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Break me if you can!
ANKITA ARYA
MALAVIKKA RAMESH
SOUNDHARYA BALASUBRAMANIAN
ABOUT THE GAME
 It is a two player pong game that shares the screen
between two android phones using Bluetooth
 The player who fails to save the ball using his paddle
loses the game
 It also allows you to brag about your victory on
Facebook
 It has a user friendly GUI with easy access to all the
features of the game
SPECS OF THE APP
 Bluetooth API (for quick communication between two
android phones)
 Canvas (to set the game interface – ball and paddle)
 Sensor API (for a tilt-sensitive paddle)
 Media API (for incorporating background music)
 Facebook SDK (for posting on your Facebook wall)
 Animation (to enhance the aesthetics of the game)
USER INTERFACE
Main GUI
Game Field
DEMO OF THE GAME
 Demo of the two player game with animation and music
https://www.youtube.com/watch?v=pTtRdpKxIm0&feature=youtu.be
 Demo to post on Facebook wall
http://youtu.be/BfrP9Zmcga0
CHALLENGES FACED
 Bidirectional transfer of data using Wi-Fi Direct
 Transfer of Ball coordinates between the two
phones using Bluetooth
OUR LEARNING
 Establishing socket connection and multi-
threading for Bluetooth
 Creating menus for the UI
 Integrating accelerometer, animation,
multimedia and internet access with the
existing game
THANK YOU!

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Final presentation

  • 1. Break me if you can! ANKITA ARYA MALAVIKKA RAMESH SOUNDHARYA BALASUBRAMANIAN
  • 2. ABOUT THE GAME  It is a two player pong game that shares the screen between two android phones using Bluetooth  The player who fails to save the ball using his paddle loses the game  It also allows you to brag about your victory on Facebook  It has a user friendly GUI with easy access to all the features of the game
  • 3. SPECS OF THE APP  Bluetooth API (for quick communication between two android phones)  Canvas (to set the game interface – ball and paddle)  Sensor API (for a tilt-sensitive paddle)  Media API (for incorporating background music)  Facebook SDK (for posting on your Facebook wall)  Animation (to enhance the aesthetics of the game)
  • 5. DEMO OF THE GAME  Demo of the two player game with animation and music https://www.youtube.com/watch?v=pTtRdpKxIm0&feature=youtu.be  Demo to post on Facebook wall http://youtu.be/BfrP9Zmcga0
  • 6. CHALLENGES FACED  Bidirectional transfer of data using Wi-Fi Direct  Transfer of Ball coordinates between the two phones using Bluetooth
  • 7. OUR LEARNING  Establishing socket connection and multi- threading for Bluetooth  Creating menus for the UI  Integrating accelerometer, animation, multimedia and internet access with the existing game