Hi,
This is my Prototype assignment. Slides 2-4 are relevant. The remaining slides are the previous assignment should you need the background information.
KGA
Learning with New Technologies: Encouraging and Scaffolding Activities & Expl...Hatch Early Learning
Dr. Nicola Yelland of Victoria University shares her experience with the use of technology in classrooms around the world and how educators can use technology to tailor learning in their own classrooms.
One of the most popular Hatch 'Super-Power' Webinars to date! Brian Puerling shares awesome ideas for using various technology in the early learning classroom. From publishing books, to classroom blogging, and plenty of other new ideas to take away to your education programs.
http://www.hatchearlychildhood.com/webinars
Learn how to increase communication effectively with children through the use of sign language at home or in your early childhood development program. We hope you will use this information to guide you through the process of introducing and using sign language successfully in your classroom or home. Visit http://hatchearlylearning.com/webinars for upcoming events and recordings.
Hi,
This is my Prototype assignment. Slides 2-4 are relevant. The remaining slides are the previous assignment should you need the background information.
KGA
Learning with New Technologies: Encouraging and Scaffolding Activities & Expl...Hatch Early Learning
Dr. Nicola Yelland of Victoria University shares her experience with the use of technology in classrooms around the world and how educators can use technology to tailor learning in their own classrooms.
One of the most popular Hatch 'Super-Power' Webinars to date! Brian Puerling shares awesome ideas for using various technology in the early learning classroom. From publishing books, to classroom blogging, and plenty of other new ideas to take away to your education programs.
http://www.hatchearlychildhood.com/webinars
Learn how to increase communication effectively with children through the use of sign language at home or in your early childhood development program. We hope you will use this information to guide you through the process of introducing and using sign language successfully in your classroom or home. Visit http://hatchearlylearning.com/webinars for upcoming events and recordings.
1,4- Addition of copper acetylides to unsaturated ketonesSaibalendu Sarkar
TMSI promoted 1,4-addition of Copper acetylides to unsaturated aldehydes and ketones.This ppt is totally based on a paper published in Journal of American Chemical Society. The ppt is more about the analysis of the paper
Revista innovacion empresarial Vol 2. Elementos de la Nueva Dirección de Admi...Cristina Marcano Lárez
Elementos de la Nueva Dirección de Administración de Turismo: Destinos Turísticos Reputados. Pag. 55-64 Revista Innovación Empresarial. Fondo editorial Sabaneta. Universidad de Sabaneta. Colombia.
ComicReply - Social Media Remix Contest PlatformGil Katz
ComicReply is a Contest Marketing Platform that generates mobile / web / kiosk contests. Supports 'fan-art' Remix Contests + Comics, Drawing, Trivia + more.
Maslow's hierarchy of needs is a theory in psychology proposed by Abraham Maslow in his 1943 paper "A Theory of Human Motivation" in Psychological Review. Maslow subsequently extended the idea to include his observations of humans' innate curiosity. His theories parallel many other theories of human developmental psychology, some of which focus on describing the stages of growth in humans. Maslow used the terms "physiological", "safety", "belonging" and "love", "esteem", "self-actualization", and "self-transcendence" to describe the pattern that human motivations generally move through.
The monthly Teads Luxury Barometer
A close look at videos published by top luxury brands in the fashion, beauty, watches & jewllery categories globally.
Part1: Transmedia storytelling is about participation and interaction
Part 2: Transmedia storytelling as a communication tool
Part3: How important is the conversation to achieve communication goals, when using transmedia storytelling?
Conclusions
Strategy, engagement and conversation
View the 2014 edition of the largest empirical study in strategic communication, corporate communications and public relations worldwide. Conducted by an international research team from 11 universities and based on responses from 2,777 professionals from 43 countries across Europe. Insights about characteristics of excellent communication functions, mobile communication, gender issues in strategic communication, job satisfaction, networking, mentoring, drivers of career development, and much more. A joint project by the European Public Relations Education and Research Association (EUPRERA),the European Association of Communication Directors (EACD), sponsored by global communication agency Ketchum. Lead researcher: Prof Dr Ansgar Zerfass, University of Leipzig, Germany, & BI Norwegian Business School, Oslo.
