The gaming PC market in India is growing strongly, with shipments up 4% in 2018 to 366,000 units. Gaming laptops saw tremendous growth of 123% and now make up 50% of the gaming PC market. However, privacy and security are major concerns for gamers. Gamers worry about data theft from hacking, malware, and lack of support from gaming companies and vendors. Best practices for gamers include using security software, unique passwords, and limiting personal information shared. Vendors can help by providing security solutions, VPNs, partnering with secure platforms, and increasing security awareness.
The document discusses the gaming PC market in India and issues related to privacy. It notes that the gaming PC market in India is growing strongly, with gaming laptop shipments increasing 123% in 2018. However, privacy is a major concern for gamers, with risks of data theft from gaming platforms, payment systems, and devices. Gamers worry about hackers stealing profiles, gameplay data, and financial information. They feel unsupported by gaming companies and vendors on privacy issues. The implications are that gamers are reluctant to provide personal details and always worry about security due to experienced or observed cyber attacks.
Prediction Analysis of Gaming Cost By Employing Data Mining AlgorithmsYogeshIJTSRD
Video games are a source of entertainment for different age groups. Players who are seeking quality video games spend more money on their systems. In this way they spend a hefty amount on internet, storage, GPU etc. Due to the addictive nature the cost is not negligible and there are not so many researches done on predicting the cost a player has to suffer. In this paper, the gaming cost is being determined by applying different algorithms. Data was collected from different age groups with different characteristics like the choice of storage options, game genres, internet speed and time they spend on games. Different models are being used like Ada boost, logistic regression, Decision tree and Random forest to check the accuracy of prediction analysis. This research will help in development of further models which can measure the gaming cost more accurately. MD. Rhineul Islam | Nakib Aman Turzo | Pritom Sarker Bishal "Prediction Analysis of Gaming Cost By Employing Data Mining Algorithms" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-3 , April 2021, URL: https://www.ijtsrd.com/papers/ijtsrd38566.pdf Paper URL: https://www.ijtsrd.com/computer-science/data-miining/38566/prediction-analysis-of-gaming-cost-by-employing-data-mining-algorithms/md-rhineul-islam
Building up the e-gaming ecosystem of India and the influence of smartphonesRedSeer
Survey respondents were asked how “important in life” is leisure time. Results for India based on more than 4,000 respondents. *GDP per capita is expressed in 2011 purchasing power parity (PPP) dollars, for the year 2014.
The global digital gaming market is forecasted to reach $272.2 billion by 2022, growing at a CAGR of 18.98% from 2016. The mobile gaming segment currently generates the most revenue, followed by console and PC games. Key trends driving growth include the shift to digital distribution, use of communication tools and virtual credits for monetization, adoption of AR/VR technologies, the rise of esports, and a growing number of women and non-millennial gamers. North America represents a major market, supported by increasing incomes, internet penetration, and interest in esports. Leading companies like Electronic Arts are focusing on esports and mobile gaming to capitalize on these trends.
The document discusses the emergence of gaming as a service, where games can be played across multiple platforms like PC, consoles and mobile with user profiles and experiences carried across platforms. It predicts strong growth in online, social, and mobile gaming driven by increasing internet users, social networks, and mobile devices. New business models like free-to-play with in-game purchases and in-game advertising are seen expanding the gaming market size significantly. Success will depend on understanding user behavior, building communities, managing virality, and alternative monetization models over large marketing campaigns.
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaChris
This document summarizes current gaming trends and the use of social media by gamers. It finds that gamers are getting older, casual gaming is growing, and games now offer social experiences. Gamers are avid social media users and want customizable, interactive gaming experiences. The use of microtransactions and digital distribution are changing revenue models in the industry. Gaming communities and social features in games are blending gaming and social media.
The document provides an analysis of the Indian online gaming industry. It finds that the industry is expected to reach $7.5 billion by 2023, growing at a CAGR of 36.45%. Mobile gaming and gamified early learning are seeing strong growth and will contribute around 90% of revenues. The number of mobile gamers is forecast to increase 15% by 2023. The gaming industry is positioned to surpass Bollywood in revenues. The analysis also outlines opportunities and risks of investing in the industry as well as potential exit strategies.
The gaming industry in India is growing rapidly, valued at Rs. 10 billion currently and expected to reach Rs. 38 billion by 2015. Mobile gaming is the largest segment and is projected to grow at a 50.7% CAGR, reaching $574 million by 2016. Console gaming currently contributes 62% of gaming revenues but this share is expected to decrease as mobile gaming increases its share. The future outlook is positive as costs decrease, global companies enter the market, and demand for domestic content grows. Overall, the gaming industry presents many opportunities for game developers in India.
The document discusses the gaming PC market in India and issues related to privacy. It notes that the gaming PC market in India is growing strongly, with gaming laptop shipments increasing 123% in 2018. However, privacy is a major concern for gamers, with risks of data theft from gaming platforms, payment systems, and devices. Gamers worry about hackers stealing profiles, gameplay data, and financial information. They feel unsupported by gaming companies and vendors on privacy issues. The implications are that gamers are reluctant to provide personal details and always worry about security due to experienced or observed cyber attacks.
