A presentation I held at the Special Anniversary Conference of 16 years of Solvay Brussels School of Economics and Management in SAIGON. 17. December 2011.
My trend presentation based on Trendwolves' European Youth Trend Report.
In this presentation I go into 8 bigger consumer trends for the next 5 to 10 years.
Please, take a minute. Think about it.
I hope you can hear and watch me do this trend talk in the near future.
Deborah Hadden is seeking a position as a buyer or administrative assistant with over 15 years of experience in purchasing and 3 years of experience as an administrative assistant. She has a proven track record of reducing costs and increasing efficiencies through effective negotiation and process improvement. Hadden holds a B.S. in Business Management and has extensive technical skills and experience with procurement software and office programs. She is currently pursuing her degree from the University of Phoenix online campus.
Europe could become a brand through promoting cultural and instrumental identities at the regional level, highlighting experiences that make the brand vivid, and representing the brand through people who communicate its values. However, branding Europe comes with challenges due to its size, diversity of members, and complexity of representing the EU at a supra-national level. Smaller regional identities may be easier to brand than attempting to brand all of Europe as one entity.
The document is a resume for an applicant seeking a procurement position. It summarizes their relevant work experience managing procurement and purchasing functions for various companies over 20 years. It also lists their education and provides references.
Bran was born on January 22nd, 1992 in El Paso, Texas and is currently 17 years old and a senior in high school. He plans to study graphic and web design after graduation and hopes to move to San Antonio, Texas. Bran has lived in several places due to moving frequently and is currently single and living in El Paso.
The carbon-oxygen cycle describes the exchange of carbon and oxygen between living things and the environment. During photosynthesis, plants take in carbon dioxide from the air and release oxygen, while cellular respiration in animals and plants involves taking in oxygen and releasing carbon dioxide. Decomposers further break down dead organisms, releasing carbon dioxide back into the air. This cycle is essential for supporting life on Earth.
Two brothers, Apon and Odin, enjoyed playing games together until one day they got a new sister. The Poop King tricked the brothers into eating cake so he could steal their sister. The brothers found the Poop King's secret castle but had to defeat giant lizards guarding it. Inside, the Poop King attacked Odin but Apon rescued him with a flying kick. They saved their sister.
My trend presentation based on Trendwolves' European Youth Trend Report.
In this presentation I go into 8 bigger consumer trends for the next 5 to 10 years.
Please, take a minute. Think about it.
I hope you can hear and watch me do this trend talk in the near future.
Deborah Hadden is seeking a position as a buyer or administrative assistant with over 15 years of experience in purchasing and 3 years of experience as an administrative assistant. She has a proven track record of reducing costs and increasing efficiencies through effective negotiation and process improvement. Hadden holds a B.S. in Business Management and has extensive technical skills and experience with procurement software and office programs. She is currently pursuing her degree from the University of Phoenix online campus.
Europe could become a brand through promoting cultural and instrumental identities at the regional level, highlighting experiences that make the brand vivid, and representing the brand through people who communicate its values. However, branding Europe comes with challenges due to its size, diversity of members, and complexity of representing the EU at a supra-national level. Smaller regional identities may be easier to brand than attempting to brand all of Europe as one entity.
The document is a resume for an applicant seeking a procurement position. It summarizes their relevant work experience managing procurement and purchasing functions for various companies over 20 years. It also lists their education and provides references.
Bran was born on January 22nd, 1992 in El Paso, Texas and is currently 17 years old and a senior in high school. He plans to study graphic and web design after graduation and hopes to move to San Antonio, Texas. Bran has lived in several places due to moving frequently and is currently single and living in El Paso.
The carbon-oxygen cycle describes the exchange of carbon and oxygen between living things and the environment. During photosynthesis, plants take in carbon dioxide from the air and release oxygen, while cellular respiration in animals and plants involves taking in oxygen and releasing carbon dioxide. Decomposers further break down dead organisms, releasing carbon dioxide back into the air. This cycle is essential for supporting life on Earth.
Two brothers, Apon and Odin, enjoyed playing games together until one day they got a new sister. The Poop King tricked the brothers into eating cake so he could steal their sister. The brothers found the Poop King's secret castle but had to defeat giant lizards guarding it. Inside, the Poop King attacked Odin but Apon rescued him with a flying kick. They saved their sister.
This document discusses various topics related to virtual worlds and online gaming, including:
- Virtual reality becoming more accessible to the masses through improved design.
- Online spaces allowing for creativity but also controlled by their owners.
- Issues of identity, desire, and the blurring of real and virtual in simulated environments.
