Gerlev Sports Academy and PlayPark in Denmark aims to promote traditional games to positively impact physical culture. The research center has categorized traditional games and uses them in education programs. It hosts the Gerlev PlayPark which is open to the public and involves students as instructors. Various outreach projects also use traditional games to encourage activity in schools, workplaces, and communities. Research at Gerlev has increased recognition of traditional games in Denmark as beneficial to health, social relations, and urban development.
This document provides an overview of Landscape Structures' play equipment catalog. It highlights several new play products including a wheelchair accessible merry-go-round called the We-Go-Round. The document also features photos and specifications of playstructures designed for ages 5-12 and 2-5 at various parks and schools. Landscape Structures' mission is to design play equipment that promotes childhood development through fun, exploration, and inclusive play.
Sportimonium is a museum dedicated to movement culture, traditional games, gymnastics, and modern sports. It was founded in 2004 after years of research into Flemish folk games beginning in 1973. The museum focuses on three areas: traditional games, gymnastics, and modern sports. It seeks to safeguard traditional games through its permanent exhibition, traditional games garden, workshops, traveling exhibitions, and collaborations with other organizations.
This document provides an overview of palant-ball/schlagball, a traditional bat-and-ball sport from Upper Silesia. It describes the sport's history in Poland and Germany, the rules of play, equipment used (leather ball, wooden bat), typical game setup with two teams of 12 players each, and the goal of hitting/catching the ball without being tagged. It also outlines the history and goals of promoting the sport in Cyprzanow, including training youth, introducing it in schools, and working to establish regional and international federations to help revive the sport.
This document discusses the forms and functions of sport across world cultures. It describes three main eras: premodern traditional games and ethnosport, modern Olympic games and sport, and postmodern techno games and esports. Within each era are associated cultural forms like folklore and horse culture in premodern times, classic art and buildings in modern times, and contemporary art and skyscrapers in postmodern times. The document also examines how cultural forms and functions of sport have changed over time from 1900 to the present day, with a shift from traditions to sports to technology. It introduces the concept of ethnosport, which aims to preserve traditional styles of physical activity and games as part of cultural diversity.
The F.E.N.T. is a federation that promotes five popular sports in Aosta Valley, Italy - Fiolet, Palet, Rebatta, Tsan, and Moura. The sports involve throwing or hitting balls, discs, or objects to achieve the highest score or distance. The F.E.N.T. aims to preserve the cultural and linguistic traditions of the region through supporting sports clubs and promoting these sports to engage youth.
This document discusses the importance of preserving traditional sports and folk games. It notes that modern life has made traditional games less common as children now prefer computers and phones to outdoor activities. However, traditional games provide physical and social benefits that can't be replaced by screens. The document then provides a brief history of traditional games in Hungary and Europe, noting they developed out of local customs and celebrations over generations but began facing decline in the 1900s with the rise of standardized modern sports.
CIOFF is an international non-governmental organization and UNESCO partner established in 1970 to safeguard and promote traditional folklore and culture. It has over 89 member countries that organize folklore festivals and events celebrating traditional dance, music, crafts and more. CIOFF Bulgaria was founded in 2001 and works to disseminate cultural heritage through national and international events. CIOFF Youth focuses on cultural projects for people aged 15-26, such as preserving traditional games and facilitating intercultural exchange.
The document discusses the activities of the organization Föreningen Gutnisk Idrott (FGI), which aims to maintain traditional Gotlandic sports and games. The main activity is arranging the Stångaspelen folk festival each July, which features competitions in games like pärk (a medieval ball game), varpa (precision stone throwing), and Gotlandic wrestling. FGI also organizes smaller competitions and demonstrations of the old games to educate others. The traditional games use simple tools and skills that would have been found on farms.
This document provides an overview of Landscape Structures' play equipment catalog. It highlights several new play products including a wheelchair accessible merry-go-round called the We-Go-Round. The document also features photos and specifications of playstructures designed for ages 5-12 and 2-5 at various parks and schools. Landscape Structures' mission is to design play equipment that promotes childhood development through fun, exploration, and inclusive play.
Sportimonium is a museum dedicated to movement culture, traditional games, gymnastics, and modern sports. It was founded in 2004 after years of research into Flemish folk games beginning in 1973. The museum focuses on three areas: traditional games, gymnastics, and modern sports. It seeks to safeguard traditional games through its permanent exhibition, traditional games garden, workshops, traveling exhibitions, and collaborations with other organizations.
This document provides an overview of palant-ball/schlagball, a traditional bat-and-ball sport from Upper Silesia. It describes the sport's history in Poland and Germany, the rules of play, equipment used (leather ball, wooden bat), typical game setup with two teams of 12 players each, and the goal of hitting/catching the ball without being tagged. It also outlines the history and goals of promoting the sport in Cyprzanow, including training youth, introducing it in schools, and working to establish regional and international federations to help revive the sport.