PDF downloads and previous versions of this annual survey are available at http://www.communicationmonitor.eu
Our Green Mission أهدافنا خضراء تقليل هدر الطاقة فى منظومتي التكييف والتهوية و تجويد أجواء الحياة الداخلية تقديرا لقيمة أمنا «الأرض»
To efficiently reduce energy wastage in HVAC Industry and improve the quality of indoor environment with high regards to our mother “Earth”.
1,4- Addition of copper acetylides to unsaturated ketonesSaibalendu Sarkar
TMSI promoted 1,4-addition of Copper acetylides to unsaturated aldehydes and ketones.This ppt is totally based on a paper published in Journal of American Chemical Society. The ppt is more about the analysis of the paper
Revista innovacion empresarial Vol 2. Elementos de la Nueva Dirección de Admi...Cristina Marcano Lárez
Elementos de la Nueva Dirección de Administración de Turismo: Destinos Turísticos Reputados. Pag. 55-64 Revista Innovación Empresarial. Fondo editorial Sabaneta. Universidad de Sabaneta. Colombia.
ComicReply - Social Media Remix Contest PlatformGil Katz
ComicReply is a Contest Marketing Platform that generates mobile / web / kiosk contests. Supports 'fan-art' Remix Contests + Comics, Drawing, Trivia + more.
Maslow's hierarchy of needs is a theory in psychology proposed by Abraham Maslow in his 1943 paper "A Theory of Human Motivation" in Psychological Review. Maslow subsequently extended the idea to include his observations of humans' innate curiosity. His theories parallel many other theories of human developmental psychology, some of which focus on describing the stages of growth in humans. Maslow used the terms "physiological", "safety", "belonging" and "love", "esteem", "self-actualization", and "self-transcendence" to describe the pattern that human motivations generally move through.
The monthly Teads Luxury Barometer
A close look at videos published by top luxury brands in the fashion, beauty, watches & jewllery categories globally.
Part1: Transmedia storytelling is about participation and interaction
Part 2: Transmedia storytelling as a communication tool
Part3: How important is the conversation to achieve communication goals, when using transmedia storytelling?
Conclusions
Strategy, engagement and conversation
View the 2014 edition of the largest empirical study in strategic communication, corporate communications and public relations worldwide. Conducted by an international research team from 11 universities and based on responses from 2,777 professionals from 43 countries across Europe. Insights about characteristics of excellent communication functions, mobile communication, gender issues in strategic communication, job satisfaction, networking, mentoring, drivers of career development, and much more. A joint project by the European Public Relations Education and Research Association (EUPRERA),the European Association of Communication Directors (EACD), sponsored by global communication agency Ketchum. Lead researcher: Prof Dr Ansgar Zerfass, University of Leipzig, Germany, & BI Norwegian Business School, Oslo.
PDF downloads and previous versions of this annual survey are available at http://www.communicationmonitor.eu
Our Green Mission أهدافنا خضراء تقليل هدر الطاقة فى منظومتي التكييف والتهوية و تجويد أجواء الحياة الداخلية تقديرا لقيمة أمنا «الأرض»
To efficiently reduce energy wastage in HVAC Industry and improve the quality of indoor environment with high regards to our mother “Earth”.
