This document discusses various software testing techniques including the testing pyramid, user experience testing, behavior driven development, test driven development, mocking, and faking in tests. It provides descriptions and images related to different approaches for testing the functionality and user experience of software applications.
Visual Studio App Center brings together services for mobile developers to implement a Mobile DevOps strategy. It allows developers to build, test, and distribute mobile apps, then monitor usage and engage users. There are different types of distribution groups for releasing apps - private groups only allow invited testers, public groups allow unauthenticated installs, and shared groups can be accessed across multiple apps in an organization. A demo shows using App Center to build, test and distribute mobile apps.
This document provides an overview of apocalypticism as a genre of prophetic literature that originated in the early centuries after Jesus. It discusses key definitions and characteristics, including that apocalyptic works reveal a hidden divine plan through supernatural beings, describe coming catastrophes and the end of the world, and present a narrative of future events leading to a perfect eternal world for believers. While initially written during times of persecution, apocalypticism also provides an optimistic framework for understanding times of crisis and a vision of future change and salvation.
Originally presented on June 26, 2014 at OrgSync Connect, Dallas, TX. Design your messaging to delight your members. We’ll explore best practices for building forms, news, events, pages and more portal elements through typography, color, images, and logical information hierarchies. Learn to think like your users to present the content they want in a way they can use.
The Art and Science of Requirements GatheringVanessa Turke
The document provides an overview of the process for gathering requirements for a project. It discusses the challenges of requirements gathering when stakeholders come from different backgrounds and submit varied documentation. It then outlines eight key steps to improving the requirements gathering process: scoping the project, conducting research, analyzing findings, modeling solutions, validating requirements, negotiating trade-offs, and managing the knowledge gap between experts and new clients. Traditional requirements focus on system operations while user stories emphasize customer value. The overall goal is to achieve consistent documentation that defines the project scope and meets stakeholder needs.
This document provides an overview of manual testing materials and concepts. It includes:
- The address for manual testing training materials.
- Definitions of key testing terms like software testing, defects, quality, and software development life cycles.
- Descriptions of different testing methodologies like black box testing, white box testing, and grey box testing.
- Explanations of different levels of testing like unit testing and module/component testing.
This document discusses various software testing techniques including the testing pyramid, user experience testing, behavior driven development, test driven development, mocking, and faking in tests. It provides descriptions and images related to different approaches for testing the functionality and user experience of software applications.
Visual Studio App Center brings together services for mobile developers to implement a Mobile DevOps strategy. It allows developers to build, test, and distribute mobile apps, then monitor usage and engage users. There are different types of distribution groups for releasing apps - private groups only allow invited testers, public groups allow unauthenticated installs, and shared groups can be accessed across multiple apps in an organization. A demo shows using App Center to build, test and distribute mobile apps.
This document provides an overview of apocalypticism as a genre of prophetic literature that originated in the early centuries after Jesus. It discusses key definitions and characteristics, including that apocalyptic works reveal a hidden divine plan through supernatural beings, describe coming catastrophes and the end of the world, and present a narrative of future events leading to a perfect eternal world for believers. While initially written during times of persecution, apocalypticism also provides an optimistic framework for understanding times of crisis and a vision of future change and salvation.
Originally presented on June 26, 2014 at OrgSync Connect, Dallas, TX. Design your messaging to delight your members. We’ll explore best practices for building forms, news, events, pages and more portal elements through typography, color, images, and logical information hierarchies. Learn to think like your users to present the content they want in a way they can use.
The Art and Science of Requirements GatheringVanessa Turke
The document provides an overview of the process for gathering requirements for a project. It discusses the challenges of requirements gathering when stakeholders come from different backgrounds and submit varied documentation. It then outlines eight key steps to improving the requirements gathering process: scoping the project, conducting research, analyzing findings, modeling solutions, validating requirements, negotiating trade-offs, and managing the knowledge gap between experts and new clients. Traditional requirements focus on system operations while user stories emphasize customer value. The overall goal is to achieve consistent documentation that defines the project scope and meets stakeholder needs.
This document provides an overview of manual testing materials and concepts. It includes:
- The address for manual testing training materials.
- Definitions of key testing terms like software testing, defects, quality, and software development life cycles.
- Descriptions of different testing methodologies like black box testing, white box testing, and grey box testing.
- Explanations of different levels of testing like unit testing and module/component testing.
