This document discusses gamification in the context of customer service. It provides details on how one company, KNAB, implemented a gamification platform to improve agent performance and customer service outcomes. Key elements of the KNAB gamification platform included badges, leaderboards, missions/tests, and a knowledge base that agents could contribute to and access. The implementation led to positive results such as higher customer satisfaction, lower handle times, improved service levels, and a more engaged employee base with faster training.
Getting bad ideas out of the way with keynoteTravis Isaacs
Presented at UX London 2012
Ready to leave the boring world of wireframes and design documentation behind?
Create clickable, high-fidelity prototypes for web, desktop, or mobile apps using Keynote in less time than it takes to create a just a wireframe in your old wireframing tool. All without any coding or learning a complex and expensive new tool.
This document discusses gamifying a call center. It begins by defining gamification as using game design techniques to enhance non-game contexts. It then proposes applying gamification in a call center by using elements like points, levels, badges and leaderboards to motivate agents. The document outlines designing a framework using the MDA model of mechanics, dynamics and aesthetics. It also discusses conducting a pilot program using only email notifications which showed agents having more fun at work and increased competition, knowledge base usage and article contributions, aiming to improve key metrics like first call resolution, adherence and customer satisfaction.
De slides van de 4 juli gegeven Kennissessie “Gamification” gegeven door Jephta Peijs van IJsfontein (Serious Gaming) en Chris van den Berg van EngageIt (Gamification in het Contact Center).
Gamification is using game elements to enhance non-game contexts. This document proposes gamifying a contact center to address challenges like cherry picking, SLA improvement, and first time fixes. It outlines a prototype using a points, levels, badges and leaderboards system connected to an agent's performance database. A pilot saw reduced cherry picking and increases of 8% in first time fixes, 12% in knowledge base usage, and 17% in knowledge base contributions. The gamified system aimed to make the agent's job more fun and competitive.
Gamification - Contact Center - How to make in happen - Knab - TelegraafChris van den Berg
My presentation on Platform Klantgericht Ondernemen op 9 April 2015.
Topic: Gamification binnen contact centers
Inclusief 3 cases:
Caiway
Knab
Telegraaf
1) Gamification uses game design techniques and game mechanics to enhance non-game contexts like contact centers. It can motivate employees and improve performance.
2) The document discusses how gamification can address psychological needs and motivations through elements like badges, leaderboards, and levels.
3) It presents a gamification platform called PONY designed specifically for contact centers that tracks metrics like SLA, difficulty of calls, and knowledge base use to reward agents.
Getting bad ideas out of the way with keynoteTravis Isaacs
Presented at UX London 2012
Ready to leave the boring world of wireframes and design documentation behind?
Create clickable, high-fidelity prototypes for web, desktop, or mobile apps using Keynote in less time than it takes to create a just a wireframe in your old wireframing tool. All without any coding or learning a complex and expensive new tool.
This document discusses gamifying a call center. It begins by defining gamification as using game design techniques to enhance non-game contexts. It then proposes applying gamification in a call center by using elements like points, levels, badges and leaderboards to motivate agents. The document outlines designing a framework using the MDA model of mechanics, dynamics and aesthetics. It also discusses conducting a pilot program using only email notifications which showed agents having more fun at work and increased competition, knowledge base usage and article contributions, aiming to improve key metrics like first call resolution, adherence and customer satisfaction.
De slides van de 4 juli gegeven Kennissessie “Gamification” gegeven door Jephta Peijs van IJsfontein (Serious Gaming) en Chris van den Berg van EngageIt (Gamification in het Contact Center).
Gamification is using game elements to enhance non-game contexts. This document proposes gamifying a contact center to address challenges like cherry picking, SLA improvement, and first time fixes. It outlines a prototype using a points, levels, badges and leaderboards system connected to an agent's performance database. A pilot saw reduced cherry picking and increases of 8% in first time fixes, 12% in knowledge base usage, and 17% in knowledge base contributions. The gamified system aimed to make the agent's job more fun and competitive.
Gamification - Contact Center - How to make in happen - Knab - TelegraafChris van den Berg
My presentation on Platform Klantgericht Ondernemen op 9 April 2015.
Topic: Gamification binnen contact centers
Inclusief 3 cases:
Caiway
Knab
Telegraaf
1) Gamification uses game design techniques and game mechanics to enhance non-game contexts like contact centers. It can motivate employees and improve performance.
