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AR (AUGMENTED REALITY)
Storytelling Finding
Mother
Game Design Document
Version 1.0 (Aug 12th
, 2022)
Overview
AR storytelling is a new and immersive way to read stories. This application provides you
with the most advanced storytelling techniques using Augmented Reality.
Concept
AR Storytelling is a portfolio project using AR technology and storytelling techniques. It is
aimed to help kids read with a higher degree of interest and engagement. Rather than
reading the book silently, the children can play the animation with sound by scanning the
bar code.
Style
Visual style: Augmented Reality. Partially immersive.
2D or 3D: 3D
Game flow: Following the Start scene, users scan the pictures on each page to enjoy
reading the book in augmented reality.
Targeting
Platforms: Android and IOS
Target audience: Everyone who loves reading. Everyone who is interested in AR.
Game’s advantages compared to its competitors:
-Compared to AR books: Finding Mother specializes in storytelling.
-Compared to a traditional book: Contents are more vivid with augmented reality.
Management
Schedule
Release date: August 12th
, 2022
Soft launch: August 12th
, 2022
Alpha: August 12th
, 2022
Beta: September 1st
, 2022
Playable version: October 1st
, 2022
Special events: TBD
Budget
Running expenses, Salaries, Rent, Internet, Software subscriptions
The game is currently running under a portfolio project of four VRAR students at Champlain
College.
-Salaries: 100 hours * 4 developers * 50 CAD per hour = 20,000 CAD
-To publish the software: Vuforia SDK 500USD.
Purchases, Hardware, Software, Licenses, Service fees, Rating fees (ESRB, PEGI…),
Platform fees, (Steam, Play Store, console stores…)
Current funding - No
Additional funding plan, Crowdfunding, Investors, Early access
- GoFundMe
How many copies must be sold? (Considering platform fees, taxes, discounts...)
The app will be free to download until a mature version is published. Then a charge of per
user is planned.
Monetization model, Retail, Digital distribution, Subscription, Microtransactions,
Advertisements
Fundings from the school board will be a main source after the app is published.
Management Tools
1. Scrum board
-We have daily scrum meetings. The meeting is recorded with the following questions to be
answered:
What did you do yesterday?
What are you doing today?
Is there anything blocking you?
2. Documentation
Individual Tasks Assignment:
Ping Feng
1. characters models in the story are functional and presentable. 2. animations are
functional.
Junxiang Zhang
1. story scripts are appropriate for storytelling. 2. story and narrations are well matched. 3.
story books are designed properly for distribution.
Zijie Jin
1. Users can use their cellphone to experience the story. 2. Applications are accessible.
Kazumichi Nakashima
1. animations are flawless. 2. character rigs are refined for animation development. 3. story
books are designed properly for distribution.
Version control
-Github is the platform we use to collaborate and update our individual work. Once
changes are made, we push to the GitHub individually.
Test Plan
All Markers are thoroughly tested to make sure that the markers work correctly. To fix
bugs, we are doing a lot of tests.
Risk Analysis
Losing markers is the main risk we found during our tests. Some users are kids under 12,
who may not hold the phone or pad properly while reading the book. To solve this issue,
we changed the mode of tracking.
Marketing Plan
Research target market.
Perform competitor research.
Create a landing page that sells.
Make the app visible in the app store.
Create viral video content.
Start a blog.
Reach the audience with social networks.
Measure the app KPI.
Game World and Narrative
Look and Feel
This is a baby sparrow's tiny adventure and happened in the modern day. Various
charming voice actors lead children into the story. All content is created for children.
Locations and Structures
All stages are set in ordinary nature environments. The scene starts from a sparrow family’s
nest on the tree…
The baby sparrow is born in the nest and misses to see its mother. The baby does not
know who the mother is. The baby gets out of the nest and starts looking for the mother.
On the way, the baby sparrow encounters a cow at the farm, a hen at the field, and a crow
in the woods. They advise the baby who is the baby's mother and what the mother looks
like.
Plot
The player participates in the story as a 3rd person and follows with the main character.
This project is for children, but also this is the first step of fulfilling the desire for everyone
who wants to travel in the world of stories.
This story is told by the voice actors. They play those characters more characteristic and
make the storytelling more vibeliant.
Characters
The baby sparrow, who is the central character, encounters the candidates of the mother,
and compares the figure with the mother. Each candidate has contrasting character with
the mother and gives relevant advice to the baby sparrow.