Prediction Analysis of Gaming Cost By Employing Data Mining AlgorithmsYogeshIJTSRD
Video games are a source of entertainment for different age groups. Players who are seeking quality video games spend more money on their systems. In this way they spend a hefty amount on internet, storage, GPU etc. Due to the addictive nature the cost is not negligible and there are not so many researches done on predicting the cost a player has to suffer. In this paper, the gaming cost is being determined by applying different algorithms. Data was collected from different age groups with different characteristics like the choice of storage options, game genres, internet speed and time they spend on games. Different models are being used like Ada boost, logistic regression, Decision tree and Random forest to check the accuracy of prediction analysis. This research will help in development of further models which can measure the gaming cost more accurately. MD. Rhineul Islam | Nakib Aman Turzo | Pritom Sarker Bishal "Prediction Analysis of Gaming Cost By Employing Data Mining Algorithms" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-3 , April 2021, URL: https://www.ijtsrd.com/papers/ijtsrd38566.pdf Paper URL: https://www.ijtsrd.com/computer-science/data-miining/38566/prediction-analysis-of-gaming-cost-by-employing-data-mining-algorithms/md-rhineul-islam
Building up the e-gaming ecosystem of India and the influence of smartphonesRedSeer
Survey respondents were asked how “important in life” is leisure time. Results for India based on more than 4,000 respondents. *GDP per capita is expressed in 2011 purchasing power parity (PPP) dollars, for the year 2014.
The global digital gaming market is forecasted to reach $272.2 billion by 2022, growing at a CAGR of 18.98% from 2016. The mobile gaming segment currently generates the most revenue, followed by console and PC games. Key trends driving growth include the shift to digital distribution, use of communication tools and virtual credits for monetization, adoption of AR/VR technologies, the rise of esports, and a growing number of women and non-millennial gamers. North America represents a major market, supported by increasing incomes, internet penetration, and interest in esports. Leading companies like Electronic Arts are focusing on esports and mobile gaming to capitalize on these trends.
The document discusses the emergence of gaming as a service, where games can be played across multiple platforms like PC, consoles and mobile with user profiles and experiences carried across platforms. It predicts strong growth in online, social, and mobile gaming driven by increasing internet users, social networks, and mobile devices. New business models like free-to-play with in-game purchases and in-game advertising are seen expanding the gaming market size significantly. Success will depend on understanding user behavior, building communities, managing virality, and alternative monetization models over large marketing campaigns.
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaChris
This document summarizes current gaming trends and the use of social media by gamers. It finds that gamers are getting older, casual gaming is growing, and games now offer social experiences. Gamers are avid social media users and want customizable, interactive gaming experiences. The use of microtransactions and digital distribution are changing revenue models in the industry. Gaming communities and social features in games are blending gaming and social media.
The document provides an analysis of the Indian online gaming industry. It finds that the industry is expected to reach $7.5 billion by 2023, growing at a CAGR of 36.45%. Mobile gaming and gamified early learning are seeing strong growth and will contribute around 90% of revenues. The number of mobile gamers is forecast to increase 15% by 2023. The gaming industry is positioned to surpass Bollywood in revenues. The analysis also outlines opportunities and risks of investing in the industry as well as potential exit strategies.
The gaming industry in India is growing rapidly, valued at Rs. 10 billion currently and expected to reach Rs. 38 billion by 2015. Mobile gaming is the largest segment and is projected to grow at a 50.7% CAGR, reaching $574 million by 2016. Console gaming currently contributes 62% of gaming revenues but this share is expected to decrease as mobile gaming increases its share. The future outlook is positive as costs decrease, global companies enter the market, and demand for domestic content grows. Overall, the gaming industry presents many opportunities for game developers in India.
Mobile Games- A Critical Analysis of Players and Culturepumascomm
Mobile gaming will continue to thrive as more consumers use portable connected devices like smartphones and tablets. The increasing capabilities of these devices, availability of free games with in-app purchases, and expanding wifi coverage are driving the growth of mobile gaming. China in particular may surpass the US as the largest mobile gaming market by 2015. Meanwhile, game developers are creating high-quality 3D games for mobile that combine hardcore graphics with casual gameplay.
Prodigitaly offers comprehensive solutions to help you design, develop and market your game from start to finish. We specialize in providing comprehensive end-to-end solutions for affordable game development company. As one of the top game design and development companies in the industry, our team of 150+ artists, designers and developers have worked on numerous games for PC, consoles, web and mobile platforms. From 2D platformers to multi-player RPGs with VR integration to casual online, social and mobile games we’ve designed and developed a number of fun and exciting titles. We adapt to the latest tools and frameworks in the market and work with game engines like Unity3D, Cocos2d-x and Unreal as well as technologies like HTML5 and others to build high quality games.
The document is a research report on the game API industry from 2017 to 2023. It predicts that the global game API industry will reach $2.2 billion by 2023, growing at a 6% compound annual growth rate due to technological innovation and the growing gaming demographic. The growth of mobile gaming and demand for improved graphics and user interfaces are driving factors. North America currently dominates due to major technology companies, while Asia Pacific and Europe are also major regions. The report provides market segmentation and profiles major players.
1. Online skill-based real-money gaming market in India is estimated to grow to become ~$3.8 Bn1 by 2024 speed of growing smartphone penetration, low cost of data and vast digital payment infrastructure allowing individuals access to instant real-time inter-bank transactions.
2. Introduced to Indian market in early 2010 and pioneered by Dream11, Fantasy sports contributed ~ 30% of the RMG market in 2019. Fantasy sports market has witnessed exponential growth in recent years fuelled by increasing user base, high engagement and increasing investor interest and is expected to grow by ~60% till 2024.
3. Casual online real-gaming market contributed ~70% of the total RMG market in 2019. However, it is expected to grow relatively slower at ~35% when compared to fantasy sports.
4. Driven by high growth opportunity in RMG market, horizontal players have started foraying in the segment. In 2019, Paytm entered the casual gaming space with Paytm First Games.