2) The document discusses how gamification can address psychological needs and motivations through elements like badges, leaderboards, and levels.
3) It presents a gamification platform called PONY designed specifically for contact centers that tracks metrics like SLA, difficulty of calls, and knowledge base use to reward agents.
This document discusses NetEase's transition of one of its popular PC games, Fantasy Westward Journey, to mobile platforms. It provides details on the company's history developing online games and its strategy to focus on mobile. The document outlines how Fantasy Westward Journey was successfully transitioned to mobile by simplifying controls, optimizing the UI for smaller screens, shortening combat duration, and adding auto-leveling features. It also discusses how the game's economy, social features, and art were adapted to better suit mobile audiences while retaining the core gameplay mechanics that made it popular on PC. Concerns about pricing and monetization of in-game items for Western mobile audiences are also raised.
The benefits of operating a free-to-play "game-as-a-service" are well known: elastic pricing, a direct relationship with your players, longer lifespan, and an opportunity to fine-tune after launch. But to fully realize these benefits, you need to plan your live operations strategy as carefully as you plan your game. This talk will show how you can build an effective LiveOps strategy using PlayFab.
Winning More Customer Engagement with GamificationCara Pluff
South Florida Code Camp presentation by Cara Pluff, Director of Marketing at www.appliedi.net, and Kody Betonte, Interactive Marketing Manager at www.arrowdesigns.com.
Learn about gamification and how you can use it to further engaged your customers and increase sales.
1) Game patterns can significantly improve user acquisition, engagement, and retention - potentially doubling or increasing 10 times for each.
2) User acquisition relies on positive first impressions - designing for an excellent first 5 seconds and first session. Interface is also important to engage users and drive virality.
3) Engagement benefits from identity/profile building, badges/achievements, numbers/stats, social features, and challenging but achievable goals. User-generated content increases engagement for some users.
3) Retention is improved through parallel long-term and short-term goals, resource management, constraints, content updates, virtual assets, social structures like guilds, and pre-announcing future features or
TWTRCON SF 10 Workshop: Game-Based Marketing DynamicsEdelman
How to Apply Game-Based Marketing Dynamics to Twitter | Instructor: James Clark, Co-Founder, Room 214 | @jamesoclark | @Room_214 | Delivered Nov 18, 2010 at TWTRCON SF
Why Game-Based Marketing? We are passing over the threshold into a realm of programs built on game-based marketing dynamics. This is important as many organizations are seeking ways to build a following, distribute relevant content and most importantly be entertaining in social media. Understanding the basis of game-based marketing dynamics (leader boards, unlocking levels) leveraged through Twitter is one of only a few strategic approaches that works to simultaneously achieve all goals.
What You’ll Learn: We’ll cover the basics of game-based marketing dynamics because (1) you should be aware of them and (2) often times its the smallest spark that ignites the biggest fires. From there we’ll provide the steps to set up and run game-based marketing campaigns in Twitter, in addition to exposing limitations so you won’t be sweating the details in the heat of the battle.
Twitch Plays Pokémon: Twitch's Chat ArchitectureC4Media
Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/2hmKFK1.
John Rizzo introduces Twitch's chat's architecture, telling how their engineers investigated and worked through the issues in what turned out to be a make-or-break situation for the company. Filmed at qconsf.com.
John Rizzo is a Senior Software Engineer at Twitch.
Life After Launch: How to Grow Mobile Games with In-Game EventsSimon Hade
Presentation from a talk by Space Ape COO Simon Hade at GDC Europe in June 2016. To see the video of the talk and related presentations see http://links.spaceapegames.com/liveops
This talk from RailsConf 2019 describes how our team made deep changes to the data model of our production system over a period of 2.5 years.
Changing your data model is hard. Taking care of existing data requires caution. Exploring and testing possible solutions can be slow. Your new data model may require data completeness or correctness that hasn't been enforced for the existing data.
To manage the risk and minimize disruption to the product roadmap, we broke the effort into four stages, each with its own distinct challenges. I'll describe our rationale, process ... and the lessons we learned along the way.
Silona Bonewald is introducing herself and her background which includes a political science degree from 1992, working on political campaigns from 1989-1995, and as a legislative staffer in 1991. She also worked in political software from 1989-1995. The document discusses creating transparent federal budgets and mentions several people and organizations involved in open data, metadata standards, and connecting information online. It provides examples of mind maps and semantic networks that have been used to relate information.
