At the IEEE International Requirements Engineering 2015, I gave a presentation about my work on user stories as presented in the paper: "Forging High Quality User Stories: Towards a Discipline for Agile Requirements"
Download paper: https://goo.gl/Q3rGTp
Grimm User Stories - Introductory PresentationGarm Lucassen
The document discusses the Grimm Method for creating user stories. It begins by introducing the presenter, Garm Lucassen, and their background. It then discusses how the Brothers Grimm collected and edited folk tales in a similar way that user stories are created - by talking to users, transcribing conversations, and editing them into stories. Key aspects of user stories like role, action, and benefit are explained. Common problems with user stories like lack of ownership and quality issues are identified. Finally, the Grimm Tool and techniques like poker planning are presented as ways to foster more conversation around user stories and improve their quality based on characteristics like being well-formed, atomic, minimal etc.
The document discusses the history of software requirements and the evolution from waterfall to agile approaches. Waterfall led to high failure rates due to incomplete, changing requirements and lack of user involvement. Agile methods address these issues by starting with prioritized backlogs of user stories, collaborating with users in sprints to refine requirements and build shippable software incrementally, and accepting that requirements will change. Agile focuses on individuals, interactions, working software and responding to change over processes, tools, documentation and plans.
Cursus Software Product Management - IntroductionGarm Lucassen
This document provides an introduction to a course on Software Product Management. It outlines the agenda for the first session, which will cover the SPM competence model, requirements management, release planning, product planning, and portfolio management. The goals of the course are to familiarize participants with SPM knowledge and theory, develop practical skills, and prepare participants for an agile work environment. Participants will come from various software product roles and companies of different sizes.
Agile Network India | Effective User story writing and story mapping approach...AgileNetwork
The document discusses key Agile concepts like user stories, epics, features, and release planning. It explains how to create a story map to visualize the customer journey rather than a flat backlog. A story map focuses on customer outcomes, brings the customer journey to life, and allows prioritizing work based on value to the customer. It also discusses the lifecycle of a user story, differences between features, epics, and stories, and converting a product backlog to a sprint backlog.
Agile Network India | Effective User story writing and story mapping approach...AgileNetwork
The document discusses key Agile concepts like user stories, epics, features, and release planning. It explains how to create a story map to visualize the customer journey rather than a flat backlog. A story map focuses on customer outcomes, brings the customer journey to life, and allows prioritizing work based on value to the customer. It also discusses the lifecycle of a user story, differences between features, epics, and stories, and converting a product backlog to a sprint backlog.
A user story is a tool used in Agile software development to capture a description of a software feature from an end-user perspective. The user story describes the type of user, what they want and why. A user story helps to create a simplified description of a requirement.User stories are short, simple descriptions of a feature told from the perspective of the person who desires the new capability, usually a user or customer of the system. They typically follow a simple template
Use Case and User Story Explained with example
Agile Network India | Effective User story writing and story mapping approachAgileNetwork
Session Title: Effective User story writing and story mapping approach
Abstract:Get a high-level view is story mapping, how to create features and epics, release planning and key concepts to understand how stories work and how they come to life in Agile a story’s lifecycle. Example of effective Agile scrum User story.
Key Takeaways:
1. Learn how to convert this to working software.
2. User story vs Use Case
3. Flat backlog vs story map
4. Technical vs functional stories
5. Creating stories collaboratively.
Grimm User Stories - Introductory PresentationGarm Lucassen
The document discusses the Grimm Method for creating user stories. It begins by introducing the presenter, Garm Lucassen, and their background. It then discusses how the Brothers Grimm collected and edited folk tales in a similar way that user stories are created - by talking to users, transcribing conversations, and editing them into stories. Key aspects of user stories like role, action, and benefit are explained. Common problems with user stories like lack of ownership and quality issues are identified. Finally, the Grimm Tool and techniques like poker planning are presented as ways to foster more conversation around user stories and improve their quality based on characteristics like being well-formed, atomic, minimal etc.
The document discusses the history of software requirements and the evolution from waterfall to agile approaches. Waterfall led to high failure rates due to incomplete, changing requirements and lack of user involvement. Agile methods address these issues by starting with prioritized backlogs of user stories, collaborating with users in sprints to refine requirements and build shippable software incrementally, and accepting that requirements will change. Agile focuses on individuals, interactions, working software and responding to change over processes, tools, documentation and plans.
