1) The document provides an overview of C++ for beginners, covering what C++ is, its evolution and features, object-oriented programming concepts, and how to get started with C++ classes.
2) It discusses key C++ concepts like classes, objects, inheritance, and memory management. Live code demonstrations are presented to illustrate class implementation in C++.
3) Resources for C++ compilers, local user groups, and additional reading materials are provided to help learners continue their study of C++ programming.
This document provides an introduction to Java programming including:
- An overview of object-oriented programming concepts in Java such as classes, objects, and inheritance.
- Descriptions of Java's primitive data types, control structures, and commonly used predefined classes.
- Explanations of how Java programs are compiled into bytecode and executed by the Java Virtual Machine.
- Details on how to write and document your own Java classes.
This document contains a sample exam for a Computer Science class. It is divided into three sections. Section 1 contains multiple choice and short answer questions about programming concepts like control structures, functions, files, and databases. Section 2 asks students to describe database models and components. Section 3 contains longer programming questions, like writing a function to calculate the sum of squares or appending to a text file. The exam tests students on their understanding of fundamental CS topics through different question formats.
This is a talk I did for JavaOne 2009. The focus of the talk was memory management and system monitoring with freely available tools that are in the jdk or open source.
Updating the skills of new Android developers with what they need to start their first application in Kotlin and update their knowledge with Google I/O 2018 latest update announcement.
1) The document provides an overview of C++ for beginners, covering what C++ is, its evolution and features, object-oriented programming concepts, and how to get started with C++ classes.
2) It discusses key C++ concepts like classes, objects, inheritance, and memory management. Live code demonstrations are presented to illustrate class implementation in C++.
3) Resources for C++ compilers, local user groups, and additional reading materials are provided to help learners continue their study of C++ programming.
This document provides an introduction to Java programming including:
- An overview of object-oriented programming concepts in Java such as classes, objects, and inheritance.
- Descriptions of Java's primitive data types, control structures, and commonly used predefined classes.
- Explanations of how Java programs are compiled into bytecode and executed by the Java Virtual Machine.
- Details on how to write and document your own Java classes.
This document contains a sample exam for a Computer Science class. It is divided into three sections. Section 1 contains multiple choice and short answer questions about programming concepts like control structures, functions, files, and databases. Section 2 asks students to describe database models and components. Section 3 contains longer programming questions, like writing a function to calculate the sum of squares or appending to a text file. The exam tests students on their understanding of fundamental CS topics through different question formats.
This is a talk I did for JavaOne 2009. The focus of the talk was memory management and system monitoring with freely available tools that are in the jdk or open source.
Updating the skills of new Android developers with what they need to start their first application in Kotlin and update their knowledge with Google I/O 2018 latest update announcement.
The document discusses exception handling in Java. It defines different types of errors like logical errors, compilation errors, and runtime errors. It explains checked and unchecked exceptions. It describes how to handle exceptions using try, catch, and finally blocks. It provides examples of handling ArithmeticException and other exceptions. It also discusses multi-catch, throw statement, re-throwing exceptions, and throws keyword to declare exceptions in method signatures.
The document discusses Java wrapper classes, nested classes, local classes and anonymous classes. It provides details on the eight primitive wrapper classes in Java, their methods and how they are used to wrap primitive types. It also explains autoboxing and unboxing features. The document further elaborates on nested, local and anonymous classes in Java - their definitions, usages and examples.
This document provides information on input/output operations, file handling, and serialization in Java. It discusses Java's input and output streams for reading and writing bytes and characters. It describes classes for working with files like File, FileInputStream, FileOutputStream, FileReader, and FileWriter. Examples are given for reading from and writing to files and the console. The document also introduces serialization in Java for converting objects to byte streams for storage or transmission.
C# Basic - Lec1 (Workshop on C# Programming: Learn to Build)Jannat Ruma
This is provided as a course material in the Workshop named "Workshop on C# Programming: Learn to Build" organized by East West University Computer Programming Club (EWUCoPC) & supported by Young Engineers Society (YES).