Bayes Nets meetup talk, October 22nd at Mathys and Squire, The Shard. Ralf Herbrich, machine learning director at Amazon, gave a talk on graphical models, used at Microsoft, Facebook and Amazon.
Masterclass in Self-Publishing by Nicholas Lovell (part 2)Inner Ear
At Interactive Scotland's Digital 2011 conference in Glasgow, Nicholas Lovell from Games Brief presented a workshop about self-publishing computer games, which has relevance for all digital media content creators. This is part one of three.
This document discusses proofs of work and blockchain technology. It begins by explaining the purpose of project 1 and opportunities for students to earn credit. It then covers how proofs of work can be used to establish distributed trust in a public ledger or blockchain without a centralized authority. Specifically, it discusses how Bitcoin uses the SHA-256 hash function and difficulty adjustment to implement a proof of work that requires computational resources to add a block to the blockchain and maintain consensus. Students are also given opportunities to earn credit for project 1 by posting additional comments.
Launching a great F2P game isn’t enough these days to win. You need a great live operations strategy as well — and the tools to execute it. We’ll talk about how to build our your operations plan and then take a deep dive into one key component: in-game events.
This document outlines 10 potential pitfalls of gamification:
1. The Crap Crab - Abuse is not a value proposition
2. The Maelstrom of Misplaced Challenge - Getting in the way of efficiency
3. The Trapped Sea of Staleness - No fresh content and challenge
4. The Urobus of Unintended Consequence - Neglecting side effects
5. The Social Signal Sea Serpent - Ignoring context meanings
6. The Autonomy Leech and Value Vampire - Curbing autonomy through control
7. The Ice Shelves of Ignorance - Not knowing your users
8. The Feature Shallows - Neglecting design process
This document provides an overview of the Cryptocurrency Engineering and Design course at MIT. It introduces the instructors and discusses the course structure, which includes lectures, labs, and a final project. It then discusses some of the core concepts needed to build a cryptocurrency, including hash functions, signatures, and examples of early digital cash systems like Chaumian e-cash. The document outlines the first programming assignment, which involves implementing Lamport signatures using only hash functions.
Bill Sabram has been designing games for a long time and specifically games for health for several years. This talk focuses on cumulative lessons learned from one of the field's most experienced designers.
Divided into three parts the talk will cover:
1. The intersection of game design and well-being which will cover the importance of engagement, and small actions that motivate and engage players.
2. Meet Daily Challenge, MeYou Health's well-being improvement product, learn about our clinical trail and hear Bill's design insights. www.dailychallenge.com
3. Learn about the design of Walkadoo, a free walking product that everyone can enjoy. Bill will share what worked and what didn't in building MeYou Health's pedometer program. www.walkadoo.com
These Top 10 Secrets from XEODesign's 18 years of research target deadly yet easy to fix yet usability and player experience issues. Player testing does not have to be a no-win situation. Use these 10 Secrets to sail through player testing and avoid Kobayashi Maru. 100n091809
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This document discusses NetEase's transition of one of its popular PC games, Fantasy Westward Journey, to mobile platforms. It provides details on the company's history developing online games and its strategy to focus on mobile. The document outlines how Fantasy Westward Journey was successfully transitioned to mobile by simplifying controls, optimizing the UI for smaller screens, shortening combat duration, and adding auto-leveling features. It also discusses how the game's economy, social features, and art were adapted to better suit mobile audiences while retaining the core gameplay mechanics that made it popular on PC. Concerns about pricing and monetization of in-game items for Western mobile audiences are also raised.
The benefits of operating a free-to-play "game-as-a-service" are well known: elastic pricing, a direct relationship with your players, longer lifespan, and an opportunity to fine-tune after launch. But to fully realize these benefits, you need to plan your live operations strategy as carefully as you plan your game. This talk will show how you can build an effective LiveOps strategy using PlayFab.
Winning More Customer Engagement with GamificationCara Pluff
South Florida Code Camp presentation by Cara Pluff, Director of Marketing at www.appliedi.net, and Kody Betonte, Interactive Marketing Manager at www.arrowdesigns.com.
Learn about gamification and how you can use it to further engaged your customers and increase sales.