This document discusses the forms and functions of sport across world cultures. It describes three main eras: premodern traditional games and ethnosport, modern Olympic games and sport, and postmodern techno games and esports. Within each era are associated cultural forms like folklore and horse culture in premodern times, classic art and buildings in modern times, and contemporary art and skyscrapers in postmodern times. The document also examines how cultural forms and functions of sport have changed over time from 1900 to the present day, with a shift from traditions to sports to technology. It introduces the concept of ethnosport, which aims to preserve traditional styles of physical activity and games as part of cultural diversity.
The F.E.N.T. is a federation that promotes five popular sports in Aosta Valley, Italy - Fiolet, Palet, Rebatta, Tsan, and Moura. The sports involve throwing or hitting balls, discs, or objects to achieve the highest score or distance. The F.E.N.T. aims to preserve the cultural and linguistic traditions of the region through supporting sports clubs and promoting these sports to engage youth.
This document discusses the importance of preserving traditional sports and folk games. It notes that modern life has made traditional games less common as children now prefer computers and phones to outdoor activities. However, traditional games provide physical and social benefits that can't be replaced by screens. The document then provides a brief history of traditional games in Hungary and Europe, noting they developed out of local customs and celebrations over generations but began facing decline in the 1900s with the rise of standardized modern sports.
CIOFF is an international non-governmental organization and UNESCO partner established in 1970 to safeguard and promote traditional folklore and culture. It has over 89 member countries that organize folklore festivals and events celebrating traditional dance, music, crafts and more. CIOFF Bulgaria was founded in 2001 and works to disseminate cultural heritage through national and international events. CIOFF Youth focuses on cultural projects for people aged 15-26, such as preserving traditional games and facilitating intercultural exchange.
The document discusses the activities of the organization Föreningen Gutnisk Idrott (FGI), which aims to maintain traditional Gotlandic sports and games. The main activity is arranging the Stångaspelen folk festival each July, which features competitions in games like pärk (a medieval ball game), varpa (precision stone throwing), and Gotlandic wrestling. FGI also organizes smaller competitions and demonstrations of the old games to educate others. The traditional games use simple tools and skills that would have been found on farms.
Ţurca is a traditional Romanian game played between two teams in two stages. The first stage involves one team throwing a stick called a "tzurca" and the other team trying to catch it. If caught, the teams switch roles. The second stage occurs if the catch is missed, and involves one team hitting the tzurca to increase the distance while the other team tries to catch it before it hits the ground to score points. The teams accumulate points throughout the game, with the first to reach 1111 points or most points after 60-120 minutes declared the winner.
The Estonian Sports Museum was founded in 1963 in Tartu, Estonia. It is the central museum of Estonian sports, sport culture, and sport history. The museum aims to collect, preserve, study, and introduce materials related to the physical culture and sports connected to Estonia's history. It operates as a cultural center by organizing exhibitions, seminars, conferences, publishing, and offering activities for children.
Road bowling is a traditional Irish sport where players throw a metal ball over a long distance road course. It continues to be an important part of rural Irish culture, providing a social and sporting activity for men and women of all ages. Road bowling has strong participation levels across Ireland and international links with associations in Europe and North America. It attracts significant crowds and media coverage. As a scenic outdoor sport, road bowling also provides promotional benefits to Ireland's tourism industry.
The Association Européenne des Jeux et Sports Traditionnels (AEJST) is an international NGO registered in France with about 60 active members representing several hundred thousand members. Its goals are to organize festivals, conferences and seminars on traditional games and sports; gather and share resources like books, videos, and research; support new associations and expand its European network; and serve as a point of contact for European institutions. Key elements of AEJST's philosophy are that traditional games are a form of entertainment, socialization, education and culture, and it aims to support their development, practice and recognition of their values. Internally, it has a non-hierarchical structure where all members have equal voting rights regardless of size
This document outlines a 4-week thematic project for 4-5 year old children focused on creatures of the earth, including domestic, wild, aquatic, and polar animals. It details the objectives, conceptual map, weekly activities centered around different animal environments, and methods of evaluating children's learning including art projects, games, drama, and portfolios. A variety of hands-on, interactive activities are planned including visits to animal-themed interest centers, art, science experiments, outdoor play, and storytelling.
This document provides information about Priekuli Secondary School in Priekuļi, Latvia. It is located 95km from the capital city of Riga and 5km from the town of Cēsis. It is the largest school in the village of Priekuļi. The school has approximately 15 clubs, 3 sport programs, 2 handicraft clubs, 3 choirs, and offers courses in various subjects from elementary through secondary levels. It has participated in several European educational projects and received an award for its environmental program.
Editorial Team
Nick Nalpantis Kethis
Nick Malliaros Quiz
John Pizanias High school of Neos Skopos
Konstantina Florou Rowing
Amelia Xotsa St. George
Editing Newspapers
Nick Malliaros
John Pizanias
'Pinball Wizard' by the London Museums Group. A one-day conference of speakers who presented topics connected to games inside and outside the museums and heritage sector.
Topics were about how museum games should be made, the issue of gamification in museums, Pokemon Go, making museums a play area for children, the Science Museum and their games experience. The Science Museum also included information about the application of games in US Museums. The final sections focussed on pop-up games in exhibitions and education as well as the role of play in different environments.
