The document discusses a product called The Conductor that allows users to control music and videos on their computer through hand gestures detected by their webcam. It can control many different media players and aims to provide an engaging and entertaining way to interact with digital media through simple hand motions and gestures. The document outlines research and branding assignments for the product, including concept development, logo design, tagline ideas, and wireframes for a basic website.
This document discusses research done for developing a product called The Conductor, which allows users to control music playback on their computer using hand gestures detected by their webcam. It includes links to related technologies, proposed logos and branding, plans to create a Facebook page to build a community, and research on website layouts and wireframes. The goal is to engage and entertain users by letting them interact with and control music using simple hand motions.
This document discusses the development of a product called The Conductor, which allows users to control music playback on their computer using hand gestures detected by their webcam. It outlines the product development process, including researching existing gesture recognition technologies, naming the product, designing the brand character and logotype, and setting up social media pages to build an online community. The goal of The Conductor is to provide an engaging and entertaining way for users to interact with and control music using human-computer recognition technology.
The document discusses a product called The Conductor that allows users to control music and videos on their computer using hand gestures detected by their webcam. It goes through the process of naming, branding, and designing social media pages and a website for The Conductor. This includes creating logos, choosing a tagline, and wireframing the homepage layout. The goal is to engage and entertain users and allow them to interact with and control media using hand motions.
The document discusses research on controlling music and media playback using hand gestures detected by a webcam. It provides several links to websites demonstrating such gesture recognition technologies. One site called Flutter allows controlling music playback on a computer through gestures detected by the webcam. Flutter aims to allow devices to be controlled visually like how voice assistants work through audio. The document then proposes a product called "The Conductor" that would use gesture recognition technology to control music playback on a computer.
The document discusses using hand gestures detected by a webcam to control music and videos playing on a computer or online. It provides several links to websites about technologies that allow using hand motions to play, pause, and control media without physically interacting with the device. The document proposes a future product or service that would allow controlling music playing on a computer simply by waving one's hands in front of the webcam.
This is Toca Boca (The Future of Education is Touch)OReillyTOC
This document summarizes Toca Boca, a company that creates digital toys and games for young children. It discusses Toca Boca's research into how children play, the different types of play they aim to support through their apps, and their timeline since launching in 2011. Their goal is to design apps that feel more like creative play than traditional games.
The document provides an overview of podcasting including definitions, finding and consuming podcasts, examples of libraries that produce podcasts, and a seven step process for creating a podcast. Some key points include:
- Podcasting involves making audio or video content available online for downloading.
- Popular ways to find podcasts include iTunes, search tools, and directories. Devices like iPods can be used to listen to podcasts.
- Many libraries produce podcasts on topics like book reviews, library tours, and programs.
- The seven steps of podcast production are recording/editing, hosting, posting, feeding, promoting, and evaluating.
This document discusses research done for developing a product called The Conductor, which allows users to control music playback on their computer using hand gestures detected by their webcam. It includes links to related technologies, proposed logos and branding, plans to create a Facebook page to build a community, and research on website layouts and wireframes. The goal is to engage and entertain users by letting them interact with and control music using simple hand motions.
This document discusses the development of a product called The Conductor, which allows users to control music playback on their computer using hand gestures detected by their webcam. It outlines the product development process, including researching existing gesture recognition technologies, naming the product, designing the brand character and logotype, and setting up social media pages to build an online community. The goal of The Conductor is to provide an engaging and entertaining way for users to interact with and control music using human-computer recognition technology.
The document discusses a product called The Conductor that allows users to control music and videos on their computer using hand gestures detected by their webcam. It goes through the process of naming, branding, and designing social media pages and a website for The Conductor. This includes creating logos, choosing a tagline, and wireframing the homepage layout. The goal is to engage and entertain users and allow them to interact with and control media using hand motions.
The document discusses research on controlling music and media playback using hand gestures detected by a webcam. It provides several links to websites demonstrating such gesture recognition technologies. One site called Flutter allows controlling music playback on a computer through gestures detected by the webcam. Flutter aims to allow devices to be controlled visually like how voice assistants work through audio. The document then proposes a product called "The Conductor" that would use gesture recognition technology to control music playback on a computer.
