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Crystallite Digital
Vital Sign FPS Approximate Game Development Schedule
December 2012 Update
Late November – Early December
              Early Meta Stage (Before Pre-alpha)


 Experimentation with importing FPS Character Animations
  into Unity 3D Engine

 Experiment with programming FPS Character Animation
  Trigger in Unity 3D Engine
December 2012
                          Mid Meta stage


 Beginning – Mid December: Finish Basic FPS Animations
   i.e. Idle, Walk
    (Forward, Left, Right, Backward), Sprint, Shoot, Aim


 Mid – Late December: Advanced FPS Animations
   i.e. Shoot (Lean Left and Right), Aim and Shoot (Lean Left and
    Right), Crouch, Crouch Walk
    (Forward, Left, Right, Backward), Prone, Prone Crawl
    (Forward, Left, Right, Backward), Grenade throw, Melee, Gun
    Sway

  Latest: Early January 2013
January 2013
                           Late Meta Stage


 Early-Mid January:

     Sound Effects
     Bullet programming
     Bullet physics programming
     Grenade set up
     Grenade programming

 Late January:
   More Maps
   Introductions to destructible environments (unfinished)

  Latest: Early February
February 2013
                      Early Pre-Alpha


 Enhanced graphical character effects

 Enhanced Maps

 Early GUI
March
                       Mid-Pre Alpha


 Early AI Programming Tests

 First Test Campaign Level

 Advanced GUI System
April
                      Late Pre-Alpha
 Multiplayer Map Set Up (Vehicle
  Animation/Programming, Spawn Programming, Game mode
  Programming, Account Set up ect.)

 Multiplayer Server Set Up
May
                          Alpha


 Multiplayer tests

 Multiplayer Debugging
June
                            Alpha


 Menu System

 Added Multiplayer Class System

 Multiplayer Rank System

 Advanced Menu System
July
                        Pre-Beta Tests


Added Opinions

Private Multiplayer Tests

Multiplayer Debugging
August
                     Private Beta Tests


 Game fixes

 Final Private Beta Testing
September
                         Open Beta


 1 Map

 1 Game mode

 Public Opinion Email
October
                     Multiplayer Release


 Approximate Release Date: Late October 2013

 DLCs are a possibility
Campaign:
 Planning will start shortly before final release
Crystallite Digital Added
               Statements
 All updates for our FPS game will be released only on our
  Official YouTube, Twitter, or Website

 The FPS game will be released on both PC and Mac

 This is an approximant time schedule and may not be entirely
  accurate
Crystallite Digital
Youtube.com/CrystalliteDigital

Twitter.com/CrystalliteDev

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Fps game development schedule

  • 1. Crystallite Digital Vital Sign FPS Approximate Game Development Schedule December 2012 Update
  • 2. Late November – Early December Early Meta Stage (Before Pre-alpha)  Experimentation with importing FPS Character Animations into Unity 3D Engine  Experiment with programming FPS Character Animation Trigger in Unity 3D Engine
  • 3. December 2012 Mid Meta stage  Beginning – Mid December: Finish Basic FPS Animations  i.e. Idle, Walk (Forward, Left, Right, Backward), Sprint, Shoot, Aim  Mid – Late December: Advanced FPS Animations  i.e. Shoot (Lean Left and Right), Aim and Shoot (Lean Left and Right), Crouch, Crouch Walk (Forward, Left, Right, Backward), Prone, Prone Crawl (Forward, Left, Right, Backward), Grenade throw, Melee, Gun Sway Latest: Early January 2013
  • 4. January 2013 Late Meta Stage  Early-Mid January:  Sound Effects  Bullet programming  Bullet physics programming  Grenade set up  Grenade programming  Late January:  More Maps  Introductions to destructible environments (unfinished) Latest: Early February
  • 5. February 2013 Early Pre-Alpha  Enhanced graphical character effects  Enhanced Maps  Early GUI
  • 6. March Mid-Pre Alpha  Early AI Programming Tests  First Test Campaign Level  Advanced GUI System
  • 7. April Late Pre-Alpha  Multiplayer Map Set Up (Vehicle Animation/Programming, Spawn Programming, Game mode Programming, Account Set up ect.)  Multiplayer Server Set Up
  • 8. May Alpha  Multiplayer tests  Multiplayer Debugging
  • 9. June Alpha  Menu System  Added Multiplayer Class System  Multiplayer Rank System  Advanced Menu System
  • 10. July Pre-Beta Tests Added Opinions Private Multiplayer Tests Multiplayer Debugging
  • 11. August Private Beta Tests  Game fixes  Final Private Beta Testing
  • 12. September Open Beta  1 Map  1 Game mode  Public Opinion Email
  • 13. October Multiplayer Release  Approximate Release Date: Late October 2013  DLCs are a possibility
  • 14. Campaign:  Planning will start shortly before final release
  • 15. Crystallite Digital Added Statements  All updates for our FPS game will be released only on our Official YouTube, Twitter, or Website  The FPS game will be released on both PC and Mac  This is an approximant time schedule and may not be entirely accurate