- Questions around how community, ownership, and augmented reality could develop in these spaces.
This document discusses the vision and values of entrepreneurship at the Founder Institute. It provides an overview of the stages an entrepreneur goes through at the Institute, from idea generation to graduation. The bulk of the document focuses on defining the essence of an idea, explaining that an idea must provide value to humans by addressing at least one element of human progress or happiness, such as superpowers, disruption, association, aspiration, protection or escape. An idea is defined by how it will be implemented, what human problem or purpose it addresses, and why it increases human happiness. Successful ideas anticipate future sources of happiness and either discover or propose new means of fulfilling human needs.
The document discusses the concepts of transparency, authenticity, and openness in social networks and collaborative intelligence. It presents various quotes and examples relating to these concepts, including about data mining of human resources, getting ideas from customers on social media, and intelligence being a social phenomenon. The overall message is that social networks can provide more transparency, authenticity, and openness to enable greater collaborative intelligence.
A few slides of my class on "brand management" at the open university in ho chi minh city from dec 28 to jan7.
if you want more, you´ll have to join us...
christian
The document discusses big data and how it is growing exponentially. It notes that 5 exabytes of data are now created every 2 days, and soon it will be 5 exabytes every few minutes. It also discusses the 3 Vs of big data: volume, velocity, and variety.
This document discusses the power of storytelling for change-makers. It argues that stories are how humans learn and understand the world. Changing the dominant story is key to changing society. The document outlines elements of effective stories, including connecting to human experiences, creating empathy, showing conflict and resolution, and providing a call to action. It discusses archetypes and leadership styles that can be used in stories. The goal of storytelling is to interest and inspire people to see things differently and take action.
Asha Srikantiah's resume highlights three projects she worked on in the past year while pursuing her MBA at the Rotman School of Management. The first project involved envisioning the future of banking for an RBC innovation contest. The second was a strategic growth consultation for a family furniture business. The third was writing a case study about a Canadian bank for a new course. For each project, Asha applied learning, dreaming, and doing to make an impact.
This document appears to be a collection of blog posts and articles from 2007. It includes a summary of a thought from Clay Shirky about open-source ecosystems being able to try more things because failures are distributed across individuals, allowing for unexpected successes like Linux. The document also lists magazines, books, and a quote from Jack Welch. Finally, it outlines significant dates from 1979 to 2008 with brief descriptions.
CN1- Anticiper les tecnhos chaudes du web 3.0 et 4.0Cap'Com
Les services numériques évoluent très vite. Ils bousculent notre quotidien et remettent en cause des pans entiers de l’économie comme on le voit avec Uber, Airbnb ou Le bon coin. Alors un peu de prospective pour voir ce qui nous attend demain. Qu’est-ce que le web 3.0 et le web 4.0 ? Comment impacteront-ils les comportements et donc la communication publique ? Qui vont-ils toucher et que faut-il en attendre ? Une heure pour rêver mais surtout pour avoir en tête, dès à présent, les usages futurs car en communication numérique, demain n’est finalement pas si loin.
Antoine CHOTARD
Chef de projets Transformation Numérique à Aquitaine Développement Innovation
Marc Cervennansky, chef de projets web, Bordeaux Métropole
The End of TV as We Know It & The Birth of TransmediaOgilvy
Doug Scott, President, OgilvyEntertainment and Matt Doherty, Transmedia Architect, Ogilvy & Mather Worldwide presented The End of TV as We Know It & The Birth of Transmedia at the 21st Century Storytelling Conference: Content, Context and Conversations sponsored by Microsoft, Ogilvy & BrainJuicer on July 31, 2012 in Chicago.
Throughout history, we have told stories. Stories are what connect us across geographies, cultures and experiences; stories demonstrate that we share the same hope, dreams, fears, challenges and desires. Today's complex, digtally connected consumer universe makes brand storytelling more challenging, but also creates opportunities for brands to tell their stories in new ways.
Doug Scott and Matt Doherty discussed how the idea of TV might be a thing of the past, but the stories that drive our content will always be our constant. Our variable? Telling. Telling has evolved due to the primary role of digital in our lives and disruptive innovation which has given us the ability to craft transmedia experiences. Transmedia has brought about a new set of creative tools and narratives that are rooted in content, formed by context and crossed by all things culture. Are you a story? Or are you a teller?
Vortrag an der Bergakademie TU Freiberg zur Frage, was denn nach der Marke kommt. Meine Ideen sind abgeleitet aus drei Kernthemen: der Kundenorientierung, den Kundenerlebnissen und dem sog. "commodity approach". Darauf aufbauend gibts drei Vorschläge zur Zukunft der Marke: die Serie, Experimente und die Liebe... Passt doch zu Weihnachten...