The document discusses using hand gestures detected by a webcam to control music and videos playing on a computer or online. It provides several links to websites about technologies that allow using hand motions to play, pause, and control media without physically interacting with the device. The document proposes a future product or service that would allow controlling music playing on a computer simply by waving one's hands in front of the webcam.
This is Toca Boca (The Future of Education is Touch)OReillyTOC
This document summarizes Toca Boca, a company that creates digital toys and games for young children. It discusses Toca Boca's research into how children play, the different types of play they aim to support through their apps, and their timeline since launching in 2011. Their goal is to design apps that feel more like creative play than traditional games.
The document provides an overview of podcasting including definitions, finding and consuming podcasts, examples of libraries that produce podcasts, and a seven step process for creating a podcast. Some key points include:
- Podcasting involves making audio or video content available online for downloading.
- Popular ways to find podcasts include iTunes, search tools, and directories. Devices like iPods can be used to listen to podcasts.
- Many libraries produce podcasts on topics like book reviews, library tours, and programs.
- The seven steps of podcast production are recording/editing, hosting, posting, feeding, promoting, and evaluating.
Research in artificial intelligence (AI) is known to have impacted medical diagnosis, stock trading, robot control, and several other fields. Perhaps less popular is the contribution of AI in the field of music. Nevertheless, Artificial intelligence and music (AIM) has, for a long time, been a common subject in several conferences and workshops, including the International Computer Music Conference, the Computing Society Conference and the International Joint Conference on Artificial Intelligence.
This document discusses various methods for recording, editing, and publishing audio content digitally. It covers direct live streaming from mobile or desktop, one-step publishing to platforms like SoundCloud and Tumblr, and two-step publishing which involves transferring files from a phone to a computer first. It provides recommendations for audio recording and editing apps for both mobile and desktop. Basic techniques for interviewing and microphone use are also outlined.
[1] The student learned about various technologies through researching, planning, and constructing their AS Level media studies opening sequence project.
[2] In the planning stage, they learned about selecting camera equipment, locations, costumes, and using WordPress for blogging.
[3] The construction stage, where they edited footage using Sony Vegas, taught them the most. They experimented with color filters, lighting adjustments, and transitions to craft their thriller sequence. Feedback from focus groups and YouTube helped with evaluation.
Sous le feu des critiques: Trop moderne! Pas assez subversive aux yeux de certains! Pas créative! Un effet de mode passager pour les "djeunz"! Ou pire une musique de drogués!! Permettez moi au cours de cette session de vous éclairer sur cette culture et également sur les coulisses de la création des musiques assistées par ordinateur (MAO), et de voir ensemble les relations intéressantes que l'on peut tisser avec nos pratiques du développement logiciel (Software Craftsmanship).
On a pu lire quelques analogies entre pratique des musiques jazz, somme toute une musique très classique, et la pratique du développement logiciel tel que nous la concevons tous ici ("agile" diront certain). Pourtant il y a bien des façons de faire de la musique et en tant que spécialistes de la programmation j'ai été étonné de constater que peu d'entre nous s’intéressent à la musique dite "électronique". Pourtant, dans ces musiques aussi, nous nous servons d'outils logiciels au service de notre inspiration et notre créativité. On retrouve l'approche incrémentale, la technique imposée par les machines, des patterns évidemment, mais aussi de la pratique répétée, de l'amélioration continue et la coopération quand nous formons des groupes collaboratifs.
Au cours de cette session, après les généralités d'usage, je vous montrerai un DAW (digital audio workstation) logiciel, très couramment employé, et pas que pour la musique électronique, j'ai nommé "Live 9" d'Ableton avec sa surface de contrôle dédiée: Push (une sorte de clavier multi-fonctions pour la musique). Live est également extensible grâce à Max MSP, une API de programmation qui permet de scripter/patcher ce logiciel sous bien des formes.
