http://syntheway.com/Echo-Chamber-Reverb-Delay.htm - Echo Chamber is a stereo Reverb and Delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.
A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.
These VST and VST3 plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.
Features:
- Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.
- Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.
- Reverb unit works as a Stereo enhancer and mono-to-stereo creator, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.
- Delay Time manual or synced to host (Tempo Sync BPM).
- 12 Reverb Presets: Predefined space types, giving a virtually infinite number of possible shapes and sizes. These presets consist of some parameters to determine apparent room size, reverberation time, distance from you to the performer, etc.
- 4 Delay Presets: Doubling Echo, Slapback Echo, Ping-Pong Delay and Analog Tape Delay.
Preset Effects List:
01 • Room Reverb
02 • Hall Reverb
03 • Chamber Reverb
04 • Plate Reverb
05 • Spring Reverb
06 • Ambience Reverb
07 • Church Reverb
08 • Arena Reverb
09 • Opera Reverb
10 • Theater Reverb
11 • Cathedral Reverb
12 • Cave Reverb
13 • Doubling Echo
14 • Slapback Echo
15 • Ping-Pong Delay
16 • Analog Tape Delay
http://syntheway.com/Echo-Chamber-Reverb-Delay.htm - Echo Chamber is a stereo Reverb and Delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.
A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.
These VST and VST3 plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.
Features:
- Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.
- Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.
- Reverb unit works as a Stereo enhancer and mono-to-stereo creator, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.
- Delay Time manual or synced to host (Tempo Sync BPM).
- 12 Reverb Presets: Predefined space types, giving a virtually infinite number of possible shapes and sizes. These presets consist of some parameters to determine apparent room size, reverberation time, distance from you to the performer, etc.
- 4 Delay Presets: Doubling Echo, Slapback Echo, Ping-Pong Delay and Analog Tape Delay.
Preset Effects List:
01 • Room Reverb
02 • Hall Reverb
03 • Chamber Reverb
04 • Plate Reverb
05 • Spring Reverb
06 • Ambience Reverb
07 • Church Reverb
08 • Arena Reverb
09 • Opera Reverb
10 • Theater Reverb
11 • Cathedral Reverb
12 • Cave Reverb
13 • Doubling Echo
14 • Slapback Echo
15 • Ping-Pong Delay
16 • Analog Tape Delay
Echo Chamber is a stereo reverb and delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.
A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.
Available as plugin in VST and VST3 64 bit versions for Windows as well as in Audio Unit for macOS. These plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.
Features:
• Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.
• Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.
• Reverb unit works as a Stereo enhancer and mono-to-stereo creator, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.
• Delay Time manual or synced to host (Tempo Sync BPM).
• 30 predefined space types, giving a virtually infinite number of possible shapes and sizes.
Preset Effects List:
01 • DEL - Analog Tape Delay
02 • DEL - Bucket Brigade Delay
03 • DEL - Crypt Echoes
04 • DEL - Doubling Echo
05 • DEL - Infinite Delay Machine
06 • DEL - Ping-Pong Delay
07 • DEL - Slapback Echo
08 • DEL - Sync Tube Tape Delay
09 • DEL - Tempo-Sync Delay
10 • DEL - Tube Driven Tape Echo
11 • REV - Amphitheater Reverb
12 • REV - Auditorium Reverb
13 • REV - Cathedral Reverb
14 • REV - Chamber Reverb
15 • REV - Hall Reverb
16 • REV - Opera Reverb
17 • REV - Plate Reverb
18 • REV - Room Reverb
19 • REV - Spring Reverb
20 • REV - Theater Reverb
21 • REV+DEL Ambience Reverb
22 • REV+DEL Arena Reverb
23 • REV+DEL Canyon Acoustics
24 • REV+DEL Catacomb Reverb
25 • REV+DEL Cave Reverb
26 • REV+DEL Church Reverb
27 • REV+DEL Cosmos Echo Panning
28 • REV+DEL Spatial Reverb
29 • REV+DEL Stadium Reverb
30 • REV+DEL Sync Bounced Delay
Five Things about PA I wish I had learnt years agoMusicademy
Seminar notes from Musicademy training day with content by SFL Ltd church PA.
An excellent introduction to the basics of PA.
Sign up here for over 40 free lessons from Musicademy including one from our Sound Tech Training DVD
http://bit.ly/12S4iPP
This presentation is part of the course:
http://bluevine.usefedora.com and
http://www.udemy.com/equalization-techniques/
and explores how equalize and how to use equalizers.
A spreadsheet is a great tool for certain jobs. But you may use spreadsheets for tasks that are beyond their capabilities, causing problems that range from small annoyances to costly business errors.
Learn about the limitations of spreadsheets, and find out how easy it is to carry out your analytical tasks with IBM SPSS Statistics.
Echo Chamber is a stereo reverb and delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.