A follow up on the event, What's Next wherein principals, counselors and influencers from the education industry contributed on creating a blueprint for education for tomorrow
Sattam Al shamary
HED 6503
Mid-term Exam
Dr. Pratt
1.)Describe the changes that you believe colleges will need to make over the next 3-7 years to adapt to the following groups in order to be effective in facilitating emotional, physical, intellectual, social, and spiritual development: Homelanders, Millenial students, and Adult learners. In the next few years colleges will need to change to the learning styles of new generations such as Homelanders, Millenial students, and adult learners. Virtual assistants, flipped classrooms and the quantified self are three of the six technological developments that will have a significant impact on higher education within the next five years. Instructors have presented information by lecture since Socrates to the benefit only of linguistic learners. If you're visual or hands-on you've been teacher disabled. Helping students learn according to their learning styles and multiple intelligence preference is finally becoming accepted as an instructional strategy. Many students naturally learn how to learn when they realize they learn better from one resource or strategy over another. For many learners, this concept is too refined or it flies in the face of the teacher authority. Young children like to learn with hands-on methods, but the system quickly moves them to learn by listening. Parents try to help by pointing to smart students and suggesting that their offspring emulate the learning strategies that work for others. Following the path set by others won't work. In fact, we all learn differently. It's a wise parent and facilitative instructor who realizes this and helps the student identify their strategies to meet it. As we work extensively in technology, we see that learners now have access to a variety of instructional strategies. In many cases, the learner selects the path to the strategy. The search for knowledge becomes the learner's intrinsic reward, rather than an extrinsic reward provided by external authority. This may make the learner more motivated because they find it easier to learn. Research in learning technologies may eventually show us that students learn more quickly and deeply so that they apply the information and solve problems. A school can be in the worst neighborhood, but a satellite dish on the roof and fast Internet access on ten classroom computers, positively impacts learning. It could be that we're saving generations of children. Many learning style models exist; my favorite is Albert Canfield's. It has a strong research base, uses clear language, reports in percentiles, and helps stude.
During a recent future of SEN webinar, a lot of great discussion was opened up among both the panel of SEN experts and the diverse audience of teachers, SEN leaders and senior managers. Raising interesting points about access to technology, engaging parents, key challenges for the future and supporting students emotional & mental well being. Find out the panel’s thoughts on the most commonly asked audience questions from the day.
GLOBAL COLLABORATION IN EDUCATION: 7 1/2 Steps to Flatten Your ClassroomVicki Davis
You can connect your classroom globally. Learn how from a teacher who has been doing it for 9 years. This is the update to the material shared in Flattening Classrooms, Engaging Minds and shared at #UCET15 Tech Elevated Conference in Utah.
Community presentation made to the Ellesmere Cluster near Christchurch. Outlines the case for re-thinking our approach to education in the 21st century, and how this applies to the use of technology, planning for learning spaces, and changes in teacher practice.
7 Skills Students Will Always Need.pdfAccess Jagan
We seek to prepare our students for the 'real world' that exists around them as educators. We teach kids to read, write, and add and subtract. Then there are the less tangible skills we teach, such as how to operate in a group, think critically, and be curious about the things they come across on a daily basis.
GenWise parent presentation July 2020 for slideshare updatedGenWise TalentDev
GenWise is an organization based out of India that offers immersive learning experiences to school going children as well as lifelong learners. These learning experiences are offered online as well as in residential settings.
Quarkus Hidden and Forbidden ExtensionsMax Andersen
Quarkus has a vast extension ecosystem and is known for its subsonic and subatomic feature set. Some of these features are not as well known, and some extensions are less talked about, but that does not make them less interesting - quite the opposite.
Come join this talk to see some tips and tricks for using Quarkus and some of the lesser known features, extensions and development techniques.
Software Engineering, Software Consulting, Tech Lead.
Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Security,
Spring Transaction, Spring MVC,
Log4j, REST/SOAP WEB-SERVICES.
Navigating the Metaverse: A Journey into Virtual Evolution"Donna Lenk
Join us for an exploration of the Metaverse's evolution, where innovation meets imagination. Discover new dimensions of virtual events, engage with thought-provoking discussions, and witness the transformative power of digital realms."
GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
Sudhir Hasbe, Chief Product Officer, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Launch Your Streaming Platforms in MinutesRoshan Dwivedi
The claim of launching a streaming platform in minutes might be a bit of an exaggeration, but there are services that can significantly streamline the process. Here's a breakdown:
Pros of Speedy Streaming Platform Launch Services:
No coding required: These services often use drag-and-drop interfaces or pre-built templates, eliminating the need for programming knowledge.
Faster setup: Compared to building from scratch, these platforms can get you up and running much quicker.
All-in-one solutions: Many services offer features like content management systems (CMS), video players, and monetization tools, reducing the need for multiple integrations.
Things to Consider:
Limited customization: These platforms may offer less flexibility in design and functionality compared to custom-built solutions.
