The document discusses characteristics of games and social media platforms that involve rules, quantifiable outcomes, and consequences. Pong is described as one of the earliest video games, with the goal of scoring points against an opponent. Mario Kart involves racing against other characters to place first. Twitter has guidelines around acceptable content and a character limit, with the goal of gaining followers and retweets that influence social status. Both games and social media can elicit emotional responses from players/users and influence mood, though real-world consequences may vary in severity.