The document provides an overview of manual testing material, including:
1. The address for manual testing is provided.
2. Software testing concepts like what testing is, why it's needed, benefits, quality, defects, and differences between projects and products are defined in 1-2 sentences each.
3. Software development life cycles like waterfall, V-model, prototyping, and agile models are briefly described with their advantages and disadvantages. When each model should be used is also mentioned.
1. object oriented concepts & principles poonam bora
Here is an object diagram defining the Book object with attributes and operations:
[OBJECT DIAGRAM]
Book: Book
- title: string
- author: string
- pages: int
+ read()
+ turnPage()
+ getTitle(): string
+ getAuthor(): string
This object diagram defines a Book object instantiated from the Book class. The Book object has:
- Private attributes title (string), author (string), and pages (int)
- Public operations read(), turnPage(), getTitle() which returns a string, and getAuthor() which returns a string
The colon (:) separates the object name from the class name. The visibility of each attribute
Software is a set of instructions and data structures that enable computer programs to provide desired functions and manipulate information. Software engineering is the systematic development and maintenance of software. It differs from software programming in that engineering involves teams developing complex, long-lasting systems through roles like architect and manager, while programming involves single developers building small, short-term applications. A software development life cycle like waterfall or spiral model provides structure to a project through phases from requirements to maintenance. Rapid application development emphasizes short cycles through business, data, and process modeling to create reusable components and reduce testing time.
Prototype Model in Software Engineering.pptxAnsh Kashyap
The Prototyping Model is one of the most popularly used Software Development Life Cycle Models (SDLC models). This model is used when the customers do not know the exact project requirements beforehand. In this model, a prototype of the end product is first developed, tested, and refined as per customer feedback repeatedly till a final acceptable prototype is achieved which forms the basis for developing the final product.
This document discusses software process models. It defines a software process as a framework for activities required to build high-quality software. A process model describes the phases in a product's lifetime from initial idea to final use. The document then describes a generic process model with five framework activities - communication, planning, modeling, construction, and deployment. It provides an example of identifying task sets for different sized projects. Finally, it discusses the waterfall process model as the first published model, outlining its sequential phases and problems with being rarely linear and requiring all requirements up front.
This document discusses various process models for software engineering:
- The waterfall model defines sequential phases of requirements, design, implementation, testing, and maintenance. It is inflexible to change.
- Iterative models allow repetition of phases to incrementally develop software. The incremental model delivers functionality in increments.
- Evolutionary models like prototyping and spiral development use iterative evaluation and refinement of prototypes to evolve requirements and manage risk.
- Other models include component-based development, formal methods, aspect-oriented development, and the Unified Process with iterative development of use cases. Personal and team software processes focus on self-directed teams, planning, metrics, and process improvement.
The document discusses organizing requirements for complex software systems. It recommends using techniques like use cases and organizing requirements into hierarchical subsets for different subsystems. A vision document provides a high-level overview of the problem and proposed solution at the start of a project. Requirements are further refined and organized into subsets as the system design is broken down into subsystems.
Usability requirements and their elicitationLucas Machado
The document discusses usability requirements and their elicitation. It introduces concepts from requirements engineering and defines usability and usability requirements. It describes different styles of usability requirements and how usability testing relates to eliciting requirements. Two methodologies for eliciting and analyzing requirements - the Usability Engineering Lifecycle and Delta Method - are characterized based on factors like expertise needed, effort required, and quality of results. The conclusion emphasizes the importance of usability requirements and testing in achieving a high level of usability.
This document discusses different software development life cycle models, focusing on the evolutionary and spiral models.
The evolutionary model develops a software system incrementally, releasing versions with additional features over time. Each version is developed using an iterative waterfall approach. The spiral model combines prototyping and waterfall approaches. It consists of four phases - planning, risk analysis, engineering, and evaluation - completed in iterative cycles or "spirals" to progressively develop the software. The spiral model manages risk better than the waterfall model and can continue indefinitely, while the waterfall model has more risk and uncertainty.
The Software Development Life Cycle (SDLC) is a structured process for developing software that consists of multiple stages. The Waterfall model was the first process model introduced and consists of sequential phases where each phase must be completed before moving to the next. Iterative models develop software through repeated cycles, implementing portions of requirements at a time and incorporating feedback between cycles.
