SlideShare a Scribd company logo
Noreena Liu
Noreena.liu@soton.ac.uk
EXPLORING IMMERSIVE
TECHNOLOGY IN THE HEALTHCARE
OVERVIEW
RESEARCH
OBJECTIVES
PROBLEMS AND
SOLUTIONS FOR
DEMENTIA FAMILY
CARERS
IMMERSIVE
TECHNOLOGIES
FOR HEALTH &
SENIORS
AUGMENTED
REALITY GAMES
FOR DEMENTIA
FAMILY CARERS
PERVIOUS
RESEARCH RESULT
RESEARCH
OBJECTIVES
• Raising awareness of dementia
• Increasing the size of
supporting communities for
dementia carers
PROBLEMS AND SOLUTIONS FOR
DEMENTIA FAMILY CARERS
• Communication / interaction
between family carers.
• Negative emotion.
• Knowledge of dementia and their
needs.
• Available services in the community.
Theme Questions Group Mean Rank
Sum of
Ranks
Carers
Available item for carer
Participants 16.00 176.00
Null 7.00 77.00
Total
Cover every aspect
Participants 8.50 93.50
Null 14.50 159.50
Total
Games can educate people
Participants 15.50 170.50
Null 7.50 82.50
Total
Games reduce stress and teach users
Participants 15.00 165.00
Null 8.00 88.00
Total
Social media increase person’s community
size
Participants 16.50 181.50
Null 6.50 71.50
Total
Intervention
Intervention change people’s behaviour
and thinking
Participants 16.50 181.50
Null 6.50 71.50
Total
Social marketing can change people’s
behaviours to increase engagement
Participants 15.50 170.50
Null 7.50 82.50
Total
Social media build up online community
Participants 15.50 170.50
Null 7.50 82.50
Total
Social media increase engagement to help
health issues
Participants 15.50 170.50
Null 7.50 82.50
Total
Game engagement with users
Participants 16.50 181.50
Null 6.50 71.50
Total
Engagement
Engagement is key thing for carer
Participants 17.00 187.00
Null 6.00 66.00
Total
Expert Interviews Number of Participants
University Researchers 4
Organizations 7
Total 11
IMMERSIVE
TECHNOLOGIES
FOR HEALTH
• The clinical simulation app - Yale
University
• Virtual reality to help autistic children -
Berkshire school
YaleNews (2020) Producing better nurses with augmented reality. https://news.yale.edu/2020/01/06/producing-better-nurses-augmented-
reality
BBC (2019) Berkshire school uses virtual reality to help autistic children. https://www.bbc.co.uk/news/av/uk-england-berkshire-
50839564/berkshire-school-uses-virtual-reality-to-help-autistic-children
VIRTUAL REALITY FOR
SENIORS
• Virtual Reality for Seniors – MIT
• Magic table - Tovertafel Rendever https://rendever.com
Tovertafel https://tovertafel.com
AUGMENTED REALITY GAMES FOR
DEMENTIA CAREGIVERS
Virtual
Reality (VR)
Augmented
Reality (AR)
Information & Education
* Knowledge of dementia
Advice & Recourse
* Available items to support
dementia and family carers
Dementia Family Immersive Technologies
Augmented reality games for
dementia caregivers
FOUNDATIONS FOR THE PROPOSED
RESEARCH
• Conceptual Framework (Social, Health, Education)
• Metric Instrument (Goal Question Metric)
• Prototype 2D Game (Make a cup of tea)
Carers
InformsImproveProduces
Social Health EducationSupport Strengthens
Encourages
Engagement Promote
Games for Change
Social
Marketing
Game Social MediaCollaborationAwareness
Integrating
Knowledge Connection Interaction
Components
Platforms
Conceptual Framework
TESTING MOCK-UP GAMES WITH
DEMENTIA FAMILY CARERS
Gender Male Female
Number of
Participants
4 16
0 1 2 3 4 5 6 7
Under 25
25-35
35-45
45-55
55-65
65-75
Over75
Age
Age
Ranks
Health_Education
Group N Mean Rank Sum of Ranks
Null 20 13.50 270.00
Participant 20 27.50 550.00
Total 40
Health_Social
Null 20 13.00 260.00
Participant 20 28.00 560.00
Total 40
Health_Engagement
Null 20 13.50 270.00
Participant 20 27.50 550.00
Total 40
Education_Social
Null 20 12.50 250.00
Participant 20 28.50 570.00
Total 40
Education_Engagement
Null 20 12.00 240.00
Participant 20 29.00 580.00
Total 40
Social_Engagement
Null 20 11.50 230.00
Participant 20 29.50 590.00
Total 40