J'espère vous montrer que création et programmation ne sont pas si éloignés que cela... et vous ferai partager mon expérience au sein de la Do It Yourself Music Academy
User Generated Art: the Artist as ManipulatorC4Media
User generated art created by the Blue Noise Department involves audience participation and aims to maximize user involvement in the artwork. They create interactive installations and experiences using technology like sensors, cameras, and software to enable users to interact with and influence the artwork. Some past projects include "I Sound Therefore I Am" which turned participants' voices into music, and "Powerplay" where users could sculpt monuments out of foamboard using a web-connected power tool.
This document summarizes a student's presentation seminar on Ubiquitous Computing Music Making. It discusses Nike Music Shoe installation by artist Daito Manabe as inspiration. The student proposes a music space with four look-alike "instruments" (guitar, drums, flute, piano) placed in different areas, each producing sounds controlled by sensors. Users will challenge each other making music. Contextual studies on Daito Manabe's use of bend sensors, acceleration sensors, Arduino and music software are also summarized.
This document introduces various fields of music technology, including music information retrieval, new musical instrument design, robotic musicianship, and electronic music. It provides examples of using algorithms to detect musical patterns and automatically accompany songs. It discusses how new instruments can go beyond traditional forms using technology, citing the theremin as one early example. The document also notes how robotic musicianship allows human-computer interaction in music and how electronic music uses algorithmically synthesized sounds manipulated through coding, controllers, and sensors, sometimes to showcase technology itself.
In the LOOP is an interactive space where teens can create and manipulate audio and video looping compositions, inspired by concepts like contact improv and recording studios. It uses principles of usability design, constructionism, and situated cognition to provide an educational yet social experience. The space envisions communities sharing compositions globally through physical kiosks, online profiles, and a "Floating Gallery" display area.
Assignment 5C: Future Product or Service : Synthetic Liquid Gel In-Ear Monito...AnastasiaKFA202
This document contains research and development information for a proposed liquid gel in-ear monitor (IEM) hearing device called the Aquaduchlea. It includes summaries of sources on sound transmission and the inner ear. Diagrams explore the brand character and proposed logotype. Sections also cover naming the product, social media branding research, and wireframes for a proposed website. The document demonstrates research into the science behind the product and plans for marketing the Aquaduchlea IEM device.
Assignment 5B: Future Product or Service : Synthetic Liquid Gel In-Ear Monito...AnastasiaKFA202
This document summarizes the research conducted for the development of a new product called the Aquaduchlea liquid gel in-ear monitor device. It includes summaries of articles on sound and hearing, proposed features of the synthetic liquid gel IEM, naming and branding research including developing a name, logo, and social media presence. Wireframes and layout examples were also researched to design the product website.
Assignment 5A: Future Product or Service : Synthetic Liquid Gel In-Ear Monito...AnastasiaKFA202
This document contains research and development work for a proposed liquid gel in-ear monitor (IEM) hearing device called the Aquaduchlea. It includes summaries of sources on sound transmission and the inner ear. Diagrams explore the brand character and proposed logotype is based on the word "discover". Wireframes layout the envisioned website structure and social media branding research is presented for the Facebook page. The document demonstrates ideation and planning for bringing the Aquaduchlea IEM device to market.
The document discusses various apps that can be used for composing, recording, and posting music and podcasts. It provides information on apps for the laptop and iPad, including apps for composition, notation viewing, recording, interactive music, and posting creations. It also briefly discusses current trends in education like Skype in Schools, global education initiatives, and flipped classrooms.
This document discusses research done for a product called "Movie Reproduction of the Mind" which would allow users to view movies of thoughts, dreams, and memories recreated from brain scan data. The research included learning how functional MRI can detect brain activity changes to measure what the brain sees, and developing a name, logo, and initial website wireframes for the product. Key points are that the product would let users see movies of thoughts no one else can see, and the chosen name was "Dream Player".