TMPA-2015: The Application of Parameterized Hierarchy Templates for Automated...Iosif Itkin
The Application of Parameterized Hierarchy Templates for Automated Program Code Defect-Fixing
Artyom Aleksyuk, Vladimir Itsykson,Peter The Great Saint Petersburg Polytechnic University, Saint Petersburg
12 - 14 November 2015
Tools and Methods of Program Analysis in St. Petersburg
Type Casting C# - Lec4 (Workshop on C# Programming: Learn to Build)Jannat Ruma
This is provided as a course material in the Workshop named "Workshop on C# Programming: Learn to Build" organized by East West University Computer Programming Club (EWUCoPC) & supported by Young Engineers Society (YES).
Software engineering research often requires analyzing
multiple revisions of several software projects, be it to make and
test predictions or to observe and identify patterns in how software evolves. However, code analysis tools are almost exclusively designed for the analysis of one specific version of the code, and the time and resources requirements grow linearly with each additional revision to be analyzed. Thus, code studies often observe a relatively small number of revisions and projects. Furthermore, each programming ecosystem provides dedicated tools, hence researchers typically only analyze code of one language, even when researching topics that should generalize
to other ecosystems. To alleviate these issues, frameworks and models have been developed to combine analysis tools or automate the analysis of multiple revisions, but little research has gone into actually removing redundancies in multi-revision, multi-language code analysis. We present a novel end-to-end approach that systematically avoids redundancies every step of the way: when reading sources from version control, during parsing, in the internal code representation, and during the actual analysis. We evaluate our open-source implementation, LISA, on the full
history of 300 projects, written in 3 different programming languages, computing basic code metrics for over 1.1 million program revisions. When analyzing many revisions, LISA requires less than a second on average to compute basic code metrics for all files in a single revision, even for projects consisting of millions of lines of code.
Data Type C# - Lec2 (Workshop on C# Programming: Learn to Build)Jannat Ruma
This is provided as a course material in the Workshop named "Workshop on C# Programming: Learn to Build" organized by East West University Computer Programming Club (EWUCoPC) & supported by Young Engineers Society (YES).
This document summarizes an iOS specification that supports both Objective-C and Swift. It details the supported iOS versions, required Xcode version, and languages used. Code statistics show more files and code in Objective-C than Swift. Topics discussed include NSCoding, inheritance between Objective-C and Swift classes, and exceptions that can occur in each language. Potential future topics are mentioned.
(1) The document summarizes C++ advanced features such as overloaded operators, templates, exception handling, and namespaces. It also provides an overview of the Standard Template Library (STL) including containers, iterators, and algorithms.
(2) Overloaded operators allow basic operations for user-defined types. Templates are used for generic programming of classes and functions. Exception handling provides error handling using throw/catch blocks. Namespaces prevent naming conflicts. The STL contains containers, iterators to access elements, and algorithms that perform operations on containers.
(3) Popular C++ compilers, local user groups, and further reading materials are also listed. Upcoming events include meetings of the ACGNJ Java and C++
This document provides a condensed crash course on C++, covering recommended C++ resources, why C++ is used, the differences between C and C++, efficiency and maintainability considerations, design goals of C++, compatibility with C, fundamental data types, macros, memory allocation, object-oriented concepts in C++ like classes and structs, access control, constructor/destructor usage, and other key C++ concepts like references, pointers, arrays, inheritance, and polymorphism. The document aims to help readers learn C++ concepts and best practices in an approachable way.
This document provides an introduction to C and C++ programming. It discusses why C++ is a popular and relevant language, highlighting some of its key advantages over C like being more expressive and maintainable. It covers important C++ concepts like classes, inheritance, templates, and the standard template library. The document emphasizes designing classes for simplicity and elegance and using object-oriented principles like encapsulation and polymorphism. It also contrasts C++ programming paradigms like procedural, object-oriented, and generic programming.
This document provides an overview of getting started with Java. It discusses what Java is, its evolution and key features like object-oriented programming. It reviews object-oriented programming concepts and demonstrates how to implement Java classes. The document also covers setting up a Java development environment, compiling and running Java programs, and local Java user groups and resources for learning more.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, comparing C and C++. It covers key C++ concepts like efficiency, maintainability, design goals, compatibility with C, classes, structs, access control, constructors/destructors, inheritance, polymorphism, pointers/arrays/references, argument passing, and type conversion. The document emphasizes object-oriented principles and encourages gradual learning of C++ features.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key differences between C and C++, efficiency and maintainability considerations, design goals of C++, compatibility with C, and the purpose of programming languages. It also provides overviews of important C++ concepts like classes, inheritance, templates, and memory management.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, comparing C and C++. It covers key C++ concepts like efficiency, maintainability, design goals, compatibility with C, classes, structs, access control, constructors/destructors, inheritance, polymorphism, pointers/arrays/references, argument passing, and type conversion. The document aims to help readers learn C++ and become better programmers.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key differences between C and C++, efficiency and maintainability, design goals of C++, compatibility with C, and the purpose of programming languages. It also provides overviews of important C++ concepts like classes, objects, inheritance, and templates.