INTERVIEW WITH DEMENTIA FAMILY
CARERS
ID
Number of
Participants
F1 2
F2 1
F3 1
F4 1
F5 1
F6 1
F7 1
F8 1
F9 1
F10 2
Total 12
• In general: The overall thoughts on the mock-up
game Make a cup of tea registered positive feedback
from the interview participants.
• Game for dementia patients and dementia carers:
Make a cup of tea is a game focused on the dementia
family carer dealing with pre- or early- stage dementia.
Based on the opinions of F3, F7 and F8, the mock-up
game can work for the dementia patients themselves
in order to assist understanding of themselves and as
a daily activity, especially as described by F7, who
found that the game can help the dementia patient
himself to move on.
• Game engagement for dementia family carers: The
game is an entertainment platform to capture people’s
attention. According to the interviews, F6 and F10
found Make a cup of tea to be an entertainment
platform to support dementia families in order to
understand the dementia issues.
• Further development: Make a cup of tea is a game in
the first stage to support dementia family carers and to
raise awareness of dementia and increase players’
knowledge of health issues. There were suggestions
from interviewees F1 and F2 for further achievement,
such as expanding the game with various items
according to personal interests, such as painting,
gardening and so on. In addition, F2 made the
suggestion of using the game as a tool to measure
and record dementia patients’ mental and physical
abilities, and also could be a platform with medical
information to give dementia patients and carers
choice in their medical journey.
PROJECT EXPANSIONS
• E-health for dementia
• Self-Management
• Diagnostic Assessment
• Tracking Device
• Games for mental health issues
• Post-traumatic stress disorder
(PTSD) : This type is very similar to
dementia; they will lose their memory,
but they can get treatment to get back to
their normal life.
• Schizophrenia: This type of mental
issue will depend on how well they can
cope with it. It is very important for the
family to listen and help them.
• Drugs (recreational drugs & alcohol):
recreational drugs and alcohol are
involved with mental problems.
• Publications
• Liu, Noreenaand Wills, Gary . Design principles in games for older adults. At Pretzels and Playtesting, Munich, Germany.
29 Nov 2019.
• Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Advergame for Dementia awareness and supporting carers. At
Games for Health Europe: 8th Annual Conference (09/10/18) Games for Health Europe: 8th Annual Conference,
Eindhoven, Netherlands. 08 - 09 Oct 2018. 13 pp.
• Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Support dementia carers in game. EAI Endorsed Transactions on
Game-Based Learning. 5. 155086. 10.4108/eai.13-7-2018.155086.
• Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Game for supporting dementia carers. At IEEE GEM 2018:
Games, Entertainment, & Media Conference (18/08/18) IEEE GEM 2018: Games, Entertainment, & Media Conference,
Galway, Ireland. 15 - 18 Aug 2018.
• Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Games for change applications in dementia care. At 27th
Alzheimer Europe Conference 27th Alzheimer Europe Conference: Care today, cure tomorrow, Berlin, Germany. 02 - 04
Oct 2017. 1 pp, p. 79.
• Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Designing games for dementia family, WHO, Submitted
• Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Metric for serious games for dementia family carers, Social
Sciences and Humanities, Submitted
• Press
• The News Lens (2019) Interactive technologies for the elderly. Available at: https://www.thenewslens.com/article/115107
• The News Lens (2020) Supporting long term care in the elder village using AR technologies. Available
at:https://www.thenewslens.com/article/130268

