for animals as being living
things, worthy of respect.
However, normal onesies are existent aplenty and although fun they don’t necessarily create a bond with animals.
However, if the children can ‘build’ their own animals, the onesies themselves also create a fun interaction.
To ‘build an animal’ the children will combine body parts. For example, a tail from a lion, ears from a hippo and
stripes from a zebra.
3. The toddlers dress up as and ‘build’
their own animals.
They play around, having fun with the
animal suits and each other. Trying out
different combinations and playing
their regular games.
JAN CONCEPT 1
If they would misbehave, a teacher
comes in to make them be nice to
each other, teaching them moral in
how to treat each other and passively
how they should treat nature.
4. ANIMAL
PLAY
APP
JAN CONCEPT 2
A reason why children are so interested in animals is that children have a natural urge to make sense of the world. They
constantly try to sort, categorise, and organise the things they see. The animal world is a natural place for children to start,
because it’s very tangible: there are small animals, big animals, animals that walk, animals that fly and so on.
By interacting with something, a toddler will value it. As long as it is interesting, it will maintain attention of the
child and be interacted with. Creating a playful app could be a solution which creates this interaction.
In a digital form, an animal can be humanized, to talk back or show emotion, which a real animal is less capable
off and might be too dangerous for. This way, a bond between the animals and toddlers could be established
safely, creating the desired sentiment for nature.
This way, three- to six-year-olds alike could play with the animals and get to know nature whilst playing.
5. A kid is playing with the app on a
tablet. It is directly ‘interacting’ with
the animals and nature on screen
The games are fun, they are not
meant to directly educate the children
about animals
JAN CONCEPT 2
Due to funny reactions to the child’s
touch, it evokes emotion and estab-lishes
and fosters a bond with nature
6. ANIMAL
BIKES
JAN CONCEPT 3
Little playbikes are often some of the most popular toys in the playground. Kids like them because they can
do things with the they can not do with out. It’s a new experience. Animals are interesting because they
offer a new experience as well. So why not combine those qualities and make a wooden, representing
nature, playbike, with the looks of animals.
By attaching the animal legs to the weels, the animals will ‘walk’ when your riding. If the legs are made to
come outside of the wheel a bit when turning, it even seems as if the animal actually walks!
7. Kids will play around on the bikes,
having fun with the animals and appre-ciating
the toys.
The animals will move, making them
look livelike while playing. Creating
more appreciation than a regular bike.
JAN CONCEPT 3
The bikes will be cared for by the
children, translating into a positive
attitude towards animals.
8.
9.
10.
11.
12.
13.
14. CURUPIRA’S
PUZZLE
NATH CONCEPT 1
Through gamication, this puzzle both develops the child’s basic cognitive skills as well as teaching them about dierent types
of animals and what natural habitat they belong to. Children will develop an understanding that animals should remain in the
wild.
15. NATH CONCEPT 1
Puzzle comes at-packed to save space. Child builds cube structure from puzzle
pieces.
Display animal gures
16. RAISE THE
ANIMALS!
NATH CONCEPT 1
Building each animal gure/model represents the children nurturing and helping the animal grow. They have to put care into
building as the structure can be delicate, just like how animals need to be protected. Children can closely examine the unique
characteristics of each animal and learn more as well.
17. Pieces comes at-packed to save space. The model pieces are popped out of
their xtures.
NATH CONCEPT 1
Children then build the model using the
colour coded pieces.
18. ANIMALS
GO HOME!
NATH CONCEPT 1
By playing with this puzzle train, children are tasked to help guide Curupira’s train of animals back to the jungle where they
belong. They need to put care in steering the pull-train so the animals don’t fall o, teaching them how animals also need care
and help like human do.
19. A start to end path is set using cones. Children t the animal gures into their
place on the train carriage.
NATH CONCEPT 1
Pull the train along with a string to bring
the animals back to their home.