As these are notes, I may not have captured the information you, the readers, might have been interested in. If intrigued by what I wrote, the notes include the names of the speakers and where possible, the organisations they worked for. You could contact them directly for the presentations or contact the London Museums Group. Twitter:@londonmuseumsgroup
This document describes a proposed project to create an entertainment and leisure center called "Rainbow Street" in Krasnoyarsk, Russia. The project would provide free services and activities to children from disadvantaged families and orphanages. Services would include a small movie theater, game rooms, playgrounds, art classes, career counseling, and a cafe. The goals are to help disadvantaged children socialize and develop skills while having fun and to reduce stigma between children of different backgrounds. The target audience is children aged 7 to 18 from the local children's homes and low-income families. An 11-person student team from Siberian Federal University proposes and would manage the project.
Albury regional museum conference web 2.0Museum Wagga
Bringing collections to life. Sally will be sharing her extensive experience in developing, marketing and delivering cost effective education and public programs, ranging from film festivals to puppet
making workshops. She will demonstrate how you can make your dollar go further while breathing life into your collections through the use of museum theatre, social media, simple education resources and local experts.
Thriving in the
face of adversity
How regional museums and
galleries can shine
Albury Entertainment Centre
Thursday 3 June, 2010
9.00am – 4.00pm
Thriving in the face of adversity is for public gallery and museum professionals working in regional centres. The themes and topics for discussion have been developed from conversations with peers working in regional New South Wales, Victoria and New Zealand.
The conference will cover practical issues like caring for your collection, applying museum standards, developing an exhibition identity, copyright and intellectual property, program budgeting and working in an ever changing local
government environment. Frank discussion will ensure delegates find workable solutions to the everyday challenges they face.
Albury regional museum conference web 2.0Sally Gissing
Bringing collections to life. Sally will be sharing her extensive experience in developing, marketing and delivering cost effective education and public programs, ranging from film festivals to puppet
making workshops. She will demonstrate how you can make your dollar go further while breathing life into your collections through the use of museum theatre, social media, simple education resources and local experts.
Thriving in the
face of adversity
How regional museums and
galleries can shine
Albury Entertainment Centre
Thursday 3 June, 2010
9.00am – 4.00pm
Thriving in the face of adversity is for public gallery and museum professionals working in regional centres. The themes and topics for discussion have been developed from conversations with peers working in regional New South Wales, Victoria and New Zealand.
The conference will cover practical issues like caring for your collection, applying museum standards, developing an exhibition identity, copyright and intellectual property, program budgeting and working in an ever changing local
government environment. Frank discussion will ensure delegates find workable solutions to the everyday challenges they face.
C1 short term joint staff training event: We play the games in all the lessonskatyciai1
This document summarizes a staff training event focused on using games in lessons. The event was part of an Erasmus+ project involving several European schools. Teachers from various subjects participated in master classes, seminars, and workshops on using didactic and folk games in their teaching. Activities included exchanging experiences using games, outdoor history lessons, and preparing a brochure on folk games in Europe. The goal was for teachers to improve their skills in applying games as a learning method.
The document summarizes the activities carried out in the first year of the TrEE project, which aims to promote recycling and environmental education. It describes the partner organizations involved in Bulgaria and the initial steps taken, including signing agreements, selecting trainees, attending a project meeting in Italy, translating and promoting the first newsletter, presenting the project publicly, and conducting an initial training session on ecology in Burgas.
The document summarizes best practices in environmental education from partners in the TrEE project in 8 European countries. It describes 3 best practices from each country, including mobile science labs and eco-committees in Bulgaria, lessons on energy from waste and sustainable energy in Denmark, a resource efficiency program for construction companies in the UK, outdoor environmental education in Hungary, the Ricrea recycling festival in Italy, a human generator and sustainable house exhibit in Portugal, and concludes with first calls for future activities in each country.
The document outlines an eco project conducted from 2012-2015 at a school. The main objective was to raise environmental awareness among students, parents, teachers and the community. Over 100 people participated in 27 educational workshops focused on recycling, reusing and reducing waste. Activities included decorating furniture, crafting jewelry and bags, painting eggs, and more. Promotional activities included exhibitions, social media, and TV features. Evaluations found the project successfully promoted sustainability and creative skills.
The Academy of Amazing Skills provides children with practical skills in cooking, physical activities, music, art, and dancing. Cooking classes teach children how to bake, prepare foods, and develop healthy lifestyles. Physical activities include exercises, competitions, and games to enhance motor skills and teamwork. Musical classes have children playing percussion instruments. Art workshops allow children to express themselves creatively and develop skills like using colors and art techniques. Dancing and singing classes teach Polish folk dancing, international styles, and modern dance to stimulate development through rhythmic movement.
Endeavour for Education and Environment (EEE) is a non-profit organization founded by Dr. BiplabBhusanBasu that works on education, social awareness, welfare programs, environmental research and development of renewable energy products. The organization provides vocational training, computer education courses, and empowers local communities through various programs and awareness campaigns. Current projects at EEE include developing a digital library, conducting research on solar products like lanterns, water pumps and filters, and training workshops on renewable energy assembly and maintenance.