Scalability: As your audience grows, you might need to upgrade to a more robust platform or encounter limitations with the "quick launch" option.
Features: Carefully evaluate which features are included and if they meet your specific needs (e.g., live streaming, subscription options).
Examples of Services for Launching Streaming Platforms:
Muvi [muvi com]
Uscreen [usencreen tv]
Alternatives to Consider:
Existing Streaming platforms: Platforms like YouTube or Twitch might be suitable for basic streaming needs, though monetization options might be limited.
Custom Development: While more time-consuming, custom development offers the most control and flexibility for your platform.
Overall, launching a streaming platform in minutes might not be entirely realistic, but these services can significantly speed up the process compared to building from scratch. Carefully consider your needs and budget when choosing the best option for you.
Understanding Globus Data Transfers with NetSageGlobus
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Developing Distributed High-performance Computing Capabilities of an Open Sci...Globus
COVID-19 had an unprecedented impact on scientific collaboration. The pandemic and its broad response from the scientific community has forged new relationships among public health practitioners, mathematical modelers, and scientific computing specialists, while revealing critical gaps in exploiting advanced computing systems to support urgent decision making. Informed by our team’s work in applying high-performance computing in support of public health decision makers during the COVID-19 pandemic, we present how Globus technologies are enabling the development of an open science platform for robust epidemic analysis, with the goal of collaborative, secure, distributed, on-demand, and fast time-to-solution analyses to support public health.
Exploring Innovations in Data Repository Solutions - Insights from the U.S. G...Globus
The U.S. Geological Survey (USGS) has made substantial investments in meeting evolving scientific, technical, and policy driven demands on storing, managing, and delivering data. As these demands continue to grow in complexity and scale, the USGS must continue to explore innovative solutions to improve its management, curation, sharing, delivering, and preservation approaches for large-scale research data. Supporting these needs, the USGS has partnered with the University of Chicago-Globus to research and develop advanced repository components and workflows leveraging its current investment in Globus. The primary outcome of this partnership includes the development of a prototype enterprise repository, driven by USGS Data Release requirements, through exploration and implementation of the entire suite of the Globus platform offerings, including Globus Flow, Globus Auth, Globus Transfer, and Globus Search. This presentation will provide insights into this research partnership, introduce the unique requirements and challenges being addressed and provide relevant project progress.
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
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Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
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May Marketo Masterclass, London MUG May 22 2024.pdfAdele Miller
Can't make Adobe Summit in Vegas? No sweat because the EMEA Marketo Engage Champions are coming to London to share their Summit sessions, insights and more!
This is a MUG with a twist you don't want to miss.
Top 7 Unique WhatsApp API Benefits | Saudi ArabiaYara Milbes
Discover the transformative power of the WhatsApp API in our latest SlideShare presentation, "Top 7 Unique WhatsApp API Benefits." In today's fast-paced digital era, effective communication is crucial for both personal and professional success. Whether you're a small business looking to enhance customer interactions or an individual seeking seamless communication with loved ones, the WhatsApp API offers robust capabilities that can significantly elevate your experience.
In this presentation, we delve into the top 7 distinctive benefits of the WhatsApp API, provided by the leading WhatsApp API service provider in Saudi Arabia. Learn how to streamline customer support, automate notifications, leverage rich media messaging, run scalable marketing campaigns, integrate secure payments, synchronize with CRM systems, and ensure enhanced security and privacy.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
2. 2
WHO HOW MANY ACCURACY WHEN HOW
Gen Z Students
(Ages 11-17)
U.S.nationwide
n=1,007 MOE = +/- 3.1%
Data collected
September 26 –
October 6, 2016
Online SurveyGen Z Teachers
(Teachstudents
ages 11-17)
U.S.nationwide
n=414 MOE = +/- 4.9%
4. 4
GENZ
STUDENTS
GENZ
EDUCATORS
Consider technology the
defining characteristic of
GenZ
Believe GenZ learns best by
doing/creating
Think GenZ isonly
somewhat prepared for their
future
Want more of afocus on
creativity in the classroom
Believe creativity will play a
big role in GenZ’sfuture
successand solving today’s
challenges
GenZ ismore
creative than past
generations
Believe GenZ is
always looking for a
new way to do things
Not thinking about
how their online
presence will be
interpreted by future
universities or
employers
Doesn’t seeGenZ
asmore creative
than past
generations
Believes GenZ will
have jobs that
don't exist today
5. 5
GEN Z STUDENTS SEETECH AND CREATIVITY
AS IMPORTANT AND INTERSECTING ASPECTS
OFTHEIR IDENTITIES.
