INDIVIDUALIZÁCIA 
G A M I F I K Á C I A 
V Z D E L Á VA N I E 
BRANISLAV FRK
H 
X Y Z 
P 
E 
R
+ 
EDUPUNK 
MOOCCOURSERA 
TED 
NETWORK
UNIVERSITY 
S**TWORK 
F U T U R E 
MASS>ONE 
+
+ GAME 
CREATIVE 
INDUSTRY!
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KIDULTS 
NESTHOCKER 
ZIPPIES
97% teens 
70% parents 
30% managers 
10000 < 10080
FAILING 
FAILING IS 
LEARNING
use of 
G A M E T H I N K I N G 
in 
NON-GAME CONTEXTS 
to 
E N G A G E U S E R S 
in 
SOLVING PROBLEMS
FEEDBACK 
FRIENDS 
FUN (THEORY OF FUN)
A U TONOMY 
M A S T E R Y 
P U R P O S E 
GAME OVER PLAY AGAIN?
Badges 
Leaderboards 
1 
Archievement 
level 
2 
Points 100
ROLEPLAYING 
EDUTAINMENT
#GAMIFICATION
CLASSCRAFT
branislav.frk@unipo.sk

Individualizácia, gamifikácia, vzdelávanie. AEDUCA 2014