The document provides an agenda for a .NET and C# training session. It will cover the .NET platform and Visual Studio IDE, the .NET framework, an introduction to the C# programming language, object-oriented principles in C#, assemblies and modules, and sample applications. It then discusses key concepts about the .NET platform, Visual Studio, C# language syntax and components, data types in C#, arrays, and assemblies.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key C++ concepts like classes, inheritance, templates, exceptions, and polymorphism. It also compares C and C++ and discusses memory allocation, access control, constructors and destructors, pointers, references, and templates in C++. The document aims to help readers learn C++ and become better programmers.
This document provides an introduction and overview of the C# programming language. It discusses key concepts such as classes, objects, namespaces, methods, and platforms supported. Specifically, it explains that C# was developed by Microsoft, inherits properties from C, C++ and Java, and can be used to create console and Windows applications. It also provides examples of how to declare classes, create objects, define methods, and write a simple C# program to output text to the console.
The document discusses exception handling in Java. It defines different types of errors like logical errors, compilation errors, and runtime errors. It explains checked and unchecked exceptions. It describes how to handle exceptions using try, catch, and finally blocks. It provides examples of handling ArithmeticException and other exceptions. It also discusses multi-catch, throw statement, re-throwing exceptions, and throws keyword to declare exceptions in method signatures.
The document discusses Java wrapper classes, nested classes, local classes and anonymous classes. It provides details on the eight primitive wrapper classes in Java, their methods and how they are used to wrap primitive types. It also explains autoboxing and unboxing features. The document further elaborates on nested, local and anonymous classes in Java - their definitions, usages and examples.
This document provides information on input/output operations, file handling, and serialization in Java. It discusses Java's input and output streams for reading and writing bytes and characters. It describes classes for working with files like File, FileInputStream, FileOutputStream, FileReader, and FileWriter. Examples are given for reading from and writing to files and the console. The document also introduces serialization in Java for converting objects to byte streams for storage or transmission.
C# Basic - Lec1 (Workshop on C# Programming: Learn to Build)Jannat Ruma
This is provided as a course material in the Workshop named "Workshop on C# Programming: Learn to Build" organized by East West University Computer Programming Club (EWUCoPC) & supported by Young Engineers Society (YES).
TMPA-2015: The Application of Parameterized Hierarchy Templates for Automated...Iosif Itkin
The Application of Parameterized Hierarchy Templates for Automated Program Code Defect-Fixing
Artyom Aleksyuk, Vladimir Itsykson,Peter The Great Saint Petersburg Polytechnic University, Saint Petersburg
12 - 14 November 2015
Tools and Methods of Program Analysis in St. Petersburg
Type Casting C# - Lec4 (Workshop on C# Programming: Learn to Build)Jannat Ruma
This is provided as a course material in the Workshop named "Workshop on C# Programming: Learn to Build" organized by East West University Computer Programming Club (EWUCoPC) & supported by Young Engineers Society (YES).
Software engineering research often requires analyzing
multiple revisions of several software projects, be it to make and
test predictions or to observe and identify patterns in how software evolves. However, code analysis tools are almost exclusively designed for the analysis of one specific version of the code, and the time and resources requirements grow linearly with each additional revision to be analyzed. Thus, code studies often observe a relatively small number of revisions and projects. Furthermore, each programming ecosystem provides dedicated tools, hence researchers typically only analyze code of one language, even when researching topics that should generalize
to other ecosystems. To alleviate these issues, frameworks and models have been developed to combine analysis tools or automate the analysis of multiple revisions, but little research has gone into actually removing redundancies in multi-revision, multi-language code analysis. We present a novel end-to-end approach that systematically avoids redundancies every step of the way: when reading sources from version control, during parsing, in the internal code representation, and during the actual analysis. We evaluate our open-source implementation, LISA, on the full
history of 300 projects, written in 3 different programming languages, computing basic code metrics for over 1.1 million program revisions. When analyzing many revisions, LISA requires less than a second on average to compute basic code metrics for all files in a single revision, even for projects consisting of millions of lines of code.