A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.
Available as plugin in VST and VST3 64 bit versions for Windows as well as in Audio Unit for macOS. These plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.
Features:
• Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.
• Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.
• Reverb unit works as a Stereo enhancer and mono-to-stereo creator, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.
• Delay Time manual or synced to host (Tempo Sync BPM).
• 30 predefined space types, giving a virtually infinite number of possible shapes and sizes.
Preset Effects List:
01 • DEL - Analog Tape Delay
02 • DEL - Bucket Brigade Delay
03 • DEL - Crypt Echoes
04 • DEL - Doubling Echo
05 • DEL - Infinite Delay Machine
06 • DEL - Ping-Pong Delay
07 • DEL - Slapback Echo
08 • DEL - Sync Tube Tape Delay
09 • DEL - Tempo-Sync Delay
10 • DEL - Tube Driven Tape Echo
11 • REV - Amphitheater Reverb
12 • REV - Auditorium Reverb
13 • REV - Cathedral Reverb
14 • REV - Chamber Reverb
15 • REV - Hall Reverb
16 • REV - Opera Reverb
17 • REV - Plate Reverb
18 • REV - Room Reverb
19 • REV - Spring Reverb
20 • REV - Theater Reverb
21 • REV+DEL Ambience Reverb
22 • REV+DEL Arena Reverb
23 • REV+DEL Canyon Acoustics
24 • REV+DEL Catacomb Reverb
25 • REV+DEL Cave Reverb
26 • REV+DEL Church Reverb
27 • REV+DEL Cosmos Echo Panning
28 • REV+DEL Spatial Reverb
29 • REV+DEL Stadium Reverb
30 • REV+DEL Sync Bounced Delay
Five Things about PA I wish I had learnt years agoMusicademy
Seminar notes from Musicademy training day with content by SFL Ltd church PA.
An excellent introduction to the basics of PA.
Sign up here for over 40 free lessons from Musicademy including one from our Sound Tech Training DVD
http://bit.ly/12S4iPP
This presentation is part of the course:
http://bluevine.usefedora.com and
http://www.udemy.com/equalization-techniques/
and explores how equalize and how to use equalizers.
A spreadsheet is a great tool for certain jobs. But you may use spreadsheets for tasks that are beyond their capabilities, causing problems that range from small annoyances to costly business errors.
Learn about the limitations of spreadsheets, and find out how easy it is to carry out your analytical tasks with IBM SPSS Statistics.
Taken from a white paper called, ‘Logic Pro X, Elemental Morphing in Alchemy’. Located at, https://fdocuments.in/reader/full/logic-pro-x-elemental-morphing-in-logic-pro-x-elemental-morphing-n-alchemy-morphing.html. August 2015
Phasewaver is a phase distortion synthesizer with a vast array of composite waveshaping and amplitude modulation to generate a complex frequency spectrum. Essentially, the harmonic content of a carrier waveform dynamically change by influence of another modulator waveform, which can be used to create synth pads, keys, leads, basses, atmospheric textures, ambient soundscapes and sound effects.
Features a collection of 40 presets suitable for many genres and styles of music and flexibility to custom design over a wide sonic spectrum. Available as plugin in VST and VST3 64 bit versions for Windows, as well as in Audio Unit for macOS.
Similar to Gain structure & frequencies on your audio console (20)
Welcome to the Program Your Destiny course. In this course, we will be learning the technology of personal transformation, neuroassociative conditioning (NAC) as pioneered by Tony Robbins. NAC is used to deprogram negative neuroassociations that are causing approach avoidance and instead reprogram yourself with positive neuroassociations that lead to being approach automatic. In doing so, you change your destiny, moving towards unlocking the hypersocial self within, the true self free from fear and operating from a place of personal power and love.
Gain structure & frequencies on your audio console
1. ESTABLISIHING GAIN STRUCTURE
Kenny Green, FOH Engineer
This is being written with the understanding that your rooms mains have been flattened out (feedback frequencies
removed) by using pink noise, RTA and/or “ringing out” the space. (Separate article).
1. Ensure main faders and 4 sub-group faders are pulled all the way down.
2. Turn on main power. Located in side-car FOH rack. This single button push is hooked up in a way that it powers
up all equipment and amps in the proper power-on order.
3. Mute all channel strips except the one that you're working on.
4. Adjust the channel fader and Mains to just below the unity 0 position.
5. Set the channel strip EQ knobs all straight 12' o-clock position
6. Ensure the gain knob (Top knob on channel strip) called Trim or Input is dialed down to 0.
7. Engage HPF (High Pass Filter) all channel strips except bass guitar and kick drum. This removes stage rumble
and frequencies below 100 Hz. Also, you must turn on the phantom power button for all channels using a DI box
or condenser mic. These require 48 volts of power to operate.