1) Game patterns can significantly improve user acquisition, engagement, and retention - potentially doubling or increasing 10 times for each.
2) User acquisition relies on positive first impressions - designing for an excellent first 5 seconds and first session. Interface is also important to engage users and drive virality.
3) Engagement benefits from identity/profile building, badges/achievements, numbers/stats, social features, and challenging but achievable goals. User-generated content increases engagement for some users.
3) Retention is improved through parallel long-term and short-term goals, resource management, constraints, content updates, virtual assets, social structures like guilds, and pre-announcing future features or
TWTRCON SF 10 Workshop: Game-Based Marketing DynamicsEdelman
How to Apply Game-Based Marketing Dynamics to Twitter | Instructor: James Clark, Co-Founder, Room 214 | @jamesoclark | @Room_214 | Delivered Nov 18, 2010 at TWTRCON SF
Why Game-Based Marketing? We are passing over the threshold into a realm of programs built on game-based marketing dynamics. This is important as many organizations are seeking ways to build a following, distribute relevant content and most importantly be entertaining in social media. Understanding the basis of game-based marketing dynamics (leader boards, unlocking levels) leveraged through Twitter is one of only a few strategic approaches that works to simultaneously achieve all goals.
What You’ll Learn: We’ll cover the basics of game-based marketing dynamics because (1) you should be aware of them and (2) often times its the smallest spark that ignites the biggest fires. From there we’ll provide the steps to set up and run game-based marketing campaigns in Twitter, in addition to exposing limitations so you won’t be sweating the details in the heat of the battle.
Twitch Plays Pokémon: Twitch's Chat ArchitectureC4Media
Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/2hmKFK1.
John Rizzo introduces Twitch's chat's architecture, telling how their engineers investigated and worked through the issues in what turned out to be a make-or-break situation for the company. Filmed at qconsf.com.
John Rizzo is a Senior Software Engineer at Twitch.
Life After Launch: How to Grow Mobile Games with In-Game EventsSimon Hade
Presentation from a talk by Space Ape COO Simon Hade at GDC Europe in June 2016. To see the video of the talk and related presentations see http://links.spaceapegames.com/liveops
This talk from RailsConf 2019 describes how our team made deep changes to the data model of our production system over a period of 2.5 years.
Changing your data model is hard. Taking care of existing data requires caution. Exploring and testing possible solutions can be slow. Your new data model may require data completeness or correctness that hasn't been enforced for the existing data.
To manage the risk and minimize disruption to the product roadmap, we broke the effort into four stages, each with its own distinct challenges. I'll describe our rationale, process ... and the lessons we learned along the way.
Silona Bonewald is introducing herself and her background which includes a political science degree from 1992, working on political campaigns from 1989-1995, and as a legislative staffer in 1991. She also worked in political software from 1989-1995. The document discusses creating transparent federal budgets and mentions several people and organizations involved in open data, metadata standards, and connecting information online. It provides examples of mind maps and semantic networks that have been used to relate information.
Bayes Nets meetup talk, October 22nd at Mathys and Squire, The Shard. Ralf Herbrich, machine learning director at Amazon, gave a talk on graphical models, used at Microsoft, Facebook and Amazon.
Masterclass in Self-Publishing by Nicholas Lovell (part 2)Inner Ear
At Interactive Scotland's Digital 2011 conference in Glasgow, Nicholas Lovell from Games Brief presented a workshop about self-publishing computer games, which has relevance for all digital media content creators. This is part one of three.
This document discusses proofs of work and blockchain technology. It begins by explaining the purpose of project 1 and opportunities for students to earn credit. It then covers how proofs of work can be used to establish distributed trust in a public ledger or blockchain without a centralized authority. Specifically, it discusses how Bitcoin uses the SHA-256 hash function and difficulty adjustment to implement a proof of work that requires computational resources to add a block to the blockchain and maintain consensus. Students are also given opportunities to earn credit for project 1 by posting additional comments.
Launching a great F2P game isn’t enough these days to win. You need a great live operations strategy as well — and the tools to execute it. We’ll talk about how to build our your operations plan and then take a deep dive into one key component: in-game events.
