This document summarizes DevCon 2015, a developers productivity conference hosted by Microsoft Russia. It discusses using Microsoft Azure for scalable cloud game development and common issues such as storage, multiplayer capabilities, mobile apps, analytics, and DevOps. Case studies are presented on games that used Azure for cloud backends, multiplayer load balancing, mobile apps, predictive analytics, and DevOps. The document concludes by emphasizing the benefits of cloud-based games but also the need for optimization, choosing the right tools, proactive testing, and loose coupling of systems.