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
IEEE 2014 DOTNET DATA MINING PROJECTS Product aspect-ranking-and--its-applica...IEEEMEMTECHSTUDENTPROJECTS
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
The document discusses software engineering concepts related to eliciting requirements and developing use cases. It defines eliciting requirements as collecting requirements through collaborative meetings between developers and customers. Key steps in eliciting requirements include quality function deployment to translate customer needs to technical requirements. Usage scenarios help understand how end users will utilize features. Developing use cases describes them as sequences of user-system interactions to achieve a goal from the user's perspective. Actors represent roles that interact with the system, and user stories provide abbreviated use case descriptions in a problem/solution format.
Evolution of software; Characteristics of software; Software applications; Components of software; Software myths; Software problems; Software reuse; Overview of risk management; Process visibility; Professional responsibility.
The document discusses the Unified Modeling Language (UML) and use case modeling. UML was developed to provide modeling languages for software design including use case diagrams, class diagrams, and other diagrams. It describes the typical phases of system development like requirements analysis, design, implementation, and testing. It then focuses on use case modeling, explaining what a use case is, how to identify actors and use cases, and how to describe use cases. Examples of use case diagrams are provided for different systems like an ATM machine and counseling.
The document discusses interaction design and human-computer interaction (HCI) in the software development process. It covers several key topics:
1. Interaction design principles like understanding users and reducing errors. The design process involves requirements gathering, analysis, design, and iterative prototyping.
2. HCI aspects are relevant at all stages of the software life cycle from requirements to maintenance. User research and iterative design are important given that requirements cannot be fully determined upfront.
3. Usability engineering specifies usability metrics early on but these are difficult to set without user testing prototypes. Iterative design overcomes this through incremental prototyping and testing with users.
The document discusses various topics related to software engineering including:
1. It defines software and describes attributes of good software such as functionality, maintainability, dependability, and usability.
2. It explains that software engineering is concerned with all aspects of software production, whereas computer science focuses more on theory and fundamentals.
3. Key attributes of good software are discussed including maintainability, dependability, efficiency, and acceptability.
4. Various software engineering models such as waterfall, prototyping, spiral, and agile models are briefly introduced.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
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The document provides an overview of manual testing material, including:
1. The address for manual testing is provided.
2. Software testing concepts like what testing is, why it's needed, benefits, quality, defects, and differences between projects and products are defined in 1-2 sentences each.
3. Software development life cycles like waterfall, V-model, prototyping, and agile models are briefly described with their advantages and disadvantages. When each model should be used is also mentioned.
1. object oriented concepts & principles poonam bora
Here is an object diagram defining the Book object with attributes and operations:
[OBJECT DIAGRAM]
Book: Book
- title: string
- author: string
- pages: int
+ read()
+ turnPage()
+ getTitle(): string
+ getAuthor(): string
This object diagram defines a Book object instantiated from the Book class. The Book object has:
- Private attributes title (string), author (string), and pages (int)
- Public operations read(), turnPage(), getTitle() which returns a string, and getAuthor() which returns a string
The colon (:) separates the object name from the class name. The visibility of each attribute
Software is a set of instructions and data structures that enable computer programs to provide desired functions and manipulate information. Software engineering is the systematic development and maintenance of software. It differs from software programming in that engineering involves teams developing complex, long-lasting systems through roles like architect and manager, while programming involves single developers building small, short-term applications. A software development life cycle like waterfall or spiral model provides structure to a project through phases from requirements to maintenance. Rapid application development emphasizes short cycles through business, data, and process modeling to create reusable components and reduce testing time.
Prototype Model in Software Engineering.pptxAnsh Kashyap
The Prototyping Model is one of the most popularly used Software Development Life Cycle Models (SDLC models). This model is used when the customers do not know the exact project requirements beforehand. In this model, a prototype of the end product is first developed, tested, and refined as per customer feedback repeatedly till a final acceptable prototype is achieved which forms the basis for developing the final product.
This document discusses software process models. It defines a software process as a framework for activities required to build high-quality software. A process model describes the phases in a product's lifetime from initial idea to final use. The document then describes a generic process model with five framework activities - communication, planning, modeling, construction, and deployment. It provides an example of identifying task sets for different sized projects. Finally, it discusses the waterfall process model as the first published model, outlining its sequential phases and problems with being rarely linear and requiring all requirements up front.
This document discusses various process models for software engineering:
- The waterfall model defines sequential phases of requirements, design, implementation, testing, and maintenance. It is inflexible to change.
