Shane Smith presented on thinking outside the box. The presentation discussed findings around experience, metrics, and promotion. Recommendations included simplifying processes, offering incentives, and empowering project creators. The presentation concluded with a call for action to address issues like high fuel costs and a struggling housing market.
The document provides an overview of arbitration services offered by the World Intellectual Property Organization (WIPO) Arbitration and Mediation Center. It explains that WIPO offers rules and neutrals for arbitration, mediation, expedited arbitration and expert determination to resolve intellectual property and commercial disputes. Key details include that WIPO arbitrations can take place anywhere in the world, involve parties from various countries/jurisdictions, and cover a wide range of intellectual property and contractual issues. The document also outlines the Center's priorities in arbitration, which include a flexible procedural framework, active case management, and efficiency.
James Bond introduces himself to a new acquaintance. He provides brief answers to common getting-to-know-you questions, revealing that he is a secret agent from the UK but keeping most personal details private. He politely deflects more probing questions about his address, contact information, or personal life.
The document outlines the mission, organization, strategic analysis, and strategic formulation of Netflix. It discusses Netflix's core competencies in online DVD rental and streaming, its founding and growth to over 10 million subscribers, and its strategic focus on leveraging its online DVD leadership while innovating its streaming offerings. The conclusion emphasizes the importance of Netflix continuing to grow its customer base in online DVD rental while innovating with new home entertainment technologies.
Modals - telling obligation and necessityAldyansyah -
The document outlines the obligations, prohibitions, necessities, and unnecessities of a job. It states that the employee must speak English, give excellent service, and improve their skills. They should maintain good rapport but must not speak Indonesian or have romantic relationships with students. The employee does not have to wear a suit or provide Sunday classes. A manager's obligations are to lead meetings and always strive for success, while their prohibitions include embezzling funds. Managers should maintain a positive atmosphere but shouldn't find scapegoats. Necessities are being a good role model while unnecessities include remembering employee details or coming early/leaving late. The document predicts the Indonesian Rupiah value will
Noun;there is...there are -at airport and on airplaneAldyansyah -
The document appears to be a lesson about objects and nouns seen in an airplane cabin photograph. It begins by asking what can be seen in the picture and listing objects. It then asks students to count the objects. The next sections discuss countable and uncountable nouns, using examples from the picture. It asks students to name what is in the picture and describe the picture. The document continues with activities having students practice using countable and uncountable nouns to describe airport pictures and guess locations based on what is present.
The document provides information about telling time and dates in English. It discusses using prepositions like in, on, and at with time expressions and gives examples of how to express the year, month, day of the week, and clock time in words. Specific dates are written with the month followed by the date and year. Holidays, seasons, and parts of the day are also listed with their typical designations in English.
Basic Information and Guidelines on TOEFL (PBT)Aldyansyah -
This document provides an overview and tips for the TOEFL PBT (Paper Based Test). It discusses the different sections of the TOEFL PBT - Listening Comprehension, Structure and Written Expression, and Reading Comprehension. For each section, it provides the types of questions, general strategies, and sample questions to help prepare test takers. It also discusses the Test of Written English and strategies for writing the essay portion. Overall, the document aims to introduce and help test takers prepare for the TOEFL PBT exam format and question types.
Shane Smith presented on thinking outside the box. The presentation discussed findings around experience, metrics, and promotion. Recommendations included simplifying processes, offering incentives, and empowering project creators. The presentation concluded with a call for action to address issues like high fuel costs and a struggling housing market.
The document provides an overview of arbitration services offered by the World Intellectual Property Organization (WIPO) Arbitration and Mediation Center. It explains that WIPO offers rules and neutrals for arbitration, mediation, expedited arbitration and expert determination to resolve intellectual property and commercial disputes. Key details include that WIPO arbitrations can take place anywhere in the world, involve parties from various countries/jurisdictions, and cover a wide range of intellectual property and contractual issues. The document also outlines the Center's priorities in arbitration, which include a flexible procedural framework, active case management, and efficiency.
James Bond introduces himself to a new acquaintance. He provides brief answers to common getting-to-know-you questions, revealing that he is a secret agent from the UK but keeping most personal details private. He politely deflects more probing questions about his address, contact information, or personal life.