This document discusses various topics related to virtual worlds and online gaming, including:
- Virtual reality becoming more accessible to the masses through improved design.
- Online spaces allowing for creativity but also controlled by their owners.
- Issues of identity, desire, and the blurring of real and virtual in simulated environments.
- Questions around how community, ownership, and augmented reality could develop in these spaces.
This document discusses the vision and values of entrepreneurship at the Founder Institute. It provides an overview of the stages an entrepreneur goes through at the Institute, from idea generation to graduation. The bulk of the document focuses on defining the essence of an idea, explaining that an idea must provide value to humans by addressing at least one element of human progress or happiness, such as superpowers, disruption, association, aspiration, protection or escape. An idea is defined by how it will be implemented, what human problem or purpose it addresses, and why it increases human happiness. Successful ideas anticipate future sources of happiness and either discover or propose new means of fulfilling human needs.
The document discusses the concepts of transparency, authenticity, and openness in social networks and collaborative intelligence. It presents various quotes and examples relating to these concepts, including about data mining of human resources, getting ideas from customers on social media, and intelligence being a social phenomenon. The overall message is that social networks can provide more transparency, authenticity, and openness to enable greater collaborative intelligence.
A few slides of my class on "brand management" at the open university in ho chi minh city from dec 28 to jan7.
if you want more, you´ll have to join us...
christian
The document discusses big data and how it is growing exponentially. It notes that 5 exabytes of data are now created every 2 days, and soon it will be 5 exabytes every few minutes. It also discusses the 3 Vs of big data: volume, velocity, and variety.
This document discusses the power of storytelling for change-makers. It argues that stories are how humans learn and understand the world. Changing the dominant story is key to changing society. The document outlines elements of effective stories, including connecting to human experiences, creating empathy, showing conflict and resolution, and providing a call to action. It discusses archetypes and leadership styles that can be used in stories. The goal of storytelling is to interest and inspire people to see things differently and take action.
Asha Srikantiah's resume highlights three projects she worked on in the past year while pursuing her MBA at the Rotman School of Management. The first project involved envisioning the future of banking for an RBC innovation contest. The second was a strategic growth consultation for a family furniture business. The third was writing a case study about a Canadian bank for a new course. For each project, Asha applied learning, dreaming, and doing to make an impact.
This document appears to be a collection of blog posts and articles from 2007. It includes a summary of a thought from Clay Shirky about open-source ecosystems being able to try more things because failures are distributed across individuals, allowing for unexpected successes like Linux. The document also lists magazines, books, and a quote from Jack Welch. Finally, it outlines significant dates from 1979 to 2008 with brief descriptions.
CN1- Anticiper les tecnhos chaudes du web 3.0 et 4.0Cap'Com
Les services numériques évoluent très vite. Ils bousculent notre quotidien et remettent en cause des pans entiers de l’économie comme on le voit avec Uber, Airbnb ou Le bon coin. Alors un peu de prospective pour voir ce qui nous attend demain. Qu’est-ce que le web 3.0 et le web 4.0 ? Comment impacteront-ils les comportements et donc la communication publique ? Qui vont-ils toucher et que faut-il en attendre ? Une heure pour rêver mais surtout pour avoir en tête, dès à présent, les usages futurs car en communication numérique, demain n’est finalement pas si loin.
Antoine CHOTARD
Chef de projets Transformation Numérique à Aquitaine Développement Innovation
Marc Cervennansky, chef de projets web, Bordeaux Métropole
The End of TV as We Know It & The Birth of TransmediaOgilvy
Doug Scott, President, OgilvyEntertainment and Matt Doherty, Transmedia Architect, Ogilvy & Mather Worldwide presented The End of TV as We Know It & The Birth of Transmedia at the 21st Century Storytelling Conference: Content, Context and Conversations sponsored by Microsoft, Ogilvy & BrainJuicer on July 31, 2012 in Chicago.
Throughout history, we have told stories. Stories are what connect us across geographies, cultures and experiences; stories demonstrate that we share the same hope, dreams, fears, challenges and desires. Today's complex, digtally connected consumer universe makes brand storytelling more challenging, but also creates opportunities for brands to tell their stories in new ways.
Doug Scott and Matt Doherty discussed how the idea of TV might be a thing of the past, but the stories that drive our content will always be our constant. Our variable? Telling. Telling has evolved due to the primary role of digital in our lives and disruptive innovation which has given us the ability to craft transmedia experiences. Transmedia has brought about a new set of creative tools and narratives that are rooted in content, formed by context and crossed by all things culture. Are you a story? Or are you a teller?