The gaming industry in India has grown rapidly in recent years and is poised to become one of the largest markets worldwide. The market size has increased from Rs. 10 billion in 2014 to an estimated Rs. 38 billion by 2017. Mobile gaming currently dominates the market with 62% share but console and online PC gaming are growing rapidly. While the industry faces challenges like piracy and high import duties, its future is bright with falling hardware costs and growing demand for local content driving further expansion.
The document is a marketing research report comparing the PS3 and Xbox 360 game consoles. A survey of 88 respondents was conducted to understand perceptions, behaviors and demographics of console owners. Key findings include that most respondents have played video games for over 15 years, perceive the PS3 as more reliable but Xbox 360 has a more reliable online network. Respondents were willing to pay $20-50 annually for online access and exclusive titles influenced purchases. The report recommends PS3 improve its online network and Xbox 360 focus on reliability to help PS3 surpass it in sales.
The global Game Engine Market is forecast to surpass USD 5.96 billion by 2027. Game engines are primary software used to create and develop video games for various platforms. They perform animation, sound, scripting and other functions to develop games rapidly. Game engines are also being used in industries like banking and automotive for applications like gamification, virtual environments and UI/UX design. A notable trend is the rising adoption of augmented and virtual reality. The report also notes that cloud gaming and the launch of new game consoles will contribute to the growth of the game engines market in the coming years.
Mobile Gaming Application Development Mobile Gaming Application Tutorials, Course On Mobile Gaming Application Development at Learning Catalyst for beginners. The sessions will include J2ME platform & specifications, CLDC Config & MIDP Profiles, MIDlets, MIDlet User Interfaces, Low-Level MIDlet User Interface API, Networking and Persistent Storage, Packages – Mobile Gaming, Packages - Mobile Application.
Gaming in India has been catalyzed by better smartphones, increased internet access, popular titles, influencers, and the global pandemic. To dive deeper into this space, Sequoia India partnered with BCG to assess the current mobile gaming market in India, and its prospects for expansion in a report titled ‘Mobile Gaming: $5B+ Market Opportunity.
How To Get a Game License and Publish Your Game in China | AppInChinaTodd Kuhns
Unlike in other countries, publishing an iOS or Android mobile game in China is not as simple as uploading it to the Apple App Store or Google Play and checking a couple of boxes.
Before your game can be published in China for profit, you will likely need a Chinese government-issued game license (ISBN) before you can distribute your app.
But do YOU really need a game license? And how can game developers and publishers get one? This brief video from AppInChina will show you how.
1-Information Systems A Manager’s Guide to Harness.docxSONU61709
1-*
Information Systems:
A Manager’s Guide to Harnessing Technology
1-*
This work is licensed under the
Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
To view a copy of this license,
visit http://creativecommons.org/licenses/by-nc-sa/3.0/or send a letter to
Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA
1-*
Chapter 1
Setting the Stage:
Technology and the Modern Enterprise
1-*
Learning ObjectivesAppreciate how in the past decade, technology has helped bring about radical changes across industries and throughout societies Name firms across hardware, software, and Internet businesses that were founded by people in their twenties (or younger)
1-*
Learning ObjectivesAppreciate the degree to which technology has permeated every management disciplineSee that tech careers are varied, richly rewarding, and poised for continued growthUnderstand the structure of this text, the issues and examples that will be introduced, and why they are important
1-*
Tech’s Tectonic Shift:
Radically Changing Business Landscapes Billions of people have access to computing and telecommunications Google and Facebook have changed the way firms advertise and people communicate Open source software has lowered computing costs
1-*
Tech’s Tectonic Shift:
Radically Changing Business LandscapesSophisticated, high-powered computing is turning into a utility via:Cloud computing Software as a serviceNew technologies have also: Fueled globalizationFueled data-driven decision makingRaised privacy and security concerns
1-*
It’s Your Revolution Many of the world’s most successful technology firms were created by young peopleBill Gates was an undergraduate when he left college to found Microsoft Michael Dell was a sophomore when he began building computers at the University of Texas Mark Zuckerberg founded Facebook as a nineteen-year-old college sophomore
1-*
It’s Your RevolutionTony Hsieh of LinkExchange and ZapposJerry Yang and David Filo of Yahoo! Kevin Rose of DiggSteve Chen and Chad Hurley of YouTube Steve Jobs of AppleJeff Bezos of AmazonCatherine Cook of MyYearbookShawn Fanning of NapsterLinus Torvalds – Linux operating systemSegrey Brin and Larry Page of Google
1-*
Geek Up—Tech Is Everywhere and You’ll Need It to ThriveThere isn’t a single modern managerial discipline that isn’t being deeply and profoundly impacted by techTech skills are being “built into” jobs everywhere
1-*
FinanceThe tech industry continually sprouts new businesses Suited to IPO markets Tech firms are actively involved in mergers and acquisitions (M&A)Finance careers also involve: Lending to tech firmsEvaluating the role of technology in firms in an investment portfolioTechnology-based trading platforms
1-*
AccountingThe reliability of any audit is inherently tied to the reliability of the underlying technology Increased regulation has strengthened the link between accounting an ...
How Generative AI is Improving Game Development?Market.us
Generative AI refers to using artificial intelligence (AI) for creating new game content - whether that be characters, environments, stories or mechanics. Generative AI offers more realistic, immersive and engaging results than traditional methods can.
According to Market.us, the global Generative AI Gaming Market was valued at USD 922 Million in 2022 with anticipated compound annual compounded annual growth estimated to average 23.3% from 2032-2036 resulting in incremental revenues estimated to total $7105 Million by 2032. Market forces include increased consumer demands for more immersive and realistic gameplay experiences as well as increasing popularity of cloud and mobile gaming technologies.