- Iterative models allow repetition of phases to incrementally develop software. The incremental model delivers functionality in increments.
- Evolutionary models like prototyping and spiral development use iterative evaluation and refinement of prototypes to evolve requirements and manage risk.
- Other models include component-based development, formal methods, aspect-oriented development, and the Unified Process with iterative development of use cases. Personal and team software processes focus on self-directed teams, planning, metrics, and process improvement.
The document discusses organizing requirements for complex software systems. It recommends using techniques like use cases and organizing requirements into hierarchical subsets for different subsystems. A vision document provides a high-level overview of the problem and proposed solution at the start of a project. Requirements are further refined and organized into subsets as the system design is broken down into subsystems.
Usability requirements and their elicitationLucas Machado
The document discusses usability requirements and their elicitation. It introduces concepts from requirements engineering and defines usability and usability requirements. It describes different styles of usability requirements and how usability testing relates to eliciting requirements. Two methodologies for eliciting and analyzing requirements - the Usability Engineering Lifecycle and Delta Method - are characterized based on factors like expertise needed, effort required, and quality of results. The conclusion emphasizes the importance of usability requirements and testing in achieving a high level of usability.
This document discusses different software development life cycle models, focusing on the evolutionary and spiral models.
The evolutionary model develops a software system incrementally, releasing versions with additional features over time. Each version is developed using an iterative waterfall approach. The spiral model combines prototyping and waterfall approaches. It consists of four phases - planning, risk analysis, engineering, and evaluation - completed in iterative cycles or "spirals" to progressively develop the software. The spiral model manages risk better than the waterfall model and can continue indefinitely, while the waterfall model has more risk and uncertainty.
The Software Development Life Cycle (SDLC) is a structured process for developing software that consists of multiple stages. The Waterfall model was the first process model introduced and consists of sequential phases where each phase must be completed before moving to the next. Iterative models develop software through repeated cycles, implementing portions of requirements at a time and incorporating feedback between cycles.
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
IEEE 2014 DOTNET DATA MINING PROJECTS Product aspect-ranking-and--its-applica...IEEEMEMTECHSTUDENTPROJECTS
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
The document discusses software engineering concepts related to eliciting requirements and developing use cases. It defines eliciting requirements as collecting requirements through collaborative meetings between developers and customers. Key steps in eliciting requirements include quality function deployment to translate customer needs to technical requirements. Usage scenarios help understand how end users will utilize features. Developing use cases describes them as sequences of user-system interactions to achieve a goal from the user's perspective. Actors represent roles that interact with the system, and user stories provide abbreviated use case descriptions in a problem/solution format.
Evolution of software; Characteristics of software; Software applications; Components of software; Software myths; Software problems; Software reuse; Overview of risk management; Process visibility; Professional responsibility.
The document discusses the Unified Modeling Language (UML) and use case modeling. UML was developed to provide modeling languages for software design including use case diagrams, class diagrams, and other diagrams. It describes the typical phases of system development like requirements analysis, design, implementation, and testing. It then focuses on use case modeling, explaining what a use case is, how to identify actors and use cases, and how to describe use cases. Examples of use case diagrams are provided for different systems like an ATM machine and counseling.
The document discusses interaction design and human-computer interaction (HCI) in the software development process. It covers several key topics:
1. Interaction design principles like understanding users and reducing errors. The design process involves requirements gathering, analysis, design, and iterative prototyping.
2. HCI aspects are relevant at all stages of the software life cycle from requirements to maintenance. User research and iterative design are important given that requirements cannot be fully determined upfront.
3. Usability engineering specifies usability metrics early on but these are difficult to set without user testing prototypes. Iterative design overcomes this through incremental prototyping and testing with users.
The document discusses various topics related to software engineering including:
1. It defines software and describes attributes of good software such as functionality, maintainability, dependability, and usability.
2. It explains that software engineering is concerned with all aspects of software production, whereas computer science focuses more on theory and fundamentals.
3. Key attributes of good software are discussed including maintainability, dependability, efficiency, and acceptability.
4. Various software engineering models such as waterfall, prototyping, spiral, and agile models are briefly introduced.
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Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
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2. THE PROBLEM:
Users were running into roadblocks trying to
use a very popular but dated tool in a web
application. Feature requests and support
tickets were growing steadily.