Vortrag an der Bergakademie TU Freiberg zur Frage, was denn nach der Marke kommt. Meine Ideen sind abgeleitet aus drei Kernthemen: der Kundenorientierung, den Kundenerlebnissen und dem sog. "commodity approach". Darauf aufbauend gibts drei Vorschläge zur Zukunft der Marke: die Serie, Experimente und die Liebe... Passt doch zu Weihnachten...
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
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The Genesis of BriansClub.cm Famous Dark WEb PlatformSabaaSudozai
BriansClub.cm, a famous platform on the dark web, has become one of the most infamous carding marketplaces, specializing in the sale of stolen credit card data.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
Key highlights include Microsoft's Digital Transformation Framework, which focuses on driving innovation and efficiency, and McKinsey's Ten Guiding Principles, which provide strategic insights for successful digital transformation. Additionally, Forrester's framework emphasizes enhancing customer experiences and modernizing IT infrastructure, while IDC's MaturityScape helps assess and develop organizational digital maturity. MIT's framework explores cutting-edge strategies for achieving digital success.
These materials are perfect for enhancing your business or classroom presentations, offering visual aids to supplement your insights. Please note that while comprehensive, these slides are intended as supplementary resources and may not be complete for standalone instructional purposes.
Frameworks/Models included:
Microsoft’s Digital Transformation Framework
McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
Cisco’s Digital Transformation Framework
Cognizant’s Digital Transformation Framework
DXC Technology’s Digital Transformation Framework
The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
Four Levels of Digital Maturity
Design Thinking Framework
Business Model Canvas
Customer Journey Map
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Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
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Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
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The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
How to Implement a Real Estate CRM SoftwareSalesTown
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Taurus Zodiac Sign: Unveiling the Traits, Dates, and Horoscope Insights of th...my Pandit
Dive into the steadfast world of the Taurus Zodiac Sign. Discover the grounded, stable, and logical nature of Taurus individuals, and explore their key personality traits, important dates, and horoscope insights. Learn how the determination and patience of the Taurus sign make them the rock-steady achievers and anchors of the zodiac.
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
2. Management is about the
FUTURE
our Knowledge is about / from the
PAST
and our strategies are developed in the
PRESENT
3. OUT
OF YOUR
future
starts
earlier
past time
ZEIT
PRESENT
shrinks
HERMANN LÜBBE
4. TIME GOES
vailable knowledge
FASTER AND FASTER
a
do uble s every
7Y EARS
but in
2030 every
72 DAYS
BASED ON JACQUES ATTALI
5. a holy cow sustainable
of mgmt co mpetitive
A Wiggins&Rue i STUDY advantage
SA FOR MORE
COMPANIES/SBUs, <5 PERMILLE
40 INDUSTRIES EVER H AD SA SA FOR MORE THAN 50 YRS
THAN 20 YRS
6. a s hort history
following Pillkahn, p25
o f future studies
RENAISSANCE
TREND RESEARCH
SCENARIOS
scientific
foresight
LUCK
SCIENCE
FICTION
ANTIQUITY MIDDLE AGES 19TH CENT 1960-2000 TODAY TOMORROW
7. Peter Drucker said the manager is both
composer & conducter
It is very grand and glorious,
but I think it´s a myth
Management is largely about ...
... interruption
... influencing action
... being prepared!
HENRY
MINTZBERG
Wall Street Journal, Aug 17, 2009
8. YOUR COMPANY
BE AWARE!
YOUR COUNTRY
YOUR FAMILY DOESN´T HAVE A FUTURE...
IT HAS...
THREE
OF IT!
10. CONSTRAINTS & PARADIMAS
KNOWLEDGE THAT QUALIFIES AS programing
CERTAIN of people
TRENDS pattern
CHANGES THAT ARE BASED ON recognition
future FACTS
elements
CAOS / WILD CARDS
NOT SUBJECT TO „speculation“
CALCULATION
PARADISE
HOPEFUL PERSPECTIVES ideal worlds
12. what are
trends?