This document outlines 10 potential pitfalls of gamification:
1. The Crap Crab - Abuse is not a value proposition
2. The Maelstrom of Misplaced Challenge - Getting in the way of efficiency
3. The Trapped Sea of Staleness - No fresh content and challenge
4. The Urobus of Unintended Consequence - Neglecting side effects
5. The Social Signal Sea Serpent - Ignoring context meanings
6. The Autonomy Leech and Value Vampire - Curbing autonomy through control
7. The Ice Shelves of Ignorance - Not knowing your users
8. The Feature Shallows - Neglecting design process
This document provides an overview of the Cryptocurrency Engineering and Design course at MIT. It introduces the instructors and discusses the course structure, which includes lectures, labs, and a final project. It then discusses some of the core concepts needed to build a cryptocurrency, including hash functions, signatures, and examples of early digital cash systems like Chaumian e-cash. The document outlines the first programming assignment, which involves implementing Lamport signatures using only hash functions.
Bill Sabram has been designing games for a long time and specifically games for health for several years. This talk focuses on cumulative lessons learned from one of the field's most experienced designers.
Divided into three parts the talk will cover:
1. The intersection of game design and well-being which will cover the importance of engagement, and small actions that motivate and engage players.
2. Meet Daily Challenge, MeYou Health's well-being improvement product, learn about our clinical trail and hear Bill's design insights. www.dailychallenge.com
3. Learn about the design of Walkadoo, a free walking product that everyone can enjoy. Bill will share what worked and what didn't in building MeYou Health's pedometer program. www.walkadoo.com
These Top 10 Secrets from XEODesign's 18 years of research target deadly yet easy to fix yet usability and player experience issues. Player testing does not have to be a no-win situation. Use these 10 Secrets to sail through player testing and avoid Kobayashi Maru. 100n091809
Similar to Gamification managen op performance (20)
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Call8328958814 satta matka Kalyan result satta guessing➑➌➋➑➒➎➑➑➊➍
Satta Matka Kalyan Main Mumbai Fastest Results
Satta Matka ❋ Sattamatka ❋ New Mumbai Ratan Satta Matka ❋ Fast Matka ❋ Milan Market ❋ Kalyan Matka Results ❋ Satta Game ❋ Matka Game ❋ Satta Matka ❋ Kalyan Satta Matka ❋ Mumbai Main ❋ Online Matka Results ❋ Satta Matka Tips ❋ Milan Chart ❋ Satta Matka Boss❋ New Star Day ❋ Satta King ❋ Live Satta Matka Results ❋ Satta Matka Company ❋ Indian Matka ❋ Satta Matka 143❋ Kalyan Night Matka..
Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This PowerPoint compilation offers a comprehensive overview of 20 leading innovation management frameworks and methodologies, selected for their broad applicability across various industries and organizational contexts. These frameworks are valuable resources for a wide range of users, including business professionals, educators, and consultants.
Each framework is presented with visually engaging diagrams and templates, ensuring the content is both informative and appealing. While this compilation is thorough, please note that the slides are intended as supplementary resources and may not be sufficient for standalone instructional purposes.
This compilation is ideal for anyone looking to enhance their understanding of innovation management and drive meaningful change within their organization. Whether you aim to improve product development processes, enhance customer experiences, or drive digital transformation, these frameworks offer valuable insights and tools to help you achieve your goals.
INCLUDED FRAMEWORKS/MODELS:
1. Stanford’s Design Thinking
2. IDEO’s Human-Centered Design
3. Strategyzer’s Business Model Innovation
4. Lean Startup Methodology
5. Agile Innovation Framework
6. Doblin’s Ten Types of Innovation
7. McKinsey’s Three Horizons of Growth
8. Customer Journey Map
9. Christensen’s Disruptive Innovation Theory
10. Blue Ocean Strategy
11. Strategyn’s Jobs-To-Be-Done (JTBD) Framework with Job Map
12. Design Sprint Framework
13. The Double Diamond
14. Lean Six Sigma DMAIC
15. TRIZ Problem-Solving Framework
16. Edward de Bono’s Six Thinking Hats
17. Stage-Gate Model
18. Toyota’s Six Steps of Kaizen
19. Microsoft’s Digital Transformation Framework
20. Design for Six Sigma (DFSS)
To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
https://rb.gy/usj1a2
Dive into this presentation and learn about the ways in which you can buy an engagement ring. This guide will help you choose the perfect engagement rings for women.
