This document discusses the need for apps and digital media to be inclusive of dual language learners (DLLs), who make up 25% of young children in the US. It notes that effective apps should support children's home languages as well as English. The document critiques some current apps for only including English text and translations, lacking cultural representation, and failing to make meaningful connections between languages. It provides a rubric for evaluating apps on factors like supported languages, developmentally appropriate practice, and recording children's productive language. The conclusion calls for more proactive, universally designed apps with culturally rich content to better serve DLLs.
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1. The Future of Screens for
ALL Young Children
Presented at Screen Time: A Symposium on Media for
Children and Youth 0 – 8
Chicago – 9/9/16 (hosted by IIT and TEC Center)
http://www.developmentalmedia.org/screen-time-symposium/
Karen Nemeth
Karen@languagecastle.com
4. 44 million children 0 – 9 years
11 million have languages other
than English (DLLs)
3 million of these have language
other than Spanish
25% of young children in the U.S.
speak a language other than English!
5. When you design apps only for English speakers you make something that is
ineffective for ¼ of the population.
7. But, when you leave out 25% of the population, you might as well be making
an old clunker with only 3 tires.
8. Language is about connections
Connections between neurons
Connections between words and
meanings
Connections between people
Connections between words in
familiar language and words in new
language.
12. According to the research,
Children under age 6 who have language other than
English at home are dual language learners (DLLs) no
matter how good their English may seem.
The bilingual brain is not developing in the same way as
the monolingual brain
So, all DLLs or bilinguals under age 6 need support for
their home language as well as English.
And all language development depends on meaningful
connections!
13. This app offers options to hear the song in English, French, Spanish,
German - and the user’s own voice, BUT the lyrics are only in English!
14. This app makes no meaningful connection between letters, words and images.
That’s bad for any child, but impossible for DLLs.
15. Some apps try to avoid offending anyone by making characters that have
no culture or language – BUT then children don’t see themselves in the
story or game and connection is weaker.
16. Some designers try to make their apps accessible to other languages …
BUT they are stuck with awkward graphics and video examples in English.
Ask a Spanish speaker what’s wrong here!
19. In what language was the app written?
– Was the app written in English, then translated?
– Was the app developed in another language, then
translated to English?
– Does the developer offer any documentation to
support the accuracy of the translation?
– Is the whole app available in the two languages?
Or
– Are the instructions in English, and some of the
activity is provided in another language?
20. Is there any way for the app to grow with the
child?
–Are there multiple levels?
–Is there a way to track what the child has
learned or accomplished?
21. Does the app meet with Developmentally
Appropriate Practice?
–Does the app take a flashcard approach? Or
–Does the app engage the child in activity
such as singing or solving puzzles or
problems? Or
–Are there opportunities for children to
choose, plan, or create?
22. Are the images and activities culturally
appropriate and free of stereotypes?
Is there a way to record the child’s
productive language in the context of the
app?
23. The future of screens must include:
Proactive, UDL approach to design
Changeable images and content
Culturally rich and authentic content
Chopped up, multipurpose
development plans
Truly responsiveness functions
Language learning apps in full content
context, not isolated skills
No more excuses.
24. • Karen Nemeth, Ed.M.
• http://www.languagecastle.com
• karen@languagecastle.com
• Twitter KarenNemethEdM
• Facebook page Karen Nemeth at
Language Castle LLC
• Linked In group Early Childhood
Technology Network
Editor's Notes
US Census and estimates based on numbers of immigrants, numbers of young children
Solution – create apps with words that are not embedded in the graphics so they can easily be changed.
Solution – make sure the images add meaning to the letters and words
Solution: Some animals and monsters are fine, but sometimes children need to see themselves to identify with characters and to be motivated to learn.
Solution: Get native speakers to help so you don’t make a graphic for “a” that depicts una manzana.
UDL = Universal Design for Learning which is a proactive approach to space and learning design where you choose options that work for everyone. For example, curb cuts help people on wheels but they can be used by everyone.