3 interpretations
three
one
two
Trends represent the TRENDS ARE
LONG-TERM COMPONENT SOCIO
of a CULTURAL
TIME SERIES INNOVATIONS
the new +
THE «QUANTITIVE» normalization
RIST
THE «POP» FUTUATION APPROACH
INTERPRET THE «ENTREPRENEURIAL»
APPROACH
FOLLOWING LIEBL & SCHWARZ, FUTURES 2010
13. m egatrends
PARADOX
LONG -
TERM
SLOW COMPLEX
UBIQITOUS
„
TIME
14. megatre nds
CoPENHaGEN M HORX
McKINSEY instiTUTE
great rebalancing ageing population globalization
(power shift)
globalization woman rule
productivity technological dev. ageing population
imperative
prosperity individualization
global grid
connectedness individualization urbanization
pricing the planet commercialization connectivity
(green) health & environm
new work:
the market state acceleration knowledge
(gvts vs globalization)
urbanization
15. trends
FROM
DEVIANT TO
normal
SKATEBOARDING
LINK AESTHETICS & TECHNIQUES
OF SURFING TO SKATEBAORING
INVENTION OF THE URETHANE WHEEL
HO WOOD
WORSE DROUGHTS IN SERVLLY„HALFPIPES“
S E AS
EMPTY SWIMMING POOL
national Competitions
MAGAZINE: THW QAUTERLY SKATEBOARDER
FOLLOWING LIEBL & SCHWARZ, FUTURES 2010 TONY ALVA. FIRST SKATEBOARDER POP STAR
21. to the
EXPmeCTg
so
E thin ED
EXPECTising)
UN (surpr (s
TO BE
MENTALLY READY
FOR IT
BOLT
FROM THE BLUE
NO PRIOR MODEL
NO HINT IT WAS COMING
WEIK & SUTCUFF, P 33
22. w ild cards...
IMPROBABLE
SERIOUS,
DESCTRUCTIVE
CATASTROPHIC
ANOMALOUS
NOT PREDICTABLE
23. NOBODY GETS
JUSTICE.
PEOPLE ONLY GET
GOOD OR BAD
LUCK ORSON WELLS
24. STRATEGY 1.0 STRATEGY 2.0 STRATEGY 3.0
generic CAN STRATEGY
BE PLANNED?
strategies STRATEGY AS
COST LEADER
DIFFERENTIATOR CreaTING
NICH PLAYER
Fit LUCK
AS SUCCESS
offensive AMONG ALL ACTIVITIES DRIVER
strategies BTW RESOURCES
CHANGE AND MARKETS PREPAREDNESS
STRUCTURES & SPERM
FLEXIBILITY
BEHAVIOUR
25. 1 2 3
experi
FLUKE LUCK ment
CANNOT BE «lucs k
PREDICTED AT ALL favoer
th
prepared
mind»
DISCOVER/PRODUCE
PROMOTE
ACT PROACTIVELY
EXPLOIT
26. AT ANY ONE TIME,
RUN SCORES OF
EXPERIMENTS...
...SEE WHAT WORKS AND WHAT
DOESN´T, BACK THE WINNERS, AND
UNSENITMENTALLY KILL OFF THE
LOSERS (ABOUT CAPITAL ONE), SLOAN MGMT REV 99.
ERIC BEINHOCKER
28. ideas the
about
uture
„
f MODELS OF THE FUTURE
DESIGNED; CENTERED ON FUTURE
TIME SERIES. CENTERED ON PAST FANTASY, IMAGINATION
(CAUSAL) LOGIC. CENTERED ON PAST
PATTERN RECOGNITION
CENTERED ON PAST & MODELS
HISTORICAL ANAL.
past PRESENT future
29. IT´S NOT WHERE YOU TAKE THINGS FROM
IT´S WHERE YOU TAKE THEM TO.
JEAN-LUC GODARD
30. POSITIONING CONCEPTING
IMPROVING
bETTEFRMAN RENT
DIFFEMANAGER n e W
CRA T PLAYER
transform fresh start
improve
31. CREATIVE
CREATIVE
DESTRUCTION
DESTRUCTION FAST FOOD SANS
HAMBURGER
33. THE „NEW“
INNOVATION
TRANSFORMATION
TAUTOLOGY THE IDEAL
THE STABLE
34. FROM POSSIBLE CHANGE MO
MARKET
today
culture ORIENTATION
t ru n
innovag ioles
mkt TO
ACCEPTAB LE
CREATE
FROM
NECESSARY
future
acceptance FM
FUTURE
MEMORY
35. T U E
R Y
CEPT FU M O R
CON
M E
PREPARE THE
FM MIND
HUNG
G
T
WVK
ICN
ASC
Ü BERR
E[CCQ
JX"OT
GE CFNT
X" G
FKCO
R
36. FUTURE
emory
m
FUTURE SEMANTIC
THINKING FUTURE
THINKING
network
model
37. prepmied
ar d
n
INVERSE «U»
new
new
network
model
«planted»
idea