The document outlines the mission, organization, strategic analysis, and strategic formulation of Netflix. It discusses Netflix's core competencies in online DVD rental and streaming, its founding and growth to over 10 million subscribers, and its strategic focus on leveraging its online DVD leadership while innovating its streaming offerings. The conclusion emphasizes the importance of Netflix continuing to grow its customer base in online DVD rental while innovating with new home entertainment technologies.
Modals - telling obligation and necessityAldyansyah -
The document outlines the obligations, prohibitions, necessities, and unnecessities of a job. It states that the employee must speak English, give excellent service, and improve their skills. They should maintain good rapport but must not speak Indonesian or have romantic relationships with students. The employee does not have to wear a suit or provide Sunday classes. A manager's obligations are to lead meetings and always strive for success, while their prohibitions include embezzling funds. Managers should maintain a positive atmosphere but shouldn't find scapegoats. Necessities are being a good role model while unnecessities include remembering employee details or coming early/leaving late. The document predicts the Indonesian Rupiah value will
Noun;there is...there are -at airport and on airplaneAldyansyah -
The document appears to be a lesson about objects and nouns seen in an airplane cabin photograph. It begins by asking what can be seen in the picture and listing objects. It then asks students to count the objects. The next sections discuss countable and uncountable nouns, using examples from the picture. It asks students to name what is in the picture and describe the picture. The document continues with activities having students practice using countable and uncountable nouns to describe airport pictures and guess locations based on what is present.
The document provides information about telling time and dates in English. It discusses using prepositions like in, on, and at with time expressions and gives examples of how to express the year, month, day of the week, and clock time in words. Specific dates are written with the month followed by the date and year. Holidays, seasons, and parts of the day are also listed with their typical designations in English.
Basic Information and Guidelines on TOEFL (PBT)Aldyansyah -
This document provides an overview and tips for the TOEFL PBT (Paper Based Test). It discusses the different sections of the TOEFL PBT - Listening Comprehension, Structure and Written Expression, and Reading Comprehension. For each section, it provides the types of questions, general strategies, and sample questions to help prepare test takers. It also discusses the Test of Written English and strategies for writing the essay portion. Overall, the document aims to introduce and help test takers prepare for the TOEFL PBT exam format and question types.
This document provides guidance on writing Task 2 of the IELTS exam. It outlines the structure of the writing section, which consists of two tasks. Task 2 involves writing an essay of at least 250 words in response to a given opinion, problem, or issue. The document discusses the assessment criteria of Task 2 essays, which include task achievement, coherence and cohesion, lexical resource, and grammatical range and accuracy. It provides examples of language devices like conjunctions, pronouns, and sentence connectors that can improve an essay's cohesion. Sample essay responses are included along with examiner comments on their strengths and weaknesses. Overall, the document offers advice on how to plan, structure and write a high-scoring IEL
Law on non-govt_securities_royal_kram_khmersam seyla hun
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Dokumen tersebut membahas tentang konsep jarak antara titik dan bidang, jarak antara dua bidang sejajar, jarak antara garis dan bidang sejajar, serta jarak antara dua garis yang bersilangan. Konsep-konsep tersebut dijelaskan dengan ilustrasi gambar dan diaplikasikan pada beberapa contoh soal.
151 quick ideas to improve your people skillssam seyla hun
This document provides 151 quick ideas for improving people skills in the workplace and personal relationships. It discusses why interpersonal skills are important for career success, noting that people are emotional creatures and care more about how much you care about them than what you know. The ideas cover understanding interaction styles, building goodwill, managing conflict, and cultivating effective relationships.
151 qkuci ideas for delegating and decision makingsam seyla hun
A decision involves more than just making a choice. It is a process of analyzing alternatives to reduce uncertainty about achieving a desired outcome. Decision making is a management tool focused on outcomes and consequences, not just selecting options. True decisions analyze choices in terms of their potential outcomes and consequences to determine the best path for achieving the manager's goals.
This PowerPoint presentation basically talks about rise in Esports Industry. ESPORTS ISN’T A NEW TECHNOLOGY OR A NEW FAD. IT’S A FULL BLOWN SHIFT IN ENTERTAINMENT AND CULTURE THAT IS CAPTURING A HUGE AND GROWING AMOUNT OF PEOPLE’S TIME AND Attention.