This document describes an E-twinning project called "Crazy about sport" between 5th grade students in Poland, Greece, and Georgia. It provides details about the 18 Greek students involved, the location of their school in Nea Hili, Greece, and the popular sports in the region. The project activities included creating Padlet walls about favorite sports, researching which sports are good for different ages, and attempting Skype calls with partners. The document also outlines the various sports and physical activities taught and participated in at the students' school, including basketball, volleyball, handball, folk dancing, gymnastics, and swimming. It shares photos from their practices and competitions.
This document describes an E-twinning project called "Crazy about sport" between 5th grade students in Poland, Greece, and Georgia. It provides details about the 18 Greek students involved, the location of their school in Nea Hili, Greece, and the popular sports in the region. It then summarizes the students' activities in the project which included creating Padlet walls about favorite sports, researching sports by age and character, and participating in various physical activities and sports competitions.
Computers in Libraries, Monterey 2011 - Dissemination with iPadsEsben Fjord
This document discusses the use of iPads for dissemination at Gladsaxe Public Libraries in Denmark. The library uses 30 iPad 2s to strengthen staff knowledge, experiment in their physical spaces, educate patrons, and be a tech-savvy library. Experiments include using iPads for a music club, Jane Austen reading club, reading the news, gaming tournaments, and workshops. Security is a challenge since iPads are expensive, but the solution was to have patrons check them out within the library and use kiosk mounts for exhibitions. The future plans to further evaluate the project and develop new services that add value for patrons through iPad use.
Ţurca is a traditional Romanian game played between two teams in two stages. The first stage involves one team throwing a stick called a "tzurca" and the other team trying to catch it. If caught, the teams switch roles. The second stage occurs if the catch is missed, and involves one team hitting the tzurca to increase the distance while the other team tries to catch it before it hits the ground to score points. The teams accumulate points throughout the game, with the first to reach 1111 points or most points after 60-120 minutes declared the winner.
The Estonian Sports Museum was founded in 1963 in Tartu, Estonia. It is the central museum of Estonian sports, sport culture, and sport history. The museum aims to collect, preserve, study, and introduce materials related to the physical culture and sports connected to Estonia's history. It operates as a cultural center by organizing exhibitions, seminars, conferences, publishing, and offering activities for children.
Road bowling is a traditional Irish sport where players throw a metal ball over a long distance road course. It continues to be an important part of rural Irish culture, providing a social and sporting activity for men and women of all ages. Road bowling has strong participation levels across Ireland and international links with associations in Europe and North America. It attracts significant crowds and media coverage. As a scenic outdoor sport, road bowling also provides promotional benefits to Ireland's tourism industry.
The Association Européenne des Jeux et Sports Traditionnels (AEJST) is an international NGO registered in France with about 60 active members representing several hundred thousand members. Its goals are to organize festivals, conferences and seminars on traditional games and sports; gather and share resources like books, videos, and research; support new associations and expand its European network; and serve as a point of contact for European institutions. Key elements of AEJST's philosophy are that traditional games are a form of entertainment, socialization, education and culture, and it aims to support their development, practice and recognition of their values. Internally, it has a non-hierarchical structure where all members have equal voting rights regardless of size
This document outlines a 4-week thematic project for 4-5 year old children focused on creatures of the earth, including domestic, wild, aquatic, and polar animals. It details the objectives, conceptual map, weekly activities centered around different animal environments, and methods of evaluating children's learning including art projects, games, drama, and portfolios. A variety of hands-on, interactive activities are planned including visits to animal-themed interest centers, art, science experiments, outdoor play, and storytelling.
This document provides information about Priekuli Secondary School in Priekuļi, Latvia. It is located 95km from the capital city of Riga and 5km from the town of Cēsis. It is the largest school in the village of Priekuļi. The school has approximately 15 clubs, 3 sport programs, 2 handicraft clubs, 3 choirs, and offers courses in various subjects from elementary through secondary levels. It has participated in several European educational projects and received an award for its environmental program.
Editorial Team
Nick Nalpantis Kethis
Nick Malliaros Quiz
John Pizanias High school of Neos Skopos
Konstantina Florou Rowing
Amelia Xotsa St. George
Editing Newspapers
Nick Malliaros
John Pizanias
'Pinball Wizard' by the London Museums Group. A one-day conference of speakers who presented topics connected to games inside and outside the museums and heritage sector.
Topics were about how museum games should be made, the issue of gamification in museums, Pokemon Go, making museums a play area for children, the Science Museum and their games experience. The Science Museum also included information about the application of games in US Museums. The final sections focussed on pop-up games in exhibitions and education as well as the role of play in different environments.
As these are notes, I may not have captured the information you, the readers, might have been interested in. If intrigued by what I wrote, the notes include the names of the speakers and where possible, the organisations they worked for. You could contact them directly for the presentations or contact the London Museums Group. Twitter:@londonmuseumsgroup
This document describes a proposed project to create an entertainment and leisure center called "Rainbow Street" in Krasnoyarsk, Russia. The project would provide free services and activities to children from disadvantaged families and orphanages. Services would include a small movie theater, game rooms, playgrounds, art classes, career counseling, and a cafe. The goals are to help disadvantaged children socialize and develop skills while having fun and to reduce stigma between children of different backgrounds. The target audience is children aged 7 to 18 from the local children's homes and low-income families. An 11-person student team from Siberian Federal University proposes and would manage the project.