Key Takeaways
1. Generative AI is used in gaming to create a variety of content, including characters, environments, and stories.
2. The technology can be used to generate realistic and immersive content that can help to improve the player experience.
3. Generative AI is also being used to create new gaming experiences, such as games that are tailored to the individual player's preferences.
4. By technique, the nondeterministic technique segment generated the largest revenue share in 2022.
5. By function, the non-player character (NPCs) dominated the market with a revenue share of 35.2% in 2022.
6. By end-user, the gaming studios segment dominated the market with a revenue share of 51% in 2022.
7. In 2022, Asia Pacific dominated the market with the highest revenue share of 34%.
Market Trends
- The increasing demand for more realistic and immersive gaming experiences is one of the key trends driving the growth of the generative AI in gaming market.
- The rising popularity of cloud gaming and mobile gaming is also contributing to the growth of the market.
- The increasing adoption of artificial intelligence (AI) in other industries, such as the film and television industry, is also creating new opportunities for the generative AI in gaming market.
Rising Demands
The demand for more realistic and immersive gaming experiences is increasing as gamers demand games that are more engaging and visually stunning.
Generative AI can be used to create realistic and immersive content that can help to improve the player experience.
For example, generative AI can be used to create realistic character models, environments, and textures.
Increasing Uses
Generative AI is being used in a variety of ways in gaming, including:
- Creating realistic character models
- Generating environments
- Creating stories
- Designing levels
- Developing game mechanics
The technology is also being used to create new gaming experiences, such as games that are tailored to the individual player's preferences.
Esports Entertainment Group (EEG) is acquiring companies to build its business across three pillars - esports wagering, esports entertainment and infrastructure, and traditional sports betting and iGaming. The acquisition of Helix eSports will expand EEG's esports entertainment center business, ggCircuit provides esports center management software, and Genji offers analytics platforms. EEG also operates an esports betting platform called VIE.GG and is developing LANduel for player vs player skill-based betting at esports centers.
Finished players can be looted to acquire their gear as well. Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force all players into one perspective to eliminate some advantages.
An estimated 96 Mn Indian users are forecast to pay
for games in 2021. Paid gamers are forecast to reach
~240 Mn (3x) in the next 5 years. Survey results show that up to 50% of new midcore and hardcore game users pay $7-$14 per month.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
The document discusses the gaming industry in India. It states that the console gaming market in India is expected to reach Rs 575 Crore by 2010, growing over 50% annually. Mobile gaming is also increasing and is projected to reach Rs 812.5 Crore by June 2010. A typical Indian gamer is male, aged 26, from one of the top 8 metros, and plays games mainly from home for about an hour, 3 times a week.
- Massive is a leading in-game advertising network established in 2002 with over 110 game titles and 824 ad campaigns from 223 clients.
- Video games have become a major entertainment medium, surpassing the film industry in revenue. The audience is primarily males aged 13-34 with above average incomes.
- Dynamic in-game advertising allows ads to be customized by game, language, location, and updated in real-time, providing interactivity and engagement that increases advertising effectiveness.
The document discusses 4 key drivers of change for the Sumo Group: cloud gaming, mobile gaming and 5G, esports, and augmented reality and virtual reality technologies. It also outlines 3 potential scenarios for the gaming industry over the next 5-10 years: a blending of the physical and virtual world through advanced immersive technologies, artificial intelligence that can learn and adapt to individual players, and gaming experiences that allow for fully physical and emotional immersion.
Forbes digital gaming report fall 2020_v2Sara Cody
The document is a confidential report providing an overview of the digital gaming industry for Fall/Winter 2020. It discusses the continued boom in the industry during 2020, with record viewership and mega deals. It also summarizes challenges securing next-gen consoles due to high demand and limited supply. Additionally, the report analyzes trends such as the growth of mobile gaming and the dominance of the US and China in the gaming market.
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
More Related Content
Similar to Gaming PC Market in India and issues related to privacy
Mobile Games- A Critical Analysis of Players and Culturepumascomm
Mobile gaming will continue to thrive as more consumers use portable connected devices like smartphones and tablets. The increasing capabilities of these devices, availability of free games with in-app purchases, and expanding wifi coverage are driving the growth of mobile gaming. China in particular may surpass the US as the largest mobile gaming market by 2015. Meanwhile, game developers are creating high-quality 3D games for mobile that combine hardcore graphics with casual gameplay.
Prodigitaly offers comprehensive solutions to help you design, develop and market your game from start to finish. We specialize in providing comprehensive end-to-end solutions for affordable game development company. As one of the top game design and development companies in the industry, our team of 150+ artists, designers and developers have worked on numerous games for PC, consoles, web and mobile platforms. From 2D platformers to multi-player RPGs with VR integration to casual online, social and mobile games we’ve designed and developed a number of fun and exciting titles. We adapt to the latest tools and frameworks in the market and work with game engines like Unity3D, Cocos2d-x and Unreal as well as technologies like HTML5 and others to build high quality games.
The document is a research report on the game API industry from 2017 to 2023. It predicts that the global game API industry will reach $2.2 billion by 2023, growing at a 6% compound annual growth rate due to technological innovation and the growing gaming demographic. The growth of mobile gaming and demand for improved graphics and user interfaces are driving factors. North America currently dominates due to major technology companies, while Asia Pacific and Europe are also major regions. The report provides market segmentation and profiles major players.
1. Online skill-based real-money gaming market in India is estimated to grow to become ~$3.8 Bn1 by 2024 speed of growing smartphone penetration, low cost of data and vast digital payment infrastructure allowing individuals access to instant real-time inter-bank transactions.
