WORKSHOP OBJECTIVES:
• To help teachers become comfortable and confident
when incorporating digital game-based learning in
their classrooms.
• To expose teachers to some of the digital game-based
websites available on the internet.
• To introduce K-5 teachers to appropriate games for
instructional use.
SCHOOL TEACHER ANANTH PAI BRINGS
VIDEO GAMES TO THE CLASSROOM
• A video about Mr. Ananth Pai's decision to
incorporate games in his lessons to get students
engaged in learning. You will see students using
computers and Nintendo DS to play games in
various subjects.
http://youtu.be/e6KCgZY-7HU video link
GAME WEBSITES
• BrainPOP’s GameUp Website
http://www.brainpop.com/games/
• BrainPOPjr’s GameUp Website
http://www.brainpopjr.com/games/

• Hoodamath’s Website
http://hoodamath.com/games/index.html
FOLLOW-UP ASSIGNMENTS
•

Teachers are to create a lesson that incorporates an
online game discovered during this workshop.

•

The lesson must be taught and submitted with notes about
student response to this activity as a follow-up activity to the
instructor as evidence of learning.

•

Lesson must be taught and submitted within two weeks
following the workshop.
RUBRIC
Student
Response Notes

3

2

1

Curriculum
Connection

State standard(s)
identified by number
and with description.

State standard(s)
identified by number
only.

State standard(s) not
identified.

Plan

Plan includes lesson
introduction, name of
on-line game, length of
lesson, and grade
level.

Plan includes lesson
introduction, name of
on-line game, and
length of lesson.

Plan includes name of
on-line game and
grade level.

Resources includes
website link.

Resources not
identified.

Student response
notes do not give
details of individual
student responses.

Student response
notes not included

Resources

Student
Response Notes
Grammar /
Spelling /
Punctuation

Resources includes
direct link to on-line
game.
Student response
notes give details of
individual student
responses.

Number of errors
No errors in grammar,
Few errors (2-3) in
exceeds 3 in grammar,
spelling. and
grammar, spelling, and
spelling, and
punctuation.
punctuation.
punctuation.
WORKSHOP EVALUATION
https://www.surveymonkey.com/s/SR5KN36

Game based learning workshop ppt

  • 2.
    WORKSHOP OBJECTIVES: • Tohelp teachers become comfortable and confident when incorporating digital game-based learning in their classrooms. • To expose teachers to some of the digital game-based websites available on the internet. • To introduce K-5 teachers to appropriate games for instructional use.
  • 3.
    SCHOOL TEACHER ANANTHPAI BRINGS VIDEO GAMES TO THE CLASSROOM • A video about Mr. Ananth Pai's decision to incorporate games in his lessons to get students engaged in learning. You will see students using computers and Nintendo DS to play games in various subjects. http://youtu.be/e6KCgZY-7HU video link
  • 4.
    GAME WEBSITES • BrainPOP’sGameUp Website http://www.brainpop.com/games/ • BrainPOPjr’s GameUp Website http://www.brainpopjr.com/games/ • Hoodamath’s Website http://hoodamath.com/games/index.html
  • 5.
    FOLLOW-UP ASSIGNMENTS • Teachers areto create a lesson that incorporates an online game discovered during this workshop. • The lesson must be taught and submitted with notes about student response to this activity as a follow-up activity to the instructor as evidence of learning. • Lesson must be taught and submitted within two weeks following the workshop.
  • 6.
    RUBRIC Student Response Notes 3 2 1 Curriculum Connection State standard(s) identifiedby number and with description. State standard(s) identified by number only. State standard(s) not identified. Plan Plan includes lesson introduction, name of on-line game, length of lesson, and grade level. Plan includes lesson introduction, name of on-line game, and length of lesson. Plan includes name of on-line game and grade level. Resources includes website link. Resources not identified. Student response notes do not give details of individual student responses. Student response notes not included Resources Student Response Notes Grammar / Spelling / Punctuation Resources includes direct link to on-line game. Student response notes give details of individual student responses. Number of errors No errors in grammar, Few errors (2-3) in exceeds 3 in grammar, spelling. and grammar, spelling, and spelling, and punctuation. punctuation. punctuation.
  • 7.