Albury regional museum conference web 2.0Museum Wagga
Bringing collections to life. Sally will be sharing her extensive experience in developing, marketing and delivering cost effective education and public programs, ranging from film festivals to puppet
making workshops. She will demonstrate how you can make your dollar go further while breathing life into your collections through the use of museum theatre, social media, simple education resources and local experts.
Thriving in the
face of adversity
How regional museums and
galleries can shine
Albury Entertainment Centre
Thursday 3 June, 2010
9.00am – 4.00pm
Thriving in the face of adversity is for public gallery and museum professionals working in regional centres. The themes and topics for discussion have been developed from conversations with peers working in regional New South Wales, Victoria and New Zealand.
The conference will cover practical issues like caring for your collection, applying museum standards, developing an exhibition identity, copyright and intellectual property, program budgeting and working in an ever changing local
government environment. Frank discussion will ensure delegates find workable solutions to the everyday challenges they face.
Albury regional museum conference web 2.0Sally Gissing
Bringing collections to life. Sally will be sharing her extensive experience in developing, marketing and delivering cost effective education and public programs, ranging from film festivals to puppet
making workshops. She will demonstrate how you can make your dollar go further while breathing life into your collections through the use of museum theatre, social media, simple education resources and local experts.
Thriving in the
face of adversity
How regional museums and
galleries can shine
Albury Entertainment Centre
Thursday 3 June, 2010
9.00am – 4.00pm
Thriving in the face of adversity is for public gallery and museum professionals working in regional centres. The themes and topics for discussion have been developed from conversations with peers working in regional New South Wales, Victoria and New Zealand.
The conference will cover practical issues like caring for your collection, applying museum standards, developing an exhibition identity, copyright and intellectual property, program budgeting and working in an ever changing local
government environment. Frank discussion will ensure delegates find workable solutions to the everyday challenges they face.
C1 short term joint staff training event: We play the games in all the lessonskatyciai1
This document summarizes a staff training event focused on using games in lessons. The event was part of an Erasmus+ project involving several European schools. Teachers from various subjects participated in master classes, seminars, and workshops on using didactic and folk games in their teaching. Activities included exchanging experiences using games, outdoor history lessons, and preparing a brochure on folk games in Europe. The goal was for teachers to improve their skills in applying games as a learning method.
The document summarizes the activities carried out in the first year of the TrEE project, which aims to promote recycling and environmental education. It describes the partner organizations involved in Bulgaria and the initial steps taken, including signing agreements, selecting trainees, attending a project meeting in Italy, translating and promoting the first newsletter, presenting the project publicly, and conducting an initial training session on ecology in Burgas.
The document summarizes best practices in environmental education from partners in the TrEE project in 8 European countries. It describes 3 best practices from each country, including mobile science labs and eco-committees in Bulgaria, lessons on energy from waste and sustainable energy in Denmark, a resource efficiency program for construction companies in the UK, outdoor environmental education in Hungary, the Ricrea recycling festival in Italy, a human generator and sustainable house exhibit in Portugal, and concludes with first calls for future activities in each country.
The document outlines an eco project conducted from 2012-2015 at a school. The main objective was to raise environmental awareness among students, parents, teachers and the community. Over 100 people participated in 27 educational workshops focused on recycling, reusing and reducing waste. Activities included decorating furniture, crafting jewelry and bags, painting eggs, and more. Promotional activities included exhibitions, social media, and TV features. Evaluations found the project successfully promoted sustainability and creative skills.
The Academy of Amazing Skills provides children with practical skills in cooking, physical activities, music, art, and dancing. Cooking classes teach children how to bake, prepare foods, and develop healthy lifestyles. Physical activities include exercises, competitions, and games to enhance motor skills and teamwork. Musical classes have children playing percussion instruments. Art workshops allow children to express themselves creatively and develop skills like using colors and art techniques. Dancing and singing classes teach Polish folk dancing, international styles, and modern dance to stimulate development through rhythmic movement.
Endeavour for Education and Environment (EEE) is a non-profit organization founded by Dr. BiplabBhusanBasu that works on education, social awareness, welfare programs, environmental research and development of renewable energy products. The organization provides vocational training, computer education courses, and empowers local communities through various programs and awareness campaigns. Current projects at EEE include developing a digital library, conducting research on solar products like lanterns, water pumps and filters, and training workshops on renewable energy assembly and maintenance.
This document describes an E-twinning project called "Crazy about sport" between 5th grade students in Poland, Greece, and Georgia. It provides details about the 18 Greek students involved, the location of their school in Nea Hili, Greece, and the popular sports in the region. The project activities included creating Padlet walls about favorite sports, researching which sports are good for different ages, and attempting Skype calls with partners. The document also outlines the various sports and physical activities taught and participated in at the students' school, including basketball, volleyball, handball, folk dancing, gymnastics, and swimming. It shares photos from their practices and competitions.