The document discusses the future of sports and new technologies that may impact the industry. It begins with quotes about how sports are forging a planetary identity and how the future is unpredictable. The rest of the document is divided into several sections:
- An introduction discusses publishing a report on the future of sports and realizing they had more questions than answers, inspiring a second edition.
- An overview provides brief explanations of seven technologies that are on the verge of widespread adoption and how they could change sports, including AI, sensors, immersive computing, and more.
- An editors' letter discusses how new ancillary businesses are generating billions from sports but contributing little to leagues and teams, and how a turf war has
United Games Affiliate and Player PresentationChris Nicholson
This document discusses plans to develop and launch a new mobile sports game app called United Games. It will be a free-to-play game focused on casual sports fans that allows interactive gameplay during live sporting events. The game aims to address limitations of fantasy sports by being more social, focused on fans' favorite teams, and eliminating gambling aspects. It will launch initially in the US for NFL and MLS fans in Fall 2016 and later expand internationally across 10 popular sports. The app will be distributed through a worldwide affiliate network model where affiliates earn revenue by introducing new players and building their own affiliate networks.
This document discusses plans to develop and launch a new mobile sports game app called United Games. It will be a free-to-play game focused on casual sports fans that allows interactive gameplay during live sporting events. The game aims to address limitations of fantasy sports by being more social, focused on individual teams rather than simulations, and eliminating gambling aspects. It will launch initially in the US for NFL and MLS fans in Fall 2016 and later expand internationally across popular sports like soccer, cricket, field hockey and more. The game will be distributed through a worldwide affiliate network model where affiliates earn revenue by introducing new players and building their own affiliate teams.
This document discusses disrupting the sports industry by creating a new casual mobile sports game called United Games. It aims to serve the large population of casual sports fans who are underserved by fantasy sports. United Games would allow fans to interactively play along with live sporting events on their mobile devices with their friends and favorite teams/athletes. The game would be free to play with optional in-app purchases. It would launch globally across many sports and partner with athletes/celebrities. The document outlines plans to distribute the app virally through a worldwide affiliate network who would earn revenue by introducing, promoting and playing the game.
This document summarizes the benefits and opportunities for sponsors of the Kick It 3v3 soccer tour, which hosts tournaments in 60 cities across North America. The tour attracts over 80,000 players and 400,000 spectators annually. Sponsorship packages are available at the local, regional and national levels and provide branding, marketing and on-site activation benefits such as signage, product sampling, and inclusion in tournament materials. The largest sponsorship is the national tour title sponsorship, which provides top billing across all tour marketing and events.
Conventional Language Sample APA Essay With NoLucie Nicolas
The document provides instructions for requesting writing assistance from HelpWriting.net in 5 steps: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Review the completed paper and authorize payment if satisfied. 5) Request revisions to ensure satisfaction, and HelpWriting.net offers refunds for plagiarized work.
Click Earn Grow 2009 Orginal Concept by Darren Matadeen Bet Markets Asia 2009...Click Earn Grow
The document discusses trends in social networking, fantasy sports, and opportunities for online bookmakers. It notes the growth of social networking and fantasy sports, especially among younger demographics. It proposes that bookmakers could leverage these trends by integrating social and fantasy elements into their platforms to expand their product offerings, customer base, and revenues in a scalable way. However, it also notes some legal and ethical risks around minors accessing gambling-related content through social media that would require further research.
This document provides an overview of esports and the esports.com platform. It discusses what esports means, major esports titles, market size and future growth opportunities. It then details the esports ecosystem including publishers, event organizers, teams and fanbase. The document outlines esports.com's vision to create a unified platform for all esports news, scores, and statistics. It discusses the company's use of blockchain technology and an ERC20 token called ERT that will be used on the platform. Finally, it provides roadmaps and details on token distribution and use of funds.
The document discusses the growth of eSports and its opportunities for business. It notes that eSports has 148 million enthusiasts globally, is a multi-billion dollar industry, and is growing rapidly in viewership and revenue. Major brands and investors are getting involved in eSports through team ownership and sponsorships. The document predicts continued professionalization and mainstream acceptance of eSports in 2017 and beyond.