Cursus Software Product Management - IntroductionGarm Lucassen
This document provides an introduction to a course on Software Product Management. It outlines the agenda for the first session, which will cover the SPM competence model, requirements management, release planning, product planning, and portfolio management. The goals of the course are to familiarize participants with SPM knowledge and theory, develop practical skills, and prepare participants for an agile work environment. Participants will come from various software product roles and companies of different sizes.
Agile Network India | Effective User story writing and story mapping approach...AgileNetwork
The document discusses key Agile concepts like user stories, epics, features, and release planning. It explains how to create a story map to visualize the customer journey rather than a flat backlog. A story map focuses on customer outcomes, brings the customer journey to life, and allows prioritizing work based on value to the customer. It also discusses the lifecycle of a user story, differences between features, epics, and stories, and converting a product backlog to a sprint backlog.
Agile Network India | Effective User story writing and story mapping approach...AgileNetwork
The document discusses key Agile concepts like user stories, epics, features, and release planning. It explains how to create a story map to visualize the customer journey rather than a flat backlog. A story map focuses on customer outcomes, brings the customer journey to life, and allows prioritizing work based on value to the customer. It also discusses the lifecycle of a user story, differences between features, epics, and stories, and converting a product backlog to a sprint backlog.
A user story is a tool used in Agile software development to capture a description of a software feature from an end-user perspective. The user story describes the type of user, what they want and why. A user story helps to create a simplified description of a requirement.User stories are short, simple descriptions of a feature told from the perspective of the person who desires the new capability, usually a user or customer of the system. They typically follow a simple template
Use Case and User Story Explained with example
Agile Network India | Effective User story writing and story mapping approachAgileNetwork
Session Title: Effective User story writing and story mapping approach
Abstract:Get a high-level view is story mapping, how to create features and epics, release planning and key concepts to understand how stories work and how they come to life in Agile a story’s lifecycle. Example of effective Agile scrum User story.
Key Takeaways:
1. Learn how to convert this to working software.
2. User story vs Use Case
3. Flat backlog vs story map
4. Technical vs functional stories
5. Creating stories collaboratively.
Use case diagrams describe interactions between actors and a system to accomplish goals. A use case diagram typically includes:
1) Actors that interact with the system from outside, such as users or other systems. Common actor types are primary actors whose goals are fulfilled by the system and supporting actors that provide services.
2) Use cases that represent functions or tasks performed by the system. They are connected to relevant actors and may have relationships like include and extend.
3) Relationships between use cases like include, which shows a use case incorporating another, and extend, where a use case optionally extends another.
Use case diagrams provide an overview of a system's functions and how outside actors interact with them at a
Use case diagrams describe interactions between actors and a system to accomplish goals. A use case diagram typically includes:
1) Actors that interact with the system from outside, such as users or other systems. Common actor types are primary actors whose goals are fulfilled by the system and supporting actors that provide services.
2) Use cases that represent functions or tasks performed by the system. They are connected to relevant actors and may have relationships like include and extend.
3) Relationships between use cases like include, which shows a use case incorporating another, and extend, where a use case optionally extends another.
Use case diagrams provide an overview of a system's functions and how outside actors interact with them at a
It's told that if you don't like a cat you just don't know how to cook it. It's the same if we're talking about estimating and prioritizing user stories. This time we will back to unfinished the subject about bad examples of user stories and the stuff which one don't know how to treat as the user story. We will talk about which role, when and how work with user story and cover the main principles of user stories (no)estimations.
Subjects:
- What is and what is not a user story?
- Who, when and why — roles and ceremonies.
- To estimate or not to estimate?
- Case studies/practice
Lecture no 8 use case modeling and use case diagramsnaveed428
The document discusses use case modeling and diagrams. It provides examples of use cases, actors, and relationships between them. Some key points:
- A use case represents a goal of an actor and the interactions needed to achieve that goal. Actors can be people or other systems.
- Use case diagrams show use cases, actors, and their relationships to understand system requirements and functionality.
- Common relationships include generalization, extension, and inclusion to model optional/exceptional behavior or reuse of common interactions.