This document describes an E-twinning project called "Crazy about sport" between 5th grade students in Poland, Greece, and Georgia. It provides details about the 18 Greek students involved, the location of their school in Nea Hili, Greece, and the popular sports in the region. It then summarizes the students' activities in the project which included creating Padlet walls about favorite sports, researching sports by age and character, and participating in various physical activities and sports competitions.
Computers in Libraries, Monterey 2011 - Dissemination with iPadsEsben Fjord
This document discusses the use of iPads for dissemination at Gladsaxe Public Libraries in Denmark. The library uses 30 iPad 2s to strengthen staff knowledge, experiment in their physical spaces, educate patrons, and be a tech-savvy library. Experiments include using iPads for a music club, Jane Austen reading club, reading the news, gaming tournaments, and workshops. Security is a challenge since iPads are expensive, but the solution was to have patrons check them out within the library and use kiosk mounts for exhibitions. The future plans to further evaluate the project and develop new services that add value for patrons through iPad use.
This document describes an Erasmus+ project called "My Culture, Your Culture, Our Culture" involving kindergartens in Greece, Portugal, Poland, Lithuania, and Italy. The goals of the two-year project were to help young children understand cultural heritage through activities and raise awareness of different cultures. Teachers and students collaborated online and in person on activities focused on traditions, customs, foods, and languages of the participating countries. The final products included e-books, websites, and other digital materials sharing what was learned.
Agentura UPAS is inviting teams to participate in designing and creating sections of the Valley of Singing Stones, the largest Japanese garden in Europe. Participants will work with landscape professionals to plant trees, shape landscapes, and fully decorate an assigned lot. The multi-day event provides an opportunity for teams to strengthen cooperation, creativity, and strategic skills while learning about Japanese culture through garden design, food, and tea ceremonies. In exchange for their work, participant names will be recognized for contributing to the long-lasting garden project.
This document describes a collaborative project between students in Berlin, Germany and Stockholm, Sweden called "The New Europeans: The Two Wooden Dolls Project". The project involved students creating identities for two imaginary students, Lara and Damla, and documenting their experiences moving from their native countries to Berlin and Stockholm. Students shared presentations about the dolls' experiences settling in their new cities and responding to each other's work. The project aimed to improve students' English, technology, and collaboration skills while learning about life in each other's countries. Teachers found it was a motivating way to integrate cross-cultural understanding and language learning into the classroom.
An introduction to Prakriti school , Noida prakritinoida
Prakriti School is a K-12 school and activity center located in Noida, India that offers a variety of educational programs. It uses an unconventional teaching philosophy that emphasizes stress-free, fun learning through art, music, creativity, and physical play. The school has excellent facilities including classrooms, outdoor play areas, and a library. It also operates an activity center that provides children and adult programs in subjects like art, robotics, dance, and more. The document provides details on the school's facilities, daily schedule, and contact information.
Presentation of Mr.Albert Van der Zeijden about the UNESCO convention of the intangible Cultural Heritage. New ways and opportuities to Strengthen and Safguard Traditional Sports in Europe.
This document provides information about varpa throwing competitions in Sweden, including:
- Competition categories divided by gender and age with distances ranging from 10-20 meters.
- Details on the two competition events - metal and stone varpa, which are discs weighing between 0.5-4.5 kg that are thrown to land closest to a target.
- Varpa is a precision sport open to all ages and abilities but competitive levels require strength, technique, agility, fitness and balance.
- Competition rules can be obtained from the Swedish Varpa Association which also collaborates internationally with clubs in France, Latvia and Slovenia.
Iceland's national sport is glima, a form of wrestling. David Lundholm is an international representative of the Icelandic Glima Association who works to popularize glima internationally as a coach in Stockholm. He can be contacted at david@glima.se regarding glima.
Presentation of the University school of Physical Education, Laboratory of Traditional Sports and Ethnology of Sport at the SETS conference in Vilnius.
The UK Dodgeball Association (UKDBA) was founded in 2005 and serves as the national governing body for dodgeball in the UK. It is responsible for regulating the sport, developing coaching programs, and promoting dodgeball throughout the UK. The UKDBA aims to establish dodgeball as an accessible sport for all ages and skill levels. It organizes tournaments and supports dodgeball internationally through European and world governing bodies.
Bat & Trap is an ancient sport originating in 14th century monasteries in Canterbury as a precursor to cricket. It saw a revival after World War 1 to provide therapy for limbless veterans. While its popularity declined with the rise of other sports like football and rugby, it remains played in leagues in Kent. The game involves teams of 6-8 players taking turns batting and bowling to hit a trap with an underarm throw. Matches consist of the best of three legs and leagues organize annual events and competitions to bring the local community together around the traditional sport. However, it faces challenges of appealing more to youth and maintaining interest with changes in pub ownership where it is often played.
Table skittles is a game played between pubs and clubs using pins and cheeses on a wooden table. The game involves knocking pins down to score points and the aim is to hit the motte pin. While the game fosters community and friendship, some pubs do not support it due to space needs. The league raises funds through a presentation night and aims to expand the game's awareness throughout England and potentially other countries.