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
Richardson IQ Brew Presentation Dallas CHAPTER.pptxMikkiFrank
This document provides an overview of esports and its local impact. It discusses that esports is competitive video gaming and explains the esports ecosystem. It provides market information on gaming and esports demographics and stats. It also discusses the growth of scholastic esports programs and leagues. Locally, it notes Dallas-Fort Worth has esports stadiums, teams, and events. It outlines the positive impact of local game development companies and opportunities for branding/marketing firms and schools.
The document discusses the rise of eSports and competitive gaming. It traces the evolution from early video game tournaments in the 1980s to the modern eSports industry. Key points include:
- eSports has grown from niche tournaments to a global phenomenon with hundreds of millions of viewers and fans. Major networks like ESPN and Turner now cover eSports as a legitimate sport.
- Social media and live streaming platforms like Twitch have been major drivers in bringing eSports into the mainstream by connecting large gaming communities.
- The eSports industry is rapidly growing, with global revenues expected to hit $463 million in 2016, up 43% from the previous year. The US is the largest market, generating $175 million.
This document provides guidance on writing Task 2 of the IELTS exam. It outlines the structure of the writing section, which consists of two tasks. Task 2 involves writing an essay of at least 250 words in response to a given opinion, problem, or issue. The document discusses the assessment criteria of Task 2 essays, which include task achievement, coherence and cohesion, lexical resource, and grammatical range and accuracy. It provides examples of language devices like conjunctions, pronouns, and sentence connectors that can improve an essay's cohesion. Sample essay responses are included along with examiner comments on their strengths and weaknesses. Overall, the document offers advice on how to plan, structure and write a high-scoring IEL
Law on non-govt_securities_royal_kram_khmersam seyla hun
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Dokumen tersebut membahas tentang konsep jarak antara titik dan bidang, jarak antara dua bidang sejajar, jarak antara garis dan bidang sejajar, serta jarak antara dua garis yang bersilangan. Konsep-konsep tersebut dijelaskan dengan ilustrasi gambar dan diaplikasikan pada beberapa contoh soal.
151 quick ideas to improve your people skillssam seyla hun
This document provides 151 quick ideas for improving people skills in the workplace and personal relationships. It discusses why interpersonal skills are important for career success, noting that people are emotional creatures and care more about how much you care about them than what you know. The ideas cover understanding interaction styles, building goodwill, managing conflict, and cultivating effective relationships.
151 qkuci ideas for delegating and decision makingsam seyla hun
A decision involves more than just making a choice. It is a process of analyzing alternatives to reduce uncertainty about achieving a desired outcome. Decision making is a management tool focused on outcomes and consequences, not just selecting options. True decisions analyze choices in terms of their potential outcomes and consequences to determine the best path for achieving the manager's goals.
This PowerPoint presentation basically talks about rise in Esports Industry. ESPORTS ISN’T A NEW TECHNOLOGY OR A NEW FAD. IT’S A FULL BLOWN SHIFT IN ENTERTAINMENT AND CULTURE THAT IS CAPTURING A HUGE AND GROWING AMOUNT OF PEOPLE’S TIME AND Attention.
The document discusses the future of sports and new technologies that may impact the industry. It begins with quotes about how sports are forging a planetary identity and how the future is unpredictable. The rest of the document is divided into several sections:
- An introduction discusses publishing a report on the future of sports and realizing they had more questions than answers, inspiring a second edition.
- An overview provides brief explanations of seven technologies that are on the verge of widespread adoption and how they could change sports, including AI, sensors, immersive computing, and more.
- An editors' letter discusses how new ancillary businesses are generating billions from sports but contributing little to leagues and teams, and how a turf war has
United Games Affiliate and Player PresentationChris Nicholson
This document discusses plans to develop and launch a new mobile sports game app called United Games. It will be a free-to-play game focused on casual sports fans that allows interactive gameplay during live sporting events. The game aims to address limitations of fantasy sports by being more social, focused on fans' favorite teams, and eliminating gambling aspects. It will launch initially in the US for NFL and MLS fans in Fall 2016 and later expand internationally across 10 popular sports. The app will be distributed through a worldwide affiliate network model where affiliates earn revenue by introducing new players and building their own affiliate networks.