- Well-defined use cases with descriptions help validate requirements, guide testing, and communicate with stakeholders.
An example of typical training material provided to new employees. Even the most experienced designers can use a refresher and it helps to establish common references and understanding.
Random Walk by User Trust and Temporal Issues toward Sparsity Problem in Soci...Sc Huang
Random Walk by User Trust and Temporal Issues toward Sparsity Problem in Social Tagging Recommender Systems
The document discusses using random walks and temporal factors to address sparsity problems in social tagging recommender systems. It introduces related work on item-based collaborative filtering, random walk recommendations, and models that learn influence probabilities. It then describes using random walks starting from users or items, and incorporating trust networks and influence powers to provide recommendations. Finally, it discusses addressing cold start problems, temporal decay issues, and experiment design.
Scenario testing involves using real-world scenarios rather than test cases to test software. Testers think like end users to determine scenarios that could be performed in the software. Scenarios are created with input from clients, stakeholders, and developers. Scenario testing verifies full functionality and ensures business processes and flows match requirements. It also tests common use cases. System scenario tests focus on realistic user activities covering system components, while use case scenarios provide step-by-step procedures for intended user roles interacting with the system.
The document provides information on user stories, including their elements and examples. It discusses product backlogs, themes, epics, user stories, tasks and how they relate. It also covers acceptance criteria, estimating stories in points and calculating team velocity. Bad user stories are identified as ones that are non-independent, too large, lack value or are non-negotiable. The document emphasizes that user stories should provide value to users and be written from their perspective.
The document discusses elements of an analysis model for software engineering requirements, including use case diagrams. It provides information on use cases, actors, relationships between use cases and actors, and how to describe use cases using user stories, diagrams, and textual descriptions. An example use case diagram is also included to illustrate these concepts.
The document discusses requirements analysis, which is the first step of any software project. It defines what requirements are, including user needs, conditions, and documented representations. There are different levels of requirements from business requirements to user requirements to functional requirements. The key aspects of requirements analysis are elicitation, which discovers requirements through interviews and documentation analysis, and requirements development, management, and specification. User stories, use cases, and scenarios are common ways to represent user requirements. Stakeholders are also identified, who are impacted by or can influence the project. Overall, requirements analysis is critical for defining what needs a system must meet for a project to succeed.
Vladimir Tarasow and Andris Bariss presented on avoiding misunderstandings with product vision, requirements, user stories, and minimum marketable features. They emphasized the importance of clear and shared understanding, and provided questions to ensure each element is well-defined, achievable, and meets stakeholder needs. Real-life examples showed how unclear requirements can harm projects.
This document provides an overview of use case modeling. It defines what use cases are, how they are created, and the elements that comprise them. Use cases describe the functional requirements of a system from the perspective of an actor. They are developed through user interviews and documentation analysis to understand how users interact with the system. Use cases are then written as text descriptions and organized visually in a use case diagram to show relationships between use cases and actors.
A user story is the smallest unit of work in an agile framework. It’s an end goal, not a feature, expressed from the software user’s perspective.
A user story is an informal, general explanation of a software feature written from the perspective of the end user or customer.
The purpose of a user story is to articulate how a piece of work will deliver a particular value back to the customer. Note that "customers" don't have to be external end users in the traditional sense, they can also be internal customers or colleagues within your organization who depend on your team.
User stories are a few sentences in simple language that outline the desired outcome. They don't go into detail. Requirements are added later, once agreed upon by the team.
1. Defining the system involves developing standard templates, creating a vision document to communicate the product vision, and developing a use case model to define system functionality and stakeholders.
2. A vision document communicates the product's intent, benefits, features and goals to stakeholders. It establishes scope and priorities and records future ideas.
3. A use case model defines the system functions through use cases and actors. It provides a common understanding between developers and customers.
Presentation Use Case Diagram and Use Case Specification.pptxazida3
The use case diagram models the interactions between a Customer and an ATM machine. The Customer can perform the use cases of Logging In, Making a Withdrawal, Checking Balance, and Depositing Funds. The ATM machine facilitates these use cases.
The document discusses use case modeling and UML diagrams. It provides an overview of commonly used UML diagrams such as use case diagrams, activity diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It then describes use cases, use case diagrams, and relationships between use cases including include, extend, and generalize relationships.