2. Introduced to Indian market in early 2010 and pioneered by Dream11, Fantasy sports contributed ~ 30% of the RMG market in 2019. Fantasy sports market has witnessed exponential growth in recent years fuelled by increasing user base, high engagement and increasing investor interest and is expected to grow by ~60% till 2024.
3. Casual online real-gaming market contributed ~70% of the total RMG market in 2019. However, it is expected to grow relatively slower at ~35% when compared to fantasy sports.
4. Driven by high growth opportunity in RMG market, horizontal players have started foraying in the segment. In 2019, Paytm entered the casual gaming space with Paytm First Games.
The gaming industry in India has grown rapidly in recent years and is poised to become one of the largest markets worldwide. The market size has increased from Rs. 10 billion in 2014 to an estimated Rs. 38 billion by 2017. Mobile gaming currently dominates the market with 62% share but console and online PC gaming are growing rapidly. While the industry faces challenges like piracy and high import duties, its future is bright with falling hardware costs and growing demand for local content driving further expansion.
The document is a marketing research report comparing the PS3 and Xbox 360 game consoles. A survey of 88 respondents was conducted to understand perceptions, behaviors and demographics of console owners. Key findings include that most respondents have played video games for over 15 years, perceive the PS3 as more reliable but Xbox 360 has a more reliable online network. Respondents were willing to pay $20-50 annually for online access and exclusive titles influenced purchases. The report recommends PS3 improve its online network and Xbox 360 focus on reliability to help PS3 surpass it in sales.
The global Game Engine Market is forecast to surpass USD 5.96 billion by 2027. Game engines are primary software used to create and develop video games for various platforms. They perform animation, sound, scripting and other functions to develop games rapidly. Game engines are also being used in industries like banking and automotive for applications like gamification, virtual environments and UI/UX design. A notable trend is the rising adoption of augmented and virtual reality. The report also notes that cloud gaming and the launch of new game consoles will contribute to the growth of the game engines market in the coming years.
Mobile Gaming Application Development Mobile Gaming Application Tutorials, Course On Mobile Gaming Application Development at Learning Catalyst for beginners. The sessions will include J2ME platform & specifications, CLDC Config & MIDP Profiles, MIDlets, MIDlet User Interfaces, Low-Level MIDlet User Interface API, Networking and Persistent Storage, Packages – Mobile Gaming, Packages - Mobile Application.
Gaming in India has been catalyzed by better smartphones, increased internet access, popular titles, influencers, and the global pandemic. To dive deeper into this space, Sequoia India partnered with BCG to assess the current mobile gaming market in India, and its prospects for expansion in a report titled ‘Mobile Gaming: $5B+ Market Opportunity.
How To Get a Game License and Publish Your Game in China | AppInChinaTodd Kuhns
Unlike in other countries, publishing an iOS or Android mobile game in China is not as simple as uploading it to the Apple App Store or Google Play and checking a couple of boxes.
Before your game can be published in China for profit, you will likely need a Chinese government-issued game license (ISBN) before you can distribute your app.
But do YOU really need a game license? And how can game developers and publishers get one? This brief video from AppInChina will show you how.
1-Information Systems A Manager’s Guide to Harness.docxSONU61709
1-*
Information Systems:
A Manager’s Guide to Harnessing Technology
1-*
This work is licensed under the
Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
To view a copy of this license,
visit http://creativecommons.org/licenses/by-nc-sa/3.0/or send a letter to
Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA
1-*
Chapter 1
Setting the Stage:
Technology and the Modern Enterprise
1-*
Learning ObjectivesAppreciate how in the past decade, technology has helped bring about radical changes across industries and throughout societies Name firms across hardware, software, and Internet businesses that were founded by people in their twenties (or younger)
1-*
Learning ObjectivesAppreciate the degree to which technology has permeated every management disciplineSee that tech careers are varied, richly rewarding, and poised for continued growthUnderstand the structure of this text, the issues and examples that will be introduced, and why they are important
1-*
Tech’s Tectonic Shift:
Radically Changing Business Landscapes Billions of people have access to computing and telecommunications Google and Facebook have changed the way firms advertise and people communicate Open source software has lowered computing costs
1-*
Tech’s Tectonic Shift:
Radically Changing Business LandscapesSophisticated, high-powered computing is turning into a utility via:Cloud computing Software as a serviceNew technologies have also: Fueled globalizationFueled data-driven decision makingRaised privacy and security concerns
1-*
It’s Your Revolution Many of the world’s most successful technology firms were created by young peopleBill Gates was an undergraduate when he left college to found Microsoft Michael Dell was a sophomore when he began building computers at the University of Texas Mark Zuckerberg founded Facebook as a nineteen-year-old college sophomore
1-*
It’s Your RevolutionTony Hsieh of LinkExchange and ZapposJerry Yang and David Filo of Yahoo! Kevin Rose of DiggSteve Chen and Chad Hurley of YouTube Steve Jobs of AppleJeff Bezos of AmazonCatherine Cook of MyYearbookShawn Fanning of NapsterLinus Torvalds – Linux operating systemSegrey Brin and Larry Page of Google
1-*
Geek Up—Tech Is Everywhere and You’ll Need It to ThriveThere isn’t a single modern managerial discipline that isn’t being deeply and profoundly impacted by techTech skills are being “built into” jobs everywhere
1-*
FinanceThe tech industry continually sprouts new businesses Suited to IPO markets Tech firms are actively involved in mergers and acquisitions (M&A)Finance careers also involve: Lending to tech firmsEvaluating the role of technology in firms in an investment portfolioTechnology-based trading platforms
1-*
AccountingThe reliability of any audit is inherently tied to the reliability of the underlying technology Increased regulation has strengthened the link between accounting an ...