More Related Content

Similar to Exploring immersive technology in the healthcare

Popular Games and Apps for Children with Autism-Games for Health 2014
Popular Games and Apps for Children with Autism-Games for Health 2014Popular Games and Apps for Children with Autism-Games for Health 2014
Popular Games and Apps for Children with Autism-Games for Health 2014Randy Kulman
 
Internet as place: Policy, practice, and research in e-mental health for Scot...
Internet as place: Policy, practice, and research in e-mental health for Scot...Internet as place: Policy, practice, and research in e-mental health for Scot...
Internet as place: Policy, practice, and research in e-mental health for Scot...
Diane Rasmussen Pennington
 
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגת
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגתפדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגת
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגת
Beitissie1
 
Learning and brain final draft for slideshare
Learning and brain final draft for slideshareLearning and brain final draft for slideshare
Learning and brain final draft for slideshareRandy Kulman
 
Edge of Amazing: Breakout Session A - Improving youth mental health by reduci...
Edge of Amazing: Breakout Session A - Improving youth mental health by reduci...Edge of Amazing: Breakout Session A - Improving youth mental health by reduci...
Edge of Amazing: Breakout Session A - Improving youth mental health by reduci...
PIHCSnohomish
 
Game for supporting dementia carers
Game for supporting dementia carersGame for supporting dementia carers
Game for supporting dementia carers
Noreena Liu
 
User manual Pico's Adventure
User manual Pico's AdventureUser manual Pico's Adventure
User manual Pico's Adventure
Laura Malinverni
 
Pedro Encarnação: “LUDI”- Technology and Play for Children with Disabilities
Pedro Encarnação: “LUDI”- Technology and Play for Children with DisabilitiesPedro Encarnação: “LUDI”- Technology and Play for Children with Disabilities
Pedro Encarnação: “LUDI”- Technology and Play for Children with Disabilities
Beitissie1
 
Games4Resilience - Fares Kayali
Games4Resilience - Fares KayaliGames4Resilience - Fares Kayali
Games4Resilience - Fares Kayali
Gaming with a purpose
 
Keynote speaker – Professor Pamela Kato: The games and gamification in revolu...
Keynote speaker – Professor Pamela Kato: The games and gamification in revolu...Keynote speaker – Professor Pamela Kato: The games and gamification in revolu...
Keynote speaker – Professor Pamela Kato: The games and gamification in revolu...
Interactive Technologies and Games: Education, Health and Disability
 
ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...
ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...
ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...
Randy Kulman
 
Microsoft Innovative Teacher Conference--Keynote
Microsoft Innovative Teacher Conference--KeynoteMicrosoft Innovative Teacher Conference--Keynote
Microsoft Innovative Teacher Conference--Keynote
Richard Van Eck
 
Game Changer Final
Game Changer FinalGame Changer Final
Game Changer Final
The Wolfsonian-FIU
 
YMCA Video Games project
YMCA Video Games projectYMCA Video Games project
YMCA Video Games project
Steven Dupon
 
A Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in ChildrenA Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in Children
Randy Kulman
 
Say and Play
Say and PlaySay and Play
Say and Play
jehill3
 
Parenting, Games and Stuch
Parenting, Games and StuchParenting, Games and Stuch
Parenting, Games and Stuch
Dean Groom
 
Rated E for Everyone: Expanding services to children with special needs
Rated E for Everyone: Expanding services to children with special needsRated E for Everyone: Expanding services to children with special needs
Rated E for Everyone: Expanding services to children with special needsAllen McGinley
 
DiG Festival - Positive Computing, Associate Professor Rafael Calvo
DiG Festival - Positive Computing, Associate Professor Rafael CalvoDiG Festival - Positive Computing, Associate Professor Rafael Calvo
DiG Festival - Positive Computing, Associate Professor Rafael Calvo
Hunter Institute of Mental Health
 
Imcl2014 games4health keynote
Imcl2014 games4health keynoteImcl2014 games4health keynote
Imcl2014 games4health keynote
Lucia Pannese
 

Similar to Exploring immersive technology in the healthcare (20)

Popular Games and Apps for Children with Autism-Games for Health 2014
Popular Games and Apps for Children with Autism-Games for Health 2014Popular Games and Apps for Children with Autism-Games for Health 2014
Popular Games and Apps for Children with Autism-Games for Health 2014
 
Internet as place: Policy, practice, and research in e-mental health for Scot...
Internet as place: Policy, practice, and research in e-mental health for Scot...Internet as place: Policy, practice, and research in e-mental health for Scot...
Internet as place: Policy, practice, and research in e-mental health for Scot...
 