This document provides information on object oriented analysis and use case modeling. It discusses identifying objects and their relationships, defining object operations and attributes, and modeling system functionality through use cases. Use cases describe interactions between actors and the system, including typical workflows, alternative scenarios, and pre- and post-conditions. Use case diagrams visually represent the relationships between actors and use cases.
This document provides an overview of requirement elicitation, analysis, and specification for object-oriented software engineering. It discusses techniques for requirement elicitation including questionnaires, task analysis, interviews, scenarios, and use cases. It also describes requirement elicitation activities such as identifying actors, scenarios, use cases, and refining requirements. Additionally, it covers functional and non-functional requirements, correctness, completeness, consistency and other concepts related to requirement specification. Finally, it includes a requirements analysis document template.
The document outlines the benefits of company membership in the ISPMA organization, including visibility as a practitioner of state-of-the-art SPM, free job postings on the ISPMA website, eligibility for an excellence award, discounts on conference tickets and partner levels, access to material and members, and use of the company member logo. Membership fees vary based on company size and region, with startups paying €200-100, mid-size companies €1,000-500, and corporate members €5,000-2,500. Additional benefits may include individual consulting sessions.
De slides van de eerste bijeenkomst Software Product Management. Door deze slides te bestuderen krijg je een beeld van wat je kunt verwachten tijdens de najaarscursus SPM. Voor meer informatie: spmcursusnajaar2017.weebly.com
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Similar to "Forging High Quality User Stories: Towards a Discipline for Agile Requirements" - Requirements Engineering 2015
Use case diagrams describe interactions between actors and a system to accomplish goals. A use case diagram typically includes:
1) Actors that interact with the system from outside, such as users or other systems. Common actor types are primary actors whose goals are fulfilled by the system and supporting actors that provide services.
2) Use cases that represent functions or tasks performed by the system. They are connected to relevant actors and may have relationships like include and extend.
3) Relationships between use cases like include, which shows a use case incorporating another, and extend, where a use case optionally extends another.
Use case diagrams provide an overview of a system's functions and how outside actors interact with them at a
Use case diagrams describe interactions between actors and a system to accomplish goals. A use case diagram typically includes:
1) Actors that interact with the system from outside, such as users or other systems. Common actor types are primary actors whose goals are fulfilled by the system and supporting actors that provide services.
2) Use cases that represent functions or tasks performed by the system. They are connected to relevant actors and may have relationships like include and extend.
3) Relationships between use cases like include, which shows a use case incorporating another, and extend, where a use case optionally extends another.
Use case diagrams provide an overview of a system's functions and how outside actors interact with them at a
It's told that if you don't like a cat you just don't know how to cook it. It's the same if we're talking about estimating and prioritizing user stories. This time we will back to unfinished the subject about bad examples of user stories and the stuff which one don't know how to treat as the user story. We will talk about which role, when and how work with user story and cover the main principles of user stories (no)estimations.
Subjects:
- What is and what is not a user story?
- Who, when and why — roles and ceremonies.
- To estimate or not to estimate?
- Case studies/practice
Lecture no 8 use case modeling and use case diagramsnaveed428
The document discusses use case modeling and diagrams. It provides examples of use cases, actors, and relationships between them. Some key points:
- A use case represents a goal of an actor and the interactions needed to achieve that goal. Actors can be people or other systems.
- Use case diagrams show use cases, actors, and their relationships to understand system requirements and functionality.
- Common relationships include generalization, extension, and inclusion to model optional/exceptional behavior or reuse of common interactions.
- Well-defined use cases with descriptions help validate requirements, guide testing, and communicate with stakeholders.
An example of typical training material provided to new employees. Even the most experienced designers can use a refresher and it helps to establish common references and understanding.
Random Walk by User Trust and Temporal Issues toward Sparsity Problem in Soci...Sc Huang
Random Walk by User Trust and Temporal Issues toward Sparsity Problem in Social Tagging Recommender Systems
The document discusses using random walks and temporal factors to address sparsity problems in social tagging recommender systems. It introduces related work on item-based collaborative filtering, random walk recommendations, and models that learn influence probabilities. It then describes using random walks starting from users or items, and incorporating trust networks and influence powers to provide recommendations. Finally, it discusses addressing cold start problems, temporal decay issues, and experiment design.