How Generative AI is Improving Game Development?Market.us
Generative AI refers to using artificial intelligence (AI) for creating new game content - whether that be characters, environments, stories or mechanics. Generative AI offers more realistic, immersive and engaging results than traditional methods can.
According to Market.us, the global Generative AI Gaming Market was valued at USD 922 Million in 2022 with anticipated compound annual compounded annual growth estimated to average 23.3% from 2032-2036 resulting in incremental revenues estimated to total $7105 Million by 2032. Market forces include increased consumer demands for more immersive and realistic gameplay experiences as well as increasing popularity of cloud and mobile gaming technologies.
Key Takeaways
1. Generative AI is used in gaming to create a variety of content, including characters, environments, and stories.
2. The technology can be used to generate realistic and immersive content that can help to improve the player experience.
3. Generative AI is also being used to create new gaming experiences, such as games that are tailored to the individual player's preferences.
4. By technique, the nondeterministic technique segment generated the largest revenue share in 2022.
5. By function, the non-player character (NPCs) dominated the market with a revenue share of 35.2% in 2022.
6. By end-user, the gaming studios segment dominated the market with a revenue share of 51% in 2022.
7. In 2022, Asia Pacific dominated the market with the highest revenue share of 34%.
Market Trends
- The increasing demand for more realistic and immersive gaming experiences is one of the key trends driving the growth of the generative AI in gaming market.
- The rising popularity of cloud gaming and mobile gaming is also contributing to the growth of the market.
- The increasing adoption of artificial intelligence (AI) in other industries, such as the film and television industry, is also creating new opportunities for the generative AI in gaming market.
Rising Demands
The demand for more realistic and immersive gaming experiences is increasing as gamers demand games that are more engaging and visually stunning.
Generative AI can be used to create realistic and immersive content that can help to improve the player experience.
For example, generative AI can be used to create realistic character models, environments, and textures.
Increasing Uses
Generative AI is being used in a variety of ways in gaming, including:
- Creating realistic character models
- Generating environments
- Creating stories
- Designing levels
- Developing game mechanics
The technology is also being used to create new gaming experiences, such as games that are tailored to the individual player's preferences.
Esports Entertainment Group (EEG) is acquiring companies to build its business across three pillars - esports wagering, esports entertainment and infrastructure, and traditional sports betting and iGaming. The acquisition of Helix eSports will expand EEG's esports entertainment center business, ggCircuit provides esports center management software, and Genji offers analytics platforms. EEG also operates an esports betting platform called VIE.GG and is developing LANduel for player vs player skill-based betting at esports centers.
Finished players can be looted to acquire their gear as well. Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force all players into one perspective to eliminate some advantages.
An estimated 96 Mn Indian users are forecast to pay
for games in 2021. Paid gamers are forecast to reach
~240 Mn (3x) in the next 5 years. Survey results show that up to 50% of new midcore and hardcore game users pay $7-$14 per month.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
The document discusses the gaming industry in India. It states that the console gaming market in India is expected to reach Rs 575 Crore by 2010, growing over 50% annually. Mobile gaming is also increasing and is projected to reach Rs 812.5 Crore by June 2010. A typical Indian gamer is male, aged 26, from one of the top 8 metros, and plays games mainly from home for about an hour, 3 times a week.
- Massive is a leading in-game advertising network established in 2002 with over 110 game titles and 824 ad campaigns from 223 clients.
- Video games have become a major entertainment medium, surpassing the film industry in revenue. The audience is primarily males aged 13-34 with above average incomes.
- Dynamic in-game advertising allows ads to be customized by game, language, location, and updated in real-time, providing interactivity and engagement that increases advertising effectiveness.
The document discusses 4 key drivers of change for the Sumo Group: cloud gaming, mobile gaming and 5G, esports, and augmented reality and virtual reality technologies. It also outlines 3 potential scenarios for the gaming industry over the next 5-10 years: a blending of the physical and virtual world through advanced immersive technologies, artificial intelligence that can learn and adapt to individual players, and gaming experiences that allow for fully physical and emotional immersion.
Forbes digital gaming report fall 2020_v2Sara Cody
The document is a confidential report providing an overview of the digital gaming industry for Fall/Winter 2020. It discusses the continued boom in the industry during 2020, with record viewership and mega deals. It also summarizes challenges securing next-gen consoles due to high demand and limited supply. Additionally, the report analyzes trends such as the growth of mobile gaming and the dominance of the US and China in the gaming market.
Similar to Gaming PC Market in India and issues related to privacy (20)
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/how-axelera-ai-uses-digital-compute-in-memory-to-deliver-fast-and-energy-efficient-computer-vision-a-presentation-from-axelera-ai/
Bram Verhoef, Head of Machine Learning at Axelera AI, presents the “How Axelera AI Uses Digital Compute-in-memory to Deliver Fast and Energy-efficient Computer Vision” tutorial at the May 2024 Embedded Vision Summit.
As artificial intelligence inference transitions from cloud environments to edge locations, computer vision applications achieve heightened responsiveness, reliability and privacy. This migration, however, introduces the challenge of operating within the stringent confines of resource constraints typical at the edge, including small form factors, low energy budgets and diminished memory and computational capacities. Axelera AI addresses these challenges through an innovative approach of performing digital computations within memory itself. This technique facilitates the realization of high-performance, energy-efficient and cost-effective computer vision capabilities at the thin and thick edge, extending the frontier of what is achievable with current technologies.