Cover Story - China's Investment Leader - Dr. Alyce SUmsthrill
In World Expo 2010 Shanghai – the most visited Expo in the World History
https://www.britannica.com/event/Expo-Shanghai-2010
China’s official organizer of the Expo, CCPIT (China Council for the Promotion of International Trade https://en.ccpit.org/) has chosen Dr. Alyce Su as the Cover Person with Cover Story, in the Expo’s official magazine distributed throughout the Expo, showcasing China’s New Generation of Leaders to the World.
Profiles of Iconic Fashion Personalities.pdfTTop Threads
The fashion industry is dynamic and ever-changing, continuously sculpted by trailblazing visionaries who challenge norms and redefine beauty. This document delves into the profiles of some of the most iconic fashion personalities whose impact has left a lasting impression on the industry. From timeless designers to modern-day influencers, each individual has uniquely woven their thread into the rich fabric of fashion history, contributing to its ongoing evolution.
Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
HR search is critical to a company's success because it ensures the correct people are in place. HR search integrates workforce capabilities with company goals by painstakingly identifying, screening, and employing qualified candidates, supporting innovation, productivity, and growth. Efficient talent acquisition improves teamwork while encouraging collaboration. Also, it reduces turnover, saves money, and ensures consistency. Furthermore, HR search discovers and develops leadership potential, resulting in a strong pipeline of future leaders. Finally, this strategic approach to recruitment enables businesses to respond to market changes, beat competitors, and achieve long-term success.
The Steadfast and Reliable Bull: Taurus Zodiac Signmy Pandit
Explore the steadfast and reliable nature of the Taurus Zodiac Sign. Discover the personality traits, key dates, and horoscope insights that define the determined and practical Taurus, and learn how their grounded nature makes them the anchor of the zodiac.
NIMA2024 | De toegevoegde waarde van DEI en ESG in campagnes | Nathalie Lam |...BBPMedia1
Nathalie zal delen hoe DEI en ESG een fundamentele rol kunnen spelen in je merkstrategie en je de juiste aansluiting kan creëren met je doelgroep. Door middel van voorbeelden en simpele handvatten toont ze hoe dit in jouw organisatie toegepast kan worden.
26. What is Gamification
Gamification is the use of game design technique, game
thinking and game mechanics to enhance non-game contexts.
Deterding. S, Dixon. D, Khaled, R. Nacke. L. From Game Design Elements to Gamefulness: Defining
“Gamification”. ACM, Finland, 2011, 9-14
28. What is Gamification
…the current generation has grown up with technology,
and especially video Games, as a part of everyday life.
!
--M. Burke and T. Hiltbrand (2001)
108. Outcome?
✓ Less Cherry Picking
✓ SLA Improvement
✓ First time Fix +8%
✓ Higher knowledge base usage +12%
✓ More items for the knowledge base +17%
✓ More fun in the job / Competition
109.
110. Research Topic
The effects of the implementation of
gamification on human behavior
111. What did I do
Created a lab situation -
a virtual contact center game
!
The respondents were given 3 rounds in the game
[1] no feedback
[2] showing contact center KPI’s
[3] feedback from game elements
!
Then we looked at the degree of behavior change
134. Knab.
CHALLENGES
Improve service & sales
Work as a team
Knowledge management
Communication goals clearly to agents
Salary increment on performance not on time
On boarding - new employees
!
135. KNAB
Mission Statements
Active Stimulate career development agents
Organic growth knowledge base
Direct link between performance and rewards
Young playful corporate culture
146. 146
Designed for
Contact Centers
Customized for
Each Client
SAAS Platform
No Customer
Data Saved
Real-Time
Connection
CMS to Configure
the Rules
147. Chris van den Berg 17
2 Typ uw zoekterm...
1
25
Mon
Actueel
Groep maken
Vrafgen
Instructievideo’s
Alle Groepen
Alle leden
Gebruikersbeheer
Platform instellingen
Tijdlijn instellingen
Mijn Platforms
Quizes
Chris van den Berg
Poolstraat 63
1018LR Amsterdam
Netherland
!