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגת
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגתפדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגת
פדרו אנקארנקאיו: LUDI - טכנולוגיה ומשחק לילדים עם צרכים מיוחדים - מצגת
 
Learning and brain final draft for slideshare
Learning and brain final draft for slideshareLearning and brain final draft for slideshare
Learning and brain final draft for slideshare
 
Edge of Amazing: Breakout Session A - Improving youth mental health by reduci...
Edge of Amazing: Breakout Session A - Improving youth mental health by reduci...Edge of Amazing: Breakout Session A - Improving youth mental health by reduci...
Edge of Amazing: Breakout Session A - Improving youth mental health by reduci...
 
Game for supporting dementia carers
Game for supporting dementia carersGame for supporting dementia carers
Game for supporting dementia carers
 
User manual Pico's Adventure
User manual Pico's AdventureUser manual Pico's Adventure
User manual Pico's Adventure
 
Pedro Encarnação: “LUDI”- Technology and Play for Children with Disabilities
Pedro Encarnação: “LUDI”- Technology and Play for Children with DisabilitiesPedro Encarnação: “LUDI”- Technology and Play for Children with Disabilities
Pedro Encarnação: “LUDI”- Technology and Play for Children with Disabilities
 
Games4Resilience - Fares Kayali
Games4Resilience - Fares KayaliGames4Resilience - Fares Kayali
Games4Resilience - Fares Kayali
 
Keynote speaker – Professor Pamela Kato: The games and gamification in revolu...
Keynote speaker – Professor Pamela Kato: The games and gamification in revolu...Keynote speaker – Professor Pamela Kato: The games and gamification in revolu...
Keynote speaker – Professor Pamela Kato: The games and gamification in revolu...
 
ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...
ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...
ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...
 
Microsoft Innovative Teacher Conference--Keynote
Microsoft Innovative Teacher Conference--KeynoteMicrosoft Innovative Teacher Conference--Keynote
Microsoft Innovative Teacher Conference--Keynote
 
Game Changer Final
Game Changer FinalGame Changer Final
Game Changer Final
 
YMCA Video Games project
YMCA Video Games projectYMCA Video Games project
YMCA Video Games project
 
A Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in ChildrenA Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in Children
 
Say and Play
Say and PlaySay and Play
Say and Play
 
Parenting, Games and Stuch
Parenting, Games and StuchParenting, Games and Stuch
Parenting, Games and Stuch
 
Rated E for Everyone: Expanding services to children with special needs
Rated E for Everyone: Expanding services to children with special needsRated E for Everyone: Expanding services to children with special needs
Rated E for Everyone: Expanding services to children with special needs
 
DiG Festival - Positive Computing, Associate Professor Rafael Calvo
DiG Festival - Positive Computing, Associate Professor Rafael CalvoDiG Festival - Positive Computing, Associate Professor Rafael Calvo
DiG Festival - Positive Computing, Associate Professor Rafael Calvo
 
Imcl2014 games4health keynote
Imcl2014 games4health keynoteImcl2014 games4health keynote
Imcl2014 games4health keynote
 

Recently uploaded

Essentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with ParametersEssentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with Parameters
Safe Software
 
Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !
KatiaHIMEUR1
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
OnBoard
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
Jemma Hussein Allen
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
Cheryl Hung
 
Quantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIsQuantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIs
Vlad Stirbu
 
Elizabeth Buie - Older adults: Are we really designing for our future selves?
Elizabeth Buie - Older adults: Are we really designing for our future selves?Elizabeth Buie - Older adults: Are we really designing for our future selves?
Elizabeth Buie - Older adults: Are we really designing for our future selves?
Nexer Digital
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Thierry Lestable
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
Guy Korland
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
BookNet Canada
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
ThousandEyes
 
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfObservability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Paige Cruz
 
A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...
sonjaschweigert1
 
Welocme to ViralQR, your best QR code generator.
Welocme to ViralQR, your best QR code generator.Welocme to ViralQR, your best QR code generator.
Welocme to ViralQR, your best QR code generator.
ViralQR
 
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Albert Hoitingh
 
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdf
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfSAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdf
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdf
Peter Spielvogel
 
DevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA ConnectDevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA Connect
Kari Kakkonen
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
91mobiles
 

Recently uploaded (20)

Essentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with ParametersEssentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with Parameters
 
Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
 
Quantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIsQuantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIs
 
Elizabeth Buie - Older adults: Are we really designing for our future selves?
Elizabeth Buie - Older adults: Are we really designing for our future selves?Elizabeth Buie - Older adults: Are we really designing for our future selves?
Elizabeth Buie - Older adults: Are we really designing for our future selves?
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
 
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfObservability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
 
A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...
 