• Both students and teachers agree that
growing up in the age of technology is
the defining characteristic of Gen Z – and
technology provides more digital tools
and outlets for creativity.
• Gen Z students are most likely to describe
themselves as“creative” and “smart.”
• Gen Z students think they are more
creative than past generations and say
that they are “always looking for a better
way to do something.”
They have grown up with the most recent
technologies …Since technology is such a big
part of their world, it can become a hindrance
for them to think without it.
TEACHER
6. GENZ STUDENTSAREEXCITEDBUTNERVOUS
FORTHEIRFUTURES.THEYDO NOTFEELFULLY
PREPAREDFOR THE “REALWORLD”.
• GenZ students have mixed emotions when it comes
to their future after they finish school – their top
emotions are “excited” and also “nervous.”
• Both students and teachers feel that GenZ isonly
somewhat prepared for their futures after school.
• Many students feel uncertain about what they want
to do, worried about finding ajob and concerned
that school hasnot properly prepared them for the
“real world.”
• Most students are not thinking about how their
online presence will be interpreted by future
universities or employers, and while some plan to
create online portfolios in the future, the vast
majority have not started.
6
I feel unprepared due to a lack of jobs,
the high cost of education, not learning
important life skills after high school.
STUDENT
7. 7
GENZ LEARNSBESTBYDOING AND
CREATING,AND STUDENTSAND TEACHERS
ALIKE WANTMORE FOCUSON CREATIVITY.
• Both students and teachers alike agree that Gen Z learns best through doing /
hands-on experience (e.g., lab work, creating content).
• Both audiences wish that there wasmore of a focus on creativity in the
classroom.
• Teacherssaythat having more opportunities for this type of hands-on learning
isthe number one way they can better prepare Gen Z students for the
workforce. Most feel that the technology isalready in place, but the curriculum
needs to catch up.
8. CREATIVITYWILLPLAYA CRITICALROLEIN
THE FUTUREWORKFORCE.
• Students and teachers agree that being creative will be essential to their future
success,and that creativity isgoing to play an integral role in solving many of
the challenges the world faces today.
• Students believe that they will be creating things in their future careers, and
that there are alot of professions that require creativity.
8
9. 9
TECHNOLOGYWILLSETGENZ APARTIN THE
FUTUREWORKFORCE.
• Most saythat increased accessto digital tools and technology will make Gen Z
more creative and better prepared for the future workforce. Still, some students
and teachers think Gen Z’sreliance on technology isholding them back from
thinking “outside the box.”
• Computers & technology classesare the “sweet spot” – not only a favorite
class,but also atop classto prepare students for the future and a top classfor
creativity.
• Teacherssaythat their students will one day have careers that we didn’t even
know would exist today.
11. Q6: Which of the following words best describe [you / GenZ]? [MULTI-SELECT]
Q11: Do you think that [you are / GenZ is] more creative, lesscreative or equally ascreative asolder generations?
STUDENTS TEACHERS
1 Smart (63%) A little lazy (76%)
2 Creative(47%) Social(65%)
3 Hard working (47%) Bored by the past (49%)
4 Teamplayer (42%) Follower (30%)
5 Curious (39%) Multitasker (27%)
11
Describing Gen Z
(Shown:%Top5 Selected)
GenZ Creativity vs.Older Generations
51%
18%
41%
38%
41%
11%
Student Teacher
MORE
CREATIVE
EQUALLY
CREATIVE
LESS
CREATIVE
12. Q7: What do you think are the biggest differencesbetween [you / Gen Z] and older generations [like your parents’ or grandparents’ generation]? [OPENEND] 12
“I think that myself and my
generation looks for smarter
solutions to problems, instead of
the long and tedious solutions.”