Assignment 4: Future Product or Service : Synthetic Liquid Gel In-Ear Monitor...AnastasiaKFA202
This document summarizes research on sound, hearing, and bone conduction for a proposed liquid gel in-ear monitor (IEM) device called the Aquaduchlea. It includes summaries of sources on how sound travels differently through air and water. The document proposes that the Aquaduchlea would amplify sound vibrations through an omniphonic experience using gel filled ears to transmit sound without stimulating the eardrum. It also includes the naming process and justification for the name Aquaduchlea, as well as brand character diagrams and research on logos and social media branding strategies.
Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...Andrew Karnavas
How do we prepare kids from a young age for their roles in designing the future? How do we promote media literacy, entrepreneurship, and leveraging new technology to tell our stories, make our voices heard, and make the world a better place?
Audio!
Tools for recording and distributing professional quality audio are more affordable and accessible than ever, which means kids don’t have to wait until they are adults to get hands-on experience. With the right tools and curriculum, schools and other learning centers have the opportunity to foster students’ creative musical thoughts, stories, and inventions in an audio maker space. Welcome to Just Add Beats, creative audio production camps and school programs for kids.
This document discusses the history and evolution of music discovery from phonographs to modern technologies like smartphones and MP3 players. It outlines several recommendation technologies used for music discovery, including collaborative filtering based on user behavior, annotations from users, and content analysis. The document also discusses issues with recommendation systems like relevance, variety, scalability, and privacy. It provides an overview of resources that can be used to build music recommendation systems, including MusicBrainz, Last.fm, and Echo Nest for content analysis and recommendations.
Assignment 3: Future Product or Service : Synthetic Liquid Gel In-Ear Monitor...AnastasiaKFA202
This document discusses the development of an in-ear monitoring device called the Aquaduchlea. It summarizes research on how sound travels and is conducted through different mediums like air and water. It also explores how bone conduction can allow hearing outside normal frequency ranges. The document proposes a synthetic liquid gel-filled IEM that would amplify vibrations and transmit sound through bone conduction without stimulating the eardrum. It describes naming the product Aquaduchlea based on the concepts of aqua, conduction, and cochlea. Sketches are provided of the brand character and potential logos are researched based on the brand name.
Research in artificial intelligence (AI) is known to have impacted medical diagnosis, stock trading, robot control, and several other fields. Perhaps less popular is the contribution of AI in the field of music. Nevertheless, Artificial intelligence and music (AIM) has, for a long time, been a common subject in several conferences and workshops, including the International Computer Music Conference, the Computing Society Conference and the International Joint Conference on Artificial Intelligence.
This document discusses various methods for recording, editing, and publishing audio content digitally. It covers direct live streaming from mobile or desktop, one-step publishing to platforms like SoundCloud and Tumblr, and two-step publishing which involves transferring files from a phone to a computer first. It provides recommendations for audio recording and editing apps for both mobile and desktop. Basic techniques for interviewing and microphone use are also outlined.
[1] The student learned about various technologies through researching, planning, and constructing their AS Level media studies opening sequence project.
[2] In the planning stage, they learned about selecting camera equipment, locations, costumes, and using WordPress for blogging.
[3] The construction stage, where they edited footage using Sony Vegas, taught them the most. They experimented with color filters, lighting adjustments, and transitions to craft their thriller sequence. Feedback from focus groups and YouTube helped with evaluation.
Sous le feu des critiques: Trop moderne! Pas assez subversive aux yeux de certains! Pas créative! Un effet de mode passager pour les "djeunz"! Ou pire une musique de drogués!! Permettez moi au cours de cette session de vous éclairer sur cette culture et également sur les coulisses de la création des musiques assistées par ordinateur (MAO), et de voir ensemble les relations intéressantes que l'on peut tisser avec nos pratiques du développement logiciel (Software Craftsmanship).
On a pu lire quelques analogies entre pratique des musiques jazz, somme toute une musique très classique, et la pratique du développement logiciel tel que nous la concevons tous ici ("agile" diront certain). Pourtant il y a bien des façons de faire de la musique et en tant que spécialistes de la programmation j'ai été étonné de constater que peu d'entre nous s’intéressent à la musique dite "électronique". Pourtant, dans ces musiques aussi, nous nous servons d'outils logiciels au service de notre inspiration et notre créativité. On retrouve l'approche incrémentale, la technique imposée par les machines, des patterns évidemment, mais aussi de la pratique répétée, de l'amélioration continue et la coopération quand nous formons des groupes collaboratifs.