This document discusses plans to develop and launch a new mobile sports game app called United Games. It will be a free-to-play game focused on casual sports fans that allows interactive gameplay during live sporting events. The game aims to address limitations of fantasy sports by being more social, focused on individual teams rather than simulations, and eliminating gambling aspects. It will launch initially in the US for NFL and MLS fans in Fall 2016 and later expand internationally across popular sports like soccer, cricket, field hockey and more. The game will be distributed through a worldwide affiliate network model where affiliates earn revenue by introducing new players and building their own affiliate teams.
This document discusses disrupting the sports industry by creating a new casual mobile sports game called United Games. It aims to serve the large population of casual sports fans who are underserved by fantasy sports. United Games would allow fans to interactively play along with live sporting events on their mobile devices with their friends and favorite teams/athletes. The game would be free to play with optional in-app purchases. It would launch globally across many sports and partner with athletes/celebrities. The document outlines plans to distribute the app virally through a worldwide affiliate network who would earn revenue by introducing, promoting and playing the game.
This document summarizes the benefits and opportunities for sponsors of the Kick It 3v3 soccer tour, which hosts tournaments in 60 cities across North America. The tour attracts over 80,000 players and 400,000 spectators annually. Sponsorship packages are available at the local, regional and national levels and provide branding, marketing and on-site activation benefits such as signage, product sampling, and inclusion in tournament materials. The largest sponsorship is the national tour title sponsorship, which provides top billing across all tour marketing and events.
Conventional Language Sample APA Essay With NoLucie Nicolas
The document provides instructions for requesting writing assistance from HelpWriting.net in 5 steps: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Review the completed paper and authorize payment if satisfied. 5) Request revisions to ensure satisfaction, and HelpWriting.net offers refunds for plagiarized work.
Click Earn Grow 2009 Orginal Concept by Darren Matadeen Bet Markets Asia 2009...Click Earn Grow
The document discusses trends in social networking, fantasy sports, and opportunities for online bookmakers. It notes the growth of social networking and fantasy sports, especially among younger demographics. It proposes that bookmakers could leverage these trends by integrating social and fantasy elements into their platforms to expand their product offerings, customer base, and revenues in a scalable way. However, it also notes some legal and ethical risks around minors accessing gambling-related content through social media that would require further research.
This document provides an overview of esports and the esports.com platform. It discusses what esports means, major esports titles, market size and future growth opportunities. It then details the esports ecosystem including publishers, event organizers, teams and fanbase. The document outlines esports.com's vision to create a unified platform for all esports news, scores, and statistics. It discusses the company's use of blockchain technology and an ERC20 token called ERT that will be used on the platform. Finally, it provides roadmaps and details on token distribution and use of funds.
The document discusses the growth of eSports and its opportunities for business. It notes that eSports has 148 million enthusiasts globally, is a multi-billion dollar industry, and is growing rapidly in viewership and revenue. Major brands and investors are getting involved in eSports through team ownership and sponsorships. The document predicts continued professionalization and mainstream acceptance of eSports in 2017 and beyond.
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
Richardson IQ Brew Presentation Dallas CHAPTER.pptxMikkiFrank
This document provides an overview of esports and its local impact. It discusses that esports is competitive video gaming and explains the esports ecosystem. It provides market information on gaming and esports demographics and stats. It also discusses the growth of scholastic esports programs and leagues. Locally, it notes Dallas-Fort Worth has esports stadiums, teams, and events. It outlines the positive impact of local game development companies and opportunities for branding/marketing firms and schools.
The document discusses the rise of eSports and competitive gaming. It traces the evolution from early video game tournaments in the 1980s to the modern eSports industry. Key points include:
- eSports has grown from niche tournaments to a global phenomenon with hundreds of millions of viewers and fans. Major networks like ESPN and Turner now cover eSports as a legitimate sport.
- Social media and live streaming platforms like Twitch have been major drivers in bringing eSports into the mainstream by connecting large gaming communities.
- The eSports industry is rapidly growing, with global revenues expected to hit $463 million in 2016, up 43% from the previous year. The US is the largest market, generating $175 million.
The document discusses future trends in sports broadcasting, including the growth of digital technologies and fan engagement. It notes that while people once feared sports competing with other forms of entertainment like listening to music, digital technologies now enable new ways for fans to interact with sports. Live sports events will continue to be important community gatherings even as digital connectivity increases. The rise of player power and influence over revenue is also discussed as an ongoing trend in professional sports.