Scenario testing involves using real-world scenarios rather than test cases to test software. Testers think like end users to determine scenarios that could be performed in the software. Scenarios are created with input from clients, stakeholders, and developers. Scenario testing verifies full functionality and ensures business processes and flows match requirements. It also tests common use cases. System scenario tests focus on realistic user activities covering system components, while use case scenarios provide step-by-step procedures for intended user roles interacting with the system.
The document provides information on user stories, including their elements and examples. It discusses product backlogs, themes, epics, user stories, tasks and how they relate. It also covers acceptance criteria, estimating stories in points and calculating team velocity. Bad user stories are identified as ones that are non-independent, too large, lack value or are non-negotiable. The document emphasizes that user stories should provide value to users and be written from their perspective.
The document discusses elements of an analysis model for software engineering requirements, including use case diagrams. It provides information on use cases, actors, relationships between use cases and actors, and how to describe use cases using user stories, diagrams, and textual descriptions. An example use case diagram is also included to illustrate these concepts.
The document discusses requirements analysis, which is the first step of any software project. It defines what requirements are, including user needs, conditions, and documented representations. There are different levels of requirements from business requirements to user requirements to functional requirements. The key aspects of requirements analysis are elicitation, which discovers requirements through interviews and documentation analysis, and requirements development, management, and specification. User stories, use cases, and scenarios are common ways to represent user requirements. Stakeholders are also identified, who are impacted by or can influence the project. Overall, requirements analysis is critical for defining what needs a system must meet for a project to succeed.
Vladimir Tarasow and Andris Bariss presented on avoiding misunderstandings with product vision, requirements, user stories, and minimum marketable features. They emphasized the importance of clear and shared understanding, and provided questions to ensure each element is well-defined, achievable, and meets stakeholder needs. Real-life examples showed how unclear requirements can harm projects.
This document provides an overview of use case modeling. It defines what use cases are, how they are created, and the elements that comprise them. Use cases describe the functional requirements of a system from the perspective of an actor. They are developed through user interviews and documentation analysis to understand how users interact with the system. Use cases are then written as text descriptions and organized visually in a use case diagram to show relationships between use cases and actors.
A user story is the smallest unit of work in an agile framework. It’s an end goal, not a feature, expressed from the software user’s perspective.
A user story is an informal, general explanation of a software feature written from the perspective of the end user or customer.
The purpose of a user story is to articulate how a piece of work will deliver a particular value back to the customer. Note that "customers" don't have to be external end users in the traditional sense, they can also be internal customers or colleagues within your organization who depend on your team.
User stories are a few sentences in simple language that outline the desired outcome. They don't go into detail. Requirements are added later, once agreed upon by the team.
1. Defining the system involves developing standard templates, creating a vision document to communicate the product vision, and developing a use case model to define system functionality and stakeholders.
2. A vision document communicates the product's intent, benefits, features and goals to stakeholders. It establishes scope and priorities and records future ideas.
3. A use case model defines the system functions through use cases and actors. It provides a common understanding between developers and customers.
Presentation Use Case Diagram and Use Case Specification.pptxazida3
The use case diagram models the interactions between a Customer and an ATM machine. The Customer can perform the use cases of Logging In, Making a Withdrawal, Checking Balance, and Depositing Funds. The ATM machine facilitates these use cases.
The document discusses use case modeling and UML diagrams. It provides an overview of commonly used UML diagrams such as use case diagrams, activity diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It then describes use cases, use case diagrams, and relationships between use cases including include, extend, and generalize relationships.
This document provides information on object oriented analysis and use case modeling. It discusses identifying objects and their relationships, defining object operations and attributes, and modeling system functionality through use cases. Use cases describe interactions between actors and the system, including typical workflows, alternative scenarios, and pre- and post-conditions. Use case diagrams visually represent the relationships between actors and use cases.
This document provides an overview of requirement elicitation, analysis, and specification for object-oriented software engineering. It discusses techniques for requirement elicitation including questionnaires, task analysis, interviews, scenarios, and use cases. It also describes requirement elicitation activities such as identifying actors, scenarios, use cases, and refining requirements. Additionally, it covers functional and non-functional requirements, correctness, completeness, consistency and other concepts related to requirement specification. Finally, it includes a requirements analysis document template.