STUDENT,AGE 16
“My generation is more open and
tolerant to different types of
people. I think a new generation
can bring fresh ideas and more
thinking outside the box.”
STUDENT,AGE 17
Technology & Electronics Define Gen Z
(Shown: %Coded Open End Responses)
STUDENTS TEACHERS
57% 45%
MENTION
TECHNOLOGYOR
ELECTRONICSA
DIFFERENTIATOR
BETWEENGENZ
AND PAST
GENERATIONS
13. • Gen Z sees interconnectivity, access
to information, inclusion and the
greater variety of professional choices
astheir greatest advantages.
• Teacherssaythat the easeof access
and familiarity Gen Z has with
technology opens a whole world of
possibility, but they also allude to the
lack of self-reliance and technological
dependence because of this. They
point to interpersonal, social,
independent and logical thinking as
skillsGen Z students are not
adequately developing.
13
Q8: What are the biggest advantages that [you have / GenZ has] compared to older generations? [OPENEND]
Q9: What are the biggest challenges that [you face / GenZ faces] compared to older generations? [OPEN END]
“My generation is more open
and tolerant to different types
of people. I think a new
generation can bring fresh
ideas and more thinking
outside the box.”
STUDENT,AGE 17
“We have more technology to
help us than older generations,
we don't have to work as hard
as our grandparents did.”
STUDENT,AGE 11
GenZ Challenges
(Shown:Open End Responses)
“Over-reliance on smartphones
/the internet …[They] can't
spell without spell-check, need
a calculator to do arithmetic …
[They are] reliant on social
media for making/maintaining
friendships.”
TEACHER
“They are used to others doing
their thinking for them. They
google for information, but
[can’t] useit in an articulate,
well reasoned argument.”
TEACHER
GenZ Advantages
(Shown:Open End Responses)
14. • Gen Z students think that their
creativity comes from accessto a
greater variety of tools, platforms,
opportunities and avenuesto
express oneself. They also point to
the ability to accessother people’s
ideas assomething that inspires their
own creativity.
• Teacherssaythat Gen Z students
have greater opportunities and are
naturally exploratory. Teachersalso
mentioned visual skillslike
photography and social skillssuch as
personal branding asassetsto
creativity.
14Q12:How [are you / isGenZ] more creative than older generations? [OPEN END]
How GenZ isMore Creative
(Shown:Open End Responses)
• I can create using apps and digital tools. Older
generations didn't have accessto that. I can be more
creative on social media.” – STUDENT,AGE 13
• Our generation can utilize technology to innovate and
create new things, like environmentally friendly
vehicles, and new telephones. Things that wouldn't
have been conceived when our grandparents were
children.” – STUDENT,AGE 15
• “We have accessto ideas and inspirations easier than
other generations did.” – STUDENT,AGE 16
• “They are really good at photography and controlling
their self-images.” –TEACHER
15. 1 Excited (59%)
2 Nervous (50%)
3 Curious (43%)
4 Happy (26%)
5 Confident (25%)
15
GenZ Feelings About The Future
(Shown: Top5 Responses, Students)
Q22: When you think about your future after you finish school, how do you feel?[MULTI-SELECTUPTO 3]
Q23: How prepared do you [feel for your / think your students are for their] future after [you / they] finish school?
Q25.What are some of the reasonswhy you [feel / think your students are] unprepared for [your / their] future after [you / they] finish school?[OPEN END]
13% 9%
57%
60%
34%
27%
Student Teacher
SOMEWHAT
PREPARED
VERY
PREPARED
UNPREPARED
GenZ Preparedness for the Future
“We need to work harder, study
harder to compete with others
for few good jobs, everything is
technology oriented and
dependent now.”
STUDENT,AGE 15
“We spend too much time
preparing students for the ACT
and other standardized tests that
ultimately will serve them very
little in the real world. Wealso
aren't updating our curriculum to
the technological age.”
TEACHER
16. 58%
42%
16
GenZ Views Preparation for the Future After School
(Shown: Students)
What I’m learning IN SCHOOLismost important in preparing
me for my future after I finish school
What I’m learning OUTSIDEOFSCHOOLismost important in
preparing me for my future after I finish school
Q31:Which of the following comes closest to your opinion?