Welocme to ViralQR, your best QR code generator.
Welocme to ViralQR, your best QR code generator.Welocme to ViralQR, your best QR code generator.
Welocme to ViralQR, your best QR code generator.
 
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
 
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdf
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfSAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdf
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdf
 
DevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA ConnectDevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA Connect
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
 

Exploring immersive technology in the healthcare

  • 2. OVERVIEW RESEARCH OBJECTIVES PROBLEMS AND SOLUTIONS FOR DEMENTIA FAMILY CARERS IMMERSIVE TECHNOLOGIES FOR HEALTH & SENIORS AUGMENTED REALITY GAMES FOR DEMENTIA FAMILY CARERS PERVIOUS RESEARCH RESULT
  • 3. RESEARCH OBJECTIVES • Raising awareness of dementia • Increasing the size of supporting communities for dementia carers
  • 4. PROBLEMS AND SOLUTIONS FOR DEMENTIA FAMILY CARERS • Communication / interaction between family carers. • Negative emotion. • Knowledge of dementia and their needs. • Available services in the community. Theme Questions Group Mean Rank Sum of Ranks Carers Available item for carer Participants 16.00 176.00 Null 7.00 77.00 Total Cover every aspect Participants 8.50 93.50 Null 14.50 159.50 Total Games can educate people Participants 15.50 170.50 Null 7.50 82.50 Total Games reduce stress and teach users Participants 15.00 165.00 Null 8.00 88.00 Total Social media increase person’s community size Participants 16.50 181.50 Null 6.50 71.50 Total Intervention Intervention change people’s behaviour and thinking Participants 16.50 181.50 Null 6.50 71.50 Total Social marketing can change people’s behaviours to increase engagement Participants 15.50 170.50 Null 7.50 82.50 Total Social media build up online community Participants 15.50 170.50 Null 7.50 82.50 Total Social media increase engagement to help health issues Participants 15.50 170.50 Null 7.50 82.50 Total Game engagement with users Participants 16.50 181.50 Null 6.50 71.50 Total Engagement Engagement is key thing for carer Participants 17.00 187.00 Null 6.00 66.00 Total Expert Interviews Number of Participants University Researchers 4 Organizations 7 Total 11
  • 5. IMMERSIVE TECHNOLOGIES FOR HEALTH • The clinical simulation app - Yale University • Virtual reality to help autistic children - Berkshire school YaleNews (2020) Producing better nurses with augmented reality. https://news.yale.edu/2020/01/06/producing-better-nurses-augmented- reality BBC (2019) Berkshire school uses virtual reality to help autistic children. https://www.bbc.co.uk/news/av/uk-england-berkshire- 50839564/berkshire-school-uses-virtual-reality-to-help-autistic-children
  • 6. VIRTUAL REALITY FOR SENIORS • Virtual Reality for Seniors – MIT • Magic table - Tovertafel Rendever https://rendever.com Tovertafel https://tovertafel.com
  • 7. AUGMENTED REALITY GAMES FOR DEMENTIA CAREGIVERS Virtual Reality (VR) Augmented Reality (AR) Information & Education * Knowledge of dementia Advice & Recourse * Available items to support dementia and family carers Dementia Family Immersive Technologies Augmented reality games for dementia caregivers
  • 8. FOUNDATIONS FOR THE PROPOSED RESEARCH • Conceptual Framework (Social, Health, Education) • Metric Instrument (Goal Question Metric) • Prototype 2D Game (Make a cup of tea) Carers InformsImproveProduces Social Health EducationSupport Strengthens Encourages Engagement Promote Games for Change Social Marketing Game Social MediaCollaborationAwareness Integrating Knowledge Connection Interaction Components Platforms Conceptual Framework
  • 9. TESTING MOCK-UP GAMES WITH DEMENTIA FAMILY CARERS Gender Male Female Number of Participants 4 16 0 1 2 3 4 5 6 7 Under 25 25-35 35-45 45-55 55-65 65-75 Over75 Age Age Ranks Health_Education Group N Mean Rank Sum of Ranks Null 20 13.50 270.00 Participant 20 27.50 550.00 Total 40 Health_Social Null 20 13.00 260.00 Participant 20 28.00 560.00 Total 40 Health_Engagement Null 20 13.50 270.00 Participant 20 27.50 550.00 Total 40 Education_Social Null 20 12.50 250.00 Participant 20 28.50 570.00 Total 40 Education_Engagement Null 20 12.00 240.00 Participant 20 29.00 580.00 Total 40 Social_Engagement Null 20 11.50 230.00 Participant 20 29.50 590.00 Total 40