Au cours de cette session, après les généralités d'usage, je vous montrerai un DAW (digital audio workstation) logiciel, très couramment employé, et pas que pour la musique électronique, j'ai nommé "Live 9" d'Ableton avec sa surface de contrôle dédiée: Push (une sorte de clavier multi-fonctions pour la musique). Live est également extensible grâce à Max MSP, une API de programmation qui permet de scripter/patcher ce logiciel sous bien des formes.
J'espère vous montrer que création et programmation ne sont pas si éloignés que cela... et vous ferai partager mon expérience au sein de la Do It Yourself Music Academy
User Generated Art: the Artist as ManipulatorC4Media
User generated art created by the Blue Noise Department involves audience participation and aims to maximize user involvement in the artwork. They create interactive installations and experiences using technology like sensors, cameras, and software to enable users to interact with and influence the artwork. Some past projects include "I Sound Therefore I Am" which turned participants' voices into music, and "Powerplay" where users could sculpt monuments out of foamboard using a web-connected power tool.
This document summarizes a student's presentation seminar on Ubiquitous Computing Music Making. It discusses Nike Music Shoe installation by artist Daito Manabe as inspiration. The student proposes a music space with four look-alike "instruments" (guitar, drums, flute, piano) placed in different areas, each producing sounds controlled by sensors. Users will challenge each other making music. Contextual studies on Daito Manabe's use of bend sensors, acceleration sensors, Arduino and music software are also summarized.
This document introduces various fields of music technology, including music information retrieval, new musical instrument design, robotic musicianship, and electronic music. It provides examples of using algorithms to detect musical patterns and automatically accompany songs. It discusses how new instruments can go beyond traditional forms using technology, citing the theremin as one early example. The document also notes how robotic musicianship allows human-computer interaction in music and how electronic music uses algorithmically synthesized sounds manipulated through coding, controllers, and sensors, sometimes to showcase technology itself.
In the LOOP is an interactive space where teens can create and manipulate audio and video looping compositions, inspired by concepts like contact improv and recording studios. It uses principles of usability design, constructionism, and situated cognition to provide an educational yet social experience. The space envisions communities sharing compositions globally through physical kiosks, online profiles, and a "Floating Gallery" display area.
Assignment 5C: Future Product or Service : Synthetic Liquid Gel In-Ear Monito...AnastasiaKFA202
This document contains research and development information for a proposed liquid gel in-ear monitor (IEM) hearing device called the Aquaduchlea. It includes summaries of sources on sound transmission and the inner ear. Diagrams explore the brand character and proposed logotype. Sections also cover naming the product, social media branding research, and wireframes for a proposed website. The document demonstrates research into the science behind the product and plans for marketing the Aquaduchlea IEM device.
Assignment 5B: Future Product or Service : Synthetic Liquid Gel In-Ear Monito...AnastasiaKFA202
This document summarizes the research conducted for the development of a new product called the Aquaduchlea liquid gel in-ear monitor device. It includes summaries of articles on sound and hearing, proposed features of the synthetic liquid gel IEM, naming and branding research including developing a name, logo, and social media presence. Wireframes and layout examples were also researched to design the product website.
Assignment 5A: Future Product or Service : Synthetic Liquid Gel In-Ear Monito...AnastasiaKFA202
This document contains research and development work for a proposed liquid gel in-ear monitor (IEM) hearing device called the Aquaduchlea. It includes summaries of sources on sound transmission and the inner ear. Diagrams explore the brand character and proposed logotype is based on the word "discover". Wireframes layout the envisioned website structure and social media branding research is presented for the Facebook page. The document demonstrates ideation and planning for bringing the Aquaduchlea IEM device to market.