“I have parents who discussreal world issues
and problems with me and I get to seehow they
problem-solve.”
STUDENT,AGE 16
“Everyone has a phone and/or tablet in class. This is
unheard of even 4 years ago. Curriculum is WAY
behind these kids...you can view instantaneous info
whereas textbooks and papers are obsolete. Also, Gen
Z students want to be entertained...they will
believe/trust YouTubeover a textbook any day.”
TEACHER
17. 17
Q15:In which of the following ways do [you / GenZ students] generally learn best when it comes to classwork? [MULTI-SELECT]
Q16:How often do [you / GenZ students] get to learn by…?[ASKEDFOR EACHMETHODSELECTEDIN Q15]
Effectivenessof GenZ Teaching Methods
46%
43%
41%
37%
32%
78%
77%
62%
66%
59%
62%
21%
14%
17%
Doing / Creating
Watching
Researchingonline
Collaborating
Listening
Reading
Writing
Students Teachers
Frequency of GenZ Teaching Methods
(Shown:%All of the Time)
57%
52%
50%
28%
16%
15%
14%
33%
42%
30%
15%
24%
17%
32%
Listening
Writing
Reading
Researching Online
Doing / Creating
Watching
Collaborating
Students Teachers
18. Educational Priorities for GenZ and Past Generations
(Shown:% Somewhat / Very Important, Teachers)
92% 92% 95% 93% 91%
46%
93%94% 93%
87% 86%
81% 78%
51%
Developing critical Developing intellectual Learning through Solving real world Developing team Memorizing facts and Using digital media
thinking skills curiosity hands-on experience problems building skills historicalinfo (videos /podcasts)
18
Gen Z Past Generations
Q17:Below isa list of different educational priorities. How important were each of the following in educating previous generations of students?
Q18:Today,how important are each of the following in educating GenZ students?
19. Educational Priorities for Gen Z
(Shown:% Somewhat / Very Important; % At LeastSomeof the Time)
19
Q18:Today,how important are each of the following in educating GenZ students?
Q19:Thinking about your own experience at school, how often do you learn in each of the following ways?
92% 92% 95% 93% 91% 93%
81% 79%
86%
69%
46%
88% 86%
80%
Developing critical
thinkingskills
Developing
intellectual curiosity
Learning through
hands-on experience
Developing team
building skills
Memorizing facts and
historicalinfo
Using digital media
(videos/podcasts)
Solving real world
problems
Teachers Students
20. 20
Q35: What would help you better prepare GenZ for the future workforce? [MULTI-SELECT]
Q14:In what ways istechnology changing the way you teach GenZ students compared to how you taught in the past? [OPENEND]
Methods to Better Prepare GenZ for the Future Workforce
(Shown: Teachers)
66%
52%
40% 39%
Having more opportunities
for hands-on learning
Evolving the teaching
curriculum
Letting students follow their
curiosities
Using more technology in
the classroom
“I try to make projects
more applicable to
their lives and
integrate technology
into labs including
simulators, video clips
and app usage.”
TEACHER
21. 21Q20 & Q36: How much do you agree or disagree with each of the following statements?
Creativity in the Classroom
(Shown:%Somewhat Agree/Strongly Agree)
STUDENTS
76%
TEACHERS
75%
Role of Tech & Creativity in the Future Workforce
(Shown: %SomewhatAgree/Strongly Agree)
93%
89%
85%
73%
93%
91%
I / Gen Z will be better prepared for
the future given how well I / they
understand technology
Creativity is going to play an integral
role in solving many of the challenges
the world faces today
Being creative will be essential to my /
GenZ's future success
Students Teachers
I WISHTHERE
WASMOREOF
AFOCUSON
CREATIVITYIN
THEIRCLASSES/
CURRICULUM
22. 22
Q1: What are your favorite subjects / classesto take?[MULTI-SELECTUP TO 3]
Q29: Which of your classesismost useful to you in preparing for your future after you finish school? [MULTI-SELECTUPTO3]
Q42: Which of the following classesdo you feel requires some form of creativity? [MULTI-SELECT]
Course Intersection
(Shown:%Top5 Selected, Students)
23. 23Q36: How much do you agree or disagree with each of the following statements?