1 The quick, brown fox jumps over a lazy dog
! 2 The quick, brown fox jumps over a lazy dog
3 The quick, brown fox jumps over a lazy dog
4 The quick, brown fox jumps over a lazy dog
Kennisgebieden
Server
Cloud
Platform
Kenis
+
Heeft ervaring met
Bank
Rente
Nederland
Visa
Bankpas
Betaalrekening
Chief Fun Maker
Level 8 23%
Email
Telefoon
Adres
chris@mail.com
06xxxxxxxxxx
Website
Groepen
www.website.nl
Nog geen lid van een groep
Instellingen
60% 45% 75%
Meilon
Level 8 91%
Emil
Gasper
Chief Fun Maker
Marco
1945 pts
Level 8 84% 1578 pts
Level 8 71% 1420 pts
Level 8 65% 1318 pts
Level 8 42% 1180 pts
Chief Fun Maker
Level 8 23%
1
60%
148. Chris van den Berg 17
Meilon
Level 8 91%
Emil
Gasper
Chief Fun Maker
Marco
1945 pts
Level 8 84% 1578 pts
Level 8 71% 1420 pts
Level 8 65% 1318 pts
Level 8 42% 1180 pts
Chief Fun Maker 60%
Level 8 23%
2
1
25
Chris van den Berg
Email
Instellingen
Quizes
Poolstraat 63
1018LR Amsterdam
Netherland
!
1 The quick, brown fox jumps over a lazy dog
! 2 The quick, brown fox jumps over a lazy dog
3 The quick, brown fox jumps over a lazy dog
4 The quick, brown fox jumps over a lazy dog
Kennisgebieden
Server
Cloud
Kenis
+
60% 45% 75%
INTELLIGENCE 60%
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149. Chris van den Berg 17
2 Typ uw zoekterm...
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Rente op je spaar- én je betaalrekening.
door Cristel Willems
The quick, brown fox jumps over a lazy dog. DJs flock by when MTV ax quiz
prog. Junk MTV quiz graced by fox whelps. Bawds jog, flick quartz, vex
nymphs. Waltz, bad nymph, for quick jigs vex! Fox nymphs grab quick-jived
waltz. Brick quiz whangs jumpy veldt fox. Bright vixens jump; dozy fowl
quack. Quick wafting zephyrs vex bold Jim...
Cristel Willems
een dag geleden
Plaza
Rente op je spaar- én je betaalrekening.
door Cristel Willems
The quick, brown fox jumps over a lazy dog. DJs flock by when MTV ax quiz
prog. Junk MTV quiz graced by fox whelps. Bawds jog, flick quartz, vex
nymphs. Waltz, bad nymph, for quick jigs vex! Fox nymphs grab quick-jived
waltz. Brick quiz whangs jumpy veldt fox. Bright vixens jump; dozy fowl
quack. Quick wafting zephyrs vex bold Jim...
Cristel Willems
een dag geleden
Plaza
Rente op je spaar- én je betaalrekening.
door Cristel Willems
The quick, brown fox jumps over a lazy dog. DJs flock by when MTV ax quiz
prog. Junk MTV quiz graced by fox whelps. Bawds jog, flick quartz, vex
nymphs. Waltz, bad nymph, for quick jigs vex! Fox nymphs grab quick-jived
waltz. Brick quiz whangs jumpy veldt fox. Bright vixens jump; dozy fowl
quack. Quick wafting zephyrs vex bold Jim...
Cristel Willems
een dag geleden
Plaza
Rente op je spaar- én je betaalrekening.
door Cristel Willems
The quick, brown fox jumps over a lazy dog. DJs flock by when MTV ax quiz
prog. Junk MTV quiz graced by fox whelps. Bawds jog, flick quartz, vex
nymphs. Waltz, bad nymph, for quick jigs vex! Fox nymphs grab quick-jived
waltz. Brick quiz whangs jumpy veldt fox. Bright vixens jump; dozy fowl
quack. Quick wafting zephyrs vex bold Jim...
Cristel Willems
een dag geleden
Plaza
60% 45% 75%
Chief Fun Maker
Level 8 23%
1
60%
150.
151. NOW agents….
know how to grow
built there own knowledge base
get instant feedback on performance
and have a lot more Fun
152. And we have a….
higher customer satisfaction
lower average handle time
service level improvement
higher employee satisfaction
faster on boarding for new employees
lower training cost
a dynamic knowledge base
153. YOU WANT TO SEE IT?
SITE VISIT
13 November & Hoofddorp
!
Details & Aanmelden:
www.chrisvdberg.com/knab