In this presentation, Verhoef unveils his company’s pioneering chip technology and demonstrates its capacity to deliver exceptional frames-per-second performance across a range of standard computer vision networks typical of applications in security, surveillance and the industrial sector. This shows that advanced computer vision can be accessible and efficient, even at the very edge of our technological ecosystem.
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Leveraging the Graph for Clinical Trials and Standards
Gaming PC Market in India and issues related to privacy
1. Gaming PC Market in India and issues
related to privacy
Author: Abinash Pradhan
2. Project scope
Objectives
Scope
Deliverables
1
2
4
Research
questions
3
— To understand Total addressable market for Gaming PCs Market in India.
— India PC (Desktops and Laptops) market
— Research material: Leverage multiple data sources like Social media, reviews, Secondary etc. to build the story
— Report will be delivered in ppt format – With Web search
— Identify Total Addressable market size for Gaming PCs in India?
— What are your point of views on Privacy?
— What are the concerns of consumers related to privacy and also to identify best practices for the same?
— What are consumers feeling about privacy, why do they feel that?
— What are implications because of this and how can vendors address this problem?
3. India Gaming PC Market is growing strongly
Source: IDC shipment data for gaming PCs
50%
50%
23%
77%
20182017
Gaming
Laptops
Gaming
Desktops
100 100
Gaming PC segments
share 17 vs 18
351,923
366,000
2017 2018
+4%
Gaming PC OEM units
shipped 17 vs 18
>
– 366,000 units of gaming PC s are shipped
to Indian in 2018 up from 4% to previous
year
– Gaming laptops segment is seeing a
tremendous growth of 123% in 2018
reaching 50% of overall gaming PC
shipments
– Indian PC market is matured and
declining, however fastest growth is seen
in gaming PCs due to rise in affordability
of high performance gaming PCs and
growing penetration in tier-3 cities and
smaller tow.
4. India is expected to be a major gaming market
“The gaming PC category, specifically
over the last two years, has grown
more than 10x,”
Adarsh Menon, Vice President and
Head, Flipkart
“People who play on phones graduate
to PCs and start playing graphics-heavy
games along with these popular
games,”
Bharath Shenoy, Market Analyst, IDC
“India can be as big as Europe when it comes to E-
Sports or as big as China quite soon. The
demographics here are the same, there is desire in
this country to be part of this segment. There is a
growing middle class, some disposable income
and it is emerging pretty rapidly.”
Lee Machen, Intel’s General Manager
“For Indian gamers, gaming is an ‘Always on’
mindset and it has become a mainstream
popular culture for people. A new, powerful
group of mature gamers with very advanced
needs has emerged who are seeking devices
to improve their gaming experience.”
– Vickram Bedi, Senior director, HP Inc. India
“The company continues to ramp up its
efforts to expand its portfolio and
engagement with the gaming community,
as India is a key market for it”
Arnold Su, Asus India Head
“As PC gaming continues to grow in
popularity, it’s important for gamers to
take steps to help keep their device and
personal information protected.”
Gary Davis, chief consumer security
evangelist at McAfee
Source: Various analyst reports (check the working file for clarification)
5. Acer leads the India’s Gaming PC market
Source: IDC shipment data for gaming PCs
Gaming PC OEM market share in 2018
40%
22%
20%
18%
Acer
Asus
Lenovo
Others (HP,Dell, etc)
– Acer is the market leader, and has the largest portfolio of
gaming PCs in India catering to casual to professionals gamers
– Asus is expanding rapidly and has plans of doubling its
network of branded stores to 200 by end of 2019 and reach
30% share in gaming PC market by 2019
– Lenovo is launching several new gaming PC (Legion series)
across price points to expand its reach and catering to multiple
gaming segments
– According to market estimates, the average selling price of
gaming laptop in India is around Rs 65,000 a unit and serious
gamers look for laptops priced above Rs 1 lakh.
– More consumers are now going online to purchase high
performance gaming PCs in India, according to Flipkart.
6. Trends, drivers & challenges of Gaming PC Market
Source: Various analyst reports (check the working file for clarification)
Trends Drivers Challenges
– The gaming PC segment in India
registered a 41.1% growth.
– Shift of casual mobile gamers to PC
gamers is on rise.
– 50 out of 275 million gamers looking
to move into PC.
– The online gaming industry in India
is likely to generate revenue of
₹11,900 crore by 2023.
– The evolution of technology (AR/VR,
adoption on PAAS) has seen an
unbelievable makeover in the
gaming industry.
– Gamers spend just Rs 300-500 per
day to play at gaming cafes.
– E-commerce platforms like Flipkart
(10x in last 2 years) are driving sales
of high performance gaming PC.
– Rise in demand from tier-3 cities due
to better bandwidth availability and
young population.
– Increase in broadband and wireless
internet penetration has led to the
widespread adoption of online
gaming in India.
– Rise of Esports in India is driving the
premium gaming PC segment sales.
– Affordability of gaming PC (mid-tier
products)
– Privacy and security has always been
a big concern for gamers.
– Easy availability of pirated
games
– Players require hardware that allows
them to run games seamlessly at the
highest performance output settings.
– Increasing installation of various
advanced graphic cards leads to
increase in prices of laptops and PCs.
7. Security risk is rising and is a major concern for
online gaming industry
Online security is a serious concern for gamers
as most of the games are available on
internet.
Gamers fear hackers and cybercriminals who
attack gaming PCs and steal user information.
Gamers feels insecure to do an online financial
transaction for purchase/upgrade of games.