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"Forging High Quality User Stories: Towards a Discipline for Agile Requirements" - Requirements Engineering 2015
1. Forging High-Quality
User Stories
Garm Lucassen, Fabiano Dalpiaz, Jan Martijn E.M. van der Werf, Sjaak Brinkkemper
August 27 2015
Towards a Discipline for Agile Requirements (R13)
2. Garm LucassenRE’15 August 27 2015
Meet Anne
• Project manager web dev team
• Writes high quality user stories
• Developers do not
• Confused clients
2
3. Garm LucassenRE’15 August 27 2015
In this presentation
Foundations for:
• Solve Anne’s problem
• Help practitioners write higher quality user stories
• Conduct advanced analyses in future work
3
4. Garm LucassenRE’15 August 27 2015
What is a user story?
• User stories represent customer requirements in a card,
leading to conversation and confirmation (Jeffries, 2001)
• User stories only capture the essential elements of a
requirement:
- who it is for
- what it expects from the system
- why it is important (optional)
• Simple format:
4
who what why
(Mike Cohn)
(Yu and Mylopoulos, 1994)
As a role I want to action (so that benefit, , )
5. Garm LucassenRE’15 August 27 2015
What is a user story?
• “As a User, I want to purchase an event ticket”
• “As a User, I want to be notified when an event is
close to becoming sold out, so that I do not miss
the event”
5
“As a User I want to search for new events by favorited organizers
so that I am the first to know of new events”
, ,
6. Garm LucassenRE’15 August 27 2015
Overview
1. Quality User Story Framework
2. Conceptual Model of User Stories
3. Cross-Story Relationships
4. Automatic Quality User Story Artisan (AQUSA)
6
7. 1. What is user story quality?
2. Conceptualizing a user story
3. Cross-story relationships
4. Automating the QUS Framework
8. Garm LucassenRE’15 August 27 2015
Quality User Story Framework
Introduction
• Defines 14 quality criteria for individual and sets
of user stories
• All derivable from user story text
• Ignores requirements management concerns
such as effort estimation and comments
8
10. Garm LucassenRE’15 August 27 2015 10
Atomic
A user story expresses a requirement for exactly one feature
Quality defect example
As a User, I want to click a particular location from the map and thereby perform a
search of landmarks associated with that latitude longitude combination
➡
1. As a User, I want to click a particular location from the map
2. As a User, I want to search landmarks associated with a location based on lat long
split
Example 1- syntactic
11. Garm LucassenRE’15 August 27 2015
Example 2 - semantic
11
Problem-oriented
A user story only specifies the problem, not the solution to it
Quality defect example
As a care professional I want to save a reimbursement. - Add save button on top
right (never grayed out)