Shuffleboard is a sport that can be played by people of all ages and physical abilities, with the objective of propelling discs down a court using a cue to score points by reaching the opposite end zone. The German Shuffleboard Association is a non-profit organization that promotes the game, especially in Germany, through organizing local, national, and international championships; coaching players; and providing infrastructure and consulting support.
The document discusses the Gaelic Athletic Association (GAA), which governs Gaelic games including Gaelic football, hurling, and others. It notes that Gaelic games have been played in Ireland for over 2000 years and experienced a revival in the 1800s. The GAA was founded in 1884 to preserve and promote Gaelic games and culture. It is now the largest sporting organization in Ireland with over 2500 clubs and 1.5 million spectators annually. The GAA has also expanded significantly in Europe, growing from 4 clubs in 1999 to 75 clubs across 24 countries in 2014.
This map shows the locations of public bowling sites across England and Wales. It identifies sites as either league or non-league venues, as well as some sites that offer 4-pin bowling. The map also indicates counties affiliated with the All-England and British Bowling Association (AEBBA) in green.
The All England Bar Billiards Association represents the traditional cue sport of bar billiards. Bar billiards originated in Europe in the 18th century and came to England through Belgium. It is played on a table with holes instead of pockets, and obstacles called skittles that must not be knocked over. The association governs competitions in southeast England and aims to promote the sport through organizing inter-county competitions and maintaining an online presence. It runs various local, county, and national championships. Due to declining support, the association has had to take on responsibilities like maintaining tables and transporting them for competitions.
The document discusses various styles of traditional belt wrestling from around the world and efforts to promote and standardize and globalize belt wrestling. It outlines the establishment of the International Federation of Wrestling on Belts Alysh in 2002 to preserve belt wrestling traditions and promote the sport globally. It also discusses the development of belt wrestling in both amateur and professional divisions. More recently, there have been efforts to unify the rules for different belt wrestling styles and create an international calendar of belt wrestling events from 2014-2015.
The document discusses kubb, a game played with wooden blocks called kubbs and wooden batons. Kubb originated on the Swedish island of Gotland and has ancient ancestry dating back to Vikings. The World Championship in Kubb (WC in Kubb) is held annually on Gotland and attracts 170-190 teams each year from around the world, uniting people and promoting peace.
The Finnish Baseball Association (Suomen Pesäpalloliitto) was founded in 1932, though the game was introduced in Finland in 1922 after being developed based on a version children were playing in Boston in 1907. It currently has over 15,000 players and 35,000 enthusiasts across its 300 clubs and 1,000 teams. The game is played between two teams of 12 players each over two periods, with the goal of scoring the most runs to win each period and the game. It differs from American baseball in aspects like the pitcher throwing the ball upward and different base placements. The association aims to provide opportunities for everyone to play and support club activities and high-quality competitions across multiple age groups and divisions.
This document discusses the history and goals of Lithuanian ritinis, a traditional Lithuanian sport similar to basketball. It describes how the sport was played in the 1960s-1970s and had a resurgence in popularity in the 1990s. The goals of promoting the sport today include growing its championships and tournaments, raising awareness of Lithuanian traditions and culture, and increasing the health and fitness of the population through friendship-building activities like music festivals, international competitions, and military volunteer programs.
Shuttlecock is a 3000-year-old Chinese ball game that has been played in Europe for 25 years. The Hungarian Shuttlecock Association was founded in 1995 to promote the sport in Hungary and coordinate clubs and events. It aims to popularize shuttlecock, promote healthy lifestyles, and strengthen international relations. The Association organizes national championships in singles, doubles, teams and other events for various age groups.
Sectorball is a soccer imitation game that originated in Hungary and has grown to include over 100,000 players and international competitions. The game was first standardized in 1964 and the first World Championship was held in Budapest in 1996. Hungary has been very successful in international competition, winning the 2012 World Championship in Rio de Janeiro behind star player Imre Horvath. The museum exhibition looks to showcase the history and growth of Sectorball over the past 100 years.
More from Vlaamse Traditionele Sporten vzw (VlaS) (19)
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Gerlev PlayPark - Artur Stryjak
1. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
2. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
How to use traditional games to affect the existing and future physical culture in our global society
– experiences from the Research Center Gerlev Playpark in Denmark.
By Artur Stryjak
Expo 2010 in Shanghai, China.
Gerlev promote traditional games in front of
the Nordic Light-house
3. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Gerlev Sports Academy
and PlayPark are situated at
Zealand, 100 km from the
Danish capital Copenhagen.
4. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Denmark
and Gerlev Sports Academy
and University of Southern
Denmark
Copenhagen
5. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Gerlev PlayPark is part of Gerlev Sports Academy.
Apart from their individual sports, the students are trained in traditional games from Denmark
and Europe.
Every summer Gerlev PlayPark is open to the public with about. 20,000 Danish and foreign
guests and with several students working as play instructors.
6. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Each year about 300
youngsters between
18-25 years of age get
a sports education.
The students come
from all over the
world but mainly
Denmark and Europe.