  • 10. INTERVIEW WITH DEMENTIA FAMILY CARERS ID Number of Participants F1 2 F2 1 F3 1 F4 1 F5 1 F6 1 F7 1 F8 1 F9 1 F10 2 Total 12 • In general: The overall thoughts on the mock-up game Make a cup of tea registered positive feedback from the interview participants. • Game for dementia patients and dementia carers: Make a cup of tea is a game focused on the dementia family carer dealing with pre- or early- stage dementia. Based on the opinions of F3, F7 and F8, the mock-up game can work for the dementia patients themselves in order to assist understanding of themselves and as a daily activity, especially as described by F7, who found that the game can help the dementia patient himself to move on. • Game engagement for dementia family carers: The game is an entertainment platform to capture people’s attention. According to the interviews, F6 and F10 found Make a cup of tea to be an entertainment platform to support dementia families in order to understand the dementia issues. • Further development: Make a cup of tea is a game in the first stage to support dementia family carers and to raise awareness of dementia and increase players’ knowledge of health issues. There were suggestions from interviewees F1 and F2 for further achievement, such as expanding the game with various items according to personal interests, such as painting, gardening and so on. In addition, F2 made the suggestion of using the game as a tool to measure and record dementia patients’ mental and physical abilities, and also could be a platform with medical information to give dementia patients and carers choice in their medical journey.
  • 11. PROJECT EXPANSIONS • E-health for dementia • Self-Management • Diagnostic Assessment • Tracking Device • Games for mental health issues • Post-traumatic stress disorder (PTSD) : This type is very similar to dementia; they will lose their memory, but they can get treatment to get back to their normal life. • Schizophrenia: This type of mental issue will depend on how well they can cope with it. It is very important for the family to listen and help them. • Drugs (recreational drugs & alcohol): recreational drugs and alcohol are involved with mental problems.
  • 12. • Publications • Liu, Noreenaand Wills, Gary . Design principles in games for older adults. At Pretzels and Playtesting, Munich, Germany. 29 Nov 2019. • Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Advergame for Dementia awareness and supporting carers. At Games for Health Europe: 8th Annual Conference (09/10/18) Games for Health Europe: 8th Annual Conference, Eindhoven, Netherlands. 08 - 09 Oct 2018. 13 pp. • Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Support dementia carers in game. EAI Endorsed Transactions on Game-Based Learning. 5. 155086. 10.4108/eai.13-7-2018.155086. • Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Game for supporting dementia carers. At IEEE GEM 2018: Games, Entertainment, & Media Conference (18/08/18) IEEE GEM 2018: Games, Entertainment, & Media Conference, Galway, Ireland. 15 - 18 Aug 2018. • Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Games for change applications in dementia care. At 27th Alzheimer Europe Conference 27th Alzheimer Europe Conference: Care today, cure tomorrow, Berlin, Germany. 02 - 04 Oct 2017. 1 pp, p. 79. • Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Designing games for dementia family, WHO, Submitted • Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar. Metric for serious games for dementia family carers, Social Sciences and Humanities, Submitted • Press • The News Lens (2019) Interactive technologies for the elderly. Available at: https://www.thenewslens.com/article/115107 • The News Lens (2020) Supporting long term care in the elder village using AR technologies. Available at:https://www.thenewslens.com/article/130268