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The other 40%: Video games as children's mental health intervention 
Elke A. Schoneveld, MSc. 
Dr. Anna Lichtwarck-Aschoff 
Prof. Dr. Isabela Granic 
Games for Health Europe –Utrecht 
PhD on the Move 
Oktober 2014
Interventions for childhood anxiety symptoms 
Barriers: 
1. Lackof engagement 
2. No motivationto practice 
3. Limitedaccessibility 
4. High cost 
5. Stigmatization 
Video games addressall these barriers 
Benefit 
No benefit 
40% 
My PhD: 
60%
Mindlight 
First neurofeedback game designed specifically for anxious kids 
Developed by a multidiciplinary team of game developers, clinicians and researchers (Play Nice Institute) 
Explore scary mansion
Evidence-based strategies applied in game context 
Neurofeedback: visuali- 
zation brain waves 
Exposure (Wolpe, 1968): confront your fears 
Relaxation: remaincalm& combatfear 
ABM (Bar-Haim, 2010): focus on+, disengagethreath
Mindlight trailer 
http://www.youtube.com/watch?v=3uqmso9xoss 
Mindlight"WalkingintoDarkness"
Participants 
Screening~ 800 childrenw/ anxietyquestionnaire (SCAS) 
~ 160 childrenw/ elevatedanxietysymptoms 
135 participatingchildren 
67 children 
68 children
Design 
Screening 
Pretest 
Play sessions 
Posttest 
Follow-up
Sessions
Preliminaryresults –anxiety symptoms 
AnxietysymptomsdecreasewithMindlightand withMax
Preliminary results –game evaluation 
Max Mindlight 
Strongly agree 33% 
Totally disagree 11% 
Agree 33% 
Disagree 4% 
Neutral19% 
Funforme 
Strongly agree 19% 
Totally disagree 21% 
Agree 14% 
Disagree 17% 
Neutral29% 
Funforme 
Strongly agree 23% 
Totally disagree 8% 
Agree 41% 
Disagree 5% 
Neutral23% 
Funforotherkids 
Strongly agree 16% 
Totally disagree 12% 
Agree 32% 
Disagree 8% 
Neutral32% 
Funforotherkids
Preliminary results –game evaluation 
Max Mindlight 
Strongly agree 13% 
Totally disagree 25% 
Agree 11% 
Disagree 23% 
Neutral28% 
Exciting 
Strongly agree 13% 
Totally disagree 17% 
Agree 23% 
Disagree 16% 
Neutral31% 
Difficult 
Strongly agree 24% 
Totally disagree 14% 
Agree 22% 
Disagree 18% 
Neutral22% 
Exciting 
Strongly agree 21% 
Totally disagree 19% 
Agree 14% 
Disagree 14% 
Neutral32% 
Difficult
Future study -2015 
VERSUS
Future study 
AND
Thank you 
Elke A. Schoneveld, MSc. 
e.schoneveld@pwo.ru.nl 
Supervisors:Dr. Anna Lichtwarck-Aschoff 
Prof. Dr. Isabela Granic
Preliminary results –game evaluation 
Max Mindlight 
Strongly agree 10% 
Totally disagree 25% 
Agree 18% 
Disagree 14% 
Neutral33% 
Usefuldailylive 
Strongly agree 22% 
Totally disagree 14% 
Agree 36% 
Disagree 11% 
Neutral17% 
Forgotthingsaround 
Strongly agree 13% 
Totally disagree 19% 
Agree 14% 
Disagree 32% 
Neutral22% 
Usefuldailylive 
Strongly agree 16% 
Totally disagree 21% 
Agree 24% 
Disagree 17% 
Neutral22% 
Forgotthingsaround

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Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

  • 1. The other 40%: Video games as children's mental health intervention Elke A. Schoneveld, MSc. Dr. Anna Lichtwarck-Aschoff Prof. Dr. Isabela Granic Games for Health Europe –Utrecht PhD on the Move Oktober 2014
  • 2. Interventions for childhood anxiety symptoms Barriers: 1. Lackof engagement 2. No motivationto practice 3. Limitedaccessibility 4. High cost 5. Stigmatization Video games addressall these barriers Benefit No benefit 40% My PhD: 60%
  • 3. Mindlight First neurofeedback game designed specifically for anxious kids Developed by a multidiciplinary team of game developers, clinicians and researchers (Play Nice Institute) Explore scary mansion
  • 4. Evidence-based strategies applied in game context Neurofeedback: visuali- zation brain waves Exposure (Wolpe, 1968): confront your fears Relaxation: remaincalm& combatfear ABM (Bar-Haim, 2010): focus on+, disengagethreath
  • 6. Participants Screening~ 800 childrenw/ anxietyquestionnaire (SCAS) ~ 160 childrenw/ elevatedanxietysymptoms 135 participatingchildren 67 children 68 children
  • 7. Design Screening Pretest Play sessions Posttest Follow-up
  • 9. Preliminaryresults –anxiety symptoms AnxietysymptomsdecreasewithMindlightand withMax
  • 10. Preliminary results –game evaluation Max Mindlight Strongly agree 33% Totally disagree 11% Agree 33% Disagree 4% Neutral19% Funforme Strongly agree 19% Totally disagree 21% Agree 14% Disagree 17% Neutral29% Funforme Strongly agree 23% Totally disagree 8% Agree 41% Disagree 5% Neutral23% Funforotherkids Strongly agree 16% Totally disagree 12% Agree 32% Disagree 8% Neutral32% Funforotherkids
  • 11. Preliminary results –game evaluation Max Mindlight Strongly agree 13% Totally disagree 25% Agree 11% Disagree 23% Neutral28% Exciting Strongly agree 13% Totally disagree 17% Agree 23% Disagree 16% Neutral31% Difficult Strongly agree 24% Totally disagree 14% Agree 22% Disagree 18% Neutral22% Exciting Strongly agree 21% Totally disagree 19% Agree 14% Disagree 14% Neutral32% Difficult
  • 14. Thank you Elke A. Schoneveld, MSc. e.schoneveld@pwo.ru.nl Supervisors:Dr. Anna Lichtwarck-Aschoff Prof. Dr. Isabela Granic
  • 15. Preliminary results –game evaluation Max Mindlight Strongly agree 10% Totally disagree 25% Agree 18% Disagree 14% Neutral33% Usefuldailylive Strongly agree 22% Totally disagree 14% Agree 36% Disagree 11% Neutral17% Forgotthingsaround Strongly agree 13% Totally disagree 19% Agree 14% Disagree 32% Neutral22% Usefuldailylive Strongly agree 16% Totally disagree 21% Agree 24% Disagree 17% Neutral22% Forgotthingsaround