Perceptions of the Future GenZ Workforce
(Shown:%Somewhat Agree/Strongly Agree)
*asked only of students *asked only of teachers
STUDENTS TEACHERS
83% 75%
I NEEDBETTER
TOOLSTO
HELPPREPARE
GENZ FOR
THEFUTURE
WORKFORCE
I WILLBE
CREATING
THINGSIN
MYFUTURE
CAREER
*asked only of teachers
TEACHERS
94%
MYSTUDENTS
WILLONE DAY
HAVECAREERS
THATWE
DIDN’T EVEN
KNOW WOULD
EXISTTODAY
24. 88%
56%
Have Plansfor
College
Have aDream Job
24
Q27: Do you plan to go to college one day?
Q28: Do you have adream career? [IFYES, SPECIFY]
Plansfor the Future
(Shown:Students)
GenZ Dream Jobs
(Shown:Open EndResponses, Students)
26. 26
Q1: What are your favorite subjects / classesto take?[MULTI-SELECTUP TO 3]
Q3: What extracurricular or after-school activities do you participate in?Pleaseselect all that apply. [MULTI-SELECT]
Q43: First, which of the following websites or apps do you use?Pleaseselect all that apply. [MULTI-SELECT]
Q45: And which of the following do you do online or using apps?Pleaseselect all that apply. [MULTI-SELECT]
1
Favorite Classes Extracurricular Activities Online Sites / Apps Online Behaviors
Mathematics (34%) Sports (46%) (78%) Postmy own photos (70%)
2 Science & Engineering (33%) Music(26%) (56%) Postmy own videos (43%)
3 Computers & Technology (27%) Volunteering (25%) (55%)
Sharesomeone else’s photos
(38%)
4 Music / Performing Arts (22%) Dance (9%) (50%)
Sharesomeone else’s videos
(35%)
5 PhysicalEducation (21%) Drama (9%) (31%)
Sharesomeone else’slink to a
story or article online (29%)
70%
post content
53%
sharecontent
27. 27
Category Sub-Category %
Gender
Male 52%
Female
48%
Grade
6th Grade 14%
7th Grade 14%
8th Grade 12%
9th Grade 12%
10thGrade 16%
11thGrade 17%
12thGrade 15%
11-
13
38%
Age 14-
15
28%
16-17 35%
Favorite Subject %
Mathematics 34%
Science&
Engineering
33%
Computers &
Technology
27%
Music / Performing
Arts
22%
Physical
Education
21%
History 21%
Art
Education
21%
Language Arts &
Literature
16%
SocialStudies/ Political
Science
16%
n=1,007
Extracurricular %
Sports 46%
Music 26%
Volunteering 25%
Dance 9%
Drama 9%
Student government 7%
Journalism/ Yearbook 6%
Computer science 6%
Finearts 6%
Robotics 6%
Debate 3%
Internship 3%
Region %
Northeast 20%
Midwest 25%
South 32%
West 23%
28. 28
Category Sub-Category %
Gender
Male 35%
Female 65%
22-
24
1%
25-
34
20%
35-
44
22%
Age 45-
54
27%
55-
64
24%
65-
74
6%
75 and over 1%
Employment
Full-Time 87%
Part-Time 13%
Category Sub-Category %
6th
Grade
22%
7th
Grade
30%
Grade(
s)
Teach
8th
Grade
30%
9th
Grade
50%
10th
Grade
53%
11th
Grade
54%
12thGrade 54%
Yearsof
Experience
1-5years 16%
6-10years 15%
11-20years 31%
More than 20 years 37%
Subject(s) Taught %
Mathematics 28%
Language Arts &
Literature
22%
SocialStudies/ Political
Science
19%
Science&
Engineering
17%
History 13%
Special
Education
11%
World
Languages
7%
Physical
Education
7%
Music / Performing
Arts
6%
n=414
Region %
Northeast 21%
Midwest 23%
South 28%
West 27%