This document discusses best practices for game as a service (GAAS) production and operations. It recommends: 1. Using scripts and external configuration to support multi-versioning and rollbacks between game updates. 2. Focusing on production and tools as much as the game itself, automating build processes and monitoring to reproduce user issues. 3. Staging live launches with small iterative updates, getting business and technical metrics dashboards, and structuring teams by functionality rather than technology.