Data Type C# - Lec2 (Workshop on C# Programming: Learn to Build)Jannat Ruma
This is provided as a course material in the Workshop named "Workshop on C# Programming: Learn to Build" organized by East West University Computer Programming Club (EWUCoPC) & supported by Young Engineers Society (YES).
This document summarizes an iOS specification that supports both Objective-C and Swift. It details the supported iOS versions, required Xcode version, and languages used. Code statistics show more files and code in Objective-C than Swift. Topics discussed include NSCoding, inheritance between Objective-C and Swift classes, and exceptions that can occur in each language. Potential future topics are mentioned.
(1) The document summarizes C++ advanced features such as overloaded operators, templates, exception handling, and namespaces. It also provides an overview of the Standard Template Library (STL) including containers, iterators, and algorithms.
(2) Overloaded operators allow basic operations for user-defined types. Templates are used for generic programming of classes and functions. Exception handling provides error handling using throw/catch blocks. Namespaces prevent naming conflicts. The STL contains containers, iterators to access elements, and algorithms that perform operations on containers.
(3) Popular C++ compilers, local user groups, and further reading materials are also listed. Upcoming events include meetings of the ACGNJ Java and C++
This document provides a condensed crash course on C++, covering recommended C++ resources, why C++ is used, the differences between C and C++, efficiency and maintainability considerations, design goals of C++, compatibility with C, fundamental data types, macros, memory allocation, object-oriented concepts in C++ like classes and structs, access control, constructor/destructor usage, and other key C++ concepts like references, pointers, arrays, inheritance, and polymorphism. The document aims to help readers learn C++ concepts and best practices in an approachable way.
This document provides an introduction to C and C++ programming. It discusses why C++ is a popular and relevant language, highlighting some of its key advantages over C like being more expressive and maintainable. It covers important C++ concepts like classes, inheritance, templates, and the standard template library. The document emphasizes designing classes for simplicity and elegance and using object-oriented principles like encapsulation and polymorphism. It also contrasts C++ programming paradigms like procedural, object-oriented, and generic programming.
This document provides an overview of getting started with Java. It discusses what Java is, its evolution and key features like object-oriented programming. It reviews object-oriented programming concepts and demonstrates how to implement Java classes. The document also covers setting up a Java development environment, compiling and running Java programs, and local Java user groups and resources for learning more.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, comparing C and C++. It covers key C++ concepts like efficiency, maintainability, design goals, compatibility with C, classes, structs, access control, constructors/destructors, inheritance, polymorphism, pointers/arrays/references, argument passing, and type conversion. The document emphasizes object-oriented principles and encourages gradual learning of C++ features.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key differences between C and C++, efficiency and maintainability considerations, design goals of C++, compatibility with C, and the purpose of programming languages. It also provides overviews of important C++ concepts like classes, inheritance, templates, and memory management.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, comparing C and C++. It covers key C++ concepts like efficiency, maintainability, design goals, compatibility with C, classes, structs, access control, constructors/destructors, inheritance, polymorphism, pointers/arrays/references, argument passing, and type conversion. The document aims to help readers learn C++ and become better programmers.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key differences between C and C++, efficiency and maintainability, design goals of C++, compatibility with C, and the purpose of programming languages. It also provides overviews of important C++ concepts like classes, objects, inheritance, and templates.
The document provides an agenda for a .NET and C# training session. It will cover the .NET platform and Visual Studio IDE, the .NET framework, an introduction to the C# programming language, object-oriented principles in C#, assemblies and modules, and sample applications. It then discusses key concepts about the .NET platform, Visual Studio, C# language syntax and components, data types in C#, arrays, and assemblies.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key C++ concepts like classes, inheritance, templates, exceptions, and polymorphism. It also compares C and C++ and discusses memory allocation, access control, constructors and destructors, pointers, references, and templates in C++. The document aims to help readers learn C++ and become better programmers.
