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1)	
  It	
  must	
  have	
  
rules.	
  

2)	
  There	
  are	
  
variable	
  and	
  
quantifiable	
  
outcomes.	
  
3)	
  There	
  will	
  be	
  
positive	
  and	
  
negative	
  values	
  
assigned	
  to	
  the	
  
outcome.	
  

4)	
  The	
  desired	
  
outcome	
  requires	
  
effort.	
  

Pong	
  
-­‐	
  First	
  to	
  10	
  points	
  
wins.	
  
-­‐You	
  can	
  only	
  
move	
  up	
  and	
  
down.	
  

-­‐	
  Keep	
  going	
  to	
  
the	
  finish	
  line	
  
along	
  a	
  designed	
  
track.	
  
-­‐	
  Can’t	
  turn	
  
around	
  or	
  deviate.	
  
-­‐You	
  can	
  either	
  
-­‐	
  You	
  can	
  come	
  in	
  
win	
  or	
  lose	
  the	
  
different	
  places	
  in	
  
game.	
  
the	
  race.	
  
	
  
-­‐Winning	
  is	
  
-­‐	
  Anything	
  lower	
  
positive,	
  whilst	
  
then	
  3rd	
  place	
  is	
  
loosing	
  is	
  bad	
  and	
   seen	
  as	
  a	
  negative	
  
makes	
  you	
  a	
  
outcome:	
  loosing.	
  
failure.	
  
	
  
-­‐The	
  ultimate	
  
“Win”	
  is	
  first	
  
place.	
  
-­‐	
  The	
  game	
  get’s	
  
-­‐	
  You	
  have	
  to	
  pull	
  
faster	
  the	
  more	
  
ahead	
  of	
  all	
  the	
  
you	
  play,	
  making	
   other	
  characters	
  
it	
  harder.	
  

5)	
  Player	
  has	
  
emotional	
  
attachment	
  to	
  the	
  
outcome.	
  

-­‐	
  That	
  other	
  
paddle	
  is	
  just	
  so	
  
obnoxious	
  and	
  
must	
  be	
  taken	
  
down.	
  

6)	
  Negotiable	
  
consequences	
  for	
  
real	
  life.	
  

-­‐	
  Loosing	
  can	
  put	
  
player	
  in	
  bad	
  
mood,	
  can	
  feel	
  
inferior.	
  
	
  
-­‐	
  Could	
  make	
  
player	
  feel	
  more	
  
competitive.	
  
	
  
-­‐	
  Not	
  many	
  real	
  
world	
  values	
  in	
  
Pong.	
  
	
  

	
  

Mario	
  Kart	
  

-­‐	
  Players	
  want	
  to	
  
be	
  the	
  winner,	
  
defeat	
  the	
  other	
  
characters.	
  
-­‐Multiplayer,	
  
defeating	
  the	
  
other	
  player,	
  
seeming	
  superior.	
  
-­‐	
  Players	
  don’t	
  
start	
  racing	
  
whenever	
  they	
  
drive.	
  
	
  
-­‐	
  Player	
  can	
  
become	
  
aggressive	
  
towards	
  each	
  
other	
  in	
  
multiplayer	
  

Twitter	
  
-­‐	
  140	
  character	
  
limit	
  
-­‐	
  Community	
  
guidelines	
  
-­‐Libel	
  law	
  
-­‐	
  Retweeting	
  
-­‐	
  Followers	
  
-­‐	
  Banned	
  
More	
  followers	
  is	
  
good,	
  less	
  is	
  bad.	
  

Users	
  have	
  to	
  be:	
  
-­‐	
  Interesting	
  
-­‐	
  Entertaining	
  
-­‐	
  Informative	
  
-­‐Controversial	
  
Users	
  care	
  about	
  
the	
  number	
  of	
  
followers	
  and	
  
retweets	
  they	
  get	
  
–	
  a	
  status	
  among	
  
the	
  community.	
  
No,	
  People	
  have	
  
been	
  to	
  prison	
  for	
  
intimidating	
  
tweets.	
  	
  
-­‐	
  Cyber	
  bullying	
  
-­‐	
  Users	
  can	
  
monetise	
  
accounts.	
  

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Gamesness

  • 1.   1)  It  must  have   rules.   2)  There  are   variable  and   quantifiable   outcomes.   3)  There  will  be   positive  and   negative  values   assigned  to  the   outcome.   4)  The  desired   outcome  requires   effort.   Pong   -­‐  First  to  10  points   wins.   -­‐You  can  only   move  up  and   down.   -­‐  Keep  going  to   the  finish  line   along  a  designed   track.   -­‐  Can’t  turn   around  or  deviate.   -­‐You  can  either   -­‐  You  can  come  in   win  or  lose  the   different  places  in   game.   the  race.     -­‐Winning  is   -­‐  Anything  lower   positive,  whilst   then  3rd  place  is   loosing  is  bad  and   seen  as  a  negative   makes  you  a   outcome:  loosing.   failure.     -­‐The  ultimate   “Win”  is  first   place.   -­‐  The  game  get’s   -­‐  You  have  to  pull   faster  the  more   ahead  of  all  the   you  play,  making   other  characters   it  harder.   5)  Player  has   emotional   attachment  to  the   outcome.   -­‐  That  other   paddle  is  just  so   obnoxious  and   must  be  taken   down.   6)  Negotiable   consequences  for   real  life.   -­‐  Loosing  can  put   player  in  bad   mood,  can  feel   inferior.     -­‐  Could  make   player  feel  more   competitive.     -­‐  Not  many  real   world  values  in   Pong.       Mario  Kart   -­‐  Players  want  to   be  the  winner,   defeat  the  other   characters.   -­‐Multiplayer,   defeating  the   other  player,   seeming  superior.   -­‐  Players  don’t   start  racing   whenever  they   drive.     -­‐  Player  can   become   aggressive   towards  each   other  in   multiplayer   Twitter   -­‐  140  character   limit   -­‐  Community   guidelines   -­‐Libel  law   -­‐  Retweeting   -­‐  Followers   -­‐  Banned   More  followers  is   good,  less  is  bad.   Users  have  to  be:   -­‐  Interesting   -­‐  Entertaining   -­‐  Informative   -­‐Controversial   Users  care  about   the  number  of   followers  and   retweets  they  get   –  a  status  among   the  community.   No,  People  have   been  to  prison  for   intimidating   tweets.     -­‐  Cyber  bullying   -­‐  Users  can   monetise   accounts.