Esports community is worried about their
vulnerability towards malicious campaigns
including DDoS attacks, malware and
extortion.
Feelings and concerns
– As per a survey by Limelight Networks, 45% Indian respondents
would not continue to play online games or make purchases on a
website that is previously been hacked or experienced a security
incident with results showing women are more concerned about
online security than men.
– Global Gaming Industry Witnessed 12 Billion Cyber Attacks in Past
17 Months as criminals can easily exchange in-game items for profit.
– Cases like bullying and stealing gamers’ profiles happens quite lot in
games like PUBG and Grand Theft Auto (GTA) .
– Trend Micro (a security software company) predicts that
cybercriminals will increasingly target the esports industry over the
next three years.
Facts
Source: Various reports and articles (check the working file for clarification)
8. Gamers’ biggest worry is on data theft and lack of
support from gaming industry
Hardcore gamers have a fear of loosing
personal data that includes user's gaming
platform credentials and profile valuable game
pieces and tokens etc.
Piracy has been a major concern for PC
gamers as there is always lack of sources to
get games legitimately in India.
Customers feels that’s they don’t get enough
support related to privacy/security from
vendors (PC manufacturers and ecommerce
platforms like Amazon, Flipkart)
Parents are worried about children as they
become most vulnerable to bullying, identity
theft, credit card fraud and even sexual
exploitation.
Feelings and concerns
– In January 2015, it was reported that a plain text list containing
1,800 Minecraft usernames and passwords had been leaked online.
– According to Statista, the biggest group of gamers are under 24
years of age that consists of school and college students with no
steady means of income other than pocket money, which is not
sufficient to buy games.
– Popular PC games like “Grand Theft Auto series” and “GeForce”
recently have fallen pray to online hijackers.
– AVG has found that 90 percent of pirated video games are infected
with malware.
– As per McAfee, 60% of parents are worry about cybercriminals
hacking personal and financial information.
Facts
Source: Various reports and articles (check the working file for clarification)
9. Data theft risk extends to many areas including gaming
platforms, payment gateways and user devices
PC gamers feels insecure as many gaming
companies have started taking a lot of
personal information.
Gamers are well aware of privacy risks
involved in popular games as they have either
an online component or a pay-as-you-play
business model where in-game items and add-
ons can be bought for real money.
Gamers are equally worried about their
internal and external device (such as webcams
and microphones) as it can be controlled
remotely by attackers.
Feelings and concerns
– Gaming companies such as Epic Games and Rockstar require an
account to play games or access social features.
– Battlefield 5 has a competitive mode of up to 64 players, which
means a single game provides a potential malicious actor up to 63
usernames on which to try common or default passwords.
– As per Infosecurity magazine, 15,000 private webcams around the
globe which could be accessed by anyone with an internet
connection are raising serious security and privacy concerns.
– According to Trend Micro Inc., personal information is ultimately
more valuable than an in-game item
– It could either be sold in cybercriminal underground markets,
or used to further invade the victim's privacy by accessing
email and other online accounts.
Facts
Source: Various reports and articles (check the working file for clarification)
10. Privacy Implications to gamers
– Due to privacy issues, gamers are reluctant to provide personal details with
gaming companies, hence they should take ultimate responsibility for keeping
accounts secure.
– Gamers are always worry about gaming’s security as most of them have
experienced some form of cyber attacks.
– Gamers are a niche demographic known for spending money, so their financial
status is also a potential target.
– Many families take their old devices to the local electronics recycling center or
sell them on swap sites before deleting personal information, private data/files
etc., which leads to data breach.
– Children are most vulnerable and parents are also less aware of cyberattack risks
which is leading to lack of monitoring of online game play.
– Easy availability of pirated games in Indian market makes gamers easily
vulnerable.
11. Best Practices to mitigate privacy risks
– Make sure your computer has an activated security suite: a firewall, anti-spyware software and antivirus software.
– To ensure devices continue to run free of malware, use a comprehensive security solution that can help keep devices protected against
malware, phishing attacks, and other threats.
– Always use unique passwords for all online accounts. Avoid reusing passwords.
– Activate two-factor authentication whenever it is available.
– Keep different usernames and passwords across different games, platforms and accounts.
– Avoid visiting or downloading from unverified sites/sources.
– Verify the authenticity and security of downloaded files and new software
– Avoid downloading game cheating apps and programs as they may contain malware.
– Do not accept downloads from strangers.
– Gamers should always use gaming digital distribution platforms like Steam to purchase and download games.
– Keep your financial and personal profile secure
– Always keep personal details away and limit purchases to official gaming stores.
– Don’t link the debit or credit card in gaming account if you are not planning on buying Items.
– Gamers should always use a program that completely removes data by overwriting the data multiple times before disposing
old PCs to the local electronics recycling center or sell them on swap sites.
12. Recommendation to vendors
– Vendors can partner with security firms to provide end-to-end Security Solutions to protects gamers’ identities, data and
other credentials. Vendors could negotiate a subsidized rate for gamers to make it more affordable to improve security
– PC vendors could also provide Virtual Private Network (VPN) that give access to geo-blocked gaming content and privacy
advantages.
– Partner with app store or a gaming platform companies like Steam and Activision which provides superior security and
privacy solution for games download.
– Vendors could create/encourage community platforms to discuss privacy concerns, remedies etc.
– Provide 24x7 premium services like game installation assistance, help configuring system settings, or need assistance with
driver updates to enhance security.
– Increase security awareness by running marketing campaigns in digital and physical gaming event platforms through blogs,
videos, seminars etc.
13. Gaming PC Market in India and issues
related to privacy
Author: Abinash Pradhan