The document discusses various apps that can be used for composing, recording, and posting music and podcasts. It provides information on apps for the laptop and iPad, including apps for composition, notation viewing, recording, interactive music, and posting creations. It also briefly discusses current trends in education like Skype in Schools, global education initiatives, and flipped classrooms.
This document discusses research done for a product called "Movie Reproduction of the Mind" which would allow users to view movies of thoughts, dreams, and memories recreated from brain scan data. The research included learning how functional MRI can detect brain activity changes to measure what the brain sees, and developing a name, logo, and initial website wireframes for the product. Key points are that the product would let users see movies of thoughts no one else can see, and the chosen name was "Dream Player".
Assignment 4: Future Product or Service : Synthetic Liquid Gel In-Ear Monitor...AnastasiaKFA202
This document summarizes research on sound, hearing, and bone conduction for a proposed liquid gel in-ear monitor (IEM) device called the Aquaduchlea. It includes summaries of sources on how sound travels differently through air and water. The document proposes that the Aquaduchlea would amplify sound vibrations through an omniphonic experience using gel filled ears to transmit sound without stimulating the eardrum. It also includes the naming process and justification for the name Aquaduchlea, as well as brand character diagrams and research on logos and social media branding strategies.
Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...Andrew Karnavas
How do we prepare kids from a young age for their roles in designing the future? How do we promote media literacy, entrepreneurship, and leveraging new technology to tell our stories, make our voices heard, and make the world a better place?
Audio!
Tools for recording and distributing professional quality audio are more affordable and accessible than ever, which means kids don’t have to wait until they are adults to get hands-on experience. With the right tools and curriculum, schools and other learning centers have the opportunity to foster students’ creative musical thoughts, stories, and inventions in an audio maker space. Welcome to Just Add Beats, creative audio production camps and school programs for kids.
This document discusses the history and evolution of music discovery from phonographs to modern technologies like smartphones and MP3 players. It outlines several recommendation technologies used for music discovery, including collaborative filtering based on user behavior, annotations from users, and content analysis. The document also discusses issues with recommendation systems like relevance, variety, scalability, and privacy. It provides an overview of resources that can be used to build music recommendation systems, including MusicBrainz, Last.fm, and Echo Nest for content analysis and recommendations.
Assignment 3: Future Product or Service : Synthetic Liquid Gel In-Ear Monitor...AnastasiaKFA202
This document discusses the development of an in-ear monitoring device called the Aquaduchlea. It summarizes research on how sound travels and is conducted through different mediums like air and water. It also explores how bone conduction can allow hearing outside normal frequency ranges. The document proposes a synthetic liquid gel-filled IEM that would amplify vibrations and transmit sound through bone conduction without stimulating the eardrum. It describes naming the product Aquaduchlea based on the concepts of aqua, conduction, and cochlea. Sketches are provided of the brand character and potential logos are researched based on the brand name.
Assignment 3: Future Product or Service : Synthetic Liquid Gel In-Ear Monitor...
Fa 102a assignment #1
1. Control Music With Heads Steven Jacofsky
FA102a, Research and Brand
Development
2. Control Music With Heads Steven Jacofsky
Assignment
One, Research
• How to control music and video on the
Web with a wave of your hand
http://www.kurzweilai.net/how-to-control-music-and-video-on-the-web-with-your-hands
3. Control Music With Heads Steven Jacofsky
Assignment
One, Research
• Webcam detect hand gestures, then plays
and pauses music
https://flutterapp.com/
4. Control Music With Heads Steven Jacofsky
Assignment
One, Research
• "Flutter wants to power the eyes of our
devices — in the same way that Siri
functions as the iPhone’s ears.”