All – both students
and teachers - live at
the school.
7. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
”Kinderspiele”
a painting by the artist
Pieter Bruegel the Older
from Europe in the 16th
century.
The painting includes 80
different games.
Several of these games
are inspiring and played
at Gerlev PlayPark.
8. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Dr. Jørn Møller,
Gerlev Research Center / Sports
Academy / PlayPark 1975-2009.
Field of research:
• Traditional games as cultural
heritage and activity for adults
and youngsters.
• The influence of the body
culture in our time in a playing
direction.
• The building of a network with
other scientists in Europe.
• The establishment of Gerlev
PlayPark.
9. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Jørn Møller
made his Ph.D. on traditional games in
Denmark at University of Southern
Denmark.
In 1990 the Ph.D. thesis was published as
4 books – each containing 100 traditional
games.
These books are the foundation for the
education in traditional games at Gerlev
Sports Academy and for the
dissemination of traditional games for
the public at Gerlev PlayPark.
10. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
At Gerlev PlayPark the traditional games are divided into 5 main categories:
1. Ball and throwing games
11. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Main category
2. Finding and catching
games
12. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Main category:
3. Strenght and flexibility games
13. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Main category:
4. Battle and race games
14. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Main category:
5. Historical games from Denmark and
Europe
15. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Well, enough talk – let’s PLAY!
16. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Gerlev PlayPark is visited by many adults
who experiences the joy of traditional
games with friends and colleagues.
17. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Gerlev PlayPark is
visited by families –
children, youngsters,
and elderly.
18. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Gerlev
PlayPark
is visited by
schools,
kindergartens,
educational
institutions.
19. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Gerlev PlayPark is
visited by many
elderly people who
with great historical
interest experiences
the historical games
from all over Europe.
20. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Outreach
A great deal of the dissemination of
traditional games happens outside of
Gerlev Sports Academy and Gerlev
PlayPark.
Gerlev PlayPark goes out with
equipment to show the traditional
and historical games all over Denmark
and abroad.
Gerlev PlayPark participates in
cultural events and festivals.
21. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Gerlev courses
at schools and
institutions.
The staff is educated
in active games to be
used as educational
tool to create activity
and happiness.
The content of the
playbag from Gerlev.
22. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Games with adults,
Gerlev organizes
workshops at private
and public workplaces
(play-building)
The games are often
supplemented with a
presentation of the
cultural history of
playing.
23. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Gerlev PlayPark organizes projects
where a playfull approach to
physical activity is in focus.
Example 1:
Kindergarten Motion.
The staff is trained to use active
games to strenghten the motor
skills, social understanding of small
children as well as securing a good
play culture in the Kindergarten.
A compendium with traditional
games suited for small children
and specially adapted tools are
included in the project.
24. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Kindergarten Motion. Traditional games suited for small children:
Games with motor skills. Games with roles. Catching games. Hiding games. Singing games.
Strenght games.
25. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Example 2:
Play-agents in the school yard.
Older students are trained in
traditional games and teach
these games to the younger
students during the school
breaks.
A compendium with games and
tools are included in the
project.
The Play-agents are positive
role models to all students and
are to be found in many
schools.
26. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Play-agents in the school yard. Traditional games suited for the school:
Catching games. Social games in a circuit. Games with strenght and battle. Historical games.
27. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
URBAN PLAY,
project running 2012-2015.
25 municipalities all over
Denmark.
Adults; volunteers from clubs
and professional teachers and
educators are trained in
traditional games and to create
good play environments in their
local area.
The project is supported by
Nordea-Foundation - one of the
biggest foundations in Denmark
Info: www.byensleg.dk
28. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
URBAN PLAY
will reach more than 200,000 Danish children and youngsters throughout the three years.
Info: www.byensleg.dk
29. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
URBAN PLAY
URBAN PLAY shall secure a vigorous culture for traditional games in everyday life for
children and youngsters – all to benefit enjoyment, life quality and health.
Info: www.byensleg.dk
30. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Handicap-play
project 2010-12 targeted disabled people:
Epilepsy, brain damaged, autism, mental
retardation, and physical disabilities.
Traditional and historical games brings great joy,
confidence, and exercise for disabled people.
Info: rapport in English is on it´s way, please
contakt Gerlev
31. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Play as a resurse of
relief and happiness for
families on children's
Hospital
(Odense
Universitetshospital)
32. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Gerlev is participating i international network of traditional
games and have plans for the exchanging teachers and students
33. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Conclusion:
• Before the play research in Gerlev and the development of Gerlev
Playpark, the field traditional games did not get attention from the
politicians and autorities.
• Since then the use of traditional games has achieved the same
positive status as health exercise and sports.
• Physical active playing is mentioned in many publications from state
and local governments concerning schools, pedagogy, health, well-
being, social relations, and development of housing areas.
34. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Well, enough talk – let’s PLAY!
35. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk
Thank you for your attention.
Artur Stryjak
36. Gerlev Sports Academy and PlayPark, Denmark
How to use traditional games to affect the existing and future physical culture in our society
– experiences from the Research Center Gerlev Playpark in Denmark.
www.gerlev.dk