E-sports has grown tremendously from small events in the late 1990s to selling out national stadiums today. It is now a billion dollar global industry with over 145 million enthusiasts worldwide. While some debate whether e-sports qualifies as a sport, organizations like the U.S. State Department have recognized pro gamers as athletes by issuing them athlete visas. E-sports requires training of both physical and mental abilities from gamers.
The Transparent Athlete: on Sports and Story TellingGijsbregt Brouwer
Especially for Social Media Week Rotterdam my brand new presentation on sports, athletes, story telling, social media, quantified self and how to monetize this all.
This document provides an overview of the esports landscape including audiences, teams, leagues, media, and participation in traditional sports. It finds that esports fans are much more open to sponsor messaging and brand loyalty than the general population. The largest leagues are ESL, Blizzard's leagues, and Riot's League of Legends circuits. Streaming platforms like Twitch are hugely popular for consuming esports, while Turner is focusing on broadcasting to TV. Finally, many traditional sports teams are investing in or partnering with esports teams.
The LeSports Connects conference in 2016 was China's first large-scale international sports conference, attracting over 500 delegates from China, Asia Pacific, and beyond. Over two days, 56 business leaders from China and internationally discussed opportunities in the Chinese sports industry through panel discussions and keynotes on topics such as international brands, sponsorship, media rights, and football. The conference provided a platform for the global sports industry to connect with Chinese business and learn about the rapid growth of sports marketing in China.
9. How do I find out the results?
Results will be sent to your
email
The more points you earn
can get you free music
downloads from
Rhapsody.com and closer to
the ultimate dream vacation.
10. Recap
Go to Fantasyolympics.com
Create your account
Learn the events
Pick your winning countries
And………..
11. Historical Content, Industry,
Market, and Competition
Analysis
BALAS AD AGENCY
“OUR IMAGINATION BECOMES YOUR REALITY”
Ali
15. Industry analysis
Technology
The Internet
Online fantasy sports
Who is involved
16. Market analysis
The online market
Social
networking, online banking,
Gaming,online stores
Potential for success
17. Competition
Leaders of the industry
NFL, NBA, NHL, MLB, College sports
How Fantasyolympics would differ
Strategy for success
18. Objective
Thank You
謝謝
BALAS AD AGENCY
“ OUR IMAGINATION BECOMES YOUR REALITY”
Lauren Connors
19. Radio Ad
SFX: Olympic Theme Song
Man: Are you going to watch the games this year?
Women: No, I never really have. Why start now?
Man: Me neither, don’t really like any of the events.
Women: I won’t remember the date they start.
Announcer: What if I told you if you watch, you win!
Announcer: Go to FantasyOlympics.com where you create
an account, you choose the winner, and you win prizes!
Announcer: The 2008 Summer Olympics are in Beijing. The
games start August 8th. Are you gonna watch?
SFX: Olympic Theme Song
20. Objective
Quantitative Measurement
Benchmark methods
How many people we How many accounts
will reach? are set up?
We want to reach as The number accounts
many as we can. that are set will mean
we have reached so
many people.
The more accounts
the better.
21. Objectives Cont’d
Criteria for Success Time Frame
People are 30 days before Aug. 8th
participating. the website will up and
The amount of visits running so people can
our website will receive view it.
will mean people are Around that same time
watching the Olympics. we run all of your TV
ad, Radio ad, Print ad
and Billboard.
22. Copy Strategy
“ In business as on the battlefield, the
object of strategy is to bring about the
conditions most favorable to one’s
own side.”
-Kenichi Ohmae
“The Mind of the Strategist”
26. Media Plans Cont’d
Internet
Log on @ www.fantasyolympics .com
*create an account
*Log on for daily prizes
Billboards
Strategically placed throughout large cities
in every region
27. Integrated Brand Promotions
Rhapsody.com
- Members can earn free downloads
Southwest Airlines
- Will provide grand prize winners and
one guest with first class travel
The Hilton Hotels
- Hilton will provide grand prize winners
with hotel accommodations
28. Elite Members
“ I log on everyday, and got to download my
whole album for free”
- Beyonce Knowles
“I can’t run the country without logging
On first ”
- Pres. Bush