http://techcrunch.com/2012/03/26/flutter-app-webcam-y-combinator/
5. Control Music With Heads Steven Jacofsky
Assignment
One, Research
• Able to work with many different media
players on the computer
http://www.kurzweilai.net/how-to-control-music-and-video-on-the-web-with-your-hands
6. Control Music With Heads Steven Jacofsky
Assignment One, Description of
Future Product or Service
Control Music on Computer with Hand
Gestures
7. Control Music With Heads Steven Jacofsky
Assignment Two, Name
Processing
• Words :
Music, Gesture, Recognition, Technology,
Control
• Possible Names : The
Composer, Conductor, MusTech, Music
Controller,
• Selected Name : The Conductor
• Justification : A conductor is someone who
control a musical performance, So this
name suggests that you are the one
8. Control Music With Heads Steven Jacofsky
Assignment Two, Brand Character
Diagram
Character/Persona Tone
Inspiring Personal
Playful Scientific
Intelligent Recognition
Musical Innovated
Language The Conductor Purpose
Technical Engage
Simple Entertain
Savvy Interact
Human-Computer Control
9. Control Music With Heads Steven Jacofsky
Assignment Three, Logotype
Research, Word from Diagram
Musical
10. Control Music With Heads Steven Jacofsky
Assignment Three, Logotype
Research
http://a4.mzstatic.com/us/r1000/086/
http://screenshots.en.sftcdn.net/en http://www.metalsucks.net/wp- Purple/v4/3d/75/9c/3d759c83-c431-
/scrn/30000/30110/itunes-25- content/uploads/2011/07/spotif 8c8e-69d5-
535x535.png y.jpg 0b4731db3e63/mzm.jkztgzbw.175x1
75-75.jpg
11. Control Music With Heads Steven Jacofsky
Assignment Three, Finished
Logotype
12. Control Music With Heads Steven Jacofsky
Assignment Four, Social Media
Branding, Research
• EA Sports Madden :
https://www.facebook.com/EASportsMadd
enNFL?ref=ts&fref=ts
• iPhone :
https://www.facebook.com/pages/iPhone/1
09336685751749?fref=ts#
• Snapple :
https://www.facebook.com/Snapple/info
13. Control Music With Heads Steven Jacofsky
Assignment Four, Social Media
Branding, Creating Communtity
• I was able to create a following to this fan
page, by sending out multiple Facebook
messages.
• In each message I specifically asked to
have my message forwarded to any and
all friends they have on or off line
14. Control Music With Heads Steven Jacofsky
Assignment Four, Social Media
Branding, Facebook Pages
15. Control Music With Heads Steven Jacofsky
Assignment Four, Social Media
Branding, Facebook Pages
16. Control Music With Heads Steven Jacofsky
Assignment Four, Social Media
Branding, Facebook Pages
17. Control Music With Heads Steven Jacofsky
Assignment Five, Web Page Layout
Research for Wireframe http://www.apple.com/
18. Control Music With Heads Steven Jacofsky
Assignment Five, Web Page Layout
Research for Wireframe http://www.yahoo.com/?r902=13
57833459
19. Control Music With Heads Steven Jacofsky
Assignment Five, Wireframe
Logotype
Short About Us Contact Buy Now Tech Support News/Updates
Description
Large Image
With Tagline
Facebook Twitter Pinintrest
20. Control Music With Heads Steven Jacofsky
Assignment Five, Tagline Research
• 1. Apple : “Think Different”
• 2. McDonalds : “I’m Lovin’ It”
• 3. Verizon : “Can You Hear Me Now? Good.”
• 4. L’Oreal : “Because Your Worth It”
• 5. CMPB : “Got Milk?”
http://blog.hubspot.com/blog/tabid/6307/bid/33535/10-Companies-That-Totally-Nailed-Their-Taglines.aspx
21. Control Music With Heads Steven Jacofsky
Assignment Five, Homepage Visual
Design in a Browser
About Us Contact Buy Now Tech Support News/Updates
Control Music
With Heads
Put Your Hands UP
22. Control Music With Heads Steven Jacofsky
Assignment Five, Lower Level
Visual Design in a Browser
About Us Contact Buy Now Tech Support News/Updates
Control Music
With Heads
About Us
Welcome, The Conductor, a new product that give you the ability
to control the music on your computer by just moving your hand
Description
The Conductor, is a new product that has been created by Flutter
Apps. Have you ever been listening to music on your computer
and wanted to change the song but your computer was out of
arms reach. With this product you can now control the music on
your computer by just waving your hand in front of your webcam.