➡
As a care professional I want to save a reimbursement
remove solution
12. Garm LucassenRE’15 August 27 2015
Example 3 - pragmatic
12
Uniform
All user stories follow roughly the same template
Quality defect example
1. As a User, I want to create an account
2. As a User, I want to reset my password
3. As an Administrator, I receive an email notification when a new user is registered
➡
As an Administrator, I want to receive an email notification when a new user is
registered
add want to
13. 2. Conceptualizing a user story
1. What is user story quality?
3. Cross-story relationships
4. Automating the QUS Framework
14. Garm LucassenRE’15 August 27 2015
Conceptual model
14
Subject
User Story
EndMeans
Role
1 1..*
1
0..*
Format0..1
1..*
has_parent
Action Verb
Direct
Object
Indirect
object
Adjective
1
Epic
1..*
has
QualityClarification
0..* 0..*
11
1 1 10..* 0..*
Dependency
0..*
15. Garm LucassenRE’15 August 27 2015
“As a User, I want to search for new events by favorited organizers,
so that I am the first to know of new events”
Conceptual model
15
User Story
EndMeans
Role
1 1..*
1
0..*
Format0..1
1..*
has_parent
1
11
16. Garm LucassenRE’15 August 27 2015 16
User Story
EndMeans
Role
1 1..*
1
0..*
Format
1
11
0..1
1..*
has_parent
“As a User I want to search for new events by favorited organizers
so that I am the first to know of new events”
, ,
17. Garm LucassenRE’15 August 27 2015
Means concepts
17
Subject
Means
Action Verb
Direct
Object
Indirect
object
Adjective
1 1 10..* 0..*
“I want to search for new events by favorited organizers”I search eventsnew
Subject Action Verb
Direct
Object
Adjective
Indirect
object
favorited organizers
18. Garm LucassenRE’15 August 27 2015
Ends concepts
“so that I am the first to know of new events”
18
End
QualityClarification
0..* 0..*
Dependency
0..*
“so that I am the first to know of new events”new events
DependencyClarification Quality
the first
19. Garm LucassenRE’15 August 27 2015
Conceptual model
19
Subject
User Story
EndMeans
Role
1 1..*
1
0..*
Format0..1
1..*
has_parent
Action Verb
Direct
Object
Indirect
object
Adjective
1
Epic
1..*
has
QualityClarification
0..* 0..*
11
1 1 10..* 0..*
Dependency
0..*
20. 1. What is user story quality?
2. Conceptualizing a user story
4. Automating the QUS Framework
3. Cross-story relationships
- Complete
- Independent
- Uniform
- Unique
21. Garm LucassenRE’15 August 27 2015
Cross-story relationships (1)
Complete
When user stories imply necessity of functionality not yet captured in
another user story, the set is incomplete
Example: to read, update or delete an item you must first create it
Example:
US1: As a User, I want to delete an event
US2: As a User, I want to update an event
US3: As a User, I want to create an event
21
Requires➡
22. Garm LucassenRE’15 August 27 2015
Cross-story relationships (2)
Independent
There are many ways in which user stories are dependent on another user
story. Two examples are causality and superclasses:
Example: ‘content’ can refer to different types of multimedia. Audio, video,
photographs, annotated text, …
Example:
US1: As a User, I want to edit profile content
US2: As a User, I want to upload a profile photo
US3: As a User, I want to provide profile text
22
refers to➡
23. Garm LucassenRE’15 August 27 2015
Cross-story relationships (3)
Uniform
A user story has a format that is consistent with the format of all other
user stories
Example: all user stories (roughly) follow the template
Example:
US1. As a User, I want to create an account
US2. As a User, I want to reset my password
US3. As an Administrator, I receive an email notification when a new user is registered
US3’. As an Administrator, I want to receive an email notification when a new user is
registered
23
change to➡
As a role I want to action (so that benefit, , )
24. Garm LucassenRE’15 August 27 2015
Cross-story relationships (4)
Unique
No other user story is identically or semantically the same or too
similar. Many different ways: exact or semantic duplicate,
different role or ends = means
Example:
US1: As a User, I want to edit an event
US2: As a User, I want to change an event
24
25. 4. Automating the QUS Framework
1. What is user story quality?
2. Conceptualizing a user story
3. Cross-story relationships
26. Garm LucassenRE’15 August 27 2015
Automatic Quality User
Story Artisan
• Automatically assess user story quality
• Restrict ourselves to criteria with potential for 100% recall
• Syntactic:
Well-formed
Atomic
Minimal
• Semantic 100% recall unachievable
• Selection of pragmatic:
Explicit dependencies
Uniform
Unique
26
(Daniel Berry et al., 2012)
User
Stories
AQUSA
Linguistic
Parser
Enhancer
Analyzer
Synonyms Homonyms Ontologies
Error
Report
Atomic
Explicit
dependencies UniqueMinimal Uniform
Report
generator
User story
base
(Ryan, 1993)
27. Garm LucassenRE’15 August 27 2015 27
Automatic Quality User
Story Artisan
Well-formedAtomic Minimal Uniform Unique
AQUSA
√
only one feature no unnecessary text follows the template has a role and meansno duplicates
(with my name)
“As a Visitor, I want to supply my personal details, so that
the ticket is personalized ”
√√√⤫
“As a Visitor, I want to supply my personal details, so that
the ticket is personalized (with my name)”
error
!