8. Push the PFL (pre fader level) button to isolate the channel your setting up.
9. Now have musician sing/play, watching the input meters, slowly turn up input trim knob until this signal reaches
around -7 dB (stay below 0dB or you will reduce your headroom). Very important - have them sing/play at
maximum performance level. Now your input gain structure for this channel is set.
10. As they continue to sing/play, increase fader up gradually until you start hearing feedback. These offending
frequencies need removed by lightly cutting “rolling off” the offending frequency. Listen for the general area
(high, mid, or low) frequency range.
11. The channel strip has 4 sections of EQ. HF for high frequencies, HM for high-mid frequencies, LM for low-mid
frequencies and LF for low frequencies. Each EQ dial (except LF) has a level knob (cut/boost) that works in
tandem with its respective EQ dial.
12. Listen for harsh frequencies that are out of place or plain “don’t benefit the sound.” Many times, vocals
harshness can be found in the 2.5 kHz to 4 kHz range. Most of the time, I’ll do a slight cut in the sub-600 range
and in the 3 – 4 kHz range. Whatever feedback you hear you will need to roll-off the amount of frequencies by
slowly turning down the HF level knob. Sometimes you may need to isolate the broad frequency range by turning
the EQ frequency dial at the same time that you're cutting level. Just use small adjustments as you don't want to
remove the natural tones and sound of the singer/musician equipment. We will address setting individual EQ
parameters for performance levels later.
13. Once feedback potential has been removed, lower fader all the way down, push PFL button to off, mute that
channel and go to the next going through all singers/musicians that are on the stage. Now you're ready to start
sound check by mixing your FOH (Front of House) levels. (goto page 2)
2. SOUND CHECK LEAD VOCALS FIRST
1.
Start by un-muting only the channels being used and bring up the mains and sub-group faders to Unity position.
2. Compression on vocals channel or sub-group must be set before your EQ settings.
Vocal Compressor settings
Attack: 30 ms (Quick to activate)
Release: 300 ms (Slow to release)
Ratio: 3:1 (2:1 – 4:1) (Applied significantly enough you don’t have to make manual fader changes)
Soft-knee setting. (Subtle change when compression begins being applied)
KEY VOCAL EQ FREQUENCY RANGES
NOTE: it’s better to cut first and then decide if something else needs to be boosted.
100 Hz – 300 Hz : Clarity / Thin (Good for cutting these frequencies)
100 Hz – 400 Hz : Thickness
100 Hz – 600 Hz : Body / Warmth
100 Hz – 700 Hz : Muddiness (Good for cutting)
325 Hz - 350 Hz range (Clean up male vocals by taking a 3-6 dB cut)
400 Hz – 1,100 Hz : Honky / Nasal
1,000 Hz – 4,000 Hz : Intelligibility
2,000 Hz – 7,000 Hz : Presence
1,500 Hz to 2,000 Hz range fixes your nasal sound.
3,000 Hz – 5,000 Hz : Sibilance
5,000 Hz : Clarity (Compared to the 100 to 300 range for cutting, this is good for boosting)
10,000 Hz – 15,000 Hz : Sparkle
10,000 Hz – 20,000 Hz : Air / Breath-iness
Clean up your low end as much as possible. Turn on the high pass filter (HPF).
Get your LEAD vocals to punch out above your music mix and backing vocals. This can be done by adding
brightness by focusing on the 2-9 kHz Clarity range and the 5-15 kHz Sparkle range, I can get my vocals clear and above
the other sounds once I’ve addressed the low end and cleared up any muddiness.
MIXING BACKING VOCALS
Address volume. The backing vocals normally shouldn’t be as loud as the lead vocal. While that is true, you need to
recognize there are times when they can be the “out-front vocals” for part of a song, as the arrangement calls for it.
Blend the vocalists together. You aren’t creating three distinct sounds for the three backing vocalists. You are creating a
single sound. Cut and boost frequencies so they sound as one. In a way, you want to minimize the uniqueness of each
singer for the benefit of the group sound.
Roll off some of high end frequencies. You are aiming for a unified sound which sits behind the lead. Therefore, you
want a blended sound with all of the backing vocalists and the high-end can be the source of a lot of individual
differences.
Separate and blend with reverb. Separate the lead vocal from the backing vocal by using reverb on the backing or, in
the case of reverb on both, use a different type of reverb on the backing vocals. The lead vocal would be good with a
short reverb while backing vocals can be blend with a longer reverb, like a Hall reverb.
Actively mix. Blending is more than setting the initial volume levels, setting the EQ, and putting on some reverb. Place
the backing vocalists into a group and control all of their volumes with one fader. If the lead singer has the backing
3. vocalists take over for the chorus, then you can easily boost their volume. You can also boost their vocals at a point in the
song when a verse has a punched up line that stands out. This is where it helps to listen to professional recordings of the
same songs.