- The big cow said she is small and has feathers.
- The flightless hen said she can fly.
- The monochromatic crow said she has a pattern on the feathers.
Concept Art
We always think about our audience who are children, we keep images' style for children.
We use realistic and cartoonish objects both. We do not have strict guidelines. If I must say,
our general guideline for design is that everything looks suitable in our environment.
Characters and Environment
Our guidelines for character design are, for example, a sparrow looks like a sparrow. When
children see a bird, they can tell what kind of bird it is. It is a reason we use multiple styles
of models in the same environment.
Colour
Color coordination focused on hue.
Black and white contrast is powerful and persuasive in realistic expression. However, we
tried to keep a wide range of hues for our children's project more than contrast.
Animation
The basic animations are big action to understand easily, like acting in a theater. However,
the senses are an AR environment, you can observe the animation in the proximity.
We have put a weight on the amplitude of the big and small animations.
Mechanics
Progression
The goal of the app is to provide users with a vivid immersive experience, fun, high
engagement, and knowledge by reading AR stories.
Users can change the order of reading stories at will to gain new fun.
Users can reread stories from different perspectives, such as rotating, looking from a
distance, looking closely, looking down, and looking up are new feelings.
Users can reread stories in different environments, such as watching on the sofa at home
and watching on the lawn are completely different experiences.
Users can exit the app at any time. The progress of the app playing the story is not saved,
and users are encouraged to use a new order and perspective to reread the story next
time.
Challenge
The user interface of the application is very intuitive. Users only need to try it out. If you do
not understand something, read the instructions, and you can use it right away.
Users can watch the scenes of the pages they want to see in any order, although for first-
time users, it is usually more appropriate to read the stories in the order of the e-book.
Users can arbitrarily organize the order, perspective, and environment of AR storybooks
like fiddling with a Rubik's cube and gain new fun, which are full of new exploration fun.
Compared with traditional books, AR storybooks still attract users to reread them after a
long time.
Movement and Actions
Users can change the order, perspective, and environment of reading stories at will to gain
new experience and fun.
Screens
There is a main menu and a play screen.
Interface
Controls
Start Scene
AR Markers
Markers are distinct patterns that cameras can easily recognize and process and are
visually independent of the environment around them; they can be paper-based or
physical objects that exist in the real world.
Event buttons
Audio
Sound Effects
Voice Cover
Baby Sparrow- Dallas
Mother Sparrow - Menglin
Dandelion - Paul
Cow - Paul
Hen - Dallas
Crow – Costa
Narration - Menglin
Music
Credits Scene
Technical
Target Hardware
Minimum requirements
Processor
Video card
Memory
Operating System
Peripherals, Special controllers, VR (VIRTUAL REALITY) goggles
Internet connection
Development Standards
Code guidelines
Version control guidelines
Procedure for updating assets
Prototyping guidelines
Game Engine
The primary game engine is Unity, Vuforia SDK.
Documentation 1
Production – Junxiang Zhang, Kazumichi Nakashima, Ping Feng, Zijie Jin
Story writing - Junxiang Zhang
3D Models and Rigs
Baby Sparrow - Kazumichi Nakashima
Mother Sparrow - Kazumichi Nakashima
Hen - Kazumichi Nakashima
Crow – Kazumichi Nakashima
Cow – Junxiang Zhang
Animation
Scene # 1 - Kazumichi Nakashima
Scene # 2 - Kazumichi Nakashima
Scene # 3 - Kazumichi Nakashima
Scene # 4 - Zijie Jin
Scene # 5 - Junxiang Zhang
Scene # 6 - Ping Feng
Scene # 7 - Ping Feng
Scene # 8 - Kazumichi Nakashima
Scene # 9 - Junxiang Zhang
Scene # 10 - Junxiang Zhang
Scene # 11 - Ping Feng
Scene # 12 - Zijie Jin
Character Cover
Baby Sparrow- Dallas
Mother Sparrow - Menglin
Dandelion - Paul
Cow - Paul
Hen - Dallas
Crow – Costa
Narration - Menglin
Documentation 2 (environment)
3D Models
Birds nest – IronEqual (Sketchfab)
Farm - Sampaidesu (Sketchfab)
Forest House - peachy royalty (Sketchfab)
Stylized forest - Scene "May holiday" - borsh_and (Sketchfab)
Wheat Farm at Sunset – kristenlee (Sketchfab)
Low-poly Tree – ALostEggroll (Sketchfab)
Dandelion - IronEqual (Sketchfab)

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Game Design Documentation

  • 1. AR (AUGMENTED REALITY) Storytelling Finding Mother Game Design Document Version 1.0 (Aug 12th , 2022)