3. THE SOLUTION:
Development time was slated to rework the tool
from the ground up, to make the tool easy to use
and learn, while meeting the needs of a varied
customer base.
5. between admins,
admin reviewers,
reviewer element reviewers,
and the requestor (student)
COMMUNICATION
improve
1STEP 1:
Establish project goals.
6. between admins,
admin reviewers,
reviewer element reviewers,
and the requestor (student)
COMMUNICATION
improve
1
HISTORY
2to maintain and convey
actions and comments
on the request
record
STEP 1:
Establish project goals.
8. STEP 2:
Define the users who would
be interacting with the tool.
Umbrella
Admins
9. STEP 2:
Define the users who would
be interacting with the tool.
Umbrella
Admins
Administrative
Reviewers
10. STEP 2:
Define the users who would
be interacting with the tool.
Umbrella
Admins
Administrative
Reviewers
Reviewer Element
Reviewers
11. STEP 2:
Define the users who would
be interacting with the tool.
Umbrella
Admins
Administrative
Reviewers
Reviewer Element
Reviewers
Students
(Requestor)
13. STEP 3:
Interview current
customers to gather their
feedback, wants, and
needs for a better system.
16 form reviewers
• not ordered
•not sent automatically on
submission
3 notified admins
1 Reviewer-element reviewer
(sometimes)
UMBRELLA ADMIN VIEW
14. STEP 3:
Interview current
customers to gather their
feedback, wants, and
needs for a better system.
16 form reviewers
• not ordered
•not sent automatically on
submission
3 notified admins
1 Reviewer-element reviewer
(sometimes)
UMBRELLA ADMIN VIEW
0 form reviewers
2 notified admins
1 Reviewer-element review
(sometimes)
UMBRELLA ADMIN VIEW
15. STEP 3:
Interview current
customers to gather their
feedback, wants, and
needs for a better system.
16 form reviewers
• not ordered
•not sent automatically on
submission
3 notified admins
1 Reviewer-element reviewer
(sometimes)
UMBRELLA ADMIN VIEW
0 form reviewers
2 notified admins
1 Reviewer-element review
(sometimes)
UMBRELLA ADMIN VIEWUMBRELLA AD
3 form revie
✓ ordere
✓ start o
1 notified ad
1 Reviewer-
16. STEP 4:
Run complete heuristic
evaluation of the current
tool, acting as each
defined user.
17. STEP 4:
Run complete heuristic
evaluation of the current
tool, acting as each
defined user.
18. STEP 4:
Run complete heuristic
evaluation of the current
tool, acting as each
defined user.
I want someone to review
event requests. Why did I
have to go to a form builder?
I should be adding event
request reviewers.
19. STEP 5:
Compile results from
• heuristic testing
• direct user feedback
• support tickets
• idea board requests
and create extensive list of
desired system behavior.
20. STEP 5:
Compile results from
• heuristic testing
• direct user feedback
• support tickets
• idea board requests
and create extensive list of
desired system behavior.
21. STEP 5:
Compile results from
• heuristic testing
• direct user feedback
• support tickets
• idea board requests
and create extensive list of
desired system behavior.
22. STEP 5:
Compile results from
• heuristic testing
• direct user feedback
• support tickets
• idea board requests
and create extensive list of
desired system behavior.
23. STEP 5:
Compile results from
• heuristic testing
• direct user feedback
• support tickets
• idea board requests
and create extensive list of
desired system behavior.
24. STEP 6:
Develop use cases for a
variety of scenarios and
involved users.
Include user behaviors
that could throw
roadblocks into the flow.
25. STEP 6:
Develop use cases for a
variety of scenarios and
involved users.
Include user behaviors
that could throw
roadblocks into the flow.
26. STEP 6:
Develop use cases for a
variety of scenarios and
involved users.
Include user behaviors
that could throw
roadblocks into the flow.
27. STEP 6:
Develop use cases for a
variety of scenarios and
involved users.
Include user behaviors
that could throw
roadblocks into the flow.
28. STEP 6:
Develop use cases for a
variety of scenarios and
involved users.
Include user behaviors
that could throw
roadblocks into the flow.
29. STEP 6:
Develop use cases for a
variety of scenarios and
involved users.
Include user behaviors
that could throw
roadblocks into the flow.
36. VALARIE MARTIN STUART
user interface and experience design
After mockups were passed to development,
layout and design iteration continued
throughout the building process.