2. WORKSHOP OBJECTIVES:
• To help teachers become comfortable and confident
when incorporating digital game-based learning in
their classrooms.
• To expose teachers to some of the digital game-based
websites available on the internet.
• To introduce K-5 teachers to appropriate games for
instructional use.
3. SCHOOL TEACHER ANANTH PAI BRINGS
VIDEO GAMES TO THE CLASSROOM
• A video about Mr. Ananth Pai's decision to
incorporate games in his lessons to get students
engaged in learning. You will see students using
computers and Nintendo DS to play games in
various subjects.
http://youtu.be/e6KCgZY-7HU video link
5. FOLLOW-UP ASSIGNMENTS
•
Teachers are to create a lesson that incorporates an
online game discovered during this workshop.
•
The lesson must be taught and submitted with notes about
student response to this activity as a follow-up activity to the
instructor as evidence of learning.
•
Lesson must be taught and submitted within two weeks
following the workshop.
6. RUBRIC
Student
Response Notes
3
2
1
Curriculum
Connection
State standard(s)
identified by number
and with description.
State standard(s)
identified by number
only.
State standard(s) not
identified.
Plan
Plan includes lesson
introduction, name of
on-line game, length of
lesson, and grade
level.
Plan includes lesson
introduction, name of
on-line game, and
length of lesson.
Plan includes name of
on-line game and
grade level.
Resources includes
website link.
Resources not
identified.
Student response
notes do not give
details of individual
student responses.
Student response
notes not included
Resources
Student
Response Notes
Grammar /
Spelling /
Punctuation
Resources includes
direct link to on-line
game.
Student response
notes give details of
individual student
responses.
Number of errors
No errors in grammar,
Few errors (2-3) in
exceeds 3 in grammar,
spelling. and
grammar, spelling, and
spelling, and
punctuation.
punctuation.
punctuation.