  • 2. Overview AR storytelling is a new and immersive way to read stories. This application provides you with the most advanced storytelling techniques using Augmented Reality. Concept AR Storytelling is a portfolio project using AR technology and storytelling techniques. It is aimed to help kids read with a higher degree of interest and engagement. Rather than reading the book silently, the children can play the animation with sound by scanning the bar code. Style Visual style: Augmented Reality. Partially immersive. 2D or 3D: 3D Game flow: Following the Start scene, users scan the pictures on each page to enjoy reading the book in augmented reality. Targeting Platforms: Android and IOS Target audience: Everyone who loves reading. Everyone who is interested in AR. Game’s advantages compared to its competitors: -Compared to AR books: Finding Mother specializes in storytelling. -Compared to a traditional book: Contents are more vivid with augmented reality. Management Schedule Release date: August 12th , 2022 Soft launch: August 12th , 2022 Alpha: August 12th , 2022
  • 3. Beta: September 1st , 2022 Playable version: October 1st , 2022 Special events: TBD Budget Running expenses, Salaries, Rent, Internet, Software subscriptions The game is currently running under a portfolio project of four VRAR students at Champlain College. -Salaries: 100 hours * 4 developers * 50 CAD per hour = 20,000 CAD -To publish the software: Vuforia SDK 500USD. Purchases, Hardware, Software, Licenses, Service fees, Rating fees (ESRB, PEGI…), Platform fees, (Steam, Play Store, console stores…) Current funding - No Additional funding plan, Crowdfunding, Investors, Early access - GoFundMe How many copies must be sold? (Considering platform fees, taxes, discounts...) The app will be free to download until a mature version is published. Then a charge of per user is planned. Monetization model, Retail, Digital distribution, Subscription, Microtransactions, Advertisements Fundings from the school board will be a main source after the app is published. Management Tools 1. Scrum board -We have daily scrum meetings. The meeting is recorded with the following questions to be answered: What did you do yesterday? What are you doing today? Is there anything blocking you?
  • 4. 2. Documentation Individual Tasks Assignment: Ping Feng 1. characters models in the story are functional and presentable. 2. animations are functional. Junxiang Zhang 1. story scripts are appropriate for storytelling. 2. story and narrations are well matched. 3. story books are designed properly for distribution. Zijie Jin 1. Users can use their cellphone to experience the story. 2. Applications are accessible. Kazumichi Nakashima 1. animations are flawless. 2. character rigs are refined for animation development. 3. story books are designed properly for distribution. Version control -Github is the platform we use to collaborate and update our individual work. Once changes are made, we push to the GitHub individually. Test Plan All Markers are thoroughly tested to make sure that the markers work correctly. To fix bugs, we are doing a lot of tests. Risk Analysis Losing markers is the main risk we found during our tests. Some users are kids under 12, who may not hold the phone or pad properly while reading the book. To solve this issue, we changed the mode of tracking. Marketing Plan Research target market. Perform competitor research. Create a landing page that sells. Make the app visible in the app store.
  • 5. Create viral video content. Start a blog. Reach the audience with social networks. Measure the app KPI. Game World and Narrative Look and Feel This is a baby sparrow's tiny adventure and happened in the modern day. Various charming voice actors lead children into the story. All content is created for children. Locations and Structures All stages are set in ordinary nature environments. The scene starts from a sparrow family’s nest on the tree… The baby sparrow is born in the nest and misses to see its mother. The baby does not know who the mother is. The baby gets out of the nest and starts looking for the mother. On the way, the baby sparrow encounters a cow at the farm, a hen at the field, and a crow in the woods. They advise the baby who is the baby's mother and what the mother looks like. Plot The player participates in the story as a 3rd person and follows with the main character. This project is for children, but also this is the first step of fulfilling the desire for everyone who wants to travel in the world of stories. This story is told by the voice actors. They play those characters more characteristic and make the storytelling more vibeliant. Characters The baby sparrow, who is the central character, encounters the candidates of the mother, and compares the figure with the mother. Each candidate has contrasting character with the mother and gives relevant advice to the baby sparrow. - The big cow said she is small and has feathers.