none found
√Explicit
dependencies
28. Garm LucassenRE’15 August 27 2015 28
Automatic Quality User
Story Artisan
Well-formedAtomic Minimal Uniform Unique
AQUSA
√
only one feature no unnecessary text follows the template has a role and meansno duplicates
√√√
“As a Visitor, I want to supply my personal details, so that
the ticket is personalized”
none found
√Explicit
dependencies
√ “As a Visitor, I want to supply my personal details, so that
the ticket is personalized”
√
perfect
story
30. Garm LucassenRE’15 August 27 2015
AQUSA evaluation
• Measure:
Accuracy
Precision
Recall
Most common violations
• Apply mechanics to three datasets
1. Tailor made software project from small NL comp (98 US)
2. POS prod by Belgian team outsources to Romania (124 US)
3. Advanced health care product recently adopted US (24 US)
30
31. Garm LucassenRE’15 August 27 2015
AQUSA evaluation
• 25% of selected stories violate one or more quality criteria
• These data sets: 100% recall and 71% precision
31
Set 1 (n=96) Set 2 (n=24) Set 3 (n=124)
V FP V FP V FP
Atomic 7 5 10 3 17 12
Minimal 0 - 17 - 16 -
Well-formed 8 - 2 - 6 -
Explicit
dependencies 0 - 1 - 0 -
Uniform 14 4 2 - 1 -
Unique 2 - 0 - 0 -
Total US
with errors 27 9 19 3 37 12
32. Garm LucassenRE’15 August 27 2015
AQUSA evaluation
• Violation types vary: uniform, minimal, atomic
• Sneak preview: in new tests more diverse violations
and larger number of edge cases
32
Set 1 (n=96) Set 2 (n=24) Set 3 (n=124)
V FP V FP V FP
Atomic 7 5 10 3 17 12
Minimal 0 - 17 - 16 -
Well-formed 8 - 2 - 6 -
Explicit
dependencies 0 - 1 - 0 -
Uniform 14 4 2 - 1 -
Unique 2 - 0 - 0 -
Total US
with errors 27 9 19 3 37 12
33. Garm LucassenRE’15 August 27 2015
Conclusion
• Presented the theoretical foundation for improving
user story quality using NLP:
• QUS Framework
• Conceptual model
• Cross-story relationships
• Applying AQUSA shows
• Relevant quality defects present in real-world
data
• Feasible to automatically detect quality defects
33
34. Garm LucassenRE’15 August 27 2015
Future work
• Realize and evaluate AQUSA (started)
Please contribute: https://github.com/gglucass/AQUSA
• Explore role of domain & foundational ontologies
• How do practitioners use user stories? (ongoing)
• Longitudinal study w/ AQUSA in multiple software
companies
34
35. Garm Lucassen: g.lucassen@uu.nl
Fabiano Dalpiaz: f.dalpiaz@uu.nl
Jan Martijn van der Werf: j.m.e.m.vanderwerf@uu.nl
Sjaak Brinkkemper: s.brinkkemper@uu.nl
Thank you!
36. Garm LucassenRE’15 August 27 2015
References
• M. Cohn, User Stories Applied: for Agile Software Development. Red- wood City, CA,
USA: Addison Wesley Longman Publishing Co., Inc., 2004.
• O. I. Lindland, G. Sindre, and A. Sølvberg, “Understanding Quality in Conceptual
Modeling,” IEEE Software, vol. 11, no. 2, pp. 42–49, 1994.
• D. Berry, R. Gacitua, P. Sawyer, and S. Tjong, “The Case for Dumb Requirements
Engineering Tools,” in Proc. of Requirements Engineer- ing: Foundation for Software
Quality. Springer, 2012, vol. 7195, pp. 211–217.
• IEEE Computer Society, “IEEE Recommended Practice for Software Requirements
Specifications,” IEEE Std 830-1993, 1994.
• Jeffries, Ron. “Essential XP: Card, Conversation, and Confirmation.” XP Magazine
(August 30, 2001)
• P. Heck and A. Zaidman, “A Quality Framework for Agile Requirements: A
Practitioner’s Perspective,” CoRR, vol. abs/1406.4692, 2014. [Online]. Available: http://
arxiv.org/abs/1406.4692
36
37. Garm LucassenRE’15 August 27 2015
AQUSA Architecture
37
User
Stories
AQUSA
Linguistic
Parser
Enhancer
Analyzer
Synonyms Homonyms Ontologies
Error
Report
Atomic
Explicit
dependencies UniqueMinimal Uniform
Report
generator
User story
base