This document provides an introduction and overview of the C# programming language. It discusses key concepts such as classes, objects, namespaces, methods, and platforms supported. Specifically, it explains that C# was developed by Microsoft, inherits properties from C, C++ and Java, and can be used to create console and Windows applications. It also provides examples of how to declare classes, create objects, define methods, and write a simple C# program to output text to the console.
The document discusses key concepts in object-oriented programming including classes, objects, data encapsulation, inheritance, and polymorphism. It defines a class as a blueprint for objects that describes their properties and behaviors. An object is an instance of a class. Classes contain data members and member functions. Data hiding is achieved through declaring data members as private while member functions can be public or private. The document also discusses constructors, destructors, operator overloading, inheritance and polymorphism.
This document summarizes a presentation given by Diane Mueller from ActiveState and Dr. Mike Müller from Python Academy. It compares MATLAB and Python capabilities for scientific computing. Python has many libraries like NumPy, SciPy, IPython and matplotlib that provide similar functionality to MATLAB. Together these are often called "Pylab". The presentation provides an overview of Python, NumPy arrays, visualization with matplotlib, and integrating Python with other languages.
A simple and powerful property system for C++ (talk at GCDC 2008, Leipzig) David Salz
Tool development is an essential part of game development. Teams use graphical editors to create levels, virtual worlds, missions or graphical user interfaces (GUIs) for their games.
An editor manipulates objects that typically correspond with C++ objects (i.e. instances of C++ classes). These objects might be things like labels and buttons in a GUI editor or trees, houses and animals in a 3D game level editor. Objects should expose their properties to the editor in a generic way. Ideally, it should be possible to add new properties to an object or add new objects to the game without adding any code to the editor.
A good property system can be used for a lot of things beyond editors, for instance: • support undo/redo operations in tools or in the game • serialization, i.e. saving and restoring the state of an object in a generic way • animation of properties, i.e. menus flying into the screen, buttons changing colors etc. All that should be possible without adding any code for a new object or a new property.
Are С and C++ Alive? Even More, IBM RPG Is! C and C++ Are Not Just for Old Systems. Are С and C++ Alive? Summary for C, C++. Embedded: C and С++ Are on the Rise.
This document provides an introduction to C# programming language. It outlines the goals of the introduction, provides background on .NET and C#, compares C# to Java, discusses networking namespaces in C#, and references additional resources. The key points covered include an overview of .NET, how to get started with a simple C# application, differences between C# and Java, and links for further reading.
This document outlines the course details for an Object Oriented Programming course using C++. It includes:
- The course name, number, credit hours, and description which focuses on basic OOP concepts using C++.
- An overview of the course contents which covers 8 units ranging from introductions to OOP and C++ to more advanced topics like inheritance, polymorphism, templates and file handling.
- Details of textbook and reference materials, evaluation criteria with sample questions, and an outline of the expected laboratory works for students to implement OOP concepts in C++.
This document discusses Angular components, dependency injection, and routing. It defines Angular as being built on modules, components, templates, and services. Components are the basic building blocks and make up a hierarchical tree structure. Dependency injection allows components to access services. Routing in Angular uses a router to navigate between views and components based on URL changes.
Getting Started with GitHub is a tech talk that introduces GitHub and Git. It discusses what GitHub and Git are, the differences between them, and how to get started using them. The talk covers installing Git, creating GitHub and Git accounts, initializing and cloning repositories, contributing to open source projects, and resources for learning more. Integrated development environments that work with Git and GitHub are also presented.
Building Microservices with Micronaut: A Full-Stack JVM-Based FrameworkMichael Redlich
1) Micronaut is a JVM-based framework for building microservices and serverless applications that offers features like reactive HTTP server/client, automatic service discovery/load balancing, and support for technologies like AWS, GCP, and GraalVM.
2) Micronaut aims to address limitations of frameworks like Spring for microservices by using ahead-of-time compilation instead of reflection at runtime for improved performance.
3) The presentation demonstrated how to quickly generate and run a basic Micronaut application in Java, Groovy, or Kotlin along with a live demo of a book inventory application built as interoperable microservices using Micronaut and Consul.