  • 6. - The flightless hen said she can fly. - The monochromatic crow said she has a pattern on the feathers. Concept Art We always think about our audience who are children, we keep images' style for children. We use realistic and cartoonish objects both. We do not have strict guidelines. If I must say, our general guideline for design is that everything looks suitable in our environment. Characters and Environment Our guidelines for character design are, for example, a sparrow looks like a sparrow. When children see a bird, they can tell what kind of bird it is. It is a reason we use multiple styles of models in the same environment. Colour Color coordination focused on hue. Black and white contrast is powerful and persuasive in realistic expression. However, we tried to keep a wide range of hues for our children's project more than contrast. Animation The basic animations are big action to understand easily, like acting in a theater. However, the senses are an AR environment, you can observe the animation in the proximity. We have put a weight on the amplitude of the big and small animations. Mechanics Progression The goal of the app is to provide users with a vivid immersive experience, fun, high engagement, and knowledge by reading AR stories. Users can change the order of reading stories at will to gain new fun. Users can reread stories from different perspectives, such as rotating, looking from a distance, looking closely, looking down, and looking up are new feelings.
  • 7. Users can reread stories in different environments, such as watching on the sofa at home and watching on the lawn are completely different experiences. Users can exit the app at any time. The progress of the app playing the story is not saved, and users are encouraged to use a new order and perspective to reread the story next time. Challenge The user interface of the application is very intuitive. Users only need to try it out. If you do not understand something, read the instructions, and you can use it right away. Users can watch the scenes of the pages they want to see in any order, although for first- time users, it is usually more appropriate to read the stories in the order of the e-book. Users can arbitrarily organize the order, perspective, and environment of AR storybooks like fiddling with a Rubik's cube and gain new fun, which are full of new exploration fun. Compared with traditional books, AR storybooks still attract users to reread them after a long time. Movement and Actions Users can change the order, perspective, and environment of reading stories at will to gain new experience and fun. Screens There is a main menu and a play screen. Interface Controls Start Scene
  • 8. AR Markers Markers are distinct patterns that cameras can easily recognize and process and are visually independent of the environment around them; they can be paper-based or physical objects that exist in the real world. Event buttons
  • 10. Mother Sparrow - Menglin Dandelion - Paul Cow - Paul Hen - Dallas Crow – Costa Narration - Menglin Music Credits Scene Technical Target Hardware Minimum requirements Processor Video card Memory Operating System Peripherals, Special controllers, VR (VIRTUAL REALITY) goggles Internet connection Development Standards Code guidelines Version control guidelines Procedure for updating assets Prototyping guidelines Game Engine The primary game engine is Unity, Vuforia SDK.
  • 11. Documentation 1 Production – Junxiang Zhang, Kazumichi Nakashima, Ping Feng, Zijie Jin Story writing - Junxiang Zhang 3D Models and Rigs Baby Sparrow - Kazumichi Nakashima Mother Sparrow - Kazumichi Nakashima Hen - Kazumichi Nakashima Crow – Kazumichi Nakashima Cow – Junxiang Zhang Animation Scene # 1 - Kazumichi Nakashima Scene # 2 - Kazumichi Nakashima Scene # 3 - Kazumichi Nakashima Scene # 4 - Zijie Jin Scene # 5 - Junxiang Zhang Scene # 6 - Ping Feng Scene # 7 - Ping Feng Scene # 8 - Kazumichi Nakashima Scene # 9 - Junxiang Zhang Scene # 10 - Junxiang Zhang Scene # 11 - Ping Feng Scene # 12 - Zijie Jin
  • 12. Character Cover Baby Sparrow- Dallas Mother Sparrow - Menglin Dandelion - Paul Cow - Paul Hen - Dallas Crow – Costa Narration - Menglin Documentation 2 (environment) 3D Models Birds nest – IronEqual (Sketchfab) Farm - Sampaidesu (Sketchfab) Forest House - peachy royalty (Sketchfab) Stylized forest - Scene "May holiday" - borsh_and (Sketchfab) Wheat Farm at Sunset – kristenlee (Sketchfab) Low-poly Tree – ALostEggroll (Sketchfab) Dandelion - IronEqual (Sketchfab)