Building Microservices with Helidon: Oracle's New Java Microservices FrameworkMichael Redlich
Project Helidon, introduced by Oracle in September 2018, features an asynchronous reactive web server built on top of Netty. Oracle designed Helidon to be lightweight, easy, and fast for building microservices-based applications. There are two programming modes: Helidon SE, featuring microframeworks, and Helidon MP, which supports MicroProfile. This session provides an overview of Helidon, followed by live demonstrations of how to get started with both Helidon SE and Helidon MP, along with an application.
Building Realtime Web Apps with Angular and MeteorMichael Redlich
This document provides an overview and introduction to building real-time web apps using Angular and Meteor. The objectives are to explain what Angular and Meteor are, why they should be used together, and how to get started building an application with Angular-Meteor. It outlines downloading and setting up Meteor, adding Angular and other packages, and provides resources for continued learning on Angular, Meteor, MongoDB and the Angular-Meteor framework.
This document summarizes a presentation on advanced Java features including Java Beans, exception handling, generics, Java Database Connectivity (JDBC), and the Java Collections Framework. The presentation was given by Michael P. Redlich on March 16, 2014 at the Trenton Computer Festival and covered topics such as the definition of Java Beans, the Java exception model, how generics ensure type safety, using JDBC to connect to databases, and core collection interfaces like List and Set. The document provides code examples for many of these Java concepts.
This document provides an overview and introduction to MongoDB. It discusses what MongoDB is, how it compares to SQL databases, basic CRUD operations, and getting started steps like downloading, installing, and starting MongoDB. It also covers MongoDB concepts like documents, collections, queries and indexes. The document aims to help attendees understand MongoDB and includes several examples and promises a live demo.
This document provides an overview and introduction to the Meteor framework. It discusses what Meteor is, the seven principles that guide its design, how to get started building apps with Meteor, and resources for learning more. The presentation aims to explain the basics of Meteor and demonstrate its capabilities through live coding examples.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
E-commerce Development Services- Hornet DynamicsHornet Dynamics
For any business hoping to succeed in the digital age, having a strong online presence is crucial. We offer Ecommerce Development Services that are customized according to your business requirements and client preferences, enabling you to create a dynamic, safe, and user-friendly online store.
Unveiling the Advantages of Agile Software Development.pdfbrainerhub1
Learn about Agile Software Development's advantages. Simplify your workflow to spur quicker innovation. Jump right in! We have also discussed the advantages.
INTRODUCTION TO AI CLASSICAL THEORY TARGETED EXAMPLESanfaltahir1010
Image: Include an image that represents the concept of precision, such as a AI helix or a futuristic healthcare
setting.
Objective: Provide a foundational understanding of precision medicine and its departure from traditional
approaches
Role of theory: Discuss how genomics, the study of an organism's complete set of AI ,
plays a crucial role in precision medicine.
Customizing treatment plans: Highlight how genetic information is used to customize
treatment plans based on an individual's genetic makeup.
Examples: Provide real-world examples of successful application of AI such as genetic
therapies or targeted treatments.
Importance of molecular diagnostics: Explain the role of molecular diagnostics in identifying
molecular and genetic markers associated with diseases.
Biomarker testing: Showcase how biomarker testing aids in creating personalized treatment plans.
Content:
• Ethical issues: Examine ethical concerns related to precision medicine, such as privacy, consent, and
potential misuse of genetic information.
• Regulations and guidelines: Present examples of ethical guidelines and regulations in place to safeguard
patient rights.
• Visuals: Include images or icons representing ethical considerations.
Content:
• Ethical issues: Examine ethical concerns related to precision medicine, such as privacy, consent, and
potential misuse of genetic information.
• Regulations and guidelines: Present examples of ethical guidelines and regulations in place to safeguard
patient rights.
• Visuals: Include images or icons representing ethical considerations.
Content:
• Ethical issues: Examine ethical concerns related to precision medicine, such as privacy, consent, and
potential misuse of genetic information.
• Regulations and guidelines: Present examples of ethical guidelines and regulations in place to safeguard
patient rights.
• Visuals: Include images or icons representing ethical considerations.
Real-world case study: Present a detailed case study showcasing the success of precision
medicine in a specific medical scenario.
Patient's journey: Discuss the patient's journey, treatment plan, and outcomes.
Impact: Emphasize the transformative effect of precision medicine on the individual's
health.
Objective: Ground the presentation in a real-world example, highlighting the practical
application and success of precision medicine.
Data challenges: Address the challenges associated with managing large sets of patient data in precision
medicine.
Technological solutions: Discuss technological innovations and solutions for handling and analyzing vast
datasets.
Visuals: Include graphics representing data management challenges and technological solutions.
Objective: Acknowledge the data-related challenges in precision medicine and highlight innovative solutions.
Data challenges: Address the challenges associated with managing large sets of patient data in precision
medicine.
Technological solutions: Discuss technological innovations and solutions
What to do when you have a perfect model for your software but you are constrained by an imperfect business model?
This talk explores the challenges of bringing modelling rigour to the business and strategy levels, and talking to your non-technical counterparts in the process.
Preparing Non - Technical Founders for Engaging a Tech AgencyISH Technologies
Preparing non-technical founders before engaging a tech agency is crucial for the success of their projects. It starts with clearly defining their vision and goals, conducting thorough market research, and gaining a basic understanding of relevant technologies. Setting realistic expectations and preparing a detailed project brief are essential steps. Founders should select a tech agency with a proven track record and establish clear communication channels. Additionally, addressing legal and contractual considerations and planning for post-launch support are vital to ensure a smooth and successful collaboration. This preparation empowers non-technical founders to effectively communicate their needs and work seamlessly with their chosen tech agency.Visit our site to get more details about this. Contact us today www.ishtechnologies.com.au
UI5con 2024 - Keynote: Latest News about UI5 and it’s EcosystemPeter Muessig
Learn about the latest innovations in and around OpenUI5/SAPUI5: UI5 Tooling, UI5 linter, UI5 Web Components, Web Components Integration, UI5 2.x, UI5 GenAI.
Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.
Everything You Need to Know About X-Sign: The eSign Functionality of XfilesPr...XfilesPro
Wondering how X-Sign gained popularity in a quick time span? This eSign functionality of XfilesPro DocuPrime has many advancements to offer for Salesforce users. Explore them now!
A Comprehensive Guide on Implementing Real-World Mobile Testing Strategies fo...kalichargn70th171
In today's fiercely competitive mobile app market, the role of the QA team is pivotal for continuous improvement and sustained success. Effective testing strategies are essential to navigate the challenges confidently and precisely. Ensuring the perfection of mobile apps before they reach end-users requires thoughtful decisions in the testing plan.
8 Best Automated Android App Testing Tool and Framework in 2024.pdfkalichargn70th171
Regarding mobile operating systems, two major players dominate our thoughts: Android and iPhone. With Android leading the market, software development companies are focused on delivering apps compatible with this OS. Ensuring an app's functionality across various Android devices, OS versions, and hardware specifications is critical, making Android app testing essential.
Baha Majid WCA4Z IBM Z Customer Council Boston June 2024.pdfBaha Majid
IBM watsonx Code Assistant for Z, our latest Generative AI-assisted mainframe application modernization solution. Mainframe (IBM Z) application modernization is a topic that every mainframe client is addressing to various degrees today, driven largely from digital transformation. With generative AI comes the opportunity to reimagine the mainframe application modernization experience. Infusing generative AI will enable speed and trust, help de-risk, and lower total costs associated with heavy-lifting application modernization initiatives. This document provides an overview of the IBM watsonx Code Assistant for Z which uses the power of generative AI to make it easier for developers to selectively modernize COBOL business services while maintaining mainframe qualities of service.
Using Query Store in Azure PostgreSQL to Understand Query PerformanceGrant Fritchey
Microsoft has added an excellent new extension in PostgreSQL on their Azure Platform. This session, presented at Posette 2024, covers what Query Store is and the types of information you can get out of it.
The Key to Digital Success_ A Comprehensive Guide to Continuous Testing Integ...kalichargn70th171
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2. Who’s Mike?
• BS in CS from
• “Petrochemical Research Organization”
• Java Queue News Editor, InfoQ
• Ai-Logix, Inc. (now AudioCodes)
• Amateur Computer Group of New Jersey
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3. Objectives (1)
• What is C++?
• Evolution of C++
• Features of C++
• Review of Object-Oriented Programming
(OOP)
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4. Objectives (2)
• Getting Started with C++
• introduction to the C++ class mechanism
• how to implement C++ classes
• Live Demos (yea!)
• C++ Resources
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5. What is C++?
• “...a general purpose programming language
with a bias towards systems programming that
• is a better C,
• supports data abstraction,
• supports object-oriented programming,
• supports generic programming.”
Bjarne Stroustrup Web Site, http://www.stroustrup.com/C++.html
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6. Evolution of C++ (1)
• Created by Bjarne Stroustrup
• AT&T Labs
• 1980 - originally named “C with
Classes”
• 1983 - redesigned and renamed to C++
• 1985 - available to the public
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7. Evolution of C++ (2)
• 1989 - further extensions added
• templates and exception handling
• 1998 - C++ standardized
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8. Features of C++
• Object-Oriented
Programming (OOP)
Language
• Pass-by-Reference
• Operator Overloading
• Generic Programming
• Exception Handling
• Namespaces
• Default Arguments
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9. OOP Review (1)
• Programming Paradigm
• Four (4) Main Attributes
• data encapsulation
• data abstraction
• inheritance
• polymorphism
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10. OOP Review (2)
• Abstract Data Type (ADT)
• user-defined data type
• use of objects through functions (methods)
without knowing the internal representation
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11. OOP Review (3)
• Interface
• functions (methods) provided in the ADT that
allow access to data
• Implementation
• underlying data structure(s) and business logic
within the ADT
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12. OOP Review (4)
• Class
• Defines a model
• Declares attributes
• Declares behavior
• Is an ADT
• Object
• Is an instance of a class
• Has state
• Has behavior
• May have many unique
objects of the same class
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13. Advantages of OOP
• Interface can (and should) remain
unchanged when improving implementation
• Encourages modularity in application
development
• Better maintainability of code
• Code reuse
• Emphasis on what, not how
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14. Some C++ Keywords
• class
• new, delete
• private,
protected, public
• try, throw, catch
• friend
• explicit
• virtual
• bool
• inline
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15. Classes (1)
• A user-defined abstract data type
• Extension of C structs
• Contain:
• constructor
• destructor
• data members and member functions (methods)
15
17. Classes (3)
• Class scope:
• scope resolution operator(::)
• Abstract Classes
• contain at least one pure virtual member
function (C++)
• contain at least one abstract method (Java)
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18. Abstract Classes
• Pure virtual member function (C++)
• virtual void draw() = 0;
• Abstract method (Java)
• public abstract void draw();
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25. Operator new (1)
• Allocates memory on the free store (heap)
• Memory size is calculated by the compiler
• No more casting
• Automatic call to the constructor
• Used for built-in and user-defined data
types
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26. Operator new (2)
int *var = new int; // int();
Sports *sports = new Sports();
// initializes an array of pointers
to type int
int *var = new int[10]
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27. Operator delete (1)
• Deallocates memory on the free store
(heap)
• Automatic call to the destructor
• Must be used according to how operator
new was used
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29. Inline Member
Functions (1)
• Used for short functions (≤ 5 statements)
• Purpose:
• speed
• Good candidates for inline member
functions are those that access data
members
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30. Inline Member
Functions (2)
• Explicit Use:
• use keyword inline in the definition of
member function
• Implicit Use:
• define the member function within its
declaration without using the keyword inline
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32. Popular C++
Compilers
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• Embarcadero C++ Builder XE7
• embarcadero.com/products/cbuilder
• MicrosoftVisual C++
• microsoft.com
• Intel System Studio
• software.intel.com/en-us/c-
compilers
34. Local C++ User
Groups
• ACGNJ C++ Users Group
• facilitated by Bruce Arnold
• acgnj.barnold.us
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35. Further Reading (1)
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• C & C++ Code Capsules
• Chuck Allison
• freshsources.com
• The C++ Programming Language
• Bjarne Stroustrup
• stroustrup.com/4th.html
36. Further Reading (2)
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• The Annotated C++ Reference Manual
• Margaret Ellis and Bjarne Stroustrup
• stroustrup.com/arm.html
• 1997 C++ Public Review Document
• C++ ISO JTC1/SC22/WG21 Committee
• open-std.org/jtc1/sc22/open/n2356
37. Upcoming Events
• ACGNJ Java Users Group
• Dr. Venkat Subramaniam
• Monday, March 19, 2018
• DorothyYoung Center for the Arts, Room 106
• Drew University
• 7:30-9:00pm
• “